LONDON PART 2: ALDWYCH
Kills: 29 Items: 41, plus 3 keys, Masonic Mallet,
Ornate Star, Old Penny, Ticket, UZIS and ROCKET LAUNCHER
Save/power-up crystals: 9 Secrets: 5
Be sure to find all the secrets so
you can access the bonus level at the end of the game. Note
that the pick-ups in this level will include the SHOTGUN and
MP5 SUBMACHINE GUN if you didn't get them in a previous
level.
Objectives: Make your way through an abandoned
tube station to the secret lair of a mysterious brotherhood
known as the Damned. First, find the maintenance key, which
will help you get an old penny. Locate two Solomon's keys,
which will unlock a door within the temple so you can get
the Masonic Mallet. Buy a ticket with your penny and use it
to gain access to another area, where you can use the mallet
to (indirectly) get to the level exit. In the process, you
may discover some additional items and secrets, and you'll
find out more about the ageless Miss Sophia Leigh.
The level begins with Lara falling down a hole from the
bell tower above. Grab the end of the first slope. Release
Action and press it again to drop to the slope below, slide
and grab the opening opposite. Pull up and claim a
box of shells
(NOTE: if you don't already have
the SHOTGUN, you'll get it here
instead of the shells.)
Drop into the water, climb out and go up the stairs. On
the third landing, shoot out the vent. Behind it is a
save/power-up crystal and a
ladder leading up to a room with red girders. Kill the
gang member lurking in the corner
and pick up a bunch of goodies—flares,
shotgun shells, and
Uzi clips. (NOTE:
Again, if you don't already have the
SHOTGUN, you'll get it here instead of the shells.)
You'll find out more about these guys, the "Damned," in the
cut scene following this level.
Go around to the left and pull the
movable block with the metal coils. Drop down through
the opening onto one of the ticket machines. Shoot
another thug from above. Hop onto
the next machine and climb up the back of the movable block
into a passageway. Drop/climb down into the ticket booth,
where you'll find a large medipak
and MAINTENANCE KEY. Press the
button to exit. Pick up a
small medipak from the guy you
killed.
As you've probably surmised, you're now inside the
abandoned Aldwych tube station. On the other side of the
ticket machines are four doors. Beyond are escalators
leading down to two train platforms.
RIGHT SIDE ESCALATORS: First, go through one of
the doors on the right and down the escalator. Jump the pit
at the bottom. (Use a running jump on the right side; the
ceiling is too low on the left side.) Kill the
masked thug and his
mangy dog and use the key to open
the MAINTENANCE ROOM at the end of the platform. Press the
button inside to turn on the
lights and pick up Uzi clips and a
small medipak. Exit and go to the
other end of the platform, where you'll find an
OLD PENNY near the illuminated
sign.
WOODEN CRATE ROOM: Go back to the pit at
the bottom of the escalators and safety-drop into it. Head
to the left (when facing the escalators above) and sprint
into the doorway on the right to avoid an
oncoming train. Inside is a
red-lit room with numerous wooden crates. Take out the
2 angry gang members. Pick up the
small medipak on the floor and the
save/power-up crystal in the
corner. When you climb back over the crates, a
dog will attack, so ready those
guns. (NOTE: The button behind
the crates on the other side of the room turns on the alarms
but does nothing else.)
Now climb/jump up to the level with the angled box. Side
flip onto the slope and jump to grab the grate ahead. Climb
up and back flip onto the ledge behind. Kill another
thug who's lurking in back of the
boxes. Relieve him of his small medipak.
Jump over to the small square ledge ahead and left of the
red light on the ceiling. Take a running jump with Action to
land on the ledge ahead on the right, behind the grating
ladder you just climbed up. You'll find the
UZIS here if you don't already
have them. If you do, this will be Uzi
clips instead. Take a standing jump down to the boxes
on the left, or safety-drop to the floor.
Return to the top where you killed the gang member. Jump
up to grab the grating on the ceiling and traverse forward,
then right. Drop to the ledge. Climb into the doorway. Turn
around and jump to grab the ledge, where you'll find a
rocket. Now get in the doorway
below the drill and, if you didn't do it down below, SAVE
YOUR GAME.
DRILL ROOM: Slide backwards down the ramp and grab
the end. Let go and drop to the
break-away tiles. Jump to the left onto the slope,
then slide and jump to grab the horizontal crevice opposite.
Traverse to the right and drop to more
break-away tiles. Fall through onto the slope below,
grab the end and pull up. Jump, twisting in mid-air, to land
on the opposite slope facing uphill. Slide and grab the end.
Drop and grab quickly three more times and pull up into the
alcove with the save/power-up crystal
and MP5 clips. This is
SECRET #1. Needless to say,
all this has to be done speedily as the
huge drill is bearing down on you from above.
(NOTES: The secret area will contain the
MP5 SUBMACHINE GUN itself if you
don't already have it. And, in case you've forgotten that
mid-air twist, it's Jump + Roll—Alt + End on the PC.)
Follow the ramps to the bottom for a
large medipak. Then climb/jump back up to the middle
level with the gray tiled floor. Climb up through the
opening in the ceiling into a brick area. There's a small
pool (which doesn't lead anywhere but comes in handy if Lara
catches fire) and a save/power-up
crystal around the corner. Climb up the grating onto
a ledge with flames billowing
across it. Be sure to stand at the edge to avoid catching
fire. Take a standing jump up to the higher ledge and the
flames will extinguish. Climb up a little farther for a
small medipak. Vault onto the
sloped ledge, walk to the other end, then take a diagonal
standing jump to grab the next grating ladder. Climb up
until Lara's feet are on the first silver stripe and back
flip to land in the alcove behind. Press the
button to open a trapdoor back
in the WOODEN CRATE ROOM. This also turns on another
flame at the top of the grating
ladder. Jump to grab the grating, climb up, then immediately
crouch. Crawl across the ledge to get the
Uzi clips, then safety-drop off the other side.
Follow the stairs to a low, dark room above the tracks.
At the far end is a rat, a
large medipak and some
shotgun shells. Get the goodies,
then safety-drop through the opening to the platform below.
Again, drop down into the pit to the lower tracks and go
to the WOODEN CRATE ROOM. Use the grates on the ceiling to
traverse back to the drill area. Walk over the drill and
climb into the next passageway, where you'll find the
FIRST SOLOMON'S KEY.
Unfortunately, you'll need to take the long way back: Follow
the passageway to the room above the tracks where you were a
few minutes ago. Drop to the tracks, then drop down to the
lower tracks and return to the WOODEN CRATE ROOM.
[IMPORTANT
WARNING: A few people have informed me of a bug in both
the PC and PlayStation version where the drill does not stay
level with the doorway but sinks far below, making it
impossible to walk across it to get the Solomon's Key.
Huw L. suggested a fix: He found that when he went through
the trapdoor at the top of the wooden crate room to the area
with the three timed doors before crossing the drill to get
the Solomon's Key, the drill bug was activated and he
couldn't get the key. However, when he went to the drill
BEFORE going up to the three timed doors, no bug.
Judith found that playing the PC game in Software Mode
prevented this bug from occurring. (Click Start > Programs >
Core Design > Tomb Raider III > Tomb Raider III - Setup or,
if Autorun is enabled on your system, click Setup on the
screen that pops up when you insert the TR3 CD. Then switch
from Hardware Acceleration to Software Mode in the Tomb
Raider III Setup window. Restart the game and either load an
earlier save and play through to the drill, or try exiting
the drill room and then returning to reset the drill.]
ROOM WITH ROLL-DOWN DOORS: Climb/jump up to the
trapdoor you just opened. Enter and take out the
thug and his dog. Get some
shells on a ledge above where you
came in (back flip off this ledge or jump while pressing
Action) and some MP5 clips in the
room to the side. You'll notice two closed doors as well.
One contains the final secret of the game. You'll be back to
get it later. (The roll-down doors at the top of the two
flights of stairs don't open.) For now, fall through the
break-away tiles and pull the
movable box that's blocking the
trapdoor above.
THREE TIMED DOORS: Go down through the trapdoor
and follow the passage. One way leads back to the room you
were just in. The other leads to a network of passages
ending in a room with a pool and three doors. There are
2 buttons on the wall down the
hallway. These open the doors, which are timed to close
before you get there. ;-) Here's the drill:
RIGHT DOOR: Press the right button. Press Look if it's
your first time through to kill the "vision" of the door
opening. Roll and run up the hallway to the room with the
doors. Use sprint on the straight-aways but release it for
better cornering. Run around the left side of the pool then
straight on to the door on the right. (It is possible to
jump the pool but more often than not you end up falling
in.) Once inside, press the button
to lower a trapdoor in the middle room. Slide down the ramps
and follow the passage back to the buttons, picking up some
flares on the way.
MIDDLE DOOR: Press the right button again. Repeat the
same run to the middle door. Once inside, climb up through
the trapdoor, press the button
to open another trapdoor in the left room, and follow the
hallway to drop down near the pair of buttons.
LEFT DOOR: Press the left button. The timer here is even
faster, but if you sprint on the straight parts as you did
before, you'll make it in time. Once inside, use the ceiling
grates to traverse over the pool. Drop and grab the ledge.
Pull up into the alcove and get shotgun
shells a save/power-up crystal
and the SECOND SOLOMON'S KEY.
Follow the underwater tunnel to emerge back in the ticket
area. Kill the thug waiting for
you then use your penny in the fourth machine from the
ticket window to buy yourself a TICKET.
Don't forget to pick up the ticket when it drops out of the
machine onto the floor.
LEFT SIDE ESCALATORS: This time, exit through the
doors on the left. The escalators here lead down to a
platform with a huge pile of dirt. One
of the Damned emerges and attacks here. Beyond the
dirt pile is a vent you can shoot out to access
SECRET #2—a pit containing
shotgun shells.
If you want to, you can run up the stairs and kill a
rabid dog so he won't surprise
you later when you emerge through the closed door at the
top.
Kill the 2 rats on the tracks.
Then jump down and go to the right. Another
thug comes out of a door and
ducks into another. Follow him quickly so as not to be hit
by an oncoming train. Use the
button inside to open two doors
outside. The one on the right contains a
save/power-up crystal, the one
on the left leads to a pool and a closed door.
MASONIC TEMPLE: The area leading to the temple is
a maze of passages, doors and buttons. The diagram below may
come in handy. And you'll probably want to save your game
here in case you get lost or misplaced. Slog through the
pool and push the button to
open the door. Take the first right, then turn right again.
Push the button here (B). Turn
around go back to the left, then go to the right down the
long corridor. At the end, just to the left is another
button (C); push it. [Don't
push the one at the end of this hall (D).] Turn around and
come back up the long hallway. The doors on the right are
now open. Go inside and pick up a small
medipak in the dark alcove. Now press the left
button (F), but not
the right (E). Exit this room through the door on the right
and walk straight across the hallway. Turn right to face the
first button you pushed after entering (B). Push it again
(it should be red now). Turn around and walk forward then to
the right down a newly opened hallway. Follow it, passing
two alcoves containing another small
medipak and MP5 clips.
Continue to the inner sanctum of the Masonic temple.

Enter and go to the right. Use your two Solomon's keys in
the keyholes to open doors at the front and back of the
room. Go around the corner and pick up a
save/power-up crystal and the
long-awaited UZIS on the floor
opposite the red chairs. (If you already have them, you'll
get Uzi clips here instead.)
Head for the back of the room, taking care to avoid the
break-away floor tiles with
spikes below. Run over the tiles into the little room you
just opened. Grab the MASONIC MALLET
and take a standing jump over the spikes to grab the edge.
Pull up. Kill the dog that
charges from the left. Then go back to the corner with the
floor-length purple curtain and break-away tile. (Don't
worry; there are no spikes below this time.) Go behind the
curtain to get the ORNATE STAR and
some MP5 clips.
Exit the temple through the small door in the opposite
corner, which opened when you used the keys. Pick up a
small medipak and
flares, then follow the underwater
passage to a room with several cement ledges. Climb onto the
block near the upper entrance and take a running jump to
grab the crevice. Crawl through and drop down to the ledge
with the railing. Climb onto the higher ledge and take a
standing jump from the corner to grab the grate in the
ceiling. Traverse to the wall, then drop and grab the small
opening. Pull up and crawl through.
TURNSTILE: Use your ticket in the turnstile to
gain access to the next room. You may be able to kill
2 rats inside from the doorway.
If not, take care of them, and the
club-toting goon at the same time. Confiscate the
goon's small medipak. Then go
around the row of turnstiles and use the Ornate Star to
unlock the room with the campfire inside.
(NOTE: If you're having difficulty
unlocking the door, stand right at the middle of it, rather
than facing the lock.) Another
thug rushes out. Kill him before
he flambées Lara, then enter.
This is SECRET #3. Climb
through the opening in the ceiling. Follow the passage to
drop down into a room containing a
save/power-up crystal. The door opens automatically,
and you're back at the landing above the pool. (Kill that
nasty dog in the stairwell now if
you didn't earlier.) Do the jump-climb-traverse thing to get
back to the TURNSTILE room.
This time go to the right, down the escalator. Use the
Masonic Mallet to open the door at the bottom. Get the
rocket in the crawlspace above.
(This is SECRET #4.) Then
press the button to open a
trapdoor inside the TRAIN CAR nearby.
Exit and go down into the hole on the left. As you
approach, the door on the right opens and a
thug comes out to pound on Lara.
Subdue him and relieve him of a small
medipak. (NOTE: The
ENCLOSED WALKWAY he came out of leads down to the platform
below the RIGHT SIDE ESCALATORS, but don't go that way yet.)
Continue down the tunnel. Jump the gap, kill the
dog a little farther on, and
continue down the stairs to the platform.
TRAIN CAR: Shoot the goon
before he has a chance to hurt Lara. He'll leave another
small medipak. There's also a
save/power-up crystal in the
alcove, flares on top of the train
car, and large medipak and
shotgun shells in a hole in the
mud-filled, bat-infested tunnel beyond the campfire.
Go back up the stairs to the hole. Drop down and follow
the tunnel to the trapdoor under the train. Climb up into
the train car. Push the button
to cause a tremor and open another trapdoor. Drop through it
and follow the tunnel to an open hallway with alcoves along
the right side. Proceed forward, but DON'T SHOOT the
gang member who dashes out of an
alcove. Instead, follow him around the corner and let him
open a door for you. He'll return with a
buddy. Now you can kill them both.
(NOTE: If you kill the first guy
before he opens the door, you'll have no hope of getting the
final secret.)
Go into the room the thug opened, pick up a
rocket and press the
2 buttons. One opens the second
trapdoor in the train; the other opens a door in the
ROLL-DOWN DOORS ROOM.
Backtrack past the alcoves (pick up a
small medipak in the last) toward where you came in.
Go right and up through the trapdoor into the train car.
Press the button again, go through the other trapdoor and
follow the tunnel to the opening. Take the ENCLOSED WALKWAY
across the tracks. Go down the ramp to the platform, drop
into the pit, go to the WOODEN CRATE ROOM, and climb up
through the trapdoor. Enter the newly opened door on the
right—SECRET #5. Kill
another bad guy, and pick up a
huge cache of goodies: MP5 clips,
Desert Eagle clips, a
large medipak and the
ROCKET LAUNCHER. Now, wasn't that
worth the walk? :-)
Press the button to re-open
the trapdoor into the TRAIN CAR. Then exit. You may
encounter another thug on the far
side of the big room when you leave. (NOTE:
He doesn't always appear. Perhaps it depends on how you
approach.) Return to the train. The quickest
route is probably down into the WOODEN CRATE ROOM, across
the ceiling grates to the drill, down onto the tracks, up
the ramp, across the ENCLOSED WALKWAY, down into the hole,
up through the train, and down into the hallway where you
killed the 2 guys who opened the door for you.
Now exit the level by going down either of the ramps.
A cut scene follows: Lara
falls into the lair of the Damned and finds herself before
their leader. He correctly guesses that she's looking for
Miss Leigh. But obviously not for revenge, he says, since
she hasn't got the face for it. Lara asks if he has, and the
masked man replies caustically that he doesn't even have a
face. He says he took a job as a research assistant in Miss
Leigh's cosmetic company. And, after taking part in a failed
experiment to discover the secret of eternal beauty, he and
the others ended up faceless monstrosities. The supreme
irony, he explains, is that when he tried to take his own
life, he found it didn't work. He strikes a deal with Lara:
If she brings him some embalming fluid from the natural
history museum, he and his friends will help her get to
Sophia Leigh.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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