LEVEL 5: IT'S A MADHOUSE!
Kills: 17 Items: 43 plus 3 keys, the Hand of
Rathmore (again) Secrets: 3
(NOTE: The regular pick-ups in this
level will include the shotgun, Uzis, MP5 submachine gun,
Desert Eagle pistol, grenade launcher and rocket launcher if
you don't have them already. Also, the number of kills may
vary depending on how many monkeys you shoot.)
SEASIDE CAVE: Swim away from the sunken raft until
you can surface for air. Swim toward the steps leading up
from the water. Below the steps on the left is a greenish
area under the water. Swim down there and light a flare to
see and pick up the HAND OF RATHMORE.
(You don't have to light a flare to pick up the artifact,
but it helps to see where it is. Taking the artifact opens
the gate above the nearby ladder. Climb out of the water
onto the steps. Pick up the flares
(a hint in case you have trouble finding the artifact). Then
climb the ladder to the zoo.
(NOTE: At this point, I
encountered a minor bug, where Lara continues to hold spent
flares. This doesn't seem to affect gameplay, however.)
COURTYARDS WITH CAFÉ TABLES: Go through the
doorway on the left, to another brick-floored courtyard.
Just inside on the right is a barred opening. You can see
the street beyond, where there's a circular flower bed. At
the far left end is a grated opening through which you can
see a GOLDEN STATUE with a clock above it and a trapdoor in
front of it. Pick up 2 boxes of shotgun
shells—one in each of the stairwells with half-circle
windows. When you take one of them, a cut scene shows a red
car speeding down the street outside. Make a mental note of
these areas, as you'll be returning to them later on for two
of the secrets. (NOTE: If you
don't yet have the SHOTGUN, you'll
get it here in place of one of the boxes of shells.)
Return to the first courtyard and continue to the left.
In the next open area, there's a large gate through which
you can see the street. Enter the area opposite the gate. On
the left, at the bottom of the brick steps near the tiger
cage, you'll find 2 more boxes of shells.
Go up the uneven steps under the colorful zoo sign. As you
do, 2 white tigers charge down.
If you like, you can run down into the room at the foot of
the stairs and climb into one of the ledges near the doorway
to shoot the tigers from safety with pistols. You may need
to climb down a few times to draw them out of hiding.
Go to the top of the uneven stairs. Note the locked gates
on each side. The posters here, and elsewhere in the level,
are wittily chosen from popular movies. "La Volière"
(The Birdcage) hangs outside THE AVIARY. "La
Planète des Singes" (Planet of the Apes)
decorates the MONKEY HOUSE.
Climb onto the ledge at the far end of this area. There's
a streetlight up there. Go through the gap in the foliage on
the right and pick up the ZOO KEY
in the low trench. Climb out and use the key to unlock the
"Planète des Singes" door.
MONKEY HOUSE ENTRANCE: Go down the stairs to a
low-ceilinged room with square pillars. Use the
switch ahead to open the gate
at the left end of the room. On the way there, pick up the
shotgun shells near the benches. A
brief cut scene shows some playful monkeys inside the cage
making off with a medipak. Go through the open gate and
crawl into the low opening in the greenery to get a
large medipak. Crawl back out the
way you came, then go to the right. Pick up some
flares on the ground near the
brick pedestal. You'll see a couple of tigers lurking in the
bushes, but you can't get them yet. Climb onto the pedestal
and up through the hole in the ceiling.
THE MAZE: This hedge maze isn't too complicated,
but I've included a diagram anyway. You'll meet those
2 tigers as soon as you enter the
maze. You can climb onto any of the low carved benches so
they can't reach you. After taking care of them, head to the
far side of the maze, keeping the wall on Lara's left.
(Follow the blue path in the diagram.) Enter the
low-ceilinged passageway and go to the left down the ramp
into the TIGERS' CAGE. Pick up the
Uzi clips on the far side of the enclosure near the
bars. Then return to the bottom of the ramp.
(NOTE: If you don't yet have the
UZIS, you'll get them here instead
of clips.)

STREET OUTSIDE THE ZOO (SECOND GOLDEN STATUE):
Just to the left of the ramp (when facing it) is an opening
concealed by leaves. There's a thick vine dangling just in
front of it. Walk through the foliage and the chime sounds
for secret #1. Climb up two
ledges, then up to the left onto a third ledge, which juts
out above the street and is concealed by leaves. A cut scene
shows another red car speeding down the hill.
Hop down to the street. There's one item you need to get
quickly before the mischievous little
monkeys steal it. So run to the right toward the
SECOND GOLDEN STATUE. Then turn left and run down the hill.
Near the bottom there's a small peach-colored house jutting
into the road. Climb onto the brick ledge just before this
house on the right and take the small
medipak before the monkeys do. If one of them gets
it, he will carry it up the hill to the small ledge with the
bars around it and you won't be able to reach it. (Or, if
you're the violent type, just kill both monkeys straight
off.)
Continue down the hill to the end of the street where the
red car is parked. Get the large medipak
in the alcove on the left. (Here you'll get another glimpse
at the FIRST GOLDEN STATUE near the trapdoor.) Pick up
3 sets of MP5 clips on the cement
ledge. (NOTE: If you don't yet
have the MP5 SUBMACHINE GUN,
you'll get it here instead of one set of clips.)
Be careful; it's a long drop.
When you take the clips near the corner, you get a
wide-angle view of the area below, where a couple of
lizard-like creatures come down some stairs. Don't waste
your MP5 ammo on these guys now. You'll get an easier shot
later on. Return to the top of the hill.
Before leaving this area, be sure to pull the
switch on the back of the
statue pedestal to open a trapdoor below the FIRST GOLDEN
STATUE near the clock, which you may have noticed through
the bars. This will enable you to get secret #3 a bit
later on. For now, climb back onto the greenery-covered
ledge where you entered this area and return through the
TIGERS' CAGE and up the ramp to the MAZE.
THE MAZE (again): Go through the covered
passageway to the far end and re-enter the maze there. Climb
onto the first carved bench you see and shoot the
tiger that comes around the
corner from the right. Now continue through the maze to the
back corner. (Follow the orange path in the diagram.)
MONKEY PLAY AREA: Climb over the ledge into an
open area with wooden walkways and bridges. A
couple of monkeys rush to grab the goodies: the
AVIARY KEY, which is on the top of
the walkway on the far right, and a small
medipak in the far left corner. You'll probably have
to kill these two to get the items.
(BUG NOTE:
I encountered a bug here in which, after shooting the
monkeys but before picking up the key, I saved the game.
When I reloaded, the key was gone. So, I recommend picking
up the key before you save in this area.)
Drop into the water below and swim around to pick up
3 pairs of grenades from various
underwater nooks. Climb out of the water on the sloped, gray
stone ledge near the middle one of the three circular
windows. There's another pair of grenades
in an alcove just below the doorway where you entered. To
get them, take a diagonal running jump from the walkway to
the right of the white brick pillar.
Climb back to the upper level and go through the door
opposite the one through which you entered. (The other
gates, which lead to MONKEY ISLAND, close before you can get
through.)
OVERGROWN AREA WITH SPIKED WALKWAYS: Walk
carefully to the right end of the branch. It's a
long way down and there are
spikes below. You can use the
MP5 to shoot the white tiger
below. Jump straight up to grab the branches on the ceiling.
Traverse forward toward the far end of the room. Drop onto
the angled block and jump to grab the horizontal crevice in
the right wall. Traverse to the right along the crevice as
far as you can. Then drop to land in a safe spot amid the
spikes. Kill the
tiger if you didn't do it before.
(NOTE: This is a difficult
sequence. If you position Lara above the lower middle part
of the angled block let go, then immediately jump and grab,
she should catch the crevice. If you drop onto the middle of
the angled block, then immediately jump, she will land in
the alcove below the crevice, which is also fine. Jumping
from the higher side of the angled block will land Lara in
the spikes. If you have trouble with this, try traversing
forward to the wedge-shaped block on the ceiling about
halfway across the room. Turn right and traverse forward
toward the wedge and Lara will drop onto the
spiked walkway taking a small
amount of damage.)
Walk through the
spikes to the clear area of the walkway near the
alcove with the flares. Take a
running jump from the walkway to grab the edge of the
alcove. Pull up, get the flares and take a running jump back
to the walkway. Continue along the walkway to the left. At
the far end, below where you entered this area, safety-drop
off the ledge into the dark pit in the corner. Climb into
the alcove to get some Uzi clips
then climb the branch-covered wall back up to the walkway.
Return to the far end of the room and go through the
doorway into a hall with stairs going up on both sides. Go
up the stairs to the left and use the
switch to open the gate. If the
monkey grabs the small medipak
on the low pedestal before you do, follow him down the
stairs to see where he hides it: Just down the stairs around
the first big tree is a green plant with broad leaves. Look
in the little space behind this plant.
From the room with the low pedestal at the top of the
stairs, go to the right through the brick-floored hall with
benches. At the far end of the hallway is a closed gate with
a small courtyard beyond. This is a secret area (you
can see a small-med pack and some other goodies near the
palm trees), but the gate doesn't open yet. For now, Go
through the doorway at the far end on the right. Don't jump
over the slope on the right; there are
spikes on the other side. Instead climb onto the
ledge on the left and ride the zip
line down into the monkey habitat. The gate on the
right side of the enclosure opens as you slide past.
(NOTE: To use the zip line,
position Lara at the edge of the ledge just below the
handle. Press and hold Action and don't release it until she
lands on the island.)
MONKEY ISLAND: Notice the
monkeys making off with a couple more
small medipaks. You don't have to
kill them if you don't want to. You can retrieve the
medipaks in a moment. For now, walk around the island and
pick up 2 rockets. Be careful not
to fall into the water or Lara will quickly be devoured by
piranhas. Jump into the small,
square pool and grab the second AVIARY
KEY. You have a few seconds before the piranhas find
their way in, so climb out quickly and use a medipak or two
if necessary.
Cross the wooden walkway to the gate on the right (the
one that opened when you slid in on the zip line). Go
straight in to the spiked walkway, around the big tree and
down the steps. Look in the little niche behind the
broad-leafed plant for the medipaks—there
may be up to four of them, depending on how many the monkeys
were able to steal.
SECRET COURTYARD: Return to the hall with the two
sets of stairs, up the stairs to the left and through the
gate with the switch (the same way you came before).
Continue to the end of the brick-floored hallway. Now the
gate is open and you can go in and get the goodies. This is
secret #2. The monkeys will
have stolen the small medipak.
(Check the hiding place described above if you didn't
already.) Pick up the large medipak
and 2 sets of Desert Eagle clips.
(NOTE: If you don't yet have
the DESERT EAGLE PISTOL, you'll
get it here in place of one of one set of clips.)
Leave the courtyard and go through the doorway on the
left. Climb up to the zip line
and ride it back down to MONKEY ISLAND. Or, follow the
brick-floored hallway back to the stairs, go downstairs to
the gate (you can check the monkeys' secret hiding place,
described above, on the way if you like) and cross the
bridge back to MONKEY ISLAND.
Use the switch on the cement
block to open the gate ahead. It is timed, so pull the
switch, hop back, take a standing jump onto the block and
sprint across the bridge and through the gate before it
closes. You're now back in the low-ceilinged room with
square pillars near the MONKEY HOUSE ENTRANCE. Go straight
through this room and up the stairs to the courtyard.
AVIARY: Cross the courtyard and use one of the
AVIARY KEYS (you should have two) to unlock the gate. Enter
and step out onto the elevated walkway. Go around the first
turn to the right and continue to the edge of the walkway.
You should be facing a big tree that is the middle one of
three similar trees along the right wall. Drop off the
walkway in front of that tree. Be careful not to land on the
sloping edges of the little island. The pool is infested
with piranhas. Go behind the
tree and climb the ladder to a small room with
shotgun shells,
Desert Eagle clips and Uzi clips.
Climb back down the ladder to the ground.
Turn around and come out from behind the tree on the
right side. Beyond the bridge supports you'll see a green
area with a cycad (fat-looking palm tree). Take a running
jump across the water between the bridge supports to land
there. Pick up the shotgun shells
on the ledge at the back of this area and jump back to the
area near the tall trees the way you came.
Take a running jump from near the middle tree of the
three tall ones to the small island with the first bridge
support and palm trees. Climb up onto the walkway there. Go
to the end of the winding walkway and kill
2 vultures that fly in from
above. (You can take a shortcut by standing at the beginning
of the white walkway—where it meets the brick part with the
railings—and taking a running jump across the water to grab
the edge of the walkway near the end.) Take a standing jump
from the end of the walkway to the square ledge with the
small medipak.
Turn around and step off the left side of the ledge to
land on the flat spot at the base of the palm tree on the
small island below. Turn around again, walk to the edge of
the island and jump straight up to grab the ladder made of
branches. Climb to the top. Walk to the right end of the
ledge. (Be careful not to fall through
the delicate branches. Lara won't step off the edge if you
hold the Walk button.) Take a standing jump to the leafy
triangular ledge ahead on the left. From there, take a
standing jump, pressing Action to lower the arc of the jump,
to the green ledge below the metal arch. Pick up the
shotgun shells and crawl under the
arch and out onto the other side of the ledge. From there,
take a running jump to the top of the carved white pillar
below the zip line handle. Kill
2 vultures.
Before riding the zip line, take a running jump to the
green ledge on the other side of the room. Walk to the top
of the hill near the blue brick wall to get some
grenades. (NOTE: If you
don't yet have the GRENADE LAUNCHER,
you'll get it here instead of clips.)
[IMPORTANT NOTE: In order to
get secret #3, you need to have found secret #1 (the
STREET OUTSIDE THE ZOO) and used the switch on the GOLDEN
STATUE there to open the trapdoor near the SECOND GOLDEN
STATUE. You also need to have collected the second AVIARY
KEY in the MONKEY AREA. It is possible to exit the AVIARY
the way you came in and do those things now, but once you've
ridden the zip line down from the AVIARAY, you won't be able
to go back to these areas.]
When you're ready, return to the top of the white pillar
and ride the zip line down into the next area.
If you didn't do what's necessary to get the third secret
(explained in the note above), proceed to the end of the
level: Drop into the hole in the area at the bottom of the
zip line. Go down the stairs, carefully jumping the gaps
above the toxic green stuff.
Pick up the flares along the way
if you want them. Head down to the left and pick up the
walkthrough below at the **.
AREA BELOW THE AVIARY (THIRD GOLDEN STATUE): If
you picked up the second AVIARY KEY, use it in the lock on
the side of the base of the statue to open a gate near the
FIRST GOLDEN STATUE (the one with the trapdoor near the
clock). Go past the hole in the ground and look for an
opening in the tan stone wall on the right. Take a standing
jump into the opening and follow the passageway to the FIRST
GOLDEN STATUE. If you used the lever on the side of the
SECOND GOLDEN STATUE when you were in secret area #1, the
trapdoor at the base of the FIRST STATUE will be open. Drop
down through it. When you start down the steps the chime
sounds for secret #3.
Jump the gap above the toxic green
stuff. Pick up the flares.
Hop to the next block to get another
rocket. Walk down to the lowest step for a second
rocket. Go to the left side of the
ledge, where you can see a ladder on the wall on the other
side of the mutagen pool. Take a
running jump to grab the ladder. Climb down until Lara's
hands are two rungs below the top of the sparkling vapor.
Then press Jump to back flip into the alcove behind. Pick up
another rocket.
(NOTE: If you don't yet have
the ROCKET LAUNCHER, you'll get it
here instead of the rocket.) An alternative way to get into
the alcove is to position Lara on the ledge with her back to
the ladder and the wall on her left. Drop and hang from the
ledge. Let go and quickly press Action again to grab the
ledge below. Climb into the narrow space, turn and crawl
backwards down to the ledge with the rocket.)
After getting the rocket, take a running jump from the
alcove to grab the ladder. Climb up until Lara's hands are
just below the level of the hanging rock on the left. Back
flip onto the ledge where you started.
SEASHORE WITH LIZARD MUTANTS: Go to the other side
of this ledge and hop down through the sparkling vapor into
a safe area below. (The safe spot is tan rock, not sparkly
green.) There are 3 lizard mutants
running around on the shore outside. You can probably shoot
two of them from the cave opening with pistols. One will
probably hide and not emerge until you slide down onto the
beach. Don't get too close to the mutants. If their
green breath touches Lara,
she'll be poisoned. You'll notice the health bar begin to
flash yellow, and you'll need to use a medipak to antidote
the poison, or Lara will gradually lose health until she
dies.
After killing the lizards, pick up the
2 large medipaks on the vents. Taking one of these
causes 2 more lizard mutants to
charge in. Kill them then climb the stepped tan blocks to
the opening above. Safety-drop into the next room.
MUTANT POOLS: Go around the first pool. The
floating mutants are creepy but harmless. Approach the pool
with the eviscerated corpse. If you want all the pick-ups,
continue past this pool and up the steps to get some
flares. Take care not to fall into
the sparkling green mutagen.
Return to the pool with the floating corpse.
(**) If you've come in from above, rather than from the
seashore, make your way down to the pool with the floating
corpse.
Take a standing jump down to the translucent platform in
front of the body. Place the HAND OF RATHMORE in the hole in
the man's chest to end the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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