SOUTH PACIFIC PART 1: COASTAL VILLAGE
Kills: 23 Items: 25, plus 1 key and 3 Serpent
Stones Save/power-up crystals: 5 Secrets: 4*
*There are several possible routes
through this level. I have attempted to describe them
without making the walkthrough too convoluted. The number of
kills and items will vary depending on the route you choose.
Also, there are four possible secrets, even though the
statistics screen (accessed through the stopwatch in your
inventory) says there are only three. Be sure to find at
least three so you can access the bonus level at the end of
the game.
Note also that one of the regular
pick-ups here will be the HARPOON GUN if you didn't get it
in a previous level.
Objectives: Get from the lagoon to the village
(by either route or a combination of the two). Once you
reach the village, find a way into the tree house near the
big swamp. Inside you'll meet a soldier, who will give you a
map to help you get across the swamp at the beginning of the
next level.
You begin the level underwater. Swim forward to surface.
Then swim to the right between the rocks. On the bottom of
the lagoon you'll find the SMUGGLER'S KEY.
Swim back toward where you started, then continue forward.
There's one ledge low enough to climb out on. On the block
above is a small medipak.
After you get it, swim to the other end of the lagoon
near the bamboo hut. Climb out of the water on the rock
outcropping with the small medipak
on top. Face away from the hut. Across the water, you'll see
some rocks with a sloped block on the left and a flat ledge
on the right. Take a running jump from the peak of this rock
to grab the sloped ledge, traverse and pull up onto the flat
ledge. Turn right and take a standing jump to the next flat
block ahead. The chimes will register
SECRET #1, but you'll need to take a running jump
to grab the next ledge for the pick-up:
MP5 clips.
Swim back to the sandy shore. There are now two paths you
could follow: Into the hut (next paragraph) or down into the
cave on the right (pick up the walkthrough below at the **).
Either path will net you three secrets, but if you want all
four, you'll need to start with the hut. (See the note about
secrets above at the *.)
THE SMUGGLER'S HUT: Enter and use the smuggler's
key to unlock the trapdoor. Safety-drop in and pick up a
save/power-up crystal. Advance
slowly to avoid being skewered by the
wooden spike trap. Crawl under and continue to a
cavern with a pool. Shoot the 2
crocodiles in the water and the
tribesman with the blowgun on the ledge above.
(NOTE: The MP5 works well for
long-range targeting. If Lara is hit by one of the
tribesmen's blowdarts, you'll need to use a medipak or
power-up crystal to antidote the poison.)
LARGE CAVE WITH POOL: Sweep the bottom of the lake
to find 4 bunches of harpoons—two
just below the ledge at the entrance, one ahead on the
right, and one on the far side of the pool on the left.
(NOTE: If you don't already have
the HARPOON GUN, you'll find it
here in place of some of the harpoons.) Then
return to the ledge atthe entrance.
Take a running jump to the next ledge, a standing jump to
the ledge beyond that, then climb up to the high block near
the torch. Use the vines on the ceiling to traverse over the
pool to the other side. Drop onto the ledge. Turn and jump
to the path on the right. Follow it to the end and climb up
as far as you can. Turn to face the torch and rock bridge
then follow the short path toward the right wall. Above on
the right, you'll see an opening. Jump to grab the
vine-covered wall below it and climb up to get some
MP5 clips. Back out of the
opening, climb down as far as you can, and let go to drop to
the walkway.
Turn around and walk back up the path toward the
entrance. At the end of the path, turn left and climb onto
the stone ledge. Turn around to face across the water. Take
a standing jump from the edge of the block to grab the ledge
above the entrance. (You can also use a running jump, but
it's more difficult to set up on the angled ledge.) Pull up.
Use the vines on the ceiling to traverse to the rock bridge
where you killed that tribesman.
Cross the bridge, turn left, then jump over to the slope.
(You can't really see it, but it's on the other side of the
opening.) Slide down and jump at the end to land on the
ledge beyond. Look sharp because another
tribesman is shooting darts from above. Take care of
him, then do a running jump over the
spikes to grab the ladder. Climb up and get the
large medipak.
Drop back and hang from this ledge. Then traverse to the
left until you can pull up again. Get the
save/power-up crystal and
small medipak on the walkway near
the dead guy. Take a standing jump-grab from the end of the
walkway to the ledge below. (There's nothing to grab but
pressing Action alters Lara's trajectory so she doesn't bang
her head on the rocks.) Drop back to hang from the ledge,
then traverse left and pull up. Take a standing jump to the
next ledge on the left.
WOODEN BRIDGE: Follow the passageway to the wooden
bridge. Before crossing, find a secret: At the beginning of
the bridge, turn right. Take a running jump to grab the rock
ledge. Pull up and take a standing jump to grab the ledge
beyond. The chimes sound for SECRET #2.
Jump to the next ledge to pick up the
grenades. Then return to the bridge the way you came.
Now you can choose to go INSIDE THE TEMPLE on the other
side of the bridge or climb down to the ground and continue
along the other path (Serpent Stones). If you choose the
latter, resume the walkthrough below at the ***.
(NOTE: You only need to find three
secrets in this level for a perfect score. But to get all
four, you should climb down now or after exploring the
temple ahead.)
INSIDE THE TEMPLE: Enter the building, take a few
steps to the left—not too far, though, or you'll run into a
whirling blade. Then turn and
take out the tribesman who sneaks
up behind you from the right. When the coast is clear, crawl
under the blade into the next room. Lara looks up at the
window in the ceiling as you enter. Yes, this is a hint.
Don't step into the light or you'll trigger a
poisoned-dart trap and raise the
spikes in the trench ahead.
Instead, go around the corner to the right and press the
button to cover the window and
deactivate the traps.
Now, pick up the large medipak
and jump across the stream. Crawl over to the
save/power-up crystal to avoid
more poisoned-dart traps.
Now you can choose to slide down the chute to THE VILLAGE
(pick up the walkthrough below at the ****), jump into the
water to land on a ledge on the FACE OF THE TEMPLE (continue
below at the *****), or backtrack to the WOODEN BRIDGE and
climb down the rocks (continue below at the ***).
(NOTE: To get all four secrets,
you should choose the second or third option.)
(**) INTO THE CAVES (Serpent Stones): Slide down
the slope into the cave. Continue past a small pool and
climb up into an overgrown area. A
hostile tribesman lays in wait. Take him out then
continue on to a swampy area
with a wooden bridge above.
(*** NOTE: If you're coming
into this area from the bridge above, you can head away from
the swamp to meet the tribesman mentioned in the paragraph
above. Otherwise, go on from here.)
Take a running jump to grab the block in the middle of
the quicksand. Pull up at either corner to avoid the
poisoned darts. Turn right and
take a running jump to the rock ledge with the
large medipak. A standing jump
will get you back onto the rock pillar. Then take another
running jump to the other side of the swamp.
Follow the path, killing another
native along the way. You'll soon come to a huge
temple near a very steep drop-off.
Before going on, backtrack to where the path bends back
toward the quicksand. Climb onto the rocks with the green
tops, go forward, turn right and climb onto the bent tree
trunk. (You're now facing the quicksand and the wooden
bridge.) Climb up to the rock ledge behind the tree. Turn
around and head to the left along the ledge. Jump to the
branch, then to the triangular green ledge, and from there,
jump around the corner to grab the square stone ledge with
the shotgun shells. Return the way
you came to the ledge above the bent trunk.
This time jump to the thick branch on the right side of
the tree trunk. Follow the branch to the stone ledge at the
end. Take a running jump to grab the next branch and pick up
the red SERPENT STONE—one of
three. Go to the other end of the branch and climb into the
alcove for SECRET #3—Desert
Eagle clips. (NOTE: For
some, this will be the second secret.)
THE FACE OF THE TEMPLE: Take a running jump to the
side of the temple. Land on the sloped green ledge just
above the torch. Slide down to the flat spot next to the
torch. Jump into the pool below and let the current carry
Lara over the edge to land on the small, square ledge
between the two waterfalls. Alternatively, you can slide
down the front of the temple, then climb and jump your way
over to the ledge between the falls.
(*****) Take a standing jump into the opening behind the
falls where you'll find a SERPENT STONE.
Step back from the opening a bit, then take a standing jump
(with Action) to land back on the ledge between the falls.
Look to the left and you'll see a
save/power-up crystal. Take a running jump to grab
the stone ledge ahead. Follow the path to the crystal. Then
retrace your steps back to the ledge between the falls (a
standing jump will take you from the greenish ledge to the
ledge between the falls).
[NOTE: If you came in via
the waterfall from the temple above, the serpent stone
behind the falls will be the first one you've found. After
obtaining the save/power-up crystal, climb up to the jungle
area on the right to locate another crystal and secret
(labeled SECRET #3, above). You can go back as far as the
cave near the lagoon if you like, using the walkthrough
backwards if you need it. Make all the necessary pick-ups
then return to the temple on the cliff face, jump across the
tops of the waterfalls to the far side of the temple, and
resume the walkthrough below at the ******.]
If you now have two serpent stones, take a running jump
to grab the ladder. (Don't let go; there are
deadly spikes below.) Climb up
to the opening at the top right. Continue through the
passageway to another ladder. Climb to the top.
(******) There's a square pillar with an angled top close
to the edge of the cliff. Climb on top of it to get a
small medipak. Drop down on the
safe side, then go to the back right corner of this area.
Climb up onto the block and shoot the
tribesman inside the doorway to the left.
(NOTE:
Do not place any serpent stones into the snake receptacles
until you have all three. Several people have reported a
bug where they placed one stone then went to get the other
two. When they came back they were unable to open the
gates.)
Jump from the lowest block to the ledge near the doorway.
Turn around and take a running jump to grab the rock ledge
above where you just stood. Turn right and take a running
jump to the gray stone ledge near the temple. Jump over to
the ledge with the third SERPENT STONE.
Slide down the side of the building. Now take your three
stones and place them in the receptacles to open the three
gates. Slide down into the village below.
(****) THE VILLAGE: When you enter the village,
2 tribesmen attack—one with a
spiked club comes from near the huts, the other with a
blowgun is on the ridge to the left. (NOTE:
If you came down through the serpent stone hallway, you'll
be on the same level with the tribesman with the blow gun.
You'll be able to pick up an additional
small medipak here, which isn't accessible from
below. When you've got it, slide down the slope.)
There are four huts in this area. As you explore them,
you'll meet 2 more tribesmen.
Inside the closest hut is a rocket.
Behind it, on a ledge near the chute (the one you came down
if you slid in from the dart-trap temple) are some
grenades. (You don't need to jump
to get these, just face the wall and press Action +
Forward.)
The big hut with the fire has a small
medipak, and there's a
save/power-up crystal behind the hut to the right of
the pool. The hut next to that one is a
quicksand trap; you can't get the medipak, so don't
bother trying. Beyond this is a path with a
pit of spikes.
When you've gotten everything, go up the narrow path to
the left of the pool. This leads to a tree house and a stone
building near a swamp. You'll meet a
hostile native on the path. Climb onto the rock at
the corner of the stone building. Kill
another man lurking at the front of the building.
Jump across to the alcove where he was standing and turn the
wheel to raise a trapdoor over
the spikes back in the village area.
Return to the village, taking out 2
more tribesmen on the way. Head to the left toward
the path over the spike pit. Pull up onto the ledge above
the pit to get a box of shotgun shells
then continue through to the other side of the village.
Follow the wall to the right. In the back right corner is
a dark cave. This is SECRET #4.
(NOTE: For some, this will be
the third secret.) A villager
sneaks up from behind when you try to pick up the
shotgun shells and
MP5 clips. You'll also find some
flares in one of the huts. And
when you go through the narrow alley behind the huts, a
guy with a blowgun appears behind
you.
One of the huts on the upper level has a
wheel inside, which opens the
trapdoor into the tree house with the ladder. When you turn
it, another villager attacks from
behind. Kill him, then climb up into the tree house. The
window opens as you approach. Take a running jump from the
windowsill to the wooden ledge to the left.
Enter the stone building and take out the
tribesman in the hallway on the
right. You can't get over the burners
yet. So instead go down the hallway and jump from the window
to the bamboo platform behind the huts. Go forward to the
far corner, jumping the gap and picking up some
harpoons in a dark area on the
left. Jump up to the flat spot on the roof. Then use the
bars in the trees to traverse over the
spikes. Cross over to the next hut (the one with the
balcony with wooden railings). Press the
button to raise a platform over
the burners in the stone building. Kill the angry
villager who appears when you do
this. Then climb down and back up to the burners.
Take two hops back from the edge of the
burners, then a running jump to
land on the platform. A standing jump from the edge of the
platform will land you near the button
in the alcove ahead. Press it to open the gate, roll, and
take out the tribesman who
appears out of nowhere.
Do not press the other button
in the neighboring alcove. This only turns on the
burner beneath. Instead, go left
into the hallway. There's a nasty
double circular blade trap here. You can sprint past
it or walk as close as you can to it then hop back and take
a running jump as it moves away from you. Continue to the
end of the hallway and turn the wheel.
This opens the door next to it, along with the trapdoor in
the pool. Slide backwards out the window and safety-drop to
the ground. Jump into the pool and swim through the trapdoor
you just opened and along the underwater passage. You can
harpoon the crocodile or swim
through quickly and climb out. Then either shoot it from
above or just move on.
Follow the hallway to an opening. Take a standing jump to
grab the edge of the tree house and pull up to end the
level.
A cut scene follows: Lara
enters the hut and meets an Australian soldier whose leg has
been cut off below the knee. He says he thinks the tribesmen
did it but it was dark when it happened so he can't be
completely sure. The soldier tells Lara that his plane
crashed in the mountains, some of his men vanished under
mysterious circumstances and the rest fled. Lara asks if he
knows a safe route through the swamp. He says he won't go
with her but he gives her a map and asks that if she meets
any of his men, she should warn them away from this area.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
3
Back to Top