NEVADA PART 2: HIGH SECURITY COMPOUND
Kills: 14* Items: 20, plus PISTOLS, DESERT EAGLE
PISTOL and GRENADE LAUNCHER, 3 key cards and 4 pass keys
Save/power-up crystals: 3 Secrets: 2
*The number of kills here is
approximate. You don't need to kill the prisoners. If you
do, your kill total will be substantially higer. Note that
there are two prisoners that can't be killed even if you
try: the first one you meet if you follow this walkthrough
and the one near where you get the second keycard. Thanks to
Jason P. for pointing this out. Be sure to find all the
secrets so you can access the bonus level at the end of the
game.
Objectives: You begin the level locked in a cell
with only a single medipak (or your save crystals if you're
playing the PS1 version) left in your possession. The guards
have confiscated everything else you collected up to this
point. You must escape and, in the process, get your hands
on some weapons. Your fellow prisoners will make valuable
allies, so don't hurt them. You'll need to find a series of
7 keys/key cards in order to access different areas of the
level.
CELL BLOCK [BAY C]: Climb into the window to trip
the sensors and get the guard's
attention. When he comes in, run out past him and open the
cell next door. A burly convict will come out and make short
work of the guard for you. Open the rest of the cells while
you're at it, since you'll be needing some reinforcements
farther along in the level. (Is it just me, or do all these
guys look like clones of George Michael on steroids?)
Enter the open cell diagonally opposite Lara's. Jump into
the passageway above the sink. Push the
movable crate once and crawl
through the small opening around to the other side. Push the
second movable crate once. Turn
right to face the first crate (you're now on the other side
of it) and push it twice, past the crawl space. Return to
the second crate and pull it back twice. Crawl back under
and pick up SECRET #1, a
small medipak, where the second
crate was.
COMPOUND ROOF: Now climb through the opening in
the ceiling to the walkway above. Take a running jump over
the barbed wire in the pit to
grab the other edge. Pull up and continue. Walk through the
barbed wire and pull the switch
to open the trapdoor. Climb onto the ledge then down the
ladder into the hallway on the left. (Don't drop into the
barbed wire below.)
Follow the hallway, jumping over the first trapdoor. Fall
through the second trapdoor and push the
button inside the office to
open the bars on the CELL BLOCK. If you stay low, the
guard will ignore you and the
prisoners will rush out and take care of him for you. Take a
small medipak,
shotgun shells and a KEY CARD
from the guard once he's down. Use the card to open the gate
opposite the CELL BLOCK.
LAVATORY, KITCHEN & MESS HALL [BAY D]: Inside is a
roughly square area of corridors. To the right is a closed
door leading to a yellow area. Ahead is the MESS HALL and
KITCHEN. The LAVATORY is to the left.
Go through the LAVATORY to a storage room. Find the
movable crate and pull/push it
under the opening in the ceiling. Climb up, jump the purple
pipe and use the switch to
flood the room below. Swim down and through the other
opening in the ceiling. Follow the passageway, jumping over
the opening above the lit stove
in the KITCHEN. Continue to an outdoor walkway.
Traverse over the barbed wire
pits. Drop down at the end and go down the ramp. Use the
switch to turn off the flames
and the button to open the
door, but return the way you came and drop down onto the
stove.
Take the small medipak on the
counter. Then press the button
to open the kitchen door to exit. Now open the door on the
right first (leading to the MESS HALL), then the one on the
left. Let the guard chase you
through the MESS HALL back to the CELL BLOCK so your buddies
can pummel him for you. Confiscate his
small medipak.
Return to the office near the KITCHEN, where the guard
came from. Press the button
here to raise the grates on the exhaust
fans in the KITCHEN. Climb through the vent carefully
and get the save/power-up crystal.
Slide down the slope and jump to grab the crevice. Traverse
to the left, drop down and immediately jump to land on the
flat spot on the other side of the
barbed wire. Climb into the crawlspace and follow it
to a ladder. Climb up and walk along the passage to open the
trapdoor above. Reverse, jump to grab the opposite edge of
the opening and pull up.
GREEN RAMP [BAY E]: Say hi to your friend George
and continue to the end of the hallway. Climb the grate and
pick up the small medipak at the
base of the green ramp. There's a guard
patrolling at the top. He won't follow you down the grate
ladder, so you'll have to lead him elsewhere. Run up the
ramp and turn right. Sprint through the next room, past the
crate and to the left. (Don't go right or the sensors will
activate a gun turret and you
won't get very far.) On the far left is an opening you can
jump down into. Run into the hallway ahead and press the
button to let George out of his
cell. He'll subdue the guard so you can take his
KEY CARD.
Climb back up top and use the card to open the control
room. Inside is a large medipak
and Uzi clips. Push the
button to deactivate the
sensors. Now you can go through that area and down the
ladder. Run down the hall to the left. The
guard will chase you. Again, open
the cell door. When the cons are through with the officer,
relieve him of his YELLOW SECURITY PASS
and some flares.
OUTDOOR/HANGAR AREA: Go back up to the sandy area.
Use the pass key to open the door on the far side of the
hangar. Enter and follow the passage until you come to a
crawlspace. Go through it, instead of down the ramp, to
avoid the guard on duty below.
Pass the windows and safety drop (it's quieter than jumping)
into the hallway below. Crawl along to the
switch and pull it to open the
door to the left. The guard will freak, but he won't cross
the laser trap in front of the
door. So jump over it into the doorway and run down the
hallway. Alternatively, you can wait for the guard to
approach the door. Then, just before he turns to go back,
flip the switch, and he'll be fried by the laser.
SATELLITE DISH TOWER & POOL BELOW [BAY C]:
Continue to a huge, open room containing a central structure
with stairs going around it and a dish antenna on top. There
are several ways you can accomplish the next bit of
business. The following describes one way. (See the diagram
below to get oriented.)

(NOTE: You can get to the
glassed-in control room that you see above on the right when
you enter. The hallway leading to it is on the opposite side
of the tower. Inside the control room are
2 buttons. One moves the
satellite dish, revealing an opening at the top of the tower
that will allow you to drop into the pool. The other opens
the door to the hallway leading back to the tower support.
However, none of this is necessary if you follow this
walkthrough.)
Drop down onto the support beam just below the doorway.
Make sure Lara's health is at or close to 100%. Position her
so her back is to the opening where you entered and the
glassed-in control center is above on her right. If she
drops here, she'll still lose more than half her health, but
she'll take even more damage if she drops from the outer
edge of the support.
After dropping, you'll be at the base of the tower
supporting the dish antenna. In the center of this square
room is an opening above a pool. On one outer wall is a
ladder leading up. (This is the ladder labled #1 in the
diagram.) On the other side of the room, there's a hallway
leading to another ladder going down. (This is the ladder
labled #2 in the diagram. It is behind Lara when she first
drops from the support beam.)
First, climb the ladder leading up. Follow the passageway
to a T intersection. There's a guard
posted down the hall to the left with his back to you. Sneak
to the right (walk or crawl; don't run, or the guard will
notice). Climb into the crawlspace at the end of the hall,
take the YELLOW SECURITY PASS and
sneak back out the way you came. (NOTE:
Remember this location; you'll be returning here later on to
pick up a secret.)
When you reach the square room at the base of the dish
antenna tower, circle around the opening in the center to
the opposite side and climb down the ladder. IMPORTANT:
Push the button in the alcove
to the left of the ladder. When you return to this area, you
will need to get through from the other side. Now enter the
room to the right of the ladder and use your yellow pass key
to drop a door between the propeller
and the save/power-up crystal
in the passageway at the bottom of the pool.
The pool has grates on all four sides. The
strong current sucks Lara toward
the grates, so that it's easy to become trapped and drown.
Rather than fighting the current, I found an easier
strategy: Climb the ladder to the right of the yellow lock.
At the top of the ladder is a dark room with bluish-purple
lighting. One side is open to the pool. Drop onto the small,
square burner that juts out into the pool. From here, you
can step off into the water almost exactly above the opening
with the save/power-up crystal. Swim through the opening,
picking up the crystal, and continue along the underwater
passage. Pull the lever to open
the door and keep going.
Surface in the next room in one of the corners to avoid
the lethal laser trap. If you
didn't have time to get them on the way, go back into the
passage for the flares and
small medipak. Climb out of the
water, jump over the lasers and drop into the next
water-filled passage. Follow it to a big room with a hook up
above and a fellow escaped prisoner.
ROOM WITH CONVEYOR BELT & HOOK: Climb the crates
on the left of the entrance. The room behind them holds a
large medipak,
PISTOLS and a loaded DESERT EAGLE
PISTOL—at last! Be careful exiting the room, as the
sensors for the gun turret above
have been activated. Hug the wall to the right of the door
and climb up the crates.
RETURN TO SATELLITE DISH TOWER AREA: Now that
you've got some weapons, return to the previous area for a
secret. Swim back to the pool, follow the other underwater
passage in the corner to a dark crawlspace. Crawl through to
the hallway near the YELLOW LOCK ROOM. Now there's a
guard on patrol here. Take him
out, continue around to the right and climb the ladder.
(NOTE: If you neglected to
open the door here earlier and your way is blocked, return
to the pool. Climb out of the water on the small, square
burner and jump from ledge to ledge clockwise around the
pool to the green crawlspace. Follow this to a
switch, which opens the door.
Return via the pool to the hallway where you killed the
guard.)
Climb back up the ladder to the square room at the base
of the satellite dish antenna. Go around to the other
ladder, climb up (to where you got the yellow security pass
earlier), kill the second guard,
and take his grenades and
KEY CARD. Now use the card to open
the door at the end of the hall. This is
SECRET #2—the loaded
GRENADE LAUNCHER.
RETURN TO ROOM WITH CONVEYOR BELT & HOOK: Make
your way back, via the tunnel at the bottom of the pool, to
the ROOM WITH THE SWINGING HOOK. Go up the ramp on the
right, killing a guard at the
first landing and 4 more MPs and
a German shepherd at the top. One
of them will drop a BLUE SECURITY PASS
and grenades. Take them, plus a
large medipak from the small room
near the gate.
Climb the ladder at the top of the ramp and use the pass
key to open the next door. Kill the
guard who rushes out. Inside you'll find
2 buttons. Press the one on the
right to turn on the conveyor belt, dumping a crate at the
bottom. The left button only opens the gate, letting in
another guard and his
dog. So unless you want all the
kills, don't bother pushing it.
Climb back down, go down the ramp and use the crate to
climb to the ledge above. Grab the duct above and monkey
swing across to the ledge with the small
medipak. Return to the middle then go left, past the
hook, to the stairs. Climb up and kill the
guard so you can borrow his
YELLOW SECURITY PASS. Carefully
jump over the laser trap and get
the save/power-up crystal.
Return to the ground.
LOADING DOCK: Use the key to open the gate to
BAY X. ;-) Head up the ramp to the loading dock, killing
one MP on duty outside and
another in the warehouse. Pick up
some Desert Eagle clips and a
small medipak in a depression at
the top of the stacked crates. Go to the back right, where
you'll find one movable crate. Behind it is an alcove
containing Uzi clips and
grenades. Get on the truck to end
the level.
Another short cut scene follows:
Lara hides behind some crates as the truck doors are closed.
She pops open a soda and takes a much-needed break as she
rides on to Area 51.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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