LEVEL 6: REUNION
Kills: 9 Items: 30 plus the Hand of Rathmore
(again) Secrets: none
(NOTE: If you've played Tomb
Raider 3, the splash screen at the beginning of the level
should bring back some memories. You're probably beginning
to put the pieces together regarding who's behind theft of
the fifth artifact. Also note that the regular pick-ups for
this level will include the grenade launcher and rocket
launcher if you didn't find them earlier.)
LONG ROOM WITH MUTAGEN POOLS AND TRANSLUCENT WALKWAYS:
Side flip in either direction to get out of the path of the
rolling meteorite. Walk forward
around the rim of the pool of deadly
mutagen.
When you look into the barred windows on one side of the
pool, you may catch a glimpse of a couple of medipaks and
2 burly guys with holes in their
chests. If you linger near the windows these guys will come
down the stairs between the windows to beat on Lara.
Otherwise, you'll meet them later when you enter this area.
(NOTE: The Desert Eagle is
brilliant for these guys. One shot takes them down.)
Before going up the stairs, make a few pick ups. Approach
the long, rectangular pool of sparkly
green stuff that has another
huge meteorite at the far end. If you look closely
into the long pool, you'll notice a translucent walkway
running down the center. Light a flare or fire pistols to
make it more visible if necessary. Step onto the corner of
this walkway to trigger the boulder. Then quickly hop back
out of the way. Follow the translucent walkway to the end,
picking up 3 pairs of grenades as
you go. (NOTE: One of these
will be the GRENADE LAUNCHER
itself if you didn't find it in an earlier level.)
Return to the middle of the long room (where you started)
and go to the end of the other long, translucent walkway.
Pick up the rocket and more
grenades at the end. Again, go
back to the start. Climb up through the opening near the
first pool on the side that doesn't have the two barred
windows. Go around the pillar to get some
flares. Again, take care not to step off the edge
into the toxic pool. Return to
the start.
DARK STAIRWAY: Climb into the doorway between the
barred windows. (NOTE: If you
didn't attract the attention of the 2
burly guys earlier, they will attack as you explore
around the stairs. If you run up to the middle of the
stairs, you'll be able to shoot them without being ambushed
in a tight space.)
Pick up flares just inside and
MP5 clips on the bottom step. At
the first opening on the right, hop down and enter the room
with the barred window on the right. Take care to avoid the
sparkling mutagen as you pick up
the small medipak. Return to the
stairway, go across to the opening on the other side, hop
down and enter the other room with a barred window. Get
another small medipak while
avoiding the deadly bits of floor.
Now go all the way up the stairs to the top.
MUTAGEN POOL WITH DANGLING BODIES AND SWINGING BURNER:
The dangling mutants and corpses are just for show. They
won't do any harm. Pick up a rocket
behind the pillar on the right. Use flares or pistol fire to
illuminate a series of small, translucent platforms in the
pool. Hop from one to the other to get to the far side of
the pool. From the last platform, take a standing jump into
the opening. There's a short ramp on the other side. Be sure
to angle the jump so Lara doesn't slide into the
swinging burner. Pick up more
flares at the right end of the
ledge.
LEDGES AND WALKWAYS LEADING UP TO FINAL CONFRONTATION:
After getting the flares, go to the left end of the ledge
and position Lara at the middle of the ledge facing the
small, square, flagstone ledge ahead. Take a standing jump
to that ledge, timing the jump to avoid the
burner. When Lara lands on the
small ledge, the camera view shifts to a wide-angle shot.
Sophia Leigh begins to climb up
the ledges on her side of the mutagen
pool.
(NOTE: For those who haven't
played TR3, Miss Leigh was one of the bosses in that game.
She had gotten her well-manicured hands on one of the four
original artifacts, the Eye of Isis. Her goal was to live
forever and, failing that, to leave a spectacular corpse.
Although Lara apparently defeated her last time around,
she's ready for a rematch.)
Jump the gap to the next
ledge. Then run around the corner to the right, making a
tight U-turn to go up the ramp. Climb or jump onto the low
step with the small medipak. Jump
to the grated ledge below the dangling mutant and climb to
the next ledge for another small medipak.
If you really want that large medipak
on Sophia's side of the gap (and Lara's probably going to
take some hits to get it), I recommend climbing up to the
step with the first small medipak (not the one above the
grate) and taking a running jump from there across the gap
to the ledge with the large medipak. Climbing up to the
small medipak causes Sophia to climb a little higher as
well, so she won't blast Lara right away when she jumps
across. Grab the medipak and either immediately take a
running jump back to the side where you started, or continue
forward and hide in the far left corner. When you take the
medipak, another heartless brute
comes down from near where Sophia is. You'll have time to
take him out if you're hiding in the corner and watching as
he descends.
(NOTE: Avoid the pillar on
which Sophia is standing. When Lara gets near it, Sophia's
powerful energy repels her. A very cool effect. Just be sure
it doesn't knock Lara off the edge, or save your game first
if you want to test it.)
When Sophia nears the end of one of her rounds of energy
blasts (there are generally 11 of them), hurry back across
the gap. You want to make sure Lara makes it to cover before
Sophia is done powering up, because that first blast is the
strongest.
Get the 2 small medipaks if you
didn't earlier. From where the second medipak is (just above
the grated ledge with the dangling mutant), run to the left
and duck behind the square pillar. Sophia's energy blasts
can't harm Lara here, so use this for cover until you're
ready to move on. Climb onto the low ledge. Then jump to
grab the higher ledge above and pull up. When you do this,
Sophia starts to climb up on her side of the gap, so you
don't have to worry about her shooting right away. Once on
the ledge above, vault onto the low flagstone walkway on the
left and run around to the left into the cave in the back
corner. There's a large medipak
inside guarded by another of Sophia's
burly minions.
On the far side of this area (beyond where you climbed up
if you're facing out from the cave) is a wide stairway with
another large medipak at the
bottom and a switch flanked by
two small doors at the top. Run along the left wall toward
that area. When you approach the steps, another
burly guy appears, and a
meteorite boulder rolls down the
steps. Kill the guy, pick up the medipak, run to the top of
the stairs and pull the switch.
(NOTE: There's also an area
off in the far left corner where you can run for cover.
There's a small pool here, which may come in handy if the
guy with the torch sets Lara on fire. But other than that,
there's not much to do there.)
Once behind the doors, you'll need to act quickly.
Four heartless brutes move
in—three from ahead, one from behind. (Again, the Desert
Eagle is the weapon of choice here if you've got the ammo.)
When you've dealt with them, pick up a
small medipak near one of the bodies and another
small medipak plus
flares at the back of the room. Go
through the doorway on the left near the bars. Slip
carefully past the swinging burner
and use the switch on the wall
near the steps to open a trapdoor above. Climb the ladder at
the top of the stairs. Continue along the passageway. The
door closes behind you.
Pick up the rocket at the far
end of this area and get ready for the final confrontation
with Sophia. You'll only need one
rocket if you time your hit exactly right, but that's not
easy. If you need additional rockets or medipaks, see the
note below.
If you're ready to go, climb onto the wall overlooking
the mutagen pool, to the right
of the support pillar in on top of the wall. Climb up one
more level to the step with the large
medipak. Another meteorite descends into the pool,
blocking Sophia's energy bolts for a moment so you can grab
the medipak and jump down without getting hit. You don't
have to take the medipak, but you must at least climb onto
the wall in order to make Sophia climb to the upper ledge on
her side—the one with the HAND OF RATHMORE sitting on the
steam vent. You can only destroy her if she is on this spot.
Take a moment to observe Sophia from the safe spot behind
the wall. She shoots 11 energy bolts (with the occasional
pause for maniacal giggling) before she pauses to power up.
You want to hit her just as she starts to power up. Here's
the easiest technique I found: Position Lara behind the wall
and facing it, on the low ledge at the left end of this
area, near the spot where you picked up the rocket. Lara is
safe here even when she's able to see Sophia. Stand with
your weapon of choice drawn. I don't recommend the grenades
or harpoons, since they tend to arc downward, missing their
target at this distance. But one rocket, a few rounds from
the MP5 or Uzis, or even the pistol or shotgun will do the
job. Count the energy blasts and fire when ready. When you
do hit Sophia dead-on just as she's starting to power up,
you'll notice static energy swirl around Lara. Then Sophia
will let out a groan and fall down.
Now go to either end of the wall and jump down onto the
perpendicular stone wall at either end of the pool.
(NOTE: At both ends of each
of the side walls there are small rooms containing some
goodies— 6 rockets and
2 small medipaks in all. And, if
you don't yet have the ROCKET LAUNCHER,
you'll find it here instead of one of the rockets. You won't
need these once you've killed Sophia, but if you haven't
conserved ammo and need more, you can get it at the price of
a little health loss.)
Jump from the end of the stone wall to the long room
below Sophia's final position. Climb up to where she was
standing and reclaim the HAND OF RATHMORE.
When you do, a small door opens at the back of the long room
below. Enter there and slide down the ramp into a pool.
Climb out and make your way down to the beach. Approach the
hot-air balloon to end the level—and the game.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
Tomb Raider
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