BONUS LEVEL: ALL HALLOWS
Kills: 2 Items: 15, plus 1 Key Save/power-up
crystals: 3 Secrets: none
NOTE: In order to access
this level, you need to find all of the secrets in the game
(or use cheats). On the PlayStation version you start this
level with pistols only. The only weapon-pick up is the
UZIS. PC and Mac players carry over their weapons and ammo
from the Meteorite Cavern level.
As you slide down the chute, jump and roll to face
uphill, and grab the end of the slide. Let go and quickly
press Action again to grab a seam in the wall below the
chute. Traverse to the left along the seam until you can
pull up into a crawlspace. Inside is a
spiked area with grates on the ceiling to traverse
over it. On the opposite ledge you'll find a
save/power-up crystal and
flares. Traverse back to the
crawlspace, go through and safety-drop to the ground.
[NOTE: If you miss this
pick-up and don't want to bother restarting the level, you
can also get another way: First, climb onto the cement block
to the left of the dome (left when Lara's back is to the
entrance chute). Then take a running jump to the flat spot
on the dome just to the right of the cement pillar. Turn
right and from here take a running jump to grab the crevice.
Traverse to the left to reach the crawlspace.]
Now you need to make your way up to the top of the room
via the suspended platforms, making a couple of pick-ups on
the way. Climb onto the cement block to the left of the dome
(left when Lara's back is to the entrance chute). Pull up
onto the platform above. Take a running jump to the L-shaped
platform ahead. Walk to the end and take another running
jump to grab the next platform. Go to the right end and
again run and jump to the next ledge. (The tall cement
pillars are now on your right.)
Vault up onto the next low ledge. Now take a standing
jump from the edge of the ledge to the angled platform ahead
(the right side of this platform is flat and has a railing
across it). Pull up onto the platform above, then the next
ledge above that, where you'll find some
Uzi clips. (NOTE: For
PS1 players this will be the UZIS
themselves, rather than clips.) Safety drop twice
to get back down to the ledge with one sloped side. Jump up
to grab the grate above and traverse forward, past the
railing. Drop to land on the small square platform. Take a
standing jump to grab the opening and crawl in to get a
small medipak and a
save/power-up crystal. Crawl
back out and safety-drop to the ground.
(NOTE: This will lower Lara's
health by about 25%. You'll need full health before dropping
through the cathedral ceiling, so, unless you have others,
hang onto the medipak until then.)
Climb/jump back up again to the ledge next to the cement
pillar. (Earlier you jumped from here to the platform that's
sloped on the left and flat on the right.) Go to the right
end and pull up onto the small, angled platform. Take a
running jump to grab the ledge ahead. Pull up and get some
flares. Turn around and take a
running jump to land on top of the rightmost of the two
cement pillars. (Watch out for the support cable in
between.)
DROPPING THROUGH THE DOME INTO THE CATHEDRAL: Now,
make sure Lara's health is at 100%. You'll lose
nearly all of it on this next maneuver. Walk to the high
side of the pillar and jump up to grab the grating. Traverse
to the middle of the last square of grating. Then drop onto
the other angled pillar. Slide back, grab the edge, and let
go to drop through the break-away tiles in the cathedral
dome to land on a catwalk below. There's a
large medipak nearby for a quick
fix-up.
Turn so the lit chandelier is on Lara's right, then take
a running jump to the dark ledge ahead to the left. Pick up
the flares. Turn left (toward the
wall with only one stained glass window). Angle Lara toward
the pillar below, which is set forward from the ledge. Hop
back then take a STANDING jump to land on it. Climb into the
hole to get Uzi clips and another
large medipak.
(NOTE: There's another similar
hole at the other end of this walkway. It is blocked by a
trapdoor, which you'll open later.)
Stand on the pillar where you landed when you jumped from
above, and take a standing jump to land on the
BLACK-AND-WHITE TILED WALKWAY (on the left when you're
facing the wall with two stained glass windows). There's a
hall with a switch above, but
you don't need to go there yet. Safety-drop down to the
small black-and-white tiled ledge. Turn around and take a
running jump to grab the ledge on the right side of the
central structure. Pull up and climb into the slightly
angled alcove at the left.
Turn right and take a standing jump to grab the crevice
ahead. (NOTE: If you miss, you
can climb the wall of bookcases to reach the alcove with the
switch.) Traverse to the left, pull up and take
the large medipak. Use the
switch to open a door down at
ground level. Now safety-drop to the ground and climb up the
bookcase on the opposite side of the room to the small
square ledge with the small medipak.
Then safety-drop to the ground.
Alternatively, take a running jump from the alcove with
the switch to the suspended platform.
(NOTE: Be careful to angle the jump so you take off
from the left side of the alcove. That way Lara doesn't bang
her head on the ceiling and miss the jump.) Take
another running jump to the tiled ledge ahead where there's
a small medipak. safety-drop to
the ground. (NOTE: If you don't
want to lose any health, jump back to the suspended platform
and drop from there.)
Now head for the door you just opened (in the corner to
the right of the pipe organ). Run across the
break-away tiles with spikes
below. Pull the switch to raise
a panel with bars above the black-and-white tiled walkway.
Use the ceiling grates to traverse back over the spikes.
Then climb the bookcase on the left wall to the
BLACK-AND-WHITE TILED WALKWAY.
THE VAULT KEY & ZIP LINE: Climb into the raised
hallway and, if you didn't do it earlier, use the
switch to open the door that
will let you exit the level. Take a standing jump from the
opening to grab the ceiling grates. Traverse all the way to
the left. Let go and grab the ledge below. Pull up near the
zip line. Before sliding, climb
the ladder behind you and get the VAULT
KEY. Climb back down and ride the zip line across the
room. Be sure to let go BEFORE the end to land on the cement
walkway. Otherwise, Lara will slide down a
chute and fall to her death.
CRUSHERS AND BURNERS AND DUCTWORK (OH, MY!): Turn
around and take a standing jump over the
spikes to grab the crawlspace on
the left. Crawl through and drop into the opening behind. A
concealed door in the bookshelf
opens. Go through it and follow the passage. Drop onto a
ledge near spikes. Pick up the
small medipak. Then stand at the
RIGHT SIDE of the ledge and take a standing jump to grab the
ceiling grates. (Lara will still take some heat damage, but
if you traverse across the left side or center, Lara will
catch fire when the flames
ignite). Traverse over the spikes, and let go when you hear
a "clank" to drop into a pool between the spikes and the
burner.
Swim through the tunnel, past the
crusher. Climb out of the water and crawl through the
low opening ahead. Push the button
there to open a trapdoor above. There's also a
small medipak in the hole above
the crawlspace where you came in. Crawl back out and climb
the grating ladder.
Take a standing jump, pressing Action to lower the arc,
to get over the orange trapdoor. (If Lara falls through,
she'll slide onto the burner
below. You can jump into the water to put out the flames,
but you'll have to swim past the crusher again to get back
to the ladder.) Continue forward, into the main room. The
door will close behind you. Pull up onto the pillar on the
right.
THE VAULT: Drop through the trapdoor you just
opened into the water below. Climb out in a room with a
locked door and two grated alcoves. Shoot out the grating on
the left alcove to get some flares.
The right alcove has a switch
that opens a door so you can get back into the main room.
This switch also turns on alarms and arms the nearby
blade trap. You can avoid this
alcove altogether if you pulled the switch in the alcove
above the BLACK-AND-WHITE TILED WALKWAY to open the exit.
(* NOTE: If you didn't pull
the switch to open the exit, you'll need to go back to do
that. Use the switch in the blade alcove to open the door up
above. Exit the blade alcove and find the opening in the
ceiling in the corner to the left of the pool. Climb the
grating ladder, crawl through the crawlspace, and follow the
passage through the silver door back to the main room. Climb
the bookcase on the opposite side of the room to reach the
BLACK-AND-WHITE TILED WALKWAY. After pulling the switch to
open the exit, climb back down and return through the silver
door and down the grating ladder to the VAULT.)
Use the vault key to unlock the door. There's a
large medipak inside in the left
corner. On the right is an opening above water. Below is a
roughly H-shaped network of underwater passages. Jump in and
swim to the left. When you reach the middle of the passage,
turn right, continue straight to the T intersection, then
make another right. At the far end, you'll find a
save/power-up crystal. Turn
around and swim back down the straight passage to the end,
where you can surface. There's a guard
here, along with his dog. Climb
out and kill them. (Or, if you're playing on the PC and have
harpoons left, you can shoot from the water.)
Climb the ladder, through the trapdoor you opened
earlier, and approach the room full of goodies to end the
level. (NOTE: If the trapdoor
is closed, you'll need to open it. Swim back to the vault
and follow the note above at the *.)
You can start a new game now if you
want to have all weapons and unlimited ammo.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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