LEVEL 15: TEMPLE OF XIAN
Kills: 37 Items: 24 (32)* plus the Dragon Seal, 3
keys and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets.)
THE DAGGER...ALMOST: Go through the antechamber
toward the pedestal at the center of the large room. There
it is: the Dagger! But of course it's not that easy. As you
approach, the floor gives way and you slide down a series of
chutes until Lara is spit out into a pool at the end. Here's
the sequence: When the floor drops away, land below, slide
and grab the edge. Drop and slide, jump over the
blade and continue sliding. The
boulder will pass overhead. When
you get to the wet, gray slide, press Jump and Roll so Lara
is facing up the slide and can grab the edge at the end.
Traverse left and pull up into an alcove where you'll find
SECRET #1, the
Gold Dragon.
(NOTE: High above the pool on the left, you may
notice another ladder on the rock wall. There is a room at
the top with a large medipak inside. However, there is no
way to get there, short of patching a savegame to put Lara
at the top of the ladder. Apparently this is some kind of
in-joke with the programmers, as there has been an
impossible-to-reach medipak in each game so far.)
Dive into the water, go over the falls and climb out on
the platform on the other side of the lower pool. Shoot the
2 fish. Note the nearby KEYHOLE,
the gate on the left and the ladder on the right leading up
to a closed trapdoor. There are two underwater openings
across the pool. Find the one on the right. Within this
opening, branching off to the right, is a narrow, underwater
tunnel, down which you'll find a small
med pack (and a glimpse of a key you can't reach
yet). Return to the wider passageway then swim up into the
temple area.
TEMPLE ENTRANCE (TWO BUILDINGS): Exit the water on
the rocks at the left side and pick up some
shotgun shells. Ready that gun; as
you approach the temple doors, 2 tigers
emerge—one from the left behind the stairs, the other from
the right side at the top of the stairs. After killing them,
go around the left side of the building. Run onto the
springboard and bounce up to
land on the roof. Cross the roof and throw the
switch, which opens the
trapdoor you saw earlier. Kill the bird
that flies in from the far side of the cavern. Then drop
down, swim back through the underwater opening and return to
the ladder that leads up to the trapdoor.
LAVA AND SPIKES ROOMS: Climb up, kill a
spider, and continue to a ledge
above a room with a large wooden pillar in the center and
lava below. Turn around, drop
off the ledge and grab the edge. Climb down the ladder all
the way to the bottom, then drop and grab the ledge below.
Pull up and drop back again if Lara wants to climb the
ladder instead of hanging to traverse. Traverse to the
left, hanging onto the crevice, until you can pull up. Walk
to the left, descend the next ladder to the bottom and again
drop and grab the ledge below. Pull up then walk to the
right, drop and hang from the ledge, traverse to the right
and pull up into an opening where you'll find
SECRET #2, the
Silver Dragon. Return to the
previous landing (just above the lava) the way you came.
Head to the left and kill a spider.
Jump and grab the ladder on the pillar. Climb up and follow
the passage to a room with ladders and
spikes below.
Drop into the room, cross to the other side and climb the
ladder to the crevice. Traverse all the way to the right (to
avoid the spikes above), back
flip to the ledge behind, then jump forward to the flat spot
above where you were just hanging. In the next area, run
across the broken tiles and stop
on the last one. You'll fall to the pedestal below, where
you can pick up some shotgun shells.
Do a running jump over the lava
to the opening, slide down and jump over the
spikes to land on the angled
block ahead. Immediately jump again over a
second set of spikes to grab a
ledge. Pull up, then slide down the angled block to safely
pick up the grenades on the
ground. (Alternatively, take a running jump from the
pedestal where you got the shotgun shells and, while in the
air, press the Right directional key and hold the Jump key.
When Lara lands on the first slope, she'll jump, veering off
to the right to land in the safe spot near the grenades.)
Climb up until you reach a switch.
Pull it to open the main doors to the FIRST TEMPLE. Continue
along the short passageway beyond the switch, jump down into
the water and swim back to the TEMPLE ENTRANCE.
INSIDE THE FIRST TEMPLE: Enter through the doors
you just opened and go to the rear, avoiding the
robot guards. You'll see some
M-16 clips lying on the floor.
Approach them from the back to avoid being sliced by the
robot guard's sword. Go through
the right doorway in the rear wall and climb up the stone
blocks until you reach a room with many angled rocks and
lava below.
ROOM WITH ANGLED BLOCKS ABOVE LAVA: You'll need to
make a complicated series of jumps to get through here. To
make it easier, I've included a diagram (below). I refer to
areas marked with letters in the descriptions that follow.
You may be able to manage without the map, but a visual aid
can help.

The basic idea is to jump so Lara lands on each angled
surface facing downhill. (Remember, you can pivot her in the
air using left/right keys.) When she starts to slide down a
slope facing forward, jumping will propel her forward to the
next slope. If she lands facing up a slope, try again.
Here's the sequence: From the doorway (A), take a running
jump straight across to the long block that slopes down to
the right (B). As you start to slide, jump forward to the
next angled block ahead (C). (C slopes down and toward the
entrance.) Slide then press and HOLD the Jump key. Lara will
jump forward to land on a small angled block (D), then
immediately jump to a fourth sloped block (E), and from
there to the final block (F) on the far side of the lava
pit. Release Jump and climb up to the top of the rocks(G).
From here take a running jump to grab the ledge above and
opposite the entrance (H). Then climb to the next area.
SPIKED WALL TRAP ROOM: The
switch opposite is a decoy. No matter how you
approach it, the floor collapses and you slide into the room
below. Upon landing, run/jump to the far side of the room,
flip the real switch to open
the exit, which is just below the opening where you slid in.
Roll and rush through it to avoid the
encroaching spiked walls.
Grabbing the small medipak on
the ground and getting out alive is a challenge, but it's
possible. Slide down the ramp. When you land, you should be
positioned in the middle of the walkway with the medipak and
the skeletons. Jump forward and press action, Lara should
pick up the medipak. Jump forward again, run to the switch
and throw it. Now jump backward with a mid-air twist (Jump +
Back + Roll in rapid succession). Now Lara should be facing
the exit. Take a running jump, then keep running through the
door and the spikes don't get you.
ROOM WITH RAMPS AND METAL BALLS: Continue to the
next room. Head up the ramp, then quickly back and side flip
to get out of the way of the rolling
metal ball. At the top another ramp slopes down to
the right. A second ball comes
from the top left. You can trip it by running up the ramp
and into the depression at the left side. Climb up the step
and run over the ramp to trigger yet another
metal boulder. If you just keep
running, you'll land safely below on the first ramp. Climb
back to the top and follow the ladders up.
DARK ROOM, LADDERS WITH BLADES: Drop into the dark
room. Cross to the far right and trip the
switch, which opens a gate
above and to the left, and also frees a
tiger, which charges from behind you. Once you've
killed it, go through the opening to a ladder rigged with
slicing blades.
Light a flare before jumping and grabbing the ladder.
Climb down until Lara's feet are just above the blade. As
the blade begins to open, release Action to drop past it.
Quickly press Action again to grab the ladder below. Repeat
the process with the second blade, then drop/slide into the
room below. Here you'll find two
perpendicular rolling blades. It's probably easiest
to take them one at a time. Once you've passed both, you'll
emerge in the anteroom above the robot guards. Kill the
2 birds before proceeding.
(**) TIMED RUN OVER THE RAFTERS: On the wall at
the left side is a button that
opens the door on the opposite wall. It's timed but not
horribly difficult once you know what's required. Press the
button, press Look to get Lara's perspective back, roll,
then do a series of running jumps across the beams: The
first two can be taken at a smooth run, the third needs an
extra step beforehand. (That is, hold Forward and Jump for
the first two running jumps, then release the Jump key to
let Lara take a few steps, and press it again when she
reaches the edge.) Keep running through the door before it
closes.
Beyond this doorway is a room with a narrow walkway over
lava. Four
spiked balls swing from the ceiling. Stand to one
side of the walkway and run past each ball in turn. The
shadows on the floor can help to gauge each ball's position.
Also, each ball only has spikes on one side, so you can
stand a little closer to the un-spiked side. (Alternatively,
you can also run past the first ball, hang from the edge of
the walkway and traverse past the middle two, then pull up
and run past the fourth.)
TWO BUTTONS AND BROKEN TILE RUN: Next comes a
doorway with buttons on each
side and a lava-filled hallway with
breakaway floor tiles beyond. The button on the right
raises a grate between the solid floor and the tiles; the
one on the left opens the gate beyond. Press the right
button, side flip, press the left button, and run through
the doorway. When you reach the end of the tiles, a
boulder rolls down from above
and behind. You can try and outrun it, jumping at the end of
the bridge to grab the ledge opposite. Or, you can back flip
over the boulder as it rolls along. However, I found it
easier to cross the broken tiles, stop immediately on the
first solid block and safety-drop backwards, grabbing the
edge of the floor. This way the boulder sails past and you
can pull up and continue at a leisurely pace.
LAVA POOL ROOM WITH DRAGON SEAL: At the end of the
walkway, take a running jump over the
lava to grab the platform on the other side. Pull up
and take the DRAGON SEAL. Then
take a running jump to the flat ledge on the right of the
dragon. Climb up to the room at the rear. Grab the
automatic pistol clips on the step
near the door. Then enter, kill the 2
spiders and get 2 more sets of
automatic pistol clips. Use the
switch to raise blocks in the lava out in the main
room.
Go down toward the lava on the right side (the opposite
from where you came up). Run and jump to the low, brown
block near the wall, and again to the next block. Run and
jump to the short angled block near the stone pillar holding
up the bridge, jump to grab the edge of the taller angled
block. Pull up, then slide down the front, jumping to land
on the flat, high block. Take a running jump and grab the
higher block on the right, then another running jump to the
lower block below.
(Alternatively, you can take a
shortcut over the dragon's head: Exit the switch room
through either door, hopping down to the small, rectangular
ledge just below the doorway. Jump to the flat spot on the
dragon's shoulder. Step back to the outside edge and take a
standing jump forward to clear the ear and land on the
middle of the back. Back up to the wall and take a running
jump over the head to land on the small, square ledge where
you found the DRAGON SEAL earlier. Don't slide down the neck
or Lara will land in the lava. From the square ledge, take a
running jump to the left to land on the tall, brown pillar
against the wall. Take a running jump to the shorter pillar
ahead.)
You should now be facing the sloped wall with various
ledges, where you first entered this area. The ornate block
in the lava below, which was a burner when you entered, is
actually a springboard. Stand
at the edge of the block facing the springboard. Hop back,
then do a standing jump to the board. Hold down the Forward
key to jump from the springboard onto the ledge above.
Immediately safety-drop backwards, grabbing the ledge to
avoid a rolling boulder from
above. Take a standing jump up to the flat area above and to
the right. Immediately run and jump to the brick ledge ahead
and a little higher to avoid another
boulder. Now jump across the slope to the next higher
brick platform. Turn around and jump back across to the next
higher ledge. Kill the bird that
flies in from above. Then take a standing jump to grab the
highest brick ledge (at the top of the slope). Pull up and
turn around.
Slide down the ramp to the
springboard at the bottom. As you slide, press
Forward and Lara will spring up to land on her feet on the
platform high above. Take a running jump to grab the edge of
the platform on the opposite side of the room. Pull up and
take possession of SECRET #3,
the Jade Dragon (with a bonus of
8 sets of Uzi clips for finding
all secrets).
Take a running jump down to the first brick platform on
the left side of the slope. Use the flat brick platforms to
climb up to the room at the top left, taking care to avoid
the spikes hidden in the sloped
floor.
Pull or push the movable block
with face on it, and go through the opening into the small
room behind. Use the switch to
open the trapdoor. There's a ramp below with a
metal boulder set to roll. Run
down ahead of the boulder and head to the left at the bottom
of the slope. Slide down the next ramp to emerge again in
the rafters above the robot guards. Now there are
2 tigers lurking below. Kill them
before climbing down.
ABOVE THE SPIKED BALL ROOM: Now, if you must have
all the kills, you'll need to make a detour back through the
timed door. Do that the same way you did before (see above
at the **). Beyond the door, head to the left and you'll see
this area has changed. Climb up into the rafters above the
swinging spiked balls. Here you'll meet another
tiger. When you've killed it,
continue forward to emerge in the DRAGON SEAL ROOM. Use the
flat brick platforms to climb back up to the room at the top
left of the slope. Go through the trapdoor and down the
slopes to the rafters of the room with the robot guards. (If
you haven't already killed the tigers below, do that now.
Then drop down to the floor.)
ROOM WITH SPIKED CEILING AND MANY SWITCHES: Use
the Dragon Seal to open the gate at the back of the room.
Enter and follow the passage to a
rolling blade. Run down the hallway, ducking into the
alcoves to avoid the blade. The last alcove is actually a
doorway with a slide leading down to a room knee-deep in
water. The spiked ceiling
descends and you need to flip all
three switches to open the exit door. (There are also
a number of decoy switches but if you look carefully, these
aren't realistic enough to really trip you up.) There is
also a small medipak on the floor
near the skeleton. You may have time to pick it up if you
move quickly.
POOL WITH SIDE TUNNELS AND LEVERS: Exit to a room
with a waterfall. Jump from the lower block to grab the
higher one. Climb up and take a dip in the pool to draw out
the fish. Kill it before
proceeding. This next section has a complex series of
underwater levers and gates. Here's the drill: On one side
of the pool is an underwater opening with a strong current
that prevents you from swimming through. Opposite is a
closed gate and a lever which
raises the water level and turns off the current. After
pulling this lever, head to the right and up to get air and
pick up a large medipak and
some grenades.
Take a deep breath and swim down and to the left, through
the tunnel, which slopes up then down. Bypass the
lever on the left. (Use this
lever only if Lara is running out of air and you don't want
to restart the game. It lowers the water level, sweeping
Lara back to the big pool.) Instead, take the passage to the
right. Swim forward, pick up the small
medipak, then go back for air. (There's another
opening in the ceiling of the big pool where Lara can
breathe.) Return to where you got the medipak and pull the
lever on the left to open the
door opposite. Roll, swim forward and pull
another lever at the end of
this short passage. This opens a gate out in the big pool.
Swim out for air. (Use the lever in the humped passageway if
you can't make it back quickly enough.) Then go back under
through the gate you just opened. (It's in the big pool next
to the first lever you pulled). There's yet
another lever on the right side
of this passage. Pull it to open the gate above the center
of the big pool. Swim up to it and climb out. (If you pulled
the lever to lower the water level earlier, you'll need to
pull the first lever again to raise it in order to reach
this opening.)
ANOTHER SPIKED WALL AND THE GOLD KEY: You're now
in the room below the one with the encroaching spiked walls.
Kill a fish in the water before
retrieving 2 boxes of shotgun shells
under the water and some M-16 clips
on the pedestal. In the next room, a
spiked wall comes from the right, and the
switch on the far left wall
opens a trapdoor nearby. Get down through it as quickly as
possible. You'll slide into the water and the current will
carry you to the GOLD KEY, which
you saw at the beginning of the level behind a gate. This
gate opens as you approach, and you can swim through. Pick
up the small medipak on the bottom
of the passage if you didn't get it earlier, and continue to
the pool at the TEMPLE ENTRANCE.
UNDERWATER AREA BEHIND GATE: Return to the
platform below the falls where you began the level and use
the gold key in that keyhole. This opens the gate to the
left. Go through, then swim underwater to the right, right
again and into an underwater room with closely spaced
pillars. There's a small medipak
on the floor and pesky fish
following Lara around. The door closes behind you. A
lever on the back of the first
pillar opens the other door next to the first. Kill the fish
with the harpoon if you want. Or, pull the lever, exit, swim
out and up for air, then return to the platform with the
keyhole to kill the fish.
Pulling that last lever also opened a trapdoor farther
down the underwater passage. If you're in the pillar room,
swim straight ahead to reach it. If you're on the platform,
swim through the gates, forward, then to the left. Swim up
through the trapdoor you just opened, upward some more, and
climb out of the water on a wooden platform to kill another
fish.
SPIDER CAVE: Enter the spider-web spangled cave
with guns drawn. (Lara can probably spot those spiders
better than you can.) There'll be 2
small spiders to start. Turn left and approach the
flares on the ground.
Two more spiders drop from the
ceiling. Kill them and take the flares. You can go through
the webs on the left to get some Uzi
clips. A giant spider and
a small spider attack, so take
care of those, then cross to the other side of the room.
There's another alcove and 2 more small
spiders within. Kill those and continue on to the
doorway of a large room with a glowing egg sac suspended in
the middle. Near the doorway another
giant spider emerges, and as you enter
2 more giant spiders drop from
the web.
(NOTE: The SPIDER CAVE is
very dark, so it was impossible to take screenshots that
showed much detail. The diagram below should help navigate
the ledges. You might also try turning up your monitor
brightness to help see what's going on—and to conserve
flares.)

Once the coast is clear, cross to the far side of the
room (opposite the entrance) and climb on the one stone
block you can reach (number 1 in the diagram). Turn so the
cave wall is on Lara's right. Take a running jump to grab
the higher block opposite (2). Turn around (to face the
first block you climbed on) and take a standing jump to grab
the ledge above (3). (You should now be level with the egg
sac.) Proceed from ledge to ledge clockwise around the
perimeter of the chamber (i.e., keep the egg sac on your
right and the wall on your left): First take a running jump
to the small square ledge ahead (4). From the corner of this
ledge, take a standing jump to the next ledge, which is
L-shaped (5). A giant spider will
drop in front of you here. (If you like, put some distance
between Lara and the spider by jumping to the ledge to draw
it out then immediately back flipping to the previous
ledge.) Walk to the middle of the L-shaped ledge (6), then
take a running jump to the highest pillar at the center of
the cavern (7), which is almost directly under the egg sac.
From there, take another running jump to grab the pillar
below the doorway (8). Take a final standing jump from the
edge of this pillar to grab the doorsill (9). Pull up.
Go through this room to the opening over the water. Run,
jump over the water and grab the rocks. Climb up and take
the SILVER KEY. Return via the
water to the cave with the two temples. Use the silver key
to open the door to the SECOND TEMPLE, on the right.
INSIDE THE SECOND TEMPLE: Enter and climb on the
lowest block. Jump and grab the next higher block, pull up,
jumping to the side to avoid a rolling
metal boulder, and back again to avoid
another boulder. Continue to the
top and pick up some automatic pistol
clips on the floor where the boulders originated.
Cross the bridge, killing a tiger
and a bird (which flies in from
the FIRST TEMPLE, to the right of the bridge), then a
second tiger in the room beyond.
Pull up onto the lower of the two angled pillars and back
flip to land on the higher pillar. Turn around and jump to
the flat ledge ahead. Climb onto the ledge above on the
left. (On the right is a STEEP SLOPE WITH TIERED
SPRINGBOARDS, to which you'll return shortly.) Ahead is a
room with a blade rolling back
and forth and an open doorway to the left just before it.
(NOTE: If you're not in
great need of Uzi clips, you can skip this next bit.)
Jump through this doorway diagonally, so as to land on
the slope. Slide back and grab the edge. Climb down, let go
and catch the ledge below. Pick up the
Uzi clips then continue down the hallway. Drop down
into the water outside the temple. Retrace your steps into
the temple and up to the rolling blade.
WOODEN BRIDGE WITH ROLLING BLADE: Stand on the
slightly sloped floor facing the blade but angled a bit to
the right. Take two standing jumps, timing them to avoid the
blade, and landing on the top tier. Enter the room with the
motionless blade and pick up
2 sets of Uzi clips and a
large medipak. Cross the bridge.
The blade doesn't start rolling until you do. Push the
button to open doors back in
the temple. Kill another bird,
then time a run back across the bridge, veering left into
the room at the end. If you run after the blade as it rolls
away, you'll have just enough time. (Or, if you're not
feeling brave, you can dive into the water and go back the
long way.)
(To the far left of the bridge,
when facing the room where the rolling blade came from, you
may notice another ladder on the rock wall. This is
inaccessible.)
STEEP SLOPE WITH TIERED SPRINGBOARDS: From the
room where you killed the tigers, climb to the gray stones.
Here you'll find a series of
springboards. Stand Lara with her back to the lowest
springboard and her chest against the block ahead. back flip
onto the springboard. (Alternatively, take a running jump
from the ledge just outside the room with the rolling blade
to land on the lowest springboard.) This should cause Lara
to bounce up the slope using all four springboards. You can
use the arrow keys to adjust her trajectory, but you don't
need to press any other keys. Press Action before
landing on the last springboard and hold it to make Lara
grab the ledge above it after takeoff. Kill the
bird that dive-bombs you at the
top. Then jump to grab the doorsill of the room above.
(These are the doors you just opened by pressing the button
on the far side of the BRIDGE WITH THE ROLLING BLADE.)
MAIN CHAMBER: Enter this large, lava-filled room.
Go to the end of the walkway you're on, and jump diagonally
to the right to land on small platform near a keyhole.
(You'll be getting the key shortly.) From here jump to a
large, flat area to the right. Run to the ladder on the far
side and jump/climb up before the
spiked wall arrives. Dismount on the ledge above.
Climb up to the next room and run to the right, jumping the
gap over the spikes and grabbing
the ladder opposite. More spikes
close in from behind, so you'll need to be quick about it.
Climb up and follow the passageway past two gates looking
out over two huge dragon statues, one on each side. Continue
to the end of the hallway (walking over a closed trapdoor),
where you'll find a switch.
Pull this to open one of the two gates you just passed.
Return to this gate (now on the right), enter and take a
running jump to grab the platform on the left. Jump to the
next platform, then jump and grab the next platform, pull up
and pick up the MAIN CHAMBER KEY.
Drop down to the dragon's neck. Slide down its back
(pressing Jump and Action on the last short slope if
necessary) to land on a flat block below. Hop down to the
lowest step and from there take a running jump to the
walkway where you came in. (NOTE:
This is a tricky jump, but if you angle Lara precisely
before jumping, she'll land just to the right of the open
door.)
Again, go to the end of the walkway, jump across to the
keyhole and use your newly acquired key in it. This raises a
grate on the stone pillar behind you. Jump back to the
walkway by the door, then take a running jump to grab the
grate. Pull up and jump from the grate to the block below
the ladder. Climb up and dismount on the ledge on the right.
(There's a lit burner on the
left side.) Turn around and jump over the
spikes to grab another ladder.
Climb again until you reach the small hallway between the
two dragon's heads, where you were earlier. Now the second
gate is open. (NOTE: In case
you're disoriented, the dragon you're going for this time is
the one that has the central pillar extending all the way to
the ceiling.)
Jump from platform to platform clockwise around the room
until you're facing a block that slopes down toward the
dragon. Jump to it and immediately jump again to land on the
flat area on the dragon's neck. Climb the ladder until you
reach a blade. Position Lara's
hands two rungs below the blade, then back flip onto the
angled block behind. Jump and grab as you slide to catch
hold of the next ladder. Climb to the
next blade, position Lara's hands two rungs below it
and press the Jump and Roll keys, then Action, to make Lara
leap from the ladder, twist in the air, then grab the ladder
behind. Continue up until you can get off the ladder on the
right. Enter this corridor to finish the level.
CUT SCENE: Lara emerges
above the chamber where the Dagger of Xian rests, only to
find that Marco Bartoli has beaten her to it. She watches
from the shadows as Bartoli plunges the dagger into his
heart. He collapses and his henchmen carry him out on their
shoulders. Naturally, Lara follows.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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