LEVEL 4: SLEEPING WITH THE FISHES
Kills: 15 Items: 48 plus 2 circuit bulbs, 2
mutant specimens, grenade launcher, Desert Eagle pistol and
the Hand of Rathmore Secrets: 3
(NOTE: The regular pick-ups
in this level will include the shotgun, harpoon gun, MP5
submachine gun, and rocket launcher if you don't have them
already.)
Pick up the harpoons in the
alcove. Exit the room and get some more
flares in the sunken windowsill on the left. When you
pick them up, you see a wide-angle view of the scuba diver
in the room beyond. Continue along the hall through the next
doorway. On the left there's a door marked "Restricted
Area." This doesn't open yet. Follow the hall around to the
right. On the right side there are windows looking out over
the sea bottom. Here you can see a second yellow tunnel
running parallel to the one you're in. The second tunnel has
a big hole in the side.
FIRST POOL AND SURROUNDING AREAS: Go through the
door on the left. Kill the sniper
in the raised hallway across the pool. If you don't get him,
he runs off to the left. Go around the pool and use the
wheel on the wall. This opens
the "Restricted Area" door you saw earlier. (You can see
this happen through the window.) If the sniper is still
alive, he'll come through that door and around to where you
entered the pool room.

Before going up to the ledge where the sniper was, jump
in the pool and do some exploring. To get oriented, begin
treading water facing the doorway where you came in. Swim
down and forward, under the yellow overhanging edge of the
yellow structure, then up to a rock ledge underneath some
netting, where you'll find a bunch of
harpoons. Get them and swim back to the pool to
breathe.
This time start with the entrance behind Lara. Swim down,
then to the back left corner of the underwater area. Swim up
through the square opening, and pull the
lever in one corner to open the
white bars. This draws the attention of a
scuba diver who comes out from
behind the gate to see what's happening. Harpoon him or swim
through the connecting tunnel into the room he came from,
climb out of the water and shoot him from there. Pick up
some goodies around the edge of the opening:
harpoons and 3
boxes of shotgun shells. (NOTE:
If you don't yet have the SHOTGUN,
you'll get it here in place of one of the boxes of shells.)
Swim back to the big pool, climb out of the water and
exit into the hallway. Go to the right to the "Restricted
Area" door you opened earlier. Pick up a
small medipak on the ledge just inside on the left
and MP5 clips the far end of the
hall above the pool.
SECOND POOL (OUTSIDE CAGE): Near those clips is a
short ramp above a pool. Slide into the water, find the
lever to the left of the
underwater gate and pull it to open the gate. This sets off
alarms and alerts 2 scuba divers.
If you want to, swim out of the cage, forward and up under
the yellow structure. Here you can climb out of the water
and shoot the divers from above.

Inside this room you'll find harpoons
and flares on the low ledges.
Press the button in one of the
alcoves to open the white gate outside. Find the
movable crates (they're green)
and pull the one on the right to the right. Go around it and
slide the crate on the left in either direction. Go into the
alcove behind it to pick up a small
medipak and get a glimpse of a sentry on duty beyond.
Notice the goodies behind the fence in the corner with the
yellow boxes. You'll be getting them soon.
Jump back in the water and swim down toward the cage
where you entered this area. (If necessary get air inside
the cage.) Then swim up between the cage and the yellow
structure. Pick up Uzi clips on
the yellow ledge just above the cage door. Turn right and
swim along the side of the yellow structure into the square
opening beyond. Follow the twisty tunnel and pick up
2 bunches of harpoons on the way.
When you come out the other side, a pair of friendly
dolphins greet Lara. (This path is marked with red arrows in
the diagram.)
The camera will show a wide-angle view of this area as
the current carries Lara to the left. Don't fight it. Look
for a square opening near the corner and swim inside. At the
end of the tunnel, go left and climb out onto a ledge. This
is secret #1,
harpoons and 2
large medipaks—the goodies you saw from inside the
crate room. (NOTE: If you don't
yet have the HARPOON GUN, you'll
get it here instead of the harpoons.)
Go back into the water and swim forward to another
opening where you can surface. If you linger near the
opening, one of the friendly dolphins will give Lara a boost
onto the ledge. (How cool is that?!) Immediately draw
weapons to kill the sentry you
saw earlier through the fence. Take his
MP5 clips. (NOTE: If you
don't yet have the MP5 SUBMACHINE GUN,
you'll get it here instead of the clips.) Then
jump off the ledge into the water, where you'll find more
harpoons and a
small medipak. The ledge is too high to reach from
the water, but there's a break in the netting at one end,
where you can swim back to the pool where you started.
Get air in the crate room. Now head for the gate you
opened before (using the button in the crate room): Start
with the green crates on Lara's right and swim down and
straight ahead to the gate. The current sweeps Lara up the
tunnel into the next area.
THIRD POOL (SEA CAVE WITH CRANE AND SUBS): Swim
straight in from the opening and up inside the yellow funnel
to the crane control room where you can get air. Climb out
of the pool and pick up a large medipak
and harpoons. If you look out the
window, you'll notice a sub descending and releasing
2 scuba divers. Also take note of
the two receptacles, blue and yellow, on the other side of
the room.

You can swim down and draw the divers up to this opening
to kill them. Or go head-to-head with your harpoon gun.
After killing the divers get air and make a few forays into
the pool for goodies, coming back to this opening for air
after each one.
First face the tunnel where you entered from the previous
area. Swim down toward it then up to the top of the yellow
structure to find some grenades.
There's also a rocket on top of
the metal beam the crane is supporting.
(NOTE: The water currents on
the side of the control room near the small submarine
prevent you from swimming up on that side—and from reaching
the sub.)
Take another swim from the control room down toward the
crane, then up the rock wall to the right of the crane,
where you'll find a small cave. Inside there are
flares and a
CIRCUIT BULB. Return to the control room for air.
Now swim down to the bottom then up the rock wall,
staying to the left of the crane as you pass it. Beyond the
crane there's a wide support pillar with round grates and
the "Slinc" logo on it. Swim past this toward a rectangular
rock pillar. Now head for the ceiling. Just above the rock
pillar there's a small, square opening in the cave ceiling
surrounded by rusted metal. Swim in here for air and pick up
a small medipak and a second
CIRCUIT BULB.
Swim straight down from the small opening toward the
globe light below and pick up a bunch of
harpoons. If you have enough air, turn left and swim
back to the control room (follow the globe lights along the
sea bottom). Or swim back up to the small opening first,
then return to the crane control room.
Place the two CIRCUIT BULBS in the receptacles on the
wall. This opens a small, yellow door on the far side of the
underwater cave marked "Restricted Area." Swim down, then up
past the crane, following the globe lights on the sea floor
toward the door you just opened. When you near the large
cave opening on the right, the current sucks Lara down and
you see another submersible descending to deliver
2 more scuba divers. If you need air, head for the
small opening in the ceiling of the cave. Then confront the
divers.
When the coast is clear, approach the small door you just
opened but instead of going in, swim into the narrow tunnel
just to the right of it. This is
secret #2. Follow the tunnel to a cave and go
straight through the cave to an opening in the floor. Swim
along this tunnel to a room where you can surface and pick
up 2 bunches of harpoons and a
small medipak. Swim back out to
the secret cave and pick up the flares
on the bottom. Be careful when getting the
shotgun shells nearby. When you
take them, a small submarine
speeds down the hill, hitting Lara unless she gets out of
the way in time. So position Lara facing either wall, pick
up the shells and quickly swim forward out of the way.
When the sub crashes into the wall, it opens up a way
into the cave beyond. Get air first if you need it, then
swim inside to find the rusted hull of a sunken submarine.
Pick up the DESERT EAGLE PISTOL
and 2 sets of clips on top of the
sub. There's a small, square hole in the ceiling above the
left end of the sub where you can get air.
Swim out of the cave, turn right beyond the small yellow
sub and follow the tunnel out to the main cave. Make a
U-turn to the right and swim through the "Restricted Area"
door. The current will carry Lara along to the top of the
passageway.
(NOTE: Alternatively, after
using the CIRCUIT BULBS to open the door, swim directly to
the door and go through, avoiding the divers but missing the
secret.)
CONTROL ROOM WITH RADAR SCREEN/UNDERWATER AREA WITH
SPARKLING MUTAGEN: Swim up to the yellow opening at the
top of the passageway and climb out into a hallway with bars
at the far end. About halfway down the hall on the left is a
room with a window and a locked door. Draw pistols and make
some noise to get the gunman's
attention. Kill him when he opens the door.
Go in and pick up a small medipak
and flares inside on the right,
plus a bunch of harpoons behind
the radar screen. Mind the trapdoor in the middle of the
floor. Press the button near
the door to open the bars at the end of the hallway.
(NOTE: If you fall through
the trapdoor, swim back to the yellow opening: Face the
white building and swim to the far right corner. Swim
through the small, square opening underneath the rusted
metal support. Turn left and swim upwards.)
Exit the room, turn left and continue into an enclosed
walkway overlooking the sea floor. Each of the
2 red wheels on the right opens
one of the small doors on the cave wall outside, letting in
2 huge mutant fish. If you like,
you can turn the wheels one at a time so you don't have to
deal with both fish at once. (I was hoping they'd fight each
other, but they don't.) Continue along the hallway and pick
up a rocket and a
small medipak—and get a glimpse of
another rocket and the goings-on inside the RESEARCH LAB.
(NOTE: If you don't yet have the
ROCKET LAUNCHER, you'll get it
here.)
Return to the control room and fall through the trapdoor
into the water. Harpoon the big fish, or get their attention
then swim to the yellow opening, climb out and shoot them
from the ledge with pistols. (The small opening from the
control room into the water is too far below the floor to
climb out, though you can get air here.)
Before going into the RESEARCH LAB, make a few pick-ups:
From the yellow opening, swim down and through the small
square opening back into the underwater cave. Swim in a
little ways then turn around. Swim behind the dark bluish
rock to the right of the rusted metal support. Here you'll
find some harpoons. Get air at the
yellow opening or by swimming up the white funnel to the
opening below the control room.
Swim across the underwater area toward the white enclosed
walkway. Swim down between the leftmost support pillar and
the one next to it. Here you'll find a narrow tunnel in the
rock wall. Swim inside to get the attention of another
mutant fish. Draw it out into the
open area to harpoon it. Or lead it back to the yellow
opening and kill from the ledge. After you've dealt with the
fish, swim back down the tunnel into a small room with a
window looking into the RESEARCH LAB. Pick up a
large medipak,
grenades and the loaded GRENADE
LAUNCHER. This is secret #3.
Swim back out to pool and up the white funnel for air when
you're done, and if necessary between pick-ups.
Now head for the small square doors you opened earlier
using the wheels in the walkway. Swim through the door on
the right and pick up the MUTANT SAMPLE.
Swim through the left door, get another vial of
MUTANT SAMPLE and continue along
the tunnel to the lab.
RESEARCH LAB: Surface and climb out of the water.
Follow the ramp down to a room with tanks and cages
containing various mutants. (NOTE:
You can see the area where secret #3 is located through the
window. If you haven't gotten it yet, you can still go back
for it.)
Move the 2 green crates.
Underneath one you'll find Uzi clips.
Behind the other is a machine. Place one of the MUTANT
SAMPLES into this machine. Place the other sample into the
identical machine in the other corner. This causes water to
flow into a pool elsewhere. (Notice the goodies on the
ledges in the cut scene.)
Return up the ramp to the pool where you entered the lab.
Go up the stairs, take out the gunman
on duty there and grab his small medipak.
Follow the walkway around the edge of the pool. Climb to the
upper walkway and pick up the rocket
you saw through the fence earlier. Climb up to the small
ledge above and get some grenades.
Then jump into the pool.
Pick up the HAND OF RATHMORE
artifact from the low pedestal. This opens the door in the
side of the pool. Get air if you need it, then swim through
that door into a dolphin tank. Pull the
lever on the left wall to open
the door at the other end of the tank, letting in a
mutant fish. Harpoon it or lure
it up to the first pool, climb out and shoot it. Swim down
into the mutant fish's tank. You'll find
Uzi clips on the bottom of the tank at the far end.
Swim through the opening in the ceiling of the mutant
fish's tank. At the top, climb out onto a floating sub. Step
off the edge toward the inflatable boat to end the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
3
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