INDIA PART 2: TEMPLE RUINS
Kills: 30 Items: 37, plus 5 keys and 2
SCIMITARS Save/power-up Crystals: 8 Secrets:
4*
*Be sure to find all the secrets so you can access the
bonus level at the end of the game. Note that one of the
regular pick-ups here will be the SHOTGUN if you didn't get
it in the previous level.
Objectives: First, find a way into the ruins.
Locate 2 keys to unlock the gate in the room with the
six-armed statue. Ascend to the upper level and find 3 more
keys to unlock the exit.
Head to the right through the opening in the tree, and
pick up a small medipak. Advance
slowly and a cobra will rear up
from the undergrowth. (NOTE:
You'll know you've been poisoned if the health indicator bar
turns yellow and begins to flash. If you think you may be
meeting several snakes in a row, as you do here, you may
want to wait until you've taken care of them all before
using the medipak.) Continue forward through the
greenery, killing another cobra.
If either has bitten Lara, use a small medipak to antidote
the venom.
(NOTE: At this point it is
possible to take a shortcut, climbing directly to the
TREETOPS. You'll miss several kills and pick-ups, but no
secrets.)
Use the switch on the right
to open the trapdoor at the top of the low steps. Climb the
stairs and drop down through the opening. Crawl through the
tunnel. There's another small medipak
in the alcove on the left. The low tunnel behind it leads
back to where you started. For now, follow the larger
passageway. Kill the cobra at the
bend in the passage and continue to the next room where
there are 2 monkeys. Climb
through the opening above the low step to emerge near a
pool.
(NOTE: Unlike the ones in
the first level, the monkeys you'll meet from now on are
generally hostile, and you will need to kill them.)
Pick up the MP5 clips and
shotgun shells at the top of the
steps in the corner to the left. Take a running jump from
the bank (at the right side of the tree) to grab the stone
platform in the middle of the lake. If necessary use the
direction keys while Lara is in the air to adjust the angle
so she can grab the block. Pull up and take the
small medipak. From here, take
another running jump to the shallow area on the opposite
bank. If you miss the initial jump and fall in, either
reload a saved game or swim for this other bank immediately
to avoid being devoured by the piranhas.
Pull the switch in the right
corner to open the underwater gate between the submerged
ledges. Swim through it and continue until you can surface.
(NOTE: I mark the piranhas
as a hazard, rather than an enemy, since you can't kill
them. So either out-swim them or try and avoid the water.)
Climb out, kill the 2 monkeys,
then cross in front of the mudslide and climb up onto the
far ledge via the second angled block. Pick up the
Uzi clips in the low depression
just ahead. Then make your way across the mudslide to the
stone ledge. Follow the ledge to the end, above the
water-filled opening where you entered this area. You'll
meet 2 more monkeys on the way.
Before going into the passageway, take a running jump to the
ledge ahead and to the left (between the ledge you're on and
the high, curved-top wall). Pick up the
Uzi clips. You can now do a running jump back to the
previous ledge, but it has to be angled fairly precisely or
Lara will fall. If you can't land it, drop down and retrace
your steps over the mudslide and along the ledges. Enter the
passageway at the end of the ledge, killing yet another
monkey and picking up a
save/power-up crystal on the
other side.
TREETOPS: You'll emerge on a ledge above the water
near the beginning of the level. Jump to the branch on the
left. Walk toward the tree trunk then take a running jump to
the branch ahead and to the right (the one that bends upward
at the end). Turn right and take a running jump to the next
branch, between the tree trunk and the stone wall. Be sure
to jump from the very end of the bent branch, which is
higher, and don't press Action or Lara won't jump far
enough.

In an alcove at the right end of the branch are some
flares. Return to the previous
tree. The running jump back is equally tricky. Again, don't
press Action or you won't make it. Jump from branch to
branch around to the other side of the tree, where you'll
find some Desert Eagle clips. Jump
back to the branch above the water.
(NOTE: If you fall into the
river here, either reload and try again, or let the current
carry Lara downstream. If you fight the current a little,
you can get Lara into the corner below the trees near the
start of the level and climb out on the bank. Otherwise,
swim down toward the rectangular gold grate. Before you
reach the grate, there's a passage on the right where you
can swim up, surface and crawl through the tunnel. Either
retrace your steps through the tunnels and over the ledges,
as described in the walkthrough above, or use the shortcut
to get back to the treetops.)
WATERFALL CLIFF: Turn to face the waterfall and
take a running jump to grab the stone ledge jutting out of
the wall ahead. From there, take a running jump to the short
branch ahead, where you'll find a small
medipak. Face the tree trunk and then jump to the
left to land behind the waterfall. Follow the passage to the
other side. Slide down the slippery slope facing uphill and
grab the edge. Then traverse to the right, under the falling
water, until you can pull up. (Alternatively, you can jump
from the branch with the medipak to the block on the right
with white water flowing over it, and from there to the
slippery slope.) Pick up the shotgun
shells. Crawl to the right until you can stand up. If
you don't want all the kills and pick-ups, you can jump
across to the next ledge now. Otherwise, drop/climb down to
the flat, green spot near the water. Take a running jump to
the right to land behind the lower falls. Go forward into
the cave, kill the cobra, then
continue to find some flares.
Return the way you came to the green flat spot near the
water. Climb/jump to the next ledge, shoot the
monkey, then duck and crawl
through the low cave opening.
TUNNEL LEADING INTO THE RUINS: Kill the
cobra lurking on the right, then
slide down the slope and shoot a second
cobra just inside the next passageway. Slide down the
right side of the next slope; the left side is a
boulder trap.
(**NOTE:
If you are playing on the PS1 or have not installed the PC
version patch, DO NOT SAVE in the next room, and DO NOT
RETURN THERE after leaving. Otherwise, you risk coming up
against one of the infamous "invisible wall" bugs.)
ROOM WITH FIRST SIX-ARMED STATUE: Drop into the
next room, where there is a six-armed statue—perhaps a
representation of the Hindu god Shiva. To the left of the
statue you'll find some shotgun shells.
(NOTE: If you don't already
have the SHOTGUN, you'll get it
here instead of the shells.) In the far right corner is
a movable block. Pull it once,
pick up more shotgun shells behind
it, then crawl through the small opening to the next room.
ROOM WITH GATE & TWO KEYHOLES: Pick up the
save/power-up crystal now if
you need it. The statue comes to
life and attacks with its six swords. When the swords are
crossed over its chest, it is invulnerable, so you'll need
to circle around behind it and/or keep it moving so it's not
guarding itself. You'll see blood when you're hitting it and
hear bullets ricocheting off the swords when you're not. The
statue monster moves fairly slowly and, if you keep plugging
away at it and don't let it back you into a corner, it will
eventually fall and turn back into stone.
(NOTE: If you're not concerned about conserving
ammunition, use the shotgun here and it will go quickly. If
you prefer the cautious approach, use pistols and stay out
of the statue's way. The platform with the switches is safe
and you can hang from the edge periodically to get the
statue moving again.)
If you didn't do so already, climb up to the platform
where there are 2 switches. Use
both. One opens one of the doors out of this room and the
other unlatches the trapdoor in the floor. Step on the low
step near the trapdoor to open it. Drop through the trapdoor
and throw the switch in the
small room below to open the other exit from the room.
Next to the switch in the pit is a
movable block. Push it once and enter the room
beyond, which is SECRET #1.
Proceed carefully, crawling under the
poisoned darts. (NOTE:
As with snake venom, if you are struck by one of these
darts, you'll need to use a medipak or power-up crystal to
antidote the poison.) Hop down into the small
pit, grab the small medipak and
quickly jump out to avoid a rolling
boulder. (Or, move to either left corner of the pit
and the boulder will land next to Lara without squashing
her.) Now make your way carefully around the room, picking
up flares,
shotgun shells and another small
medipak from the various alcoves. Return to the
statue room the way you came.
(NOTE: At this point, it
doesn't matter which path you take first. You'll need to go
both ways eventually in order to find the two keys that open
the large gate in the middle of this room.
However, because of potential bugs, if
you are playing on the PS1 or have not installed the PC
version patch, you may want to do the 'PATH TO FIRST GANESHA
KEY' and 'PATH TO SECOND GANESHA KEY' in the reverse order.
That way if you encounter one of the invisible wall bugs at
the entrance to the second key path, you can restart the
level and not have to replay as much.)
PATH TO FIRST GANESHA KEY (gate above trapdoor):
When you enter the passage, the gate closes behind you. Wade
through the quicksand. If you
keep on at a steady pace, Lara won't drown. Climb out of the
quicksand onto a hill of dirt. Take a standing jump up the
first slope. Turn around, walk to the edge of the slope, hop
back once to set up your jump, and then take a running jump
to grab the ledge above the quicksand. Pull up and advance
down the hallway. Kill the monkey
and pick up a small medipak. (This
will be on the ground on the right side of the hallway. If
the monkey got to it first, look near its body.) Pull the
switch to the right of the gate
to open it.
Ahead is a gauntlet of traps:
spiked walls that close in from
both sides and a knee-high horizontal
slicing blade. I found the easiest way to get past
this with minimal damage was to start two squares from the
doorway and sprint straight through without jumping.
(NOTE: Just to recap, sprint is
forward + slash (/) on the PC and Mac, forward and R2 on the
PlayStation.)
ROOM WITH CENTRAL STRUCTURE ABOVE POOL: Kill
2 monkeys in the next room. Go
around to the right and locate the
movable block in the second square pillar. Pull/push
it against the central structure and climb from the block to
the ledge on the left side. Walk around to the other side of
the ledge. Take a standing jump from the edge of the ledge
to grab the ladder recessed into the ceiling. Climb up for
SECRET #2:
shotgun shells and
MP5 clips. Pull the
switch then climb down the
ladder to the very bottom (so Lara is hanging from the
bottom rung by her hands) before letting go. If you do this,
Lara will take only minimal damage.
(NOTE: If you don't already
have the SHOTGUN, you'll get it as
part of the secret instead of the shells. You must use
the switch in secret #2 in order to get secret #3 a bit
farther along. If you don't pull this switch, then the lever
that opens the door for the next secret won't work. Thanks
to Jeff Reid for this tip.)
Use the switch in one of the
gold-grated alcoves to open a door above in the central
structure. Pull/push the movable block to the right so you
can climb up to the door. Drop into the pool below. Pull the
underwater lever to open the
gate. Surface for air if you need it. Swim through the gate,
pull the 2 levers in the next
underwater room. (They are directly opposite each other on
the side walls, so you can use one, roll, and swim straight
to the other.) Swim back into the passage the way you came,
but before you reach the bend, look for an opening in the
ceiling. Swim up to it and climb out.
ROOM WITH POOL & INVISIBLE PLATFORMS: In the next
room is a large, shallow pool flanked by steps. In the pool
are 3 underwater levers and a
small gate. Jump into the pool and pull the lever at the
foot of the steps to open the gate. It is timed to close
quickly, so roll and swim for it. Inside is
SECRET #3. The door closes
behind you, but it reopens when you pick up the items—a
grenade, flares
and a large medipak.
(NOTE: The lever to open the
secret door won't work if you didn't use the switch in the
secret #2 room, above. You can either go on without this
secret or reload an earlier save and play through that
section again. There is no way to get back to the second
secret from here. Also, if you already have the GRENADE
LAUNCHER, either by cheating or by playing through the game
previously, each single grenade will be two grenades.)
If you're playing the PS1 version, you'll probably want
to get the save/power-up crystal
on the other side of the pool before trying to get the key.
If you're playing on the PC or Mac, you'll probably want to
save the crystal until afterwards.
Return to the pool and pull the other two levers (the
ones on opposite sides of the pool) to activate the
fire-breathing statues above. In
the firelight you will be able to discern several
invisible platforms floating
above the pool. Take a standing jump from the edge of the
pool to grab the first invisible block on the right side;
pull up. Jump to the invisible block just ahead and from
there to the solid ledge with the
switch. (NOTE: You don't
have to fire up the statues to go across the invisible
platforms. The light just makes them visible. A flare will
also help illuminate the blocks.)
Pull the switch to open the gate at the top of the stairs
to the left of the statue. This door is timed, so as soon as
you pull the switch, side flip to the left, run off the
platform and dash up the stairs through the gate.
ROOM WITH MOVING SPIKED WALL & FIRST GANESHA KEY:
You can see the key you want through the grille on the left,
but you can't reach it. Go to the right. Pull the
switch, turn left and run to
the far left end of the room. Pick up the
FIRST GANESHA KEY, roll and run through the gate on
the right (the same way you entered). You'll have to sprint
both ways to avoid being skewered by the
wall of spikes, but you'll need
to release the Sprint button just before Lara reaches the
key so she doesn't overshoot it, and again just before
making the hard right into the doorway. After the spikes
have passed, go back inside to the right (where the spiked
wall originated) to find MP5 clips
and a small medipak.
(NOTE: If you're having an
especially difficult time outrunning the spiked walls, try
this: Pick up the key then stand still. Use a medipak as the
wall passes, and Lara may emerge unscathed. Thanks to Sven
for this tip.)
Return to the room with the pool, which has turned into a
mud bath. As you approach the mud, the invisible platforms
crumble away. Slog through the
quicksand, keeping close to the wall, and climb out
on the other side. Climb/jump up the mudslide to the top
right, where you'll find an opening in the wall. Follow the
passageway. Pick up the flares in
the alcove on the left. The stairway contains a
boulder trap. Hop backwards up
to the second step to trigger it and then run down into the
doorway as the boulder rolls past.
Now go up the stairs. The two gates open as you approach.
Enter and choose your path. They both end up in the same
place, but the left path is more dangerous. Left:
Jump the blade, dash to the end
of the hallway with a rolling boulder
in hot pursuit, then duck and crawl through the low opening
on the right. Right: Follow the passage to the
switch (you can hear the
boulder rolling next door), kill the interfering
monkey and use the switch to open
the gate.
Kill 2 monkeys and pick up the
small medipak that one of them
tried to carry off. Get the
save/power-up crystal in the next room. Then go
through the side passage to a rectangular opening in the
floor. Turn around and climb down the ladder to the ROOM
WITH GATE & TWO KEYHOLES (where you killed the six-armed
statue).
PATH TO SECOND GANESHA KEY (other small gate): If
you haven't already done so, use the
switch on the platform above the mud to open the
second small gate (the one on the left when facing the large
gate). Follow the passage to the next room.
(BUG NOTE:
If you encounter an "invisible wall" blocking this
passageway, you may still be able to go on. This bug is
apparently triggered by saving in the room with the first
six-armed statue (above at the **) or returning there later
in the level. Restart the level if necessary and avoid doing
that next time.)
ROOM WITH EMPTY POOL & LEVER and ROOM WITH POOL &
FIRE-BREATHING STATUES: Kill the 2
monkeys. Cross the room with the empty pool. You may
glimpse the SECOND GANESHA KEY behind the small gate, but
you can't reach it yet. The lever
only works when the pool is filled with water. Enter the
next room, where there is a pool flanked by fire-breathing
statues. Swim across, surface and climb out at the middle of
the ledge to avoid being toasted by the
flames. Pull the switch
to open the underwater gate just below. Swim through the
gate, hugging the side or bottom of the tunnel to avoid
being hit by poisoned darts.
TALL ROOM WITH POOL & LEDGES: Once in the next
room, swim to the right so Lara doesn't get crushed by
falling rocks. Surface and climb
out on the low, green ledge with the
small medipak. Swim across to the opposite ledge.
Climb the ladder and back flip onto the ledge behind. Take a
running jump to the ledge ahead and to the left (when facing
the ladder). Jump to the next ledge on the left. Turn around
and take a standing jump from the edge to grab the ladder
above and ahead. Climb to the top. Take a standing jump to
the next ledge on the left, then a running jump to the ledge
with the cobra. (The opening
below the cobra ledge is the exit from the next secret
area.) Kill the snake, then take a standing jump to the
ledge near the doorway.
Jump into the doorway and immediately jump back and grab
the doorsill. A boulder will
roll past overhead. Pull up and crawl under the
darts and
blades to the edge of the spike
pit. Pick up the small medipak
on the left.
If you're low on health (or want to save in the PS1
version), jump across the pit first and get the
save/power-up crystal, then
jump back to the other side. Turn around and hang from the
edge of the pit. Traverse to the left side and drop down to
the flat spot next to the blades. Crawl through the blades
into the low opening to find SECRET #4.
(NOTE: If you crawl through the
blades rather than walking through them, then ducking, Lara
won't lose any health.) Kill the
cobra just inside the next room
and claim some Desert Eagle and
Uzi clips, and a
save/power-up crystal. Drop
through the opening into the pool (watch those
darts!) and retrace your steps
back up the ledges to the blade pit.
This time, instead of dropping down, jump across. Get the
save/power-up crystal if you
didn't earlier. The next puzzle involves a series of movable
blocks. The sequence is shown in the diagram below. The
letters in parentheses refer to the diagram.

Locate the first movable block
(A) to the right of the crystal. Push it once (to A2). (See
the diagram for a visual of this sequence.) Turn to the
right to face another movable block
(B). Push this second block four times into the next room
(to B2). Return to the passageway. There are three more
movable blocks (C-E) next to the first block you pushed.
Push the second from left (C) and the rightmost block (E)
once each (to C2 and E2). Push the middle block (D) to
either side (D2 or next to A2) to reveal a
switch. Use this to flood the
pool in the room below (the one between the fire-breathing
statue room and the one where you killed the six-armed
statue).
Go into the room where you pushed the second block (B).
Ahead is a boulder trap. Stand
in the middle of the ramp, walk forward carefully and back
flip when you hear the boulders drop. The boulders will pass
Lara on either side. Proceed to the bottom and take a
running jump over the pit. Turn around, hang from the edge
of the next pit and drop down into the pool (left side) not
the blades (right side). Turn
right and swim along the passageway, avoiding the
poisoned darts. Climb out of the
pool in the ROOM WITH POOL & FIRE-BREATHING STATUES.
(ALTERNATIVE PATH: Climb and jump all the
ledges to the top. Do not drop down into the spiked pit.
Jump across instead, re-arrange the blocks and pull the
switch. Now jump back across the pit, drop down and get the
secret. Get back into the water from there and try to swim
through the hopefully-not-blocked passage. The advantages
are that you'll have to climb/jump all these ledges only
once and you'll avoid the boulder trap. And you won't miss a
single pick-up. Thanks to Hagix for this tip.)
ROOM WITH EMPTY POOL & LEVER and ROOM WITH POOL &
FIRE-BREATHING STATUES: Go back into the next room, to
the pool you just flooded. Jump into the pool and use the
underwater lever to open the
gate. Swim inside and collect the SECOND
GANESHA KEY. Return to the room where you killed the
six-armed statue and use your two keys to open the large
gate.
Enter, jump over the spikes
and quickly climb the ladder to safety as the
spiked ceiling descends. At the
top, kill 2 monkeys and pick up
the save/power-up crystal. In
an alcove on the other side of the room from the save
crystal is a movable block.
Pull the block out, climb on top of it and take a running
jump to grab the high ledge with the
switch. Pull up and use the switch. Jump over to the
next ledge and use the second switch
there. Both of them are needed to open the gate below.
Drop down to the side of the gate and run in front of it
to trip the boulder trap. When
it's safe, enter and hop down into the shallow pit to close
the gate. Continue past either of the
fire-breathing statues to the next room. If Lara
crawls or stays close to the wall, she won't get toasted.
ROOM WITH THREE SIX-ARMED STATUES: In the next
room, you'll find 2 six-armed statues
(plus a third that does not animate). The first comes to
life as you enter, the second only when you climb onto the
platform with the third statue. Kill them one at a time.
There are several safe spots where the statues can't reach
Lara: the high platform with the third statue, the doorway
on the left (when facing the platform) and the top of the
low steps in the corner. The doorway seems to be the best
spot since you can easily run out to get the statues'
attention and then run back for cover. Just watch out for
the fire-breathing statue.
You'll find some shotgun shells at
the top of the steps and a small medipak
in the pool below the platform. (Thanks to Peggy for the tip
about taking cover in the doorway.)
When you've killed both statues, take their
SCIMITARS and place them in the
hands of the third statue to open the next gate. Get the
Uzi clips in the pit just inside.
Follow either hallway and climb through the small opening.
FINAL AREA - THREE KEYS & THREE LOCKS: In the room
beyond you'll find what's left of Randy and Rory, along with
another six-armed statue. It
animates as you approach the platform in the center. Kill it
and pick up the THIRD GANESHA KEY
from the platform, and some flares
below the second body. You'll need two more keys to exit.
(NOTE: The low platform with
the flares is a safe spot from which to shoot the statue.
You'll have to hop down and back up again occasionally to
re-activate the statue, but it won't bother Lara up there.
Also, PS1 players may want to go into the room to the right
to get the save/power-up crystal
before activating the statue.)
Alternatively, wait to pick up the key on the pedestal.
Get the other two keys first. Unlock two of the locks in the
next room. Then return for the last key, pick it up and, as
the statue animates, run and unlock the exit, then leave
without having to kill the monster. (Thanks to Vesa H., a
fellow Finn, for this tip.)
(NOTE: Several players have
sent in another alternative. After activating the statue,
run back into the room with the two high openings.
Supposedly the statue doesn't follow and instead vanishes. I
have tried this repeatedly with no success. Maybe it only
works on the PlayStation version.)
FOURTH KEY - SPIKE ROOM: The gate near the hole in
the floor opens as you approach. Light a flare, sprint into
the room and pull the switch on
the opposite wall. Immediately roll, run to the left to the
second switch, pull it and run
through the trapdoor you just opened. All this must be done
very quickly to avoid the descending
spiked ceiling. Pick up the FOURTH
GANESHA KEY and return to the big room.
(NOTE: If you're stuck at the
spike trap, try this: After pulling the second switch,
immediately side flip to the right to land in the opening.
Use a medipak in-flight to minimize the damage from the
spikes. Thanks to Vicki for this tip.)
FIFTH KEY - WATER ROOM: Go into the next room,
where you'll find a save/power-up
crystal, the exit door, three locks and an opening
above water. (The following sequence is shown in the diagram
below.) Stand facing the opening with the keyholes on your
right. Jump into the water and swim forward toward the wall
ahead. The current will suck you toward the
spikes, but if you hold the swim
key down, you'll be able to reach the wall, where the
current is weaker. Follow the wall to the
first lever and pull it. Now
roll and try to swim back along the right wall (hold the
swim and right buttons). When you're nearly to the corner,
cut to the left. You'll get dragged toward the
spikes, but you should be able
to make it to the center of the room where the current isn't
as powerful. When you reach the center, swim straight toward
the opening. Then cut to the left toward the other side
wall. Again, the current will drag you toward the spikes,
but if you keep heading forward, you can make it to the far
wall before Lara gets skewered. Follow the wall to the
corner and pull the second lever,
which will turn off the current. Get air if you need it,
then retrieve the FIFTH GANESHA KEY
from the bottom.

Use the three keys to open the gate at the top of the
steps and exit the level.
A cut scene follows: Lara emerges from the
temple and sees the psychotic blond explorer rafting down
the river. She draws her weapons and fires. He laughs and
makes some dramatic gestures and the temple begins to
crumble around her. Lara dodges falling stone blocks as the
bad guy gets away. She starts to follow on foot then notices
a quad bike nearby.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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