ANTARCTICA PART 2: RX-TECH MINES
Kills: 17 Items: 23, plus a CROWBAR, BATTERY, and
WINCH STARTER Save/power-up crystals: 5 Secrets:
3*
*The number of kills varies
depending on the actions of your enemies (the mutants) and
allies (the white-suited guys with flamethrowers). There are
also several places where you can avoid confrontations and
continue on.
Objectives: Get into the heart of the mines to the
mine car junction. Ride each of the three cars through
different areas of the mines. In one area you'll get a
crowbar, which will help you get a battery. In another,
you'll find a winch starter. Use the battery and winch
starter in the third area to fire up the winch. This will
enable you to get to the excavation site and exit to the
Lost City of Tinnos.
Climb out of the elevator shaft and crawl along until you
can stand. Now you're in a square hallway with three
automatic doors. If you keep walking you'll go around in
circles forever. Instead, refer to the diagram below. As you
exit the first crawlspace, you see a closed door on your
right. Head to the left. When you step on the area of floor
marked 1X in the diagram, you'll hear a door closing
elsewhere—that's the third door (D3). Walk to the corner and
turn left. As you step forward (to 2x), the door ahead (D2)
will open. Go forward and round the next corner. When you
step forward (to 3x), the door ahead (D3) opens. In the
process it covers up the second crawlspace on the right
wall. When you pass the door (and step on 4x) the door at
the start (D1) opens. Go around the corner, forward down the
long hall with no doors, and around the next corner. Now
you're back at the start. (The door on the left, D1, is
covering the first crawlspace.) Walk forward a few steps (to
1X). You'll hear the third door (D3) close again. TURN
AROUND and go back down the hallway the other way. When you
reach the next door (D3), it will be closed, allowing you to
access crawlspace #2.

Crawl through, following the duct down to a hole. Back
out and climb down the ladder to the bottom. Get the
MP5 clips and press the
button to open the door. Watch
through the window as the guy with the flamethrower puts a
couple of mutants out of their
misery, or go out and assist. (NOTE:
You'll meet a few more of these white-suited guys as you go
along. If you don't harm them, they won't mess with you.)
Follow the snowy tunnel to the JUNCTION where several
mine car tracks converge. Note the padlocked door at the
left end of the walkway. You'll be back later with something
to open it. There's a mutant
lurking below in the far left corner. You can go down and
kill him now, or wait. Just watch out for that
poisonous breath.
Climb up to the control room on the far left. Enter and
run to the left. Roll and take out the
mutant lurking on the other side of the doorway. The
button in the doorway turns on
the lights.
Climb onto the roof at the doorway. Cross to the back
right, turn around, crouch and drop back to grab the edge.
Traverse a little way to the right to a ladder on the back
of the building. Position Lara's feet at the bottom edge of
the building and jump/twist to grab the sill of the
crawlspace behind. (NOTE: If
you're having trouble with the jump from the ladder, try
climbing all the way down so Lara's hands are on the very
bottom rung of the ladder. Then tap the Forward key to climb
just until her feet come up onto the bottom rung. Now try
the jump/twist—that's Jump + Roll + Action.)
Pull up and crawl in to get SECRET
#1—a small medipak and
grenades. (NOTE:
The closed door here leads to SECRET #2. The button that
opens it is elsewhere.) Safety-drop to the ground
and kill that mutant if you
didn't earlier.
Now it's time to take a little ride. The controls for the
MINE CARS are simple, but using them effectively may take a
little practice. You can ride either the lower or middle
level car first, but the upper level should be done last.
I've put the middle level first, since it's a bit easier
than the lower level.
MIDDLE LEVEL MINE CAR: Get in and ride without
braking past the first gap in
the tracks. Brake (Jump) on the next downhill run to slow
your approach to the curve before the bridge. Brake on the
slope after the bridge then take the next curve without
braking in order to clear the gap
beyond. Swing the wrench (Action) to hit the
switch. This will stop the car
at the platform ahead. (NOTE:
The items you see off to the left on your way down the track
are SECRET #2. You will get them later.)
Get out and allow the flamethrower guy to kill the
mutant. Get the
save/power-up crystal and
carefully run past (or crawl under) the
drills through the door. There's a hole in the
snowbank at the back left containing
flares. Enter the short hallway opposite. Slide
backwards down the ramp and grab the edge. Drop to the block
below. Be careful not to fall into the
deep chasm.
The tunnel near the dark block houses a
big, nasty mutant but no goodies.
You can avoid it if you like.
Safety-drop down onto the snowy walkway below on the left
(when facing the chasm). Go to the other end of the walkway.
Jump to the angled block, slide back, grab the edge and drop
to the ledge below. There's a mutant
inside the opening above. He doesn't have any goodies, so
you can skip this area if you like. Or crawl in, shoot him
from the opening and back out.
Traverse along the crevice to the left and drop to grab
the crevice below. Traverse back to the right. Drop to the
ledge below and, if you like, kill the
mutant below. Jump to grab the crevice above and
traverse back to the left. Pull up, crawl through and kill
the mutant on the other side.
In the next area, you'll meet another flamethrower guy
and 3 mutants lurking in various
places around the room. Your friend may help you kill the
mutants, but don't count on him. Get the
CROWBAR from the top of the monkey bars and the
rocket at the bottom of the pool.
If you're going for all the secrets, you'll need to do
some climbing. See the small, rectangular opening high on
the wall? That's where you're headed. Find the low snow ramp
against the wall below and to the right of the opening. Walk
to the top of the ramp, stand at the left side and grab the
nearly invisible horizontal crevice in the ice wall. (Press
Action + Forward to grab it, no need to jump.) Traverse to
the left and pull up into the crawlspace. Press the
button there to open the door
back at the first secret area, enabling you to access
SECRET#2 when you return.
Drop down and scope out the exit: It's the high opening
with the black area inside. You can't reach it from below,
so you'll have to make your way over to it on top of the
snow banks. Climb onto the pile just to the right of the
entrance. Take a series of running jumps from heap to heap
clockwise around the cave until you reach the one below the
door. (NOTE: Don't forget you
can adjust Lara's angle in the air with the Left/Right keys.
This comes in handy when you have to line up a jump at an
odd angle in order to have enough running space for
takeoff.)
Climb the ladder to the ledge on the left. Crawl up the
passage under the first 3 drills.
Run past the fourth drill. Go
around the first crushing machine.
Climb the ladder, then use careful timing to run past the
next 2 crushers. Climb up on the
left to an area with a flashing light. Keep climbing and
kill the mutant at the top.
Safety-drop down to the tracks and follow them back to the
mine car.
Get in and ride on, around an S curve and up a hill.
Don't brake on the hill, but as soon as the car leaves the
tracks to cross the gap, brake
hard. Then immediately swing the wrench to hit the
switch. This will make the car
go right at the fork. (If you miss the switch and go
forward, you'll crash.) Don't brake again until after the
car goes over the next gap.
Brake on the curves and duck under the
3 girders. Soon you'll be back at the JUNCTION.
LOWER LEVEL MINE CAR: Get in and go. Duck as you
pass under the 2 girders, then
immediately stand and swing the wrench to hit the
switch. Duck under the next
girder, but don't brake until
after clearing the gap. You'll
curve around to the left. Duck under 2
more girders then get out when the car stops. Get the
save/power-up crystal nearby.
Go into the hallway perpendicular to the track and press
the button to open the door.
Follow this passage and slide down the ramp into a room with
steam coming up from the floor. A big
mutant comes out of the side passage at the left end.
Kill it, then follow this dark, twisting passageway until
you come to a crawlspace on the right. Crawl under to the
area below the steamy room and pick up
shotgun shells and a rocket.
Now there's another big mutant
running around out there. Crawl out and kill it. Then
continue along the twisty passage to a room on the other
side of the fence from the steamy room.
Climb the ladder to the top. There are
2 buttons in the hallway here:
The first opens the exit back to the track. The second opens
another door. Go through that door and follow the hallway to
a crawlspace. Crawl through and drop down into a room with a
window. A big mutant rushes in
from outside. Kill it. Collect the small
medipak and Uzi clips the
mutant drops, and the Desert Eagle clips
near the door. Then go outside. Jump into the pool and
retrieve the WINCH STARTER from
the bottom. Warm up, then swim down again for some more
Desert Eagle clips bundled with
some flares.
Go back to the door below the crawlspace where you
entered this area. Press the button
and kill the big mutant that
charges out. Go to the end of the hallway and press the
button to open the door there.
Jump the gap where you climbed
the ladder and go through the door on the left to return to
the mine car.
(NOTE: If you missed secrets
#1 and #2, it's possible to get them from here, provided
you've already picked up the CROWBAR and used the button in
the crowbar area on the MIDDLE LEVEL MINE CAR path. If
you haven't pressed this button to open the door between
secrets #1 and #2, the steep snowbanks will prevent you from
leaving the secret area if you go there now. Also, you
MUST explore the rest of the lower level first. If you
leave here without the WINCH STARTER, you won't be able to
finish the level. To get to the secrets, go to the right
side of the elevated track. There's a flat, triangular area
of snow below. A carefully set up running jump along the
seam on the right side of the triangular flat area will land
Lara on the tracks above. Follow the tracks to the left and
across the bridge to the secret area. Pick up the items for
SECRET #2 and kill the mutant. Go
through the doorway in the far right corner. Pick up SECRET
#1 if you didn't get it earlier. Then safety-drop down to
the ground in the JUNCTION area. Pick up the walkthrough
below at the **.)
Ride the mine car back to the junction. Duck under the
girder, then brake for the
curve. Climb the hill, ducking under the
girder near the top. Then
immediately stand to whack the switch.
This will send the car onto the track straight ahead. You'll
pick up a save/power-up crystal
and return to the JUNCTION. (NOTE:
If you miss the switch, you'll take the left fork back to
the junction, missing the crystal.)
(**) UPPER LEVEL MINE CAR: Before
heading out, use your crowbar to open the door at the end of
the walkway near where you entered. Inside you'll find a
LEAD ACID BATTERY. And, if you
didn't do it earlier, return to SECRET AREA #1. If you
followed the walkthrough for the middle level, the inner
door will be open. This is SECRET #2.
There's a mutant inside, along
with a save/power-up crystal,
MP5 and Desert
Eagle clips. Climb back out the way you came and
safety-drop to the ground. Now head up to the upper level
mine car.
Ride the mine car up a hill and down the other side.
Don't brake for the curve or you won't be able to get up
enough speed to jump the gap.
Duck under the girders and
drills. Continue into a cave
where the car will stop.
Pick up the flares on the
snowbank ahead to the left. Jump over to the WINCH. Place
the battery in the opening on the side. Climb onto the top
platform (facing the arm) and use the winch starter to get
it going. This will lower the yellow submersible. Now comes
the hard part.
(NOTE: Remember to get
Lara's health and exposure meters back up to 100% before
diving again and to use a medipak as you swim, if necessary,
to keep her from freezing to death. Also, you may be able to
cheat through this by saving your game underwater and
reloading. This resets the exposure meter. Just be sure you
don't accidentally save as Lara is about to drown!)
In the pool below the winch platform, there's a single
yellow light on the wall. Dive in and swim down toward that
light and into the passageway just to the right of it. You
can climb out here to get air and warm up.
Now, jump in the water again and swim underneath the
submersible where you'll find an opening you can climb into.
There's a large medipak inside.
Now you're aiming for a small opening between the two lights
on the wall below the sub. Swim through that opening, then
to the right.
In this small, icy underwater cave, there are two
openings in the ceiling: One is a square hole where you can
surface and get another large medipak.
Head for that opening first. The other opening is a long
shaft leading up to the next area. After getting the medipak
and warming up, go back into the water and make the long
swim up the water-filled shaft. You'll swim through a
save/power-up crystal on the
way up. At the top, there's a place to surface and a
small medipak. From here, climb up
to the EXCAVATION SITE.
EXCAVATION SITE: Apparently Willard and his
cronies have uncovered more than just a few artifacts.
There's a flamethrower guy here, but he's pretty much
useless. Kill the mutant inside
the passage above the entrance on the right. (Or, just leave
him be. There's nothing there.)
Cross the bridge over the deep chasm
and kill 2 more mutants—one on
each side of the Quonset hut. Go to the far right, past the
carved stone heads, to the end where the ledge meets the
wall. There's a light mounted above and another ledge down
below. Jump to the angled block next to the wall, slide down
backwards, grab the edge and drop onto the lower ledge. This
is SECRET #3. Inside the
dark cave you'll find a large medipak,
Desert Eagle clips and
grenades.
Return to the cave opening. Take a running jump across
the chasm to the small ledge. Turn around and take another
running jump across the gap to the small, triangular ledge.
Now take a tricky running jump to the next ledge. Set it up
carefully so you have enough room to run before jumping.
Once on the square ledge, it's another running jump across
to the next ledge. Climb into the alcove above, get the
grenades, and take a running jump
from there to the lower of the two ledges below the bridge.
Climb up onto the bridge. Cross over to the Quonset hut.
Take a standing jump from the raised block supporting the
bridge to grab the roof of the building above the door. Pull
up and walk to the back, where you'll find a
small medipak. Return to the front
of the building, press the button
to open it, and enter to complete the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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