LEVEL 3: SHAKESPEARE CLIFF
Kills: 29 Items: 36 plus a key card, a diskette
and rocket launcher Secrets: 3
Shakespeare
Cliff, Dover, is near where the channel tunnel comes out on
the English side (the town is called Folkstone). It's also
where the builders dumped the rocks and soil from the
excavation.
(NOTE: The regular pick-ups
in this level will include the MP5 submachine gun, shotgun,
Uzis and harpoon gun if you don't have them already. Also,
you may get one fewer kills on your final stats screen even
if you do kill everything. This is noted in the section
TRAIN WRECK ABOVE DEEP PIT.)
OUTDOOR AREA WITH CRATES: Kill the
gunman lurking behind the crates
near the truck. Pick up some flares
on top of the yellow crate between the starting position and
the truck. Between the truck and the door in the far corner
of this area is a movable box
(it's blue). Get between the truck and the box and push it
once to get the Desert Eagle clips
underneath. Also get some MP5 clips
on the low cement ledge near the door.
INSIDE THE BUILDING: Use the
switch to open the door and go inside. The
tunnel worker in the orange
jumpsuit won't attack Lara right away, but he's not exactly
friendly. He'll go into the next room to get
2 buddies. Then the three will
attack together when Lara comes in. So kill the first guy,
then the other two, rather than all three at once. Get the
small medipak near the bank of
computers.
Find another movable blue crate
in the inner room. Push the crate from the side toward the
black grating. Pick up the shotgun shells
underneath, then pull the crate back to its original
position. Doing this opens the black grate so you can get
into the room behind. Here you'll find more
shotgun shells and, if you climb
behind the yellow boxes, a large medipak,
which is secret #1.
Now find the ventilation ducts with horizontal slats to
the left of the stairs. Shoot the slats with pistols to
break them. Climb onto the ledge and wait for the
fire traps to cycle off before
running past each one.
DRILL SHAFT: At the top of the stairs is an
open hole with a huge drill
above. Note the location of the ladder on the inside wall at
the far side of the shaft. Go around to that side, position
Lara with her chest against the outer wall and her back to
the small gray plaque with the red lightning bolt on it.
Then back flip onto the sloped ledge above the ladder. Hold
the Action key to grab the edge. Now you need to climb down
the ladder as quickly as you can to avoid the
descending drill. Rapidly
pressing and releasing the Action key will help Lara make a
quick descent. Climb down only as far as the bottom of the
blue area. Below that, there's a fire
trap. Wait for Lara's legs to come back up onto the
ladder before climbing over to the ledge on the left and
dismounting. Stand close to the wall after letting go of the
ladder to avoid being toasted by
another fire trap on the ledge. When the flame
abates, move to the other side of the ledge and pick up the
MP5 clips. (NOTE:
If you don't yet have the MP5 SUBMACHINE
GUN, you'll get it here instead of the clips.)
EXHAUST FANS: Wait for both
drills to go past. Then take a running jump across
the shaft to the opposite ledge, near the
huge fan. Use the
switch on the side of the metal
block to open a trapdoor beyond the fan. Climb onto the
block and climb into the crawlspace. Quickly crawl to the
corner where Lara can stand and kill 2
rats. Use the switch to
turn off two of the big fans. Pick up the
small medipak. Then crawl to the end of the
passageway opposite the switch, turn around and safety-drop
to the floor.
Lara lands in a doorway. Instead of going down through
it, turn left and climb into the hallway with the round
"Euro Chunnel Ltd." sign on the wall. Continue to one of the
fans you just turned off. Climb onto the ledge to the right
of the fan and shoot the vent with horizontal slats. Enter
the passageway behind. Shoot the vent at the end and slide
down to get some grenades. Take a
standing jump back up the slope to the passageway and return
to the fan that's not running. Go past it to the trapdoor
you opened earlier. Slide backwards into the opening, grab
the edge and drop to the walkway below.
IN THE TUNNELS: Go around the corner behind the
support pillar to get some flares.
Then slide down the sloped wall ahead, or safety-drop from
the ledge, taking care not to get too near the
burning barrel. Cross the room
and climb onto the metal ledge above the
deep drill shaft. Take a running
jump across the shaft to the other side. (You'll hear a door
opening farther on.)
If you wait at the right side of this ledge for a moment,
you'll get a nice, clear shot at the
gunman in the doorway above on the left. Take him
out, then hop down off the ledge, climb up onto the uneven
cement ledge on the right, then hop back down and kill an
orange-suited worker who comes
over the ledge. Take his small medipak.
Climb over the ledge, go behind the support pillar and
climb onto the walkway where the gunman was. Go up the ramp.
Watch out for the fire trap at
the top. When the flames abate, run through, then turn
around. Take a diagonal standing jump onto the ledge on the
right above the fire trap. Notice how the middle vent of the
three on the wall has horizontal slats. Shoot this vent and
go to the end of the short passageway behind it. Turn around
and climb into the passageway above. Continue to a room with
a grating floor above where you were earlier. Pick up a
small medipak and
shotgun shells.
(NOTE: If you missed the
SHOTGUN in the earlier levels,
you'll get it here instead of the shells.) Return
down to the ramp near the fire trap.
Head to the left. (You'll hear the yellow door closing at
the bottom of the ramp where you entered.) Slide down the
ramp onto a small ledge above the train tracks. A brief cut
scene shows a large gate opening at the left end of the
tracks.
THE TRACKS: Hop down onto the tracks and quickly
take a standing jump up the slope to the ledge near the
yellow door to avoid the
high-speed train. Now if you
like, you can take a detour for a secret.
Run down the tracks to the right (i.e., where the gates
opened; this is to the right if Lara's back is to the yellow
door). Stay close to the left side of the tunnel. You'll
notice a medipak on the tracks ahead and hear dramatic music
just before another train
emerges from the tunnel. When it gets close to Lara, just
hug the left tunnel wall while running, and the train should
miss Lara.
Pick up the large medipak. Then
turn around and walk back along the tunnel to an opening on
the right side. Take a standing jump up the slope to get
inside. This is secret #2.
Pick up a rocket and continue
along the tunnel into a cave with an antique steam engine.
Behind the engine you'll find the ROCKET
LAUNCHER (loaded with one rocket). Exit the way you
came.
Return up the tracks to the yellow door. Use the
switch to open it. It's timed
to close but the timer isn't particularly fast. Enter and
kill an orange-suited worker and
another guy with a gun. One drops
flares when he dies. You'll also
find the QUAD BIKE behind the yellow boxes.
Get on the quad bike and ride up the ramps clockwise
beginning near the yellow door. Line up a straight run from
this room over the tracks to the opposite opening. Use turbo
to jump the tracks (another high-speed
train goes past) and speed on across the
deep pit lined with toxic goo.
At the top of the ramp beyond the pit, cut sharply to the
right to avoid going over the edge into
another pit. Once you've reached this area, carefully
turn the bike so the fenced opening is behind Lara. Line up
a jump across the second pit using the right edge of the
uneven cement ledge as a ramp). Use turbo to jump to the
opening beyond. Keep on going into the next area. Run over
the orange-suited worker on the
right side of the train, or dismount and shoot him.
(NOTE: I found that when I
ran over this guy it wasn't counted as an official kill on
the stats screen. Other roadkills did count, however.)
TRAIN WRECK ABOVE DEEP PIT: If you like, you can
explore the area near the engine of the wrecked train now.
(You'll be returning here to get a secret, so you can do
this later if you like.) The machine off to the left of the
train engine has a switch to
turn it on. For whatever odd reason, this opens one of the
portable toilet doors around the corner. To get to the
toilets walk along the left side of the train (i.e., left
when facing the nose), then go left, skirting the rim of the
pit.
For whatever even odder reason, the toilet you just
opened contains a mainframe computer. Lara says "No" when
you try to use it, indicating that you're missing a
necessary item. The other two toilets open when you
approach. The one on the left contains
shotgun shells. The one on the right
more shells and a
worker who probably never
expected this piss would be his last.
Now, if you want to, you can get one more pick-up before
descending. (Or, wait until you return later in the process
of getting the last secret.) Go around the train to the
right side (when facing the pit). Climb over the yellow
ledge onto a gray ledge at the edge of the pit. Draw a
weapon (the shotgun works well here) and take a diagonal
standing jump over to the next ledge on the right. Try to
kill the orange-suited worker
before he reaches the barrel and sets it on fire. Then climb
onto the ledge behind the barrel to get a
rocket. If the worker does
ignite the barrel, you can still get the rocket,
either by carefully climbing onto the ledge at its left
edge, taking some heat damage, or by waiting until you pass
this way again later in the level.
Now it's time to explore down in the pit. You can do this
on foot or on the quad bike. I've described the action on
the quad bike in this walkthrough.
DESCENDING ON THE QUAD BIKE: Position the quad
bike at the base of the brown ramp on the right side of the
wrecked train engine. Jump the bike up onto the train. Don't
use turbo—you don't need it—and as soon as you land the bike
on top of the train, cut to the right and brake to keep from
going over the edge. Line up a jump along the top of the
train (right side) across the pit to the tunnel opening on
the other side. You need a good run-up, but there's no need
to use turbo. When you ride up the uneven ledges into the
opening, veer into the tunnel on the right to avoid the
flaming barrel on the ledge
ahead.
If you like a challenge, you can now go through a lot of
contortions to get a single set of Uzi
clips. It may be worthwhile if you don't yet have the
UZIS themselves, since you can get
them here in addition to the clips. Position the quad bike
pointing diagonally up the rocky hill at the right side of
the opening above the pit. The flaming barrel is behind Lara
on the right. Run up the rocks, cutting sharply to the right
at the top to land on the corner ledge below. Dismount and
pick up the guns. Then carefully turn the bike around to
face the opening you came from. Run up the rocky ledge and
cut to the left to clear the peak. Then quickly turn right
again to stop from crashing into the
flaming barrel.
Drive down through the tunnel, making a U-turn at the
bottom. You'll hear some dramatic music and see a
sniper running past the fenced
opening. Dismount and walk out onto the jutting ledge to get
a small medipak. Get back on the
bike and race along that jutting ledge to jump to the ledge
in the opposite corner of the pit. (Turbo isn't necessary if
you get a running start.) Turn left and drive carefully
along the rocky shelf along the rim of the pit. Dismount
behind the support beam and shoot 2
snipers—one on a ledge above the sloped rim of the
pit, the other (the same one you saw running out when you
drove down through the tunnel) in the doorway opposite.
Pick up some flares on the
ground near where you stopped the bike. Then get back on the
bike and continue along the sloped, brown rim of the pit to
the doorway in the opposite corner (i.e., the door at the
right end of the cement ledge at the base of the blue
support pillars).
Once inside this room, dismount and pick up
2 sets of MP5 clips, one near the
dead sniper and one on the stairs. Kill the
2 rats that sneak up the stairs
when you pick up the second set of clips. And, if you like,
go back out onto the cement ledge to shoot
another sniper down below across
the pit. (Or save your ammo and wait to run him over.) Get
back on the bike and drive down into the hole next to the
stairs. It's quite a drop, but Lara will be all right. Note
the medipak and machines behind the fence. You'll get there
soon.
For now, go into the tunnel. If you go on foot, an
orange-suited worker appears and
the barrel ignites. If you stay
on the quad bike, neither of these things happen. Once
you're inside the tunnel near the barrel, you can dismount
to kill that sniper across the
way if you didn't do so already. Or, jump the gap and run
him over. (The worker won't appear if you get off the bike
after driving into the tunnel.) To jump the gap,
start at the slight hump just beyond the barrel. Use turbo
to rev the engine then take off.
Dismount on the other side and go into the room on the
right to get a pair of grenades.
Come back to the quad bike and pull the
switch on the orange support
column to open a gate across the pit.
(NOTE: If after getting the
grenades you go up the ramp and slide back down into the
tunnel with the barrel, you can still get back to the other
side. Face the pit and walk to the left side of the opening.
Beyond some uneven rocks is a small, flat ledge. Slide down
onto it then take a running jump to the walkway with the key
card.)
Pick up the DRILL ACTIVATOR CARD
before jumping across the gap and riding through the gate
you just opened.
Inside the room beyond the gate is an alcove with a
small medipak (the one you could
see through the fence from the bottom of the pit near the
stairs). Get it, go through the room with the
burning barrel and climb into
the opening onto the metal walkway. Kill
2 tunnel workers and take a small
medipak and flares from the
bodies.
TUNNEL-BORING MACHINE: Go to the right end of the
tunnel behind the machine. You'll find some
Uzi clips behind one of the
portable toilets. Take them and climb on top of the toilet
to kill the 3 rats that come out
to nibble on Lara.
Climb onto the back of the tunnel-boring machine and use
the switch to turn it on. This
also opens a trapdoor where the metal walkway crosses the
machine. Drop in here and use the DRILL ACTIVATOR CARD in
the white card reader on the wall. Climb out and go to the
front of the drill. You'll see it has dug out a section of
tunnel, revealing an opening in the ground. Slide down
inside this tunnel, kill a couple of
rats, and use the switch.
Walk out to the gate you just opened and take a running jump
to grab the opening on the other side of the pit. Pull up
and take the PUMP ACCESS DISK.
The cut scene shows the portable toilets at the top of
the pit. This should give you a clue as to where to go next.
If you aren't interested in the last secret, just continue
along this hallway to end the level.
If you want the secret, plus a few other pick-ups along
the way, turn around and take a running jump across the pit
to grab the ladder on the blue support pillar. Climb to the
top.
(NOTE: It's possible to
climb down and carefully retrieve the harpoons in the pit by
jumping over the toxic areas. But you'll be able to get
these much more easily later.)
BACK TO THE TOP OF THE PIT: Take a standing jump
from the ledge at the top of the ladder to the tunnel on the
left. Go through the tunnel to the bottom of the pit with
ladder and climb to the stairs above. Exit through the
opening at the top of the stairs onto the cement ledge.
Climb the blue ladder at the left end of the ledge (i.e.,
left when facing the ladder). Near the top, climb to the
right then to the top.
If you haven't already picked up the
rocket in the small alcove to the left, do that now.
Then go cautiously to the right end of the walkway. If the
orange-suited worker here is
still alive, he'll try to ignite the
barrel below the ledge. Either shoot him before he
can do this, or kill him then jump carefully over the
burning barrel at the right side. Go to the far right corner
of this area and jump to the ledge next to the wrecked train
engine. Climb up and go around (or over) the engine to the
portable toilets.
Go into the portable toilet on the left. (If you didn't
open the door earlier, do this now using the
switch on the machine next to
the train engine.) Use the PUMP ACCESS DISK in the computer
next to the toilet to turn on the pumps and fill the pit
with water. FLUSH!!
(NOTE: If you didn't explore
here earlier, approach the other two toilets, which open
automatically. Kill a worker and
get 2 boxes of shotgun shells.)
POOL AND SECRET CAVERN: Walk out to the rim of the
pit and jump into the water below. A swan dive is fun here:
Hold Walk and press Forward + Jump. Lara can do two
somersaults if you press the Roll key on the way down. Pick
up 3 bunches of harpoons from the
bottom of the pool. Get air if you need to, then swim
through the underwater cave, picking up
more harpoons on the way. (NOTE:
If you don't yet have the HARPOON GUN,
you'll get it here instead of the fourth bundle of
harpoons.)
Surface and climb out onto a narrow walkway. This is
secret #3 Walk carefully up
the path. Take care not to fall into the
lava pits. At the end take a
diagonal standing jump to the left to the next ledge. Jump
up the slope. Now, either take a carefully aimed standing
jump down to the small, triangular ledge on the left at the
base of the ramp, or slide down the ramp and jump forward to
grab the corner ledge. Or, slide backwards down the ramp and
grab the end. Then, while continuing to hold the Action key,
pull up and press Jump + Roll to make Lara jump off the
ramp, turn in the air and grab the ledge behind her, and
pull up. Use whichever method you prefer.
Kill the pteranodon that flies
in from the left. (So they're extinct. . . maybe even the
scientific find of the millennium. A girl's got to defend
herself.)
Take a standing jump to the next ledge (or if you jumped
to the triangular ledge at the base of the ramp, just run
onto the next ledge at the inside corner). From there take a
running jump to the wide ledge beyond that. Take a running
jump to the corner ledge and turn around to shoot another
pteranodon. (Stand Lara near the
wall so it doesn't knock her off the edge.) Turn back to
face the wall and position Lara against it. Jump up and grab
the edge of the slope. Traverse to the left above the
lava pit not quite to the other
end of the wall. When Lara is two squares away from the
opposite ledge (just past a small, triangular texture with
veins of red in it) pull up and immediately press Jump to
back flip onto a ledge behind her.
Pick up a large medipak, turn
around and follow the short path toward the center of the
cave, where there's another lava pit. Turn right and note
another large medipak on the next
ledge. Wait for a pteranodon to
fly up from behind the medipak. Kill it. Then jump over to
the medipak. Turn around and shoot
another pteranodon that flies in from behind. Then
take the medipak. (I found it best to kill these guys one at
a time. Otherwise they mob Lara and knock her off the ledge.
If you fall in the water, reload or make the circuit around
the lava chasm again.)
Jump into the water and swim back to the pool at the
bottom of the pit. Go through the passageway above on the
left, which is now underwater, to finish the level.

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other original images copyright © 1997-2008 Stellalune.
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Tomb Raider
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