LEVEL 1: ANGKOR WAT (Training Level - part 1)
Secrets in this Level: 8*
Unlike in the previous games, you must complete
the training levels for TRLR in order to play the game. It
is designed to help new players learn the moves and to help
returning raiders master a few new controls. It also serves
as plot exposition. We meet (or re-encounter) Lara Croft at
age 16. Her interactions with her mentor,
archaeologist/adventurer Werner Von Croy, set the stage for
their adversarial relationship in the game's main storyline.
Starting Inventory: 3 small medipaks, 1 large
medipak
Walkthrough: I haven't included a full walkthrough
of this level, since you follow Von Croy through the ruins
and he explains what you need to do. Note, however, that
there are secrets
available—8 golden skulls—and
finding all of them opens up a different, more difficult
path in the second level, The Race for the Iris. The
mini-walkthrough below tells the location of all the secrets
and gives some tips for the more difficult sections.
(NOTE: If you've played the
training level before and know what to do, you can bypass
Von Croy's monologues by pressing the Look button.)
The first golden skull
(secret 1 of 70 in the game) is sitting on the ground ahead
and to the left of the starting position, just beyond where
Von Croy is standing when he finishes his introduction.
At the foot of the stairs, wait for Von Croy to
deactivate the spikes before
proceeding. At the first gap, where you learn to do a
standing jump, drop down into the shallow pool to retrieve
the second golden skull
(2/70) before going on.
At the next turn in the passage, there's a dark area
behind a tree. Watch out for the wild
boar here. Since you have no weapons, you'll need to
draw it toward Von Croy, and he'll kill it with his machete.
In the room with the fountains, you'll learn the standing
jump-grab and running jump-grab combinations. Before going
on into the next area, drop down to the lower level. In the
southeast corner, under the ledge, you'll find the
third golden skull (3/70).
Climb back out at the northeast corner and repeat the jumps
to get back to the far corner, where you'll learn to
traverse or shimmy.
Follow Von Croy through the hall and safety drop to the
ground in the next room, as he demonstrates. The
fourth golden skull (4/70)
is at the bottom of the pool. There's also an underwater
opening in the wall to the right of the fountain. Swim in
and follow the passage to find small
and large medipaks on the bottom.
You can get air in the passageway if necessary, or just swim
back out to the pool to surface. Climb out of the water on
the ledge to the left of the fountain. Pull the
lever to extend the bridge so
Von Croy can cross. Then follow him down the hallway, where
he'll open the door for Lara.
After climbing the ladder and using another
lever to extend a bridge,
you'll come to the monkey-bar swing. Beyond that is a
courtyard with 2 more boars.
Again, you'll need to let Von Croy do the dirty work. Try to
stay out of harm's way. In the next open area, in the
southwest corner, you can pick up the
fifth golden skull (5/70).
Follow Von Croy into the next building, through a small
courtyard and into a doorway with a gong flanked by two lion
statues. Go around the perimeter of this room to avoid the
spikes. If you go around to the
right here, you'll see the sixth
golden skull (6/70) on the floor.
In the open area with the big, circular door, Von Croy
will direct you to crawl through the low opening to find a
lever. Crawl in, make the first left and follow the passage
to the seventh golden skull
(7/70). Turn around and crawl back out, bearing to the left
to find the room with the lever.
Here you'll also be treated to a cut scene, in which Lara
discovers a leather backpack, along with its former owner.
When the cut scene ends, pull the
lever to open the big door and crawl back out to
rejoin Von Croy. Follow him down the stairs to a hallway
lined with dart traps with a
descending door at the far end. You can do as the teacher
suggests and sprint past the darts, ending with a diving
roll (press Jump while sprinting) to get under the door. You
will need to be able to do this later on, but for now you
may also choose to crawl under the darts and the door and
avoid taking any damage.
Climb up the rocks to the next area, where you'll find
the eighth golden skull
(8/70) in the southwest corner on the other side of the low
railing. At the top of the stairs, the path forks. Von Croy
informs you that you've reached the Garden of the Five
Towers. "To the right," he says, "is the path of the
heretical. To the left, the route of the virtuous."
If you have found fewer than eight skulls, Lara will say,
"You know me, Werner...a regular virtuoso." And Von Croy,
ever contrary, will lead you down the path to the right.
If you have found all eight skulls, Lara will say, "I'm
up for a little heresy." Von Croy will then lead you down
the left path.
Both paths lead first to a room with a circular door and
a rope dangling from the
ceiling. The "virtuous" room also has a pool below the rope,
while the "heretical" room has no pool to break your fall
during rope-swinging practice. In either case, climb to the
upper level by going through the elevated crawlspace. (This
is in the southeast corner in the "virtuous" room, the
northeast corner in the "heretical" room.) Walk out onto the
ledge near the rope and Von Croy will explain what to do.
He doesn't give much detail, so I'll offer a few tips
here: Take a running jump from the ledge and press Action to
grab the rope. (NOTE: If you're
new to TR, or to the concept of setting up running jumps,
learn the move. I'm not kidding. This is important info that
will save you hours of wasted game time.)
Continue to hold Action to hang onto the rope. You'll get
the longest arc if you climb all the way down before
starting to swing. So press Down/Back to shimmy down the
rope to the bottom. Make sure you're facing the ledge with
the lever (use Left/Right to
adjust your angle if necessary). Then press the Sprint key
to start swinging. Press Jump at the peak of the arc, and
Lara will let go of the rope and land on the ledge. (You can
just release Action to let go, but pressing Jump adds a
little extra oomph, which you'll need at times.)
Pull the lever to open the
door, then follow the hallway to end the level.
* There are 70 secrets in the
entire game. These are marked "(x/70)" in this walkthrough.
To check your progress in-game, press Pause and choose
Statistics.

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other original images copyright © 1997-2008 Stellalune.
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