SOUTH PACIFIC PART 3: MADUBU GORGE
Kills: 16 Items: 12 Save/power-up crystals:
8 Secrets: 3*
*The item count is approximate. It
varies substantially depending on the route you take through
the level. Be sure to find all the secrets so you can access
the bonus level at the end of the game. Note that one of the
regular pick-ups here will be the ROCKET LAUNCHER if you
didn't get it in the previous level.
Objectives: Find a kayak. Paddle down river and
locate a place where you can climb out of the boat. Return
up river on foot to the building where the control for the
plug is. Let the water out of the plugged pool, get your
kayak back and paddle down into the "drain" to find the
exit.
Go forward to the square columns. Climb up into the
opening in the ceiling between the columns, where the bats
fly out. Inside you'll find Uzi clips,
grenades and a
small medipak. There's also a closed trapdoor. Below
it is a room with a kayak. You can paddle down the river
from there, but you'll miss two secrets if you do.
For either path, you'll first need to drop back down to
the grassy area and continue forward from the start. A
poison-breathing lizard climbs
down from the ledges behind the palm tree.
Another lizard lurks down on the
rock ledge to the right. (These don't do much damage with
their teeth or claws; however their
green gaseous breath will eat away at Lara's health
until you use a medipak.) Kill them and climb down onto the
ledge where the second lizard was. Jump from the lowest
ledge to the square block in the middle of the river. (Don't
let Lara fall in or she'll be killed in the
rushing rapids.)
Now choose either the QUICK ROUTE (below) or the LONG
ROUTE/ALL SECRETS (pick up the walkthrough below at the **).
QUICK ROUTE: Take a running jump from the block in
the river to grab the angled rocks on the other side of the
water. Traverse to the right, pull up and climb/jump around
the corner to the right. Push the
button to open the trapdoor back at the starting
area.
To get back there, follow the rocks the way you came.
That tricky jump to the raised block below the drawbridge
can be done by taking a running start and grabbing the left
side of the block. Otherwise, Lara will slide down the slope
into the river. Hop down on the other side of the raised
block.
Now you can choose whether to go after an extra save
crystal or not. If you don't want it, drop back to grab the
edge and traverse back to the left until the square block in
the river is behind you. Skip over the next paragraph.
If you do want the extra crystal, drop back to grab the
edge and traverse left all the way to the corner. Let go and
quickly grab the ledge below. Pull up and crawl forward
until you can stand. Take a standing jump-grab (using Action
lowers Lara's trajectory) to the ledge with the
save/power-up crystal. Press
the button to open the nearby
trapdoor. Jump back to the previous ledge and climb up
through this door. Now drop back and grab the edge and
traverse to the right along the angled blocks until the
square block in the river is behind you.
Pull up onto the slope and quickly back flip to land on
the block in the river. Turn around and take a running jump
to grab the ledge where you climbed down. Climb back up to
the start and go into the building. Drop through the
trapdoor you just opened and climb into the kayak.
(KAYAK NOTES: This craft is
quite difficult to maneuver. The most useful moves are the
paddle turns (Walk + Left/Right) and the back paddle, which
slows the craft and can fight currents more easily than
regular forward paddling. Use Action to climb into the boat
at the side and Roll plus Left or Right to climb out. Lara
will only climb out in the calm water of the pool where
you'll end up. Also note that the river is laced with traps
that are tripped by ropes stretched between rocks. Red ropes
are bad; green are good. Lara will take damage when she goes
through spikes/blades or when taking a long drop. So don't
hesitate to use medipaks as you go.)
Paddle out of the room and steer down the river to the
left. The current carries you around the corner to the
right. Try to steer with it so you're facing forward. Stay
to the middle as you go over the falls so you can snag a
save/power-up crystal. Next
you'll go under a wooden bridge. Stay to the right in the
next turn to avoid a trip wire.
If you do accidentally go over it, back paddle to avoid the
falling rocks ahead. Then
continue. Pick up the walkthrough below at the ****.
(**) LONG ROUTE/ALL SECRETS: From the block in the
middle of the river, take a running jump to grab the angled
rocks on the other side. Traverse all the way to the left.
Let go and quickly grab the ledge below. Pull up and crawl
forward until you can stand. Take a standing jump-grab
(using Action lowers Lara's trajectory) to the ledge with
the save/power-up crystal.
Press the button to open the
nearby trapdoor. Jump back to the previous ledge and climb
up through this door.
Use the handholds on the rock arch above to traverse
across the river. Drop to the ledge below. Drop back and
grab the edge. Traverse to the right until you can pull up.
Turn around and take a running jump past the corner to the
angled rocks, slide back and grab the edge. Traverse to the
right a bit, pull up and jump into the doorway.
INTO THE CAVE: Go past the closed door through the
only open doorway. Slide down the ramp. Slide again and jump
from the slope to clear the spikes
below. Drop down to a dark area. Crawl through the low
opening on the right and kill the
poison-breathing lizard. Follow the passageway, cross
the wooden bridge and continue to a rock bridge above the
water. Jump to the bridge to get the
save/power-up crystal. Turn around and kill the
lizard in the doorway where you
came from before jumping back. Return the way you came
through the dark crawlspace.
Now continue along the main passage and go up the steps,
killing another lizard on the
way. Drop into the grated alcove and use the
button to open the door you
passed when you entered this area. Return to the area with
the spikes. WALK into the spike
area. Then use the climbable wall on the left to get back to
the room at the top.
Go through the door you just opened to emerge above the
water. Below and to the left is a waterfall. Hop down to the
flat block below the doorway. Then take a standing jump into
the opening behind the waterfall. This is
SECRET #1. Walk to the back edge and kill the
lizard in the cave below. Drop down and pick up the
MP5 clips. Then climb back up to
the entrance.
Jump to grab the ceiling and traverse around to the
doorway at the far right. Slide down the ramp and jump to
grab the edge of the pillar. (Be careful or you'll land on
the burner below. If Lara does
catch fire, there's a pool of water in the middle of this
room to douse the flames and a place to climb out on the far
side.) Kill the poison-breathing lizard
on the other side of the room from the top of the first
pillar if you can.
The middle pillar, with the
save/power-up crystal, ignites when Lara steps on it,
so avoid this. Instead, take a running jump from the first
pillar over the second to grab the edge of the third pillar.
You'll get the crystal in the air. Now pull up and take a
running jump to the doorway.
Pick up the small medipak on
the left. Hurry past the poisoned dart
trap on the right. Slide down the ramp. At the
opening to the next area, jump to grab the ceiling. Traverse
forward to the wall, then let go. Climb down and get the
save/power-up crystal. (Be careful not to fall into
the piranha-infested pool.) Then
climb/traverse back toward the entrance and around to the
other doorway.
SECRET IN THE THATCHED HUT: Crawl through to a
ledge high above the water. The thatched hut on the left is
where you're headed. Turn left and take a running jump
across the gap to grab the rock ladder. Climb to the top. To
the left is an opening leading down to a pool with another
kayak. You'll return there in a few minutes.
First, a side trip to the hut: Position Lara's back
against the rock at the right side of this ledge. (The back
of this block is steeply angled.) Walk five steps forward,
then back flip to land on the steep slope. Slide back and
grab the edge. Traverse to the right and drop to the small,
wooden platform. This is SECRET #2.
Jump to the next block to the right then over to the hut
area. Go around the front. Inside you'll find a
large medipak and a
rocket.
Return to the wooden platform. The jump back to the rocks
near the waterfall is very tricky. Line Lara up so she's
facing the tall, angled block to the left of the falls and
below the ledge you jumped from to reach the rock ladder.
Make sure she's also angled just to the left of the
overhanging rock, or she'll bang her head when she jumps.
Now take a running jump WITHOUT GRABBING and use the Right
directional key to turn Lara back toward the lower block
where she needs to land. It may take several tries to
finesse the angle, but it is possible.
KAYAK ROOM/HEADING DOWN RIVER: Climb up, jump back
to the rock ladder, climb to the top and go down into the
passage to the kayak. Kill the 2
crocodiles in the pool from the ledge. Then jump in
and pull the underwater lever
to open the gate. Now get ready for some white-water action.
(See the KAYAK NOTES, above, for some tips on maneuvering.)
Steer out of the room, back paddling as you come down the
chute. If you can manage it, cut to the right into a pool
where you can find a save/power-up
crystal. If you miss it, don't worry; there will be
others. Stay to the right as you go over the first falls to
avoid the trip wire on the left
and the big rock in the middle.
If you do accidentally go over the wire, back paddle to
avoid the falling rocks ahead.
Then continue.
(****) The current in this next pool sweeps you to the
right toward some slicing blades.
Back paddle to the left to go over the
green trip rope that turns off the blades, then
continue past them.
Go over the falls, paddle turn to the left, then back
paddle hard to enter the cave on the right with the black
fronds hanging from the opening.
(NOTE: If you do get swept
off to the left, you'll go over a steep drop-off then
through some spikes and slicing blades. Don't back paddle.
Just get through it as quickly as you can, feeding Lara
medipaks as you go. Next, you'll go over a waterfall into a
pool with a BIG PLUG in the center. Cut to the left to enter
the cave where the third secret is. Pick up the walkthrough
below at the *****. Or, if you don't want to deal with these
hazards, reload a saved game and try again.)
On entering the cave with the black fronds, quickly
choose your path (LEFT or RIGHT CHANNEL, below) and back
paddle as needed to get on the side you want. Each has good
and bad points. On the right side, you'll probably take more
damage, but you can get two extra save/power-up crystals if
you play it right. It's also possible, though not at all
easy, to start on the left side and cross over to the right
after crossing the green trip line (see below). You may also
be able to paddle turn and back paddle to slalom between the
blocks and avoid the red trip lines altogether. Taking this
run facing upstream may help you to do this. I found it
nearly impossible—A good "Expert Challenge."
LEFT CHANNEL: First you'll go over a
red trip rope that activates a
poisoned dart trap. Next, you'll
go over a green trip rope,
which causes a save/power-up crystal
to appear on a block just below in the middle of the stream.
(You'll have to get it later on foot.) Then you'll pass
another red trip rope that
raises some spikes. Beyond that
is a building with a zip line,
where you'll be returning later. You may be able to cut
across the stream to the right here to avoid the next
hazard: a very high waterfall.
Either back paddle like mad as you crest the falls to slow
your descent, or make sure Lara's health is at 100%, as
she'll take nearly that much damage. If you can, aim for the
middle of the falls and get the
save/power-up crystal on the way down. Once you reach
the pool below the big falls, you'll need to do some
backtracking. Paddle up the rapids to the pool above with
the HUGE PLUG—i.e., the rapids on the left side of the wider
waterfall. Now pick up the walkthrough below at the *****.
RIGHT CHANNEL: Follow the right channel down past
some red trip ropes that raise
spikes. (Use medipaks as needed
as you go.) You'll end up in a pool with a chain in the
middle attached to a HUGE PLUG. Don't go down the next set
of rapids. (If you do, just paddle back up the rapids again
to the pool with the PLUG.)
(*****) Steer into the cave with the brick platforms
flanking the sides. Head around the corner and paddle under
the falls into the cave with the
save/power-up crystal. This is
SECRET #3. There are some items on the ledges
near the falls, which you can get later on when you pass
this way on foot.
Return to the plug room and paddle through the tunnel to
the right of the raised alcove with the wooden door. (If
necessary, back paddle to fight the current.) At the top, go
into the cave on the left. Here you'll find a calm pool with
a crocodile swimming in it. Jump
out of the kayak (Roll + Left/Right) and swim to the ledge
to climb out. Kill the poison-breathing
lizard on the steps first; then take care of the
croc.
UP RIVER ON FOOT: Go up the steps and hop down
into the opening near the torch. Take a standing jump to
grab the handholds on the ceiling above the water. Traverse
across the pool, using careful timing to pass the two
fire-breathing-head blocks.
Continue to traverse into the passageway leading to the
third secret. At the end of the traverse, hook to the left
and drop onto the block.
Turn around and take a running jump across the river to
the next ledge. Enter the alcove and pick up the
ROCKET LAUNCHER.
(NOTE: This will be a single
rocket if you already have the
launcher.) Climb up and follow the short passage
to an opening. Safety-drop (or climb down) to the ledge
below. Follow the ledges toward the falls where you got the
third secret. Pick up the large medipak.
Take a running jump across the water to grab the ledge with
the MP5 clips. Turn around. Now
return to the other side by taking a running jump from the
right side of the whitish block (next to the block where the
clips were). Grab the ledge opposite (to the left of the
triangular ledge where the medipak was). Pull up and follow
the ledges back to the right.
Rather than jumping to the next ledge on the right (where
you came from), climb into the curved alcove on the left.
Use the handholds in the wall to climb up to the thin ledge
on the right. Grab the handholds in the ceiling and traverse
across the water. (Be careful of the
flame trap.) When you reach the falls, traverse to
the left. Drop onto the ledge below. Get the
flares and
shotgun shells in the cave off to the right. Then
traverse back across the falls to the other side and drop to
the ledge. Turn left and follow the path upstream.
Take a running jump to the square ledge to the left of
the spikes and blades. Turn around and take a running jump
to grab the handholds on the wall on the other side of the
spikes. Climb up and to the left as far as you can. You'll
come to a flat ledge. The first (right) square is white with
mist and is very slippery, so
don't drop there. The square just to the left is safe. (Now
you're level with the cave opening with the black fronds.)
Follow the ledge to the opening. Turn around and climb
down into the deep pit. There's
a boulder trap at the bottom.
Run forward to the step and duck so the
boulder rolls over Lara's head. Repeat this for the
second boulder. The
third boulder is dangling from
the ceiling just inside the next room. On either side of the
walkway are steep slopes with flames
below. And there are more flames
inside the doorway at the far left end of the walkway. You
can outrun the boulder, jump into the doorway and hope you
don't get toasted, or try one of these techniques: Either,
stand in the middle of the square under the boulder. Turn to
either side and side flip out onto the walkway. Immediately
jump back and grab the edge of the walkway. Hang until the
boulder rolls by, then pull up. OR, walk forward under the
boulder about 6 steps (any farther will cause it to drop).
Then, turn right, drop back and hang from the walkway.
Traverse to the left, pull up, and the boulder will stay
where it is.
Now jump into the doorway near the boulder, taking care
to avoid the burner. Take a
standing jump from the MIDDLE of the square near the doorway
to clear the flames. Immediately run forward to the step and
duck to avoid yet another boulder.
Continue forward and up to emerge near the river again.
Take a running jump to the first ledge on the right. Use
the handholds on the right wall to climb over to the next
ledge. Crawl through the low opening to a doorway near the
rapids where the zip line is. Take a standing jump to the
nearest block in the middle of the river then a running jump
to the pile of rocks. (Be sure to jump to the right of the
rock hanging down from the ceiling.) Take a standing jump to
the block with the zip line.
If you ran over the green trip line earlier, there will
be a save/power-up crystal on
the square block just downstream. Walk down to the bottom of
the rock outcropping and take a running jump to land near
the crystal. Turn around and take a running jump (without
pressing Action) back to the bottom of the rocks below the
zip line. Climb up and ride the zip line down to the
building.
ROOM WITH PLUG MECHANISM: Drop down inside (near
the chain) and climb up the opposite wall (with the carved
faces). Kill the lizard in the
hallway on the right. Go around to the left and use the
switch to pull the plug in the
pool below. Follow the dark passage. The torch at the end
lights and another lizard emerges
near the end. Kill it and hop/slide down the ramps back to
the room with your kayak.
Make sure Lara is at full health. Then paddle out into
the plug room. Let the whirlpool carry you down the drain
into the room below. Climb out of the boat and either
harpoon the crocodile, or swim to
one of the ledges and shoot it from there. Swim under one
the ledge with the wooden door above and pull the
underwater lever to open the
door. This also lets in 2 more
crocodiles. You can kill them or just exit the level.

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other original images copyright © 1997-2008 Stellalune.
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rights reserved.
Tomb Raider
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