LEVEL 2: VENICE
Kills: 24 Items: 19 (23)* plus automatic pistols,
3 keys and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets.)
BOATHOUSE AND VILLA: This level begins in an
alley. Advance forward, taking care of a
Doberman that charges from the courtyard ahead. A
sniper will fire at you from a
balcony on the right, so take care of him too. He's carrying
a key, but you'll have to come back for it later, since the
balcony is too high to reach from here. Proceed down the
alley on the left of where you came in. Another
dog and a
bat-wielding thug will try and stop you, so kill them
too, then take the thug's small medipak.
Across the dock is the large wooden door of the
boathouse. Swim underneath the door and push a
button on the far wall, which
opens a door in one of the buildings you passed earlier.
Swim back out and climb onto the dock next to the small
wooden building. Enter this building and take the
flares off the table. Push the
button to open the trap door
and either climb the ladder or pull up to the second floor.
Push another button here to
open a second trap door, and climb onto the roof.
The building you're standing on abuts a larger building.
Shoot out the window and go in. A
Doberman is on guard in the checkerboard-tiled room
to the left. Kill it, then leave this room for now and exit
through the window opposite the one you came in. Jump to the
red awning, then to the balcony and take the
BOATHOUSE KEY from the sniper you
shot earlier.
Return to the checkerboard room, go over the glassed-in
walkway and throw a switch,
which opens a door outside. Return to the checkerboard room,
shoot out the window and jump from the windowsill to the red
awning across the canal. Go left across three red awnings to
the door you just opened with the switch. Go in and throw
another switch to open the
large door below.
(NOTE: Many people have
trouble here because they try to jump from the top of the
wooden building or from the window of the hallway to the
awning. In order to make the jump, Lara must begin in the
window of the room with the checkerboard floor.)
Jump down into the water, swim under the boathouse door
and use the key to unlock the door. This cues a
thug with a gun to appear on the
dock by the wooden building. Swim out of the boathouse first
and take care of him, relieving him of his
AUTOMATIC PISTOLS. Then go back,
get the boat and drive it through the door near the chain
link fence, which you just opened with the switch above.
IN BETWEEN (BOAT LOCK): On the right, near this
entrance is a small passage containing
SECRET #1, the
Silver Dragon, plus some
flares. If you like, you can take
the ladder down from here and kill 2
rats. Get back in the boat and continue straight.
Turn right and take the boat over a waterfall. In the water
below the falls is SECRET #2,
the Gold Dragon. After retrieving
it, take the only exit from this room into a room with many
pillars. Under the water just to the left of where you enter
are 2 sets of Uzi clips. On the
right is the ledge with the 2 rats
you may have killed earlier. On the far left is another
ledge with a door, a window and a ladder going up.
There's a rat on this ledge as
well; kill it before continuing. The door doesn't open, so
draw your guns and approach the window. Lara will aim at the
thug behind the window, so shoot
it out and dispatch the thug. Then take his
auto pistol clips and the
shotgun shells in the dark corner.
Maneuver the boat into the alcove to the right of the ladder
(note the lever high on the
left wall). This is actually a BOAT LOCK, which will raise
you up to the next area. Return to the room where you killed
the bad guy and pull the switch
to close the lock doors and raise the water level. Climb the
ladder, jump in the water and pull the
lever to open the exit doors.
CANALS: The next area is somewhat labyrinthine, so
I've included a map (below). It's not to scale but more of a
schematic. The orange block marked ENTER is the BOAT LOCK
where you come into this area. I refer to areas marked with
letters in the descriptions that follow. You can probably
manage without the map, but it may help.

ROOF GARDEN: Go left at the entrance, turn the
corner and ram through the three gondolas to clear a path.
Before proceeding, get out at the dock at which the gondolas
were parked. Climb onto the platform and jump across the
canal, grabbing the red awning and pulling up onto it. Jump
over to the stone bridge on your right. A
Doberman and a
thug with a bat rush you from the
left, another baddie with a gun
from the left, so take care of all three. You can jump back
down to the awning or dock if you need to. The bat thug has
a large medipak, which he'll no
longer need, and the gun thug has a STEEL
KEY. Go into the roof garden (A) and use the steel
key to unlock the door. Enter, drop through the door in the
floor and flip a switch to open
the first of two metal gates (B). When you return to the
roof garden, a guy with a gun is
waiting. Kill him and take 2 sets of
automatic pistol clips.
STONE DOCK: Another bad guy
is patrolling the stone dock down the canal on the left. You
may be able to snipe him from the bridge. When he's dead, go
and lift 2 sets of M-16 clips off
him. There's a locked door here (E), so next you'll need to
find a key. Or, you can get the key first and pick up the
ammo when you return. There's also an extra motorboat.
Return to the area where you came in. Around the corner
(after passing the BOAT LOCK on your right), is a dock with
another armed thug. Either park
next to the dock and jump out onto it, or leave the boat
near the boat lock and swim around the corner, climb onto
the dock, then take out the bad guy. Pick up a
large medipak and
2 boxes of shotgun shells from the
body. From here, you can take the boat or swim.
Continue straight past the dock where you just were, take
the second right under a white stone bridge. Ahead is a dock
with 2 gondolas nearby. Ram the gondolas, since you'll need
a clear path here later on. When you step out on the dock, a
bad guy with a bat comes through
the door. Kill him and take the small
medipak he's carrying. Enter the building (C),
killing 2 rats, then flip the
switch that opens a door
elsewhere (D).
Head through the narrow waterway across from the dock.
Make a left and get out at the covered doorway. This is the
door that you just opened. When you step out here, a
thug with a gun appears on the
other dock just to the right. You can kill him now or wait
and do it from above (the latter is probably easier). Enter
the building (D) to find a room with shallow water and
ladders on the walls. On the floor is an
IRON KEY. The door you came in closes behind you, so
climb up through the hole in the floor. You're met on the
floor above by a thug with a bat
and a dog. Kill them and take the
small medipak off the thug. Pull
the switch that opens the exit
door. If you didn't kill him earlier, you can shoot the thug
below through the gap between the right side of the door and
the wall.
The iron key opens the door at the stone dock (E). Head
back there. Unlock the door and take out a
goon with a gun who emerges, then
relieve him of a small medipak.
(Don't forget to search the other corpse on the dock if you
didn't earlier.) Go inside and flip a
switch that opens the second metal gate (F).
THE EXIT: There are underwater mines (x x x on the
diagram) in front of the exit, which is under the clock
beyond the stone dock. At this point, it's a good idea to
take one of your boats and set them off. Drive toward the
mines and jump out at the last minute. You'll destroy the
boat, but you can take the other one.
Now proceed to the room with the
switch for the exit door (G): From the stone dock, go
through the narrow waterway with the iron gates you opened,
continue straight under the white stone bridge, turn right
down the narrow waterway, then left past the two docks and
under a bridge. Now turn left and you'll end up near two
doorways—one small, one large. Inside this room is the
button that opens the exit,
guarded by a bad guy with a gun.
Kill him from outside.
Across the way is a long wooden ramp leading up to a
glassed-in walkway. Go up, shoot out the windows, enter the
walkway and take SECRET #3,
the Jade Dragon (plus
4 sets of automatic pistol clips
if you've gotten all of the secrets).
Return to the room with the button (G). Search the corpse
there for some auto pistol clips.
Now comes the fun part—a run for the exit. When you push the
button, the exit doors open. As
soon as you go over the ramp, a timer starts and you'll need
to get through the exit doors before the bell stops tolling
and they close. There are two ways to do this: the James
Bond way and the cheater way.
Bond: Take your time getting in your boat. Position it
facing the left side of the ramp. Now gun the engine
(forward + Action) and take off over the exit ramp and up
the long wooden ramp. Still holding Action, sail through the
glassed-in walkway and land in the canal below. Go straight
under the white bridge, corner left then right, go under the
metal gate, through the narrow waterway and under the other
metal gate. Make a hard right then gun it through the exit.
Whew!
Cheater: Park the boat outside the exit room. Go in,
press the button and swim out under the door. This way the
timer never starts and you can drive your boat or swim to
the exit at your leisure. Less stressful but also less fun.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
2
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