INDIA PART 1: JUNGLE
Kills: 19 Items: 31, plus the SHOTGUN and 1 key
Save/power-up Crystals: 6 Secrets: 6*
*19 is the maximum number of kills.
Your total may be substantially lower since, in most cases,
you don't have to kill the monkeys. In the PC version of the
game the save crystals function as power-ups, equivalent to
a small medipak. They are useless in the demo. Also in the
PC demo, MP5 clips and Desert Eagle clips appear as M-16 and
automatic pistol clips. Be sure to find all the secrets
so you can access the bonus level at the end of the game.
Starting Inventory: Pistols (unlimited
ammunition), 2 flares, 1 small medipak, 1 large medipak (In
the PC demo, you also get the shotgun and 2 shells to
start.)
Objectives: Find a way into the ruins and locate
the Indra key to exit the level.
LONG SLOPE WITH SPIKES: Turn right and walk/jump
up the slope. Turn left and slide down to the flat green
spot. Turn left to face across the brown slope toward the
yellow-green outcropping of tree roots. Take a standing jump
from the edge of the green ledge to land on a flat spot
chest-deep in the leaves. The telltale chime will indicate
you've found SECRET #1—the
SHOTGUN loaded with 2 shells plus
2 sets of Uzi clips. Press Action
to make Lara pick them up.
(NOTE: If you're not sure
where to jump, check out this screenshot. Position Lara at
the spot shown and jump forward, as indicated by the white
arrow, to land right on top of the secret. In the PC demo,
you begin with the shotgun, so there's no need to do this
part.)

After getting the shotgun, turn right and slide downhill
to land in a flat spot near the first set of
spikes. Then jump a bit to the
left to land on the slope. Slide down to the flat area
below, where you'll find some shotgun
shells and a large medipak.
Pick up the medipak but don't move from that spot until the
boulder has landed behind you.
(NOTE: If you like, you can
jump and grab the fallen tree trunk on the way down from the
top of the slope. Pull up and make friends with—or kill, if
you feel you must—a monkey. Drop
to the slope facing downhill and continue to slide. Either
drop down to the left of center so you slide onto the flat
spot near the spikes, or jump to clear the spikes and press
the Left direction key while in the air to angle Lara a bit
that way. Jump to the left twice more to slide down onto the
flat spot where the shells are.)
From where the shells were, walk up the low rise,
position Lara near the right edge and take a standing jump
to leap over the leafy branches and land on solid ground at
the left side of the base of the big tree. You may need to
press the Left direction key to pivot left while in the air
in order to nail the landing. (This screenshot shows where
to jump. Position Lara at the start of the white arrow
before jumping.) Use standing jumps to get up behind the
tree. This is SECRET #2—shotgun
shells and a save/power-up
crystal.

Continue around the tree until you're facing the big
slope below. Turn around so Lara's back is toward the big,
brown hill and slide backwards down the green slope,
pressing Action to grab the edge as you fall. Release Action
to drop to the gray stone ledge below. Turn right and drop
backwards to hang from the stone ledge. Make sure you're at
the high flat spot, not the lower part, before you drop, or
Lara will fall into the spikes.
Slide the rest of the way down the hill to the flat, brown
area.
AT THE BASE OF THE HILL: Straight ahead is an open
courtyard amid the ruins. Off to the left, through an
opening in the ruins draped with greenery, is a swampy area
with a save/power-up crystal.
Go that way first.
SWAMPY AREA AND STONE WALL WITH SMALL CASCADES:
Hop down into the area on the left and get the crystal. The
undulating brown stuff to the right is
quicksand. Don't venture too far in. Rather, go to
the first tall, square pillar on the left. You can climb
onto it (using Action + Forward). Behind the low wall, is
SECRET #3. At the left end
of the trench is a grenade. Two of
the alcoves contain flares and
shotgun shells.
(NOTE: If you already have the
GRENADE LAUNCHER, either by cheating or by playing through
the game previously, each single grenade will be two
grenades.)
(NOTE: At this point, it's
possible to take a shortcut and bypass almost the entire
level but what's the point in that?)
Return to the base of the wall (near where you found the
crystal earlier) and approach the corner of the ruined
building. There's a doorway here. You can take a diagonal
standing jump to get into it, or slog through the quicksand
a short way and pull up into the doorway.
OVERGROWN COURTYARD: You'll find yourself in a
courtyard. On the right, below the big slope where you
started the level, are two grated windows—one is recessed
behind the bent tree. In the center of the courtyard is a
small medipak. As you approach, a
monkey will come and pick it up.
Follow the monkey into the passageway behind the big-leafed
plant and he'll drop the medipak so you can pick it up.
Continue along the passageway to the
switch. Use it (Action key) to open one of the grated
windows back at the COURTYARD.
Now, take a short detour to get a medipak. Jump into the
water near the switch and let the current sweep Lara to an
area with calmer water. Locate the small
medipak on the river bottom. Just above the medipak
on the right is an opening partly concealed by greenery.
Swim through and follow the twisting tunnel to an opening
where you can climb out of the water.

(NOTE: If it's too dark to
see, you can light a flare underwater or adjust the
brightness by increasing the gamma settings in the main
menu.)
From the opening of the underwater tunnel, go to the left
to emerge back at the COURTYARD. The window you opened using
the switch is just ahead on the left. Climb up the rocks and
the bent tree to get to it, and then hop down into the room
below. There's another switch
on the wall ahead. Pull it and immediately roll and take a
running jump up into the alcove opposite to avoid the
encroaching spiked wall. When it
has passed, hop down and climb up into the opening to the
left.
FIRST ZIP LINE: Ride the zip
line (holding Action) across the water to a small
rocky outcropping.
(NOTE: If at any time you
fall into the river, the current
will sweep you along rapidly. Don't bother fighting it. It
will sweep Lara back to the spot where you found the medipak
on the river bottom. Swim through the tunnel on the left to
emerge back at the courtyard. You'll need to use the switch
to open the grated window again in order to get back to the
zip line. But the second time around you won't have to deal
with the spikes.)
DENSE JUNGLE WITH BOULDER SLOPE: At the bottom of
the zip line, climb onto the square stump and take a running
jump into the opening opposite. Enter the dark passageway
and ready weapons to kill the tiger
that charges from behind the rock ahead. (If you like, you
can jump up onto the rock at the left side and shoot the
tiger from safety.)
Alternatively, you can avoid this tiger by entering the
boulder slope area from the other side. Take a running jump
from the area at the base of the square tree stump to land
in the shallow water to the left of the opening. Walk
forward and turn right to come into the boulder slope area
near the top of the steps. The tiger will not appear unless
you step into the doorway where you would have come in after
riding the zip line. (Thanks to Maarit for this tip.)
(NOTE: The shotgun is great
against tigers, but I recommend saving about 20 shotgun
shells for the end of the last India level. They'll come in
handy taking care of the powerful "boss" character.)
Turn and face the door where you entered. Just to the
left of the two shelf fungi is a pointed rock outcropping.
Stand Lara at the corner and take a standing jump to land at
the top. In the alcove to the right you'll find some
Uzi clips.
Hop down and go up the hill to the far right corner of
this area. There's a small medipak
on one of the stone blocks. One of the 2
monkeys may beat you to the medipak, in which case
you can either shoot it or patiently follow it until it
drops the medipak near the cache of flares (below).
At the top left corner of the area is a
boulder. It doesn't roll until
you pull the switch inside the
hollow tree below. Do this to open one of the doors near the
boulder, then take two side flips to the left to get to
safety at the top of the low steps. Walk forward from the
top of the steps and turn left. There are some
flares inside the hollow tree near
the thick, tan vine.
Go to the top of the slope the boulder came down and into
the room on the left. Pull the switch
to open the door outside to the left.
Enter with weapons drawn. A tiger
emerges from the bushes ahead on the right. The doorway is a
safe spot; the tiger won't follow Lara here. Kill it and
proceed down the path to the far doorway. A
second tiger charges from around the bend. When
you've killed it, backtrack to the brush where the first
tiger emerged. Lara can walk through here to the area
beyond. Take a standing jump to the top of the block in the
corner and pick up some shotgun shells.
Return to the path and follow it, past where the second
tiger was, to a large open area under a leafy canopy.
MISTY AREA WITH SPIKE PIT: Climb onto the block at
the entrance. (NOTE: In the PC
demo, there is a small medipak on
the ground to the right.) Continue forward to the
far right corner where you'll find some
shotgun shells and Uzi clips.
Down below in the misty area is a pit with
spikes at the bottom. Avoid this
for now. Instead, head to the corner where there's a fallen
tree. Crawl under the tree (a friendly
monkey will show you the way). On the other side,
turn right and walk along below the tree.
FALLEN TREE: Now walk up along the fallen tree.
Get the save/power-up crystal
before or after killing the tiger
that charges along the top of the fallen tree.
(NOTE: In the PC demo, you can
climb up onto the fallen log at the right side, instead of
crawling under it. If you do this and don't backtrack to the
right end, you won't meet this tiger.) On the
left side of the fallen tree trunk, near the carved stone
column, is a horizontal branch. Jump to it from the fallen
tree, follow it to the end, and take a standing jump to the
next branch, where you'll find some MP5
clips.
MULTI-LEVEL ROOM WITH SPIKES & HOLLOW LOG:
Continue over the fallen tree trunk to a room with two
grated windows. Drop down into the room on either side.
Another helpful monkey will show
you the way into the hallway at the left grated window.
Don't go there yet.
First, look for some goodies inside the tree trunk. Take
a standing jump from the edge of the opening in the floor to
grab the bottom of the hollow tree.

Pull up into the opening. This is
SECRET #4. Crawl forward and pick up some
flares and MP5
clips. Back up to the opening and safety-drop into
the spikes below. Lara will take
a little damage, so use a medipak beforehand if your health
is low. WALK to one of the corners and take a standing jump
out. (Or, if you want to avoid taking damage altogether,
drop down and hold the Jump key and either Left or Right.
Lara will hop back and forth between the angled blocks until
she reaches a corner and jumps out to the safe area.)
Note the large metal gate at the foot of the green steps.
You'll need to open this in order to continue. To do this,
you'll need to get back upstairs. First get some goodies:
2 sets of Desert Eagle clips on ledges behind the
spike area. If you're having trouble getting to the set on
the left, try a standing jump from the corner up onto the
flat ledge.
Now head for the dark corner behind the spike area. Hop
down into the opening in the floor and follow the dark
passage, WALKING through the spikes
to avoid losing health. Climb out into the MISTY AREA where
you were before. Retrace your steps under then over the
FALLEN TREE to the room with two grated windows.
Follow the passage past the left grate until you come to
a spiked area. Lara will look up
to a lighted opening across the room. If you don't want the
save/power-up crystal on the
roof above, head for the lighted opening now: Walk forward
through the spikes. Turn right and go to the edge of the
green area. Take a standing jump to grab the stone block and
pull up onto it. (Skip the next paragraph, picking up the
walkthrough below at the **.)
To get the save/power-up crystal, step down into the
spikes and turn around. Position Lara next to the right wall
close to the step and jump straight up to grab the roof of
the walkway. Pull up onto the roof and take the crystal.
Turn left and follow the walkway to the end. Slide down the
slope to land on the small corner platform below. Take a
running jump to grab the corner block on the other side
below the crevice and pull up.
(**) Pick up the small medipak.
(This does not appear in the PC demo.)
Face the wall with the horizontal crevice and position Lara
with her chest against it. Jump straight up and grab the
crevice. Traverse to the left until you can pull up. Kill
the monkey if you're feeling
particularly hostile; otherwise just continue. Climb onto
the stone block and hop down on the other side. Enter the
passageway, where you'll find another
monkey. Continue to a switch
below a boulder. The boulder
doesn't roll until you re-enter the sloped part of the
passageway. So, you can pick up the next secret before
exiting.
Above the switch on the left is a small cave. Inside
you'll find some harpoons and a
rocket. This is SECRET #5.
Back out of the opening, drop down, and pull the switch to
open the gate below. Now light a flare and start running for
the doorway at the bottom of the passageway on the right.
Climb down the rocks to the bottom of the cave. On the
way down, try to kill the tiger
that entered when the gate opened. Your gunshots may scare
it off, in which case you'll need to draw it out by dangling
Lara from the rock ledge near the spikes or finish it off
when you reach the ground.
MORE DENSE JUNGLE & TRIPLE BOULDER TRAP: Go down
the green stairs and through the gate you just opened. A
little way in on the left is a tree with a shelf in it,
where you can pick up some flares.
Look back toward the gate. Notice the well-lit greenery
at the top of the slope on the right. This is another
boulder trap. Run across the
area below the trap to set off two of the boulders. Approach
the top of the slope and jump onto the flat area near the
middle of the well-lit area to trigger the third. Side flip
to avoid it.
Once all three boulders have landed, go up the slope into
the greenery. Advance carefully, as there is a
spike pit just inside. On the
ground near the pit is a small medipak.
Pick it up and turn around so the pit is behind Lara. Drop
back, grabbing the edge of the opening. Let go and
immediately grab the ledge just below. Pull up into a small
cave, where you'll find some flares
and a save/power-up crystal.
This is SECRET #6. Return
to the opening and take a standing jump (pressing Action to
lower Lara's arc) to clear the spikes and land on the block
beyond. Turn around and take another standing jump from the
edge of the block to grab the pit opening. Pull up.
Return down the slope and, when you reach the boulders,
turn left. Another monkey will
show Lara the way through the trees to an opening near the
river. Here the water spills into a lagoon where it's safe
to swim. First, follow the river upstream, to the right,
where you'll find some Uzi clips
on a ledge.
There are now several ways you can proceed and still get
to the end of the level. You may be able to find others. To
enter the ruins via a SECOND ZIP LINE (longer but more fun),
follow the instructions for PATH A. To enter the
ruins via an underwater passage (shorter), skip down to
PATH B.
PATH A INTO RUINS (SECOND ZIP LINE): Return
downstream to the greenish point of land on the left shore.
Take a running jump from here to the small island. Climb to
the flat spot at the peak of the island. Position Lara at
the highest point and jump straight up to grab the jutting
tree limb above. Pull up. Use the
switch here to open a gate in the corner where the
man-made wall meets the rock wall to your left. (The jump
from the shore to the island, the spot from which to jump to
grab the jutting limb and the jump to the rock ledge,
described below, are all indicated by white arrows in this
screenshot.)

Safety-drop back down to the island. Walk to the edge of
the island nearest the building and take a running jump from
here to grab the flat rock ledge just to the right of the
square pillar. Pull up onto the ledge, turn right, then
climb up the rocks and through the gate you just opened.
Go through the short passageway and jump the gap to land
on the tree branch ahead. You're now above the pool with the
strong current at the beginning of the level. Walk across
the branches to the top of the second
zip line. Ride it down into the ruins. Follow the
passage to the next open area.
(***) MOSSY AREA WITH SQUARE PILLARS: Enter the
mossy, walled area. To get the
save/power-up crystal, go partway down the steps and
climb onto the angled block. Take a running jump to the
matching block ahead, then continue to the crystal.
(NOTE: If you're entering this
area from the other side, after following PATH B into the
ruins, you'll deal with the tigers and then go partway up
these steps to get up to the crystal.)
There are 2 tigers lurking
here. Where they come from depends on where you enter, so
stay sharp. There are several blocks you can climb on for
safety, but once you've shot at the tigers they may hide and
wait for you to approach again.
[NOTE: It's possible to
avoid these tigers entirely by crossing the area on top of
the pillars.]
There are two waterfalls in this area, one of which has a
pair of openings behind it, but even the lower opening is
out of reach . . . for now. There's also a closed gate at
the bottom of some flooded steps. You will be returning
later to open it. For now, go to the corner to the left of
the waterfalls, climb onto the mossy stone block there and
take a standing jump into the doorway. Follow the passageway
to a room with a pool.
(****) ROOM WITH POOL & LIT TORCHES: Swim to the
platform in the middle of the pool and pick up the
flares. Swim over to the walkway
with the gold door opposite the door with the torches. In
the corner is an alcove with a movable
block. Pull this block twice to open the gold gate on
this side of the room. Head for the gold door you just
opened. Enter and pull the switch
to open the trapdoor behind the movable block. Return there
and drop into the water below. (NOTE:
If you're having trouble locating the movable block, its
location is shown in this screenshot.)

Swim forward and surface in a room with a bridge-like
walkway. There are two switches
here—one at each end of this walkway. One opens the second
gold door back in the pool room; the other opens the
underwater gates leading back into that room. Use both
switches. (Note the differences here
between the full game and the PC demo, below.)
Go through the gold door you just opened (the one
opposite the empty alcove, not the torches) and use the
switch there to flood the
outdoor area (i.e., the MOSSY AREA WITH SQUARE PILLARS).
Return there (or go for the first time if you haven't been
yet) via the doorway flanked by lit torches. Now pick up the
walkthrough below at the *****.
PATH B INTO RUINS (UNDERWATER PASSAGE): Swim
across the lagoon to the corner where the ruins meet the
rock wall on the left. Here you'll find an underwater
passage. Swim through until you can surface. Then climb up
onto the walkway and use the two
switches. One opens a gold door in the next room; the
other opens the underwater gates into that room. Swim on
through.
[NOTE ON PC DEMO: The switch
room is substantially different in the full game versus the
PC demo. In the demo, the switch room has only one switch on
the walkway and an underwater lever (on the left wall when
facing the switch on the walkway). If you choose PATH B,
follow the underwater passage from the lagoon, and
immediately cut to the left so the current doesn't sweep you
into the next room. (If it does, reload a saved game or pick
up the walkthrough above at the ****.) Don't use the switch.
If you tested the switch earlier, return it to its up
position now. This will close one of the underwater gates
and open the other, thus changing the water currents. Switch
up = right gate open; current flows from lagoon into ROOM
WITH POOL & LIT TORCHES. Switch down = left gate open;
current flows past underwater lever into ROOM WITH POOL &
LIT TORCHES, preventing you from using the lever. With the
switch in the up position, use the underwater lever to open
one of the gold doors in the next room. Then swim to the
other side of the switch room and let the current carry you
in.]
If you want all the kills, head for the outdoor area,
where you can meet a couple of tigers.
To do this, go through the opening flanked by burning
torches. Pick up the walkthrough above at the ***.
Otherwise, continue with the next paragraph.
Swim to the platform in the middle of the pool and pick
up the flares. Go through the gold
door you just opened (the one opposite the empty alcove) and
use the switch there to flood an outdoor area nearby. To get
there, go through the doorway flanked with lit torches.
If you didn't get the save/power-up
crystal here earlier, you can do so now. Climb on the
angled block below the two peaked windows, take a running
jump to the matching block ahead, then continue to the
crystal.
(*****) MOSSY AREA WITH SQUARE PILLARS - FLOODED:
Swim to the waterfall with the two stacked openings. Climb
up, go under the falls and follow the short passage to a
room with a ladder. Climb the ladder to the higher opening.
(NOTE: This sequence is
shown in this screenshot. If you're having trouble making
Lara grab onto the ladder try this: Position her below the
ladder and a little in front of it. Hold Action + Jump and
she'll jump in place, creeping forward a little bit each
time she jumps, until she's able to grab the ladder.
Continue holding Action and press Forward to climb up.)

When you emerge out on the rocks again, go to the right.
Climb up onto the ledge just ahead. Enter another short
passage behind the falling water and use the
switch to open the underwater
gate below. Exit the passage, dive into the water (now's a
great opportunity to try a swan dive—Walk + Jump + Forward),
and swim across the pool and down to find the gate you just
opened.
Follow the long, underwater passage until you can surface
in a small room. Kill the tiger
waiting here. Then search the two dark corners for some
MP5 clips and
shotgun shells. Climb the ladder to the roof.
ON THE ROOF/LEVEL EXIT: Here you'll meet another
monkey and find the
INDRA KEY. If the monkey grabs the
key before you do, you'll have to kill it to get the key. Go
around the corner to emerge above the
quicksand area you saw at the beginning of the level.
On the steps below is another tiger.
You can probably kill it from above. When it's dead, drop
down and go to the bottom of the steps. On the left of the
quicksand trench is an alcove with some
shotgun shells. On the right is the
keyhole where you can use the
Indra Key to open the gate between the pillars. Jump down
into the quicksand and exit the level.
A cut scene ensues: Lara
emerges into a clearing where some tents and equipment are
set up. We hear a voice—apparently the same man leading the
Antarctic expedition in the opening movie—attempting to make
radio contact with this camp. A blond man staggers from one
of the tents. He's obviously unstable. Lara questions him
about what he's doing there and reveals that she's looking
for the Infada artifact, which she hopes lies in the ruins
ahead. The blond man mentions "voodoo magic," but Lara is
skeptical. She asks if there are others with him. He tells
her that two others, Randy and Rory, are inside the temple,
apparently buried under a mudslide. He wanders off into the
woods, muttering something about Lara probably not leaving
the ruins alive. She doesn't take much stock in his opinions
and continues on her way.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
3
Back to Top