INDIA PART 4: CAVES OF KALIYA
Kills: 15 Items: 8, plus the GRENADE LAUNCHER
and INFADA ARTIFACT Save/power-up Crystals: 2
Secrets: none
(IMPORTANT
NOTE: When you finish this level, you will be able to
choose which location you want to go to next. Although you
can play the three middle areas (Nevada, London and South
Pacific) in any order you like, I strongly recommend playing
Nevada first. If you don't mind a spoiler, read the
beginning of the walkthrough for the High Security Compound
level to find out why. Otherwise, you can either trust me or
take your chances.)
Objectives: Make your way through the maze of
corridors to the bottom of the level to take on your fellow
explorer and claim the Infada artifact.
The beginning of this level is basically a three-tiered
labyrinth. Below that is an anteroom and finally the room
with the India boss, Tony. There are a number of paths you
can take to reach the bottom. I have provided maps of the
three levels, below. The most direct route, which bypasses
the middle level entirely, is marked with red dots.
UPPER LEVEL: Pit #1 contains
flares. There is a cobra
in one of the dead-end passages and Uzi
clips near the opening down to the lower level. To
get there, head left at the start of the level. To get to
the middle level, go right at the beginning of the level,
down a ramp (sprinting into either the alcove or the hallway
at the end of the passageway to avoid being flattened by a
boulder). Follow the passageway
past another boulder trap and
climb up into the middle level.
MIDDLE LEVEL: Pick-ups are
shotgun shells, plus a small
medipak guarded by a cobra.
Both of these are in dead-end passages in the area with the
brown stone floors. There's also another
cobra in the dead-end passage to the left as you
enter from the boulder trap area. To get down to the lower
level, locate the movable block in the middle of the level
(between the three radiating passages with raised steps) and
move it aside to open up a fourth passageway. Follow this to
pit #3.
LOWER LEVEL: Enter via pit #2 (from the upper
level) or pit #3 (from the middle level). There is a
cobra in one of the dead-end
passages and flares and a
save/power-up crystal near pit
#4, which leads to the end of the level.
At the bottom of pit #4 is a dark room containing
10 cobras. Drop a flare down into
the pit then safety-drop down. If you take a single walking
step backwards, Lara should be in the middle of the block
between the cobras out of their striking range. You can then
kill them one at a time by turning in place. Be sure not to
step between the angled blocks yet. This sets off a
boulder trap. When the first
group of cobras is dead you can trip the trap and jump back
into the clear area (with the dead cobras) to get out of the
way. Now advance into the next area and kill the remaining 6
cobras.
Continue past where the boulder landed and crawl through
the low opening. Get the small medipak
and save/power-up crystal at
the top of the ramp. Save your game before sliding down to
meet the boss.
The unstable explorer, whom you'll later find out is
named TONY, stands on a small
block in the center of a large room with stone platforms set
in a pool of toxic liquid. As
soon as you enter, he'll start warming up his
fireball attack. If you have
trouble killing him, try this: Draw your shotgun before you
slide so you can start shooting right away. Take two or
three shots from the ramp and first platform. Then jump to
one of the larger platforms on the side and position Lara so
she has room to side flip back and forth while facing him.
Continue to pump him full of shotgun shells, jumping to the
other side of the platform every time he launches an attack,
and taking care not to fall into the pool.
Alternatively, slide down and take a running jump right
onto the platform where Tony is standing. He'll send the
fireballs up toward the ceiling, so you may need to sidestep
left and right to avoid them as they fall. At close range,
pistols work fine and shotgun blasts are even more effective
(only about six or seven will do it). When he dies, he'll
disappear in a huge explosion, leaving the
INFADA ARTIFACT behind.
Before taking the artifact, pick up a
small medipak, the GRENADE
LAUNCHER (loaded with 2 grenades),
plus 2 more grenades on the next
platform. Take the artifact last to end the level.
(NOTE: For some reason, before
getting the GRENADE LAUNCHER, each grenade pick-up is
counted as a single grenade. However, once you get the
launcher, each grenade you have picked up will magically
multiply into two grenades.)
An FMV sequence follows:
Lara emerges from the ruins and sees a boat chugging down
the river. The pilot calls out to her and she goes aboard.
He apologizes for the unfortunate incident with Tony, who
was one of his employees, and introduces himself as Doctor
Willard. (He's the same guy we saw earlier in Antarctica and
heard over the radio at the jungle camp.) He tells Lara he's
inspired by the way she handled Tony and would like to offer
her other work. She hesitates. Then he explains that the
Infada artifact is actually one of four similar pieces
fashioned from meteorite ore by Polynesians who settled on
an island off Antarctica. He scans the artifact and shows
her an analysis of the material on his computer, explaining
that the ore is unique, an unknown material. Lara asks how
it ended up in India. He says his investigations led him to
the diary of a sailor on Charles Darwin's ship, the HMS
Beagle. Lara begins to read and we flash back to the voyage.
August 14, 1834.... The sailor
writes that he's restless and hungry. He and a few of his
mates go ashore on a hunting expedition and discover four
mysterious objects in a cavern of ice. We see one piece,
which resembles the Infada artifact but is shaped like a
lizard. Before they can decide what to do with the pieces, a
wolf attacks, killing one of the sailors. The rest barely
manage to escape as the ice cavern collapses.
Willard informs Lara that of the
original group that found the artifacts, only Stephen, the
diarist, survived. His compatriots were killed for their
pieces in India, the South Pacific and Nevada, and Stephen
sold his artifact after returning to London. The doctor is
hot to investigate the remaining three locations. Lara
agrees to sign on.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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