ANTARCTICA PART 4: METEORITE CAVERN
Kills: 7 Items: 2, plus the FOUR ARTIFACTS
Save/power-up crystals: none Secrets: none
Objectives: Get the four artifacts back, defeat
Willard, climb out of the cavern and highjack a helicopter
to get the off this big iceberg.
So you're trapped in a huge round room with narrow,
sloped walkways above searing lava.
Your former employer has turned into a
huge insectoid mutant that shoots deadly energy
bolts, and no matter how hard you hit him he just won't die.
What's a girl to do?!
Remember that one shot from Willard is all it takes to
kill Lara, and he NEVER misses. So, above all, don't let him
get off that one shot. Try to stay on the opposite side of
the crater from him. He won't fire as long as you are
anywhere within the ring around the crater (i.e., if Lara
steps across the white markings on the floor at the entrance
to each "spoke," he will zap her). However, he can also kill
her by batting her around with his spider feet. So keep him
moving. If he gets too close, change direction, and try to
stay on the opposite side of the crater from him. As you do
this, continue to shoot at him. The obvious weapons of
choice would appear to be the grenade and rocket launchers.
However, these can be difficult to aim while moving. If you
have any clips left for the Desert Eagle, I highly recommend
using it, since it auto-aims well.
Shoot Willard until he's stunned. (It takes several
grenades or rockets or about a dozen Desert Eagle rounds.)
If you've done the difficult part and stayed on the opposite
side of the crater from him, then it'll be fairly easy to
roll and sprint down the nearest straight path toward an
artifact. Pick it up, roll and sprint back toward the
center. (If Willard is just getting up as you're coming back
toward the center, save your game. Use a different slot just
in case you've misjudged. If he's powering up to fire, then
it's already too late. Reload and try again.)
Repeat the whole thing again for the three remaining
artifacts. The last one will probably be the most difficult,
since you'll have to get him to lie down on the far side of
the crater from it. But once you have all
FOUR ARTIFACTS, the meteor will fall back down into
the crater, and Willard will become vulnerable. Now pull out
the big guns and finish him off.
UPDATE: Several players have sent in refinements
for this strategy. The one that proved the most consistently
useful (at least for me) came from Kuerass in Germany:
Upon entering the circle, draw the Desert Eagle and start
the chase. I like to go counterclockwise, heading from the
starting point to the right. Pass three straights RUNNING,
then two SPRINTING. (If the entrance is at the 12 o'clock
position, you're now at 9 o'clock.) Turn, aim, hit that
trigger and don't let go 'til he got at least 12 rounds.
He'll probably get pretty close to Lara but he won't fire as
long as you're within the circle around the crater. The idea
is to not go on until he actually goes down, so that he ends
up falling down between two straights (at roughly
10o'clock). That'll give Lara a little extra time in the
straight.
Run to the opposite straight (3 o'clock) and when Lara
auto-aims him again, keep firing. When Willard gets up,
he'll be less than a half-circle from Lara, but he'll still
give chase counter-clockwise. He shouldn't reach the next
straight (9 o'clock) before being stunned again. Now, roll,
sprint in, get the artifact, roll, sprint out and repeat the
whole exercise—run past three straights, sprint to the
second, etc., and you'll be able to get each of the
artifacts in order.
When Willard finally explodes, go toward the hallway
flanked by two ladders. Take a running jump from the
circular walkway to grab one of the ladders. Climb up until
Lara's hands are level with the ledge. Climb sideways as far
as you can toward the ledge and pull up. (Or, climb the
ladder to the area with the carved face and back flip onto
the arm of the statue behind. Then take a running jump to
the ledge.) Go through the doorway. (The slope ahead is
where Lara entered during the last cut scene.) Follow the
passage on the right to emerge on a ledge above the crater.
Use the handholds on the ceiling to traverse to the next
rock ledge. Go to the end and take a running jump to the
ledge on the right. Climb onto the ledge above. Turn around
and take another running jump to the thin, square ledge
below the rim of the hole. Climb up through the opening and
go around the edge of the hole to the tunnel in the snow.
Slide down the slope and follow the passage to the compound.
Two armed guys in white suits
are waiting there—one ahead, the other on the left. If you
want all the pick-ups, the one on the left has a
large medipak, the one ahead
Desert Eagle clips. Be careful
when you approach the body with the clips; there's a
guy with a flamethrower in the
alley waiting to attack. Three more
enemies emerge as you explore.
(NOTE: You can press the button
on the side of the building, but the door is already open
and there's nothing inside.)
When you're ready, go through the alley at the open gate
and around to the fenced-in area where the helicopter lands.
As you approach, the gate opens. Enter to finish the level.
After a brief but action-packed FMV
sequence, the credits roll. Then, following the final
statistics screen, the bonus level, All Hallows, will load
automatically if you've found at least 59 secrets. If you go
to the passport and start a new game now, you'll have all
weapons and unlimited ammo.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
3
Back to Top