ANTARCTICA PART 1: ANTARCTICA
Kills: 30 Items: 28, plus a CROWBAR and 2 keys
Save/power-up crystals: 4 Secrets: 3
Be sure to find all the secrets so
you can access the bonus level at the end of the game. Note
that one of the regular pick-ups here will be the UZIS if
you didn't get them in a previous level.
Objectives: First, get onto the ship to lower the
inflatable boat. Use this to get to the compound. Turn on
the generator and get the gate control key. Use it to open a
gate that will enable you to reach Dr. Willard's office.
An FMV sequence precedes this
level: Lara is the sole passenger on a helicopter flying
to the RX Technologies base in Antarctica. A storm blows up,
and the pilot loses radio contact with the base and is
forced to land. In a moment, the ice beneath the copter
begins to give way. Lara scrambles for the exit and jumps
free just in time. The pilot isn't as fortunate.
Lara has made it to the ship, the RX Explorer, anchored
near the base camp. There are Desert
Eagle clips in the water to the right. Jump in to
retrieve them and climb out of the water onto the small ice
island as quickly as possible. Alternatively, you can pick
up these clips after you have the inflatable boat.
(NOTE: The light blue
exposure meter on your screen plummets rapidly in the
freezing water. Once it's depleted, Lara will quickly die if
she stays in the water. You may be able to get around this
in tough spots by saving your game underwater and reloading.
This resets the exposure meter. Just be sure you don't
accidentally save as Lara is about to drown!)
If you aren't already on the small ice island near the
start, jump onto it now. Once there, turn to face the HUT.
Just across the water, you'll see an ice ledge that's flat
on the left side and slopes up on the right. Take a running
jump to grab the ice ledge just to the left of the point
where it bends. If you grab too far to the right, Lara won't
be able to hold on.
Go past the hut. (NOTE: it
contains SECRET #3, but you'll need to find a key to unlock
it. You'll get the items behind the ice window from behind
in a moment.) Take a running jump across the
channel. Climb up onto the snow ledge just to the right.
Walk up the ledge until you get to the steep ramp. Turn
around and jump up to the ledge on the right. From there you
can take a running jump to the flat spot at the top of the
ramp. Jump to the top of the ice arch.
(NOTE: You can see a medipak
behind the sheet of ice farther down the channel. You'll get
this a bit later.) Cross over the arch and jump
into the cave on the right. Now pick up the things you saw
earlier—a large medipak,
flares, a
rocket and a save/power-up
crystal.
Go back across the ice arch and down to the left.
Continue along the shore parallel to the ship. When you
reach the water, swim for the square ledge ahead and climb
out quickly. Give Lara a moment to warm up, then swim to the
far ledge near the wall. Climb up the snow at the corner and
jump up to grab the handholds on the ceiling. Traverse
nearly to the end and drop to the block below. Jump over to
the deck of the ship.
ON THE SHIP: Drop down into the hold. Go down the
ramp into the engine room. Kill 2
red-jacketed crewmen. Climb up behind the engine and
pull the switch to open a
trapdoor behind you. Drop down and kill another
crewman in the hall. Go up the
ramp, where you'll meet another RX
Techie. Press the button
to open the door opposite. Go in. (NOTE:
The doors with buttons here and below near the engine room
lead to a connecting hallway. You don't need to open them.)
Go down the ramp to the right toward the yellow pipe.
Another guy in a red jacket tries
to mess with you. Take him out, grab his
Desert Eagle clips then drop down through the opening
in the floor. As you go up the passage below
another guy sneaks up behind you.
When you kill him, he drops some Uzi
clips. Climb up the ladder and press the
button near the porthole to
drop the yellow boat into the water.
Climb back up to the room with the horizontal yellow pipe
and go back into the next room. Climb up through the opening
in the ceiling and follow the hallway to the upper deck. Go
around to the right toward the stern. When you come to a
break in the outside rail, take a standing jump-grab into
the opening in the ice wall. Drop down to find
SECRET #1—MP5
clips and a save/power-up
crystal. (NOTE: If you
don't already have the MP5 SUBMACHINE GUN,
you'll get it here instead of clips.) Climb out
and jump back to the ship.
ICE WALL AT THE BOW OF THE SHIP: Go to the stern
of the boat to the angled, off-white metal thingey that was
holding up the boat. (OK, so I'm not very nautical.) Stand
at the base of it and jump over the peak. Hold Jump so that
instead of sliding down the other side, Lara hops off and
lands on the snowy ledge across the water. Walk to the left
end and jump up to the triangular flat spot. Then take
another standing jump around the corner to the next flat
spot on the left. Climb into the small, rectangular opening
to find a rocket. Climb/slide down
to the rectangular snow ledge at water level, and take a
standing jump with Action to land in the boat without
getting Lara's feet wet.
(NOTE: If you didn't get the
Desert Eagle clips on the bottom
of the pool at the beginning of the level, you may be able
to get them more easily now by parking the boat nearby,
jumping in for the clips, then climbing back into the boat.)
WATERWAY LEADING PAST THE HUT: Drive around behind
the ship and circle back to the canal near the hut. There's
a doorway about halfway down the canal on the left. Park the
boat close to the opening and jump out (Roll + Left). Climb
the ice ladder, slide down the ramp and jump to grab the
ledge above the small pool. Pull up and crawl in to the
right. This is SECRET #2—the
large medipak you saw behind the
ice window, along with a small medipak
and some grenades. Crawl back out,
past the opening where you came in, and on to another
opening. Drop down into the water and hightail it for the
boat. Warm up a bit and drive closer to those
flares on the bottom of the
channel. Then you can get them without freezing to death.
GATEHOUSE: Continue down the channel and around
the corner to a small building with an RX Tech sign on it,
black metal bars above and a metal gate off to the left.
Park the boat near the landing, jump out and kill the
cranky armed man. Note the
padlock on the GATEHOUSE door. You'll be back later with
something to open it.
Go around the back of the building. In the water below
the ice ledge on the right is a rocket.
Get it quickly. Now climb on the box and jump up to grab the
metal structure. Traverse across to the other side. When you
reach the end, hook to the right and drop down onto the
snow.
RX-TECH COMPOUND: Slide down near the corner. Take
out the enemy in the passage and
continue to some buildings, including a TOWER WITH THE
RX-TECH LOGO ON THE SIDE. Kill the guard
dog. Pick up the shotgun shells
in the corner behind the green building with the three
barrels at the side. (NOTE:
You'll encounter several buttons that don't work yet, but
they will once you turn on the generator.)
Go into the dark passage opposite where you entered. Kill
another guy and his
dog on the way, and pick up some
Desert Eagle clips. Continue to an
open area. There are more shells
underneath the ELEVATED FUEL TANK.
Enter the snowy cave opening just beyond the bend in the
pipe leading out of the fuel tank (not the hole where the
pipe goes, nor the cave beyond the hole). This passageway
leads to a building guarded by 2 huskies.
The electric doors are going haywire. Treat these like blade
traps and run through quickly as they start to open. Go up
the stairs to the office, where you'll meet
2 men with guns. One drops a
small medipak when you kill him.
Use the button near the desks
to open the closet nearby. Inside is another
small medipak. In the metal room
beyond the office, you'll find the
CROWBAR. Another RX thug
comes in behind you. Kill him and take his
shotgun shells.
(NOTE: If by some cursed twist of
fate you don't yet have the SHOTGUN,
you'll get it here instead of the shells.) Return
down the stairs, past the clamping doors, and take out
another red-jacketed guy outside.
Go back to the area with the elevated tank. Then follow
the dark passageway back to the area with the tower. One of
the supporting legs is climbable. Go up it into the tower
room. Pull the switch to open a
trapdoor on the roof of the adjacent building. Use the
crowbar to pry open the padlocked door and exit.
(NOTE: Don't forget to take the
crowbar with you; you'll need it again.)
Use the monkey bars to traverse across to the next roof.
Follow the walkways around to the far right. At the end
you'll find a small medipak.
Return to the roof with the trapdoor and drop down. The sign
on the wall that says "FUEL SUPPLY" shows the proper valve
sequence to activate the generator—green, red, green, red,
reading from top (generator) to bottom (fuel tank). Pull the
switch to open the exit.
There's a guy waiting for you
outside near the fuel tank. He's carrying a
small medipak.
Follow the pipe from the FUEL TANK down into the opening.
Go through the room at the bottom and climb the ladder on
the other side. Arrange the FUEL VALVES to match the
diagram: The first gauge is already red, so leave it alone.
For the second valve, turn the wheel so the gauge reads
green. Leave the third valve alone (gauge is already red),
but turn the fourth so the gauge reads green.
Grab the save/power-up crystal
near the rightmost valve, go through the water and climb the
ladder. You'll come out in the GENERATOR SHED. Go through
the door to the generator. (NOTE:
If you explored here earlier, this door would have been
closed.) Pick up the large
medipak in the corner behind the generator, then use
the switch to turn on the
power.
Outside there's also another building which is partially
demolished. Explore inside cautiously. In the lounge in the
back you'll meet a mutant who'll
spew poisonous green gas before
dying.
Leave this area through the ice tunnel on the left. This
leads to the KENNEL. Press the button
on the fence to open the left cage. Kill the
dog. Then press the
second button on the fence
between the two cages to open the door there.
Two more dogs will need your
attention before you press the third
button to open the door into the building.
One more dog waits inside the
office. You can also find some Uzi clips
in an alcove and the GATE CONTROL KEY
on a low platform. (NOTE: If
you don't have the UZIS already,
you'll get them here instead of clips.) Another
armed techie will come in to
investigate when you take the key.
When the coast is clear, head to the left through another
ice tunnel. Kill the man lurking
in the passage and approach the wooden bridge. The
husky down below is guarding some
grenades. You can shoot it from
above then climb down for the goodies. Climb out and cross
the bridge. At the next area, go left at the building (where
you saw the fuel supply sign) and through the dark hallway
to get back to the first part of the compound. Go through
the next tunnel ahead on the left, which will lead you back
to the monkey-bar area. Traverse back to the GATEHOUSE where
you left your boat.
BACK AT THE GATEHOUSE: Go around front and use
your crowbar to pry open the door. A
red-jacketed guard will arrive when you go inside, so
stay sharp. Use the key to activate the gate mechanism. Then
press the button to raise the
gate.
Get into the boat and drive through the gate into the
channel beyond. Disembark at the ledge with the flag and the
gunman on it. Kill him and take
his Uzi clips. Park the boat next
to the ledge at the corner opposite the ledge with the flag.
Jump into the water, grab the HUT KEY
from the alcove and quickly climb back into the boat. Drive
back down the channel toward the GATEHOUSE. Turn right there
and follow the channel back to the hut at the beginning of
the level.
BACK AT THE HUT: Use the hut key to unlock the
door. Kill the dog that rushes
out. Then go in to get SECRET #3—a
save/power-up crystal,
Uzi clips and
flares. Get back in the boat and return to the area
where you got the hut key. Continue down the channel, past
the gatehouse, gate and ledge with flag. A bit further on,
stop to retrieve some shotgun shells
from a ledge on the left.
When you come to a dead end, get out of the boat into the
doorway. Climb up the snow to a shack. Kill one
red jacket at the entrance. Then
go up the hill and around (watch out for the open elevator
shaft) to approach the building, where you'll have to kill
another guy. Go around the back
of the building to end the level.
A cut scene ensues: Lara
enters the shack and discovers Dr. Willard chowing down on
some tomato soup. (At least we hope that's what it is.) He
seems glad to see her, but she immediately confronts him
about the mutant she met in the cantina. He dismisses her
concerns, obviously delirious at his experiments' potential.
Willard talks of accelerating evolution and says that the
real power is in the meteorite's core, which he can access
now that he has the four artifacts. Lara, who has had more
than enough of busting her butt for employers that turn into
power-mad mutants, tells him his idea of good timing is,
well, BAD. Willard snags the artifacts and flees down into
the mines. Naturally our heroine gives chase.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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