LEVEL 13: CATACOMBS OF THE TALION
Kills: 33 Items: 29 (33)* plus 2 Tibetan masks
and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note that the regular pick-ups
here will include the Uzis, Grenade Launcher and Automatic
Pistols if you don't have them already.)
Jump down on either side of the stairs and walk to the
opening to avoid the falling icicles.
In the next room, along the left wall, is a crevice. Grab it
and traverse to the right until you can pull up. Drop down
behind the wall to find some flares
and SECRET #1, the
Silver Dragon. Return to the ledge
above the slope the way you came.
Turn and slide down the slope backwards, grab the edge,
pull up and back flip onto the ledge behind. From here you
can kill the Yeti lurking below.
Carefully trip the icicles above
the stairs to your right now, note the door at the bottom,
then return to the top of the stairs. Drop down into the pit
where the dead Yeti is. Pull the
switch to open the door above and let a
leopard in. Return to the top via
the ladder. Repeat the slide/back flip to the ledge, kill
the leopard and proceed down the stairs.
(Alternatively, climb down almost
to the bottom of the ladder, press Jump to back flip over
the yeti and kill it at close range. One grenade will do it,
and there are quite a few grenades to be had in this and the
next level; however, you may want to save some grenades for
later in the game. After killing the yeti, pull the switch
and climb back up the ladder to deal with the leopard and
icicle trap. Or avoid the icicles altogether by dropping
down into the area next to the stairs.)
ROOM WITH POOL AND CAGE: As you go down the stairs
into the large room, 2 thugs with
guns will emerge at the top of the stairs behind you. Kill
them and take their large medipak,
automatic pistol clips and
2 sets of Uzi clips. (NOTE:
If you don't already have them, you'll get the
UZIS here instead of one of the
clips.) Cross the room and approach the small doorway on
the far right, beyond the pool. Immediately roll and take
out the 2 leopards that charge
you from behind. Go through the small door and down the ramp
to get a glimpse through the bars of what lies ahead, as
well as a small medipak, before
returning to the big room.
Above is a long ramp with snowballs
at the top. Climb the first flight of stairs and jump to the
base of the ramp. Run up the ramp to trip the snowballs,
then side flip into the pool. Climb out of the water and go
to the rocks near the small opening where you killed the
leopards. Go around the back to climb up. Do a running jump
to the snow-covered ledge opposite, then walk to the
broken tiles with spikes below.
Run across the tiles and press Action to grab the ladder as
the floor falls away below. Climb not quite to the top of
the ladder and back flip to land on the ledge behind. Turn
around, jump to the top of the ramp and pull the
switch to raise the cage
opposite. Slide down the ramp. Climb up to the cage and take
the TIBETAN MASK. Doing this
causes the trapdoor at the bottom of the pool to open.
Climb down, drop into the pool, then through the
trapdoor. Follow the passageway, jumping over the trench
with spikes. Beyond is a gate,
which you can open using the MASK.
BUILDINGS WITH RAMP AND WOODEN BRIDGE: At the top
of the hill beyond the gate are a bunch of those pesky
snowballs. To complicate things,
a pack of 4 leopards will attack
as soon as you enter the area. Ready weapons. (I like the
shotgun for leopards, but take your pick.) Then run up the
ramp and side jump to the right to avoid the snowballs and
kill the leopards. If you like, trigger the avalanche, run
back toward the gate and climb onto one of the blocks on
either side of the gate. Then use pistols to kill the
leopards at your leisure.
(NOTE: There are a few areas
in this level, including the wooden bridge, that you can't
reach yet. You will get there in the next level.)
FROZEN POND WITH FIREPOT: The main doors at the
top of the ramp (where the snowballs came from) are locked.
Go up the ramp and jump to grab the opening in the left
wall. Beyond the opening is a room with a frozen pond and a
firepot high above. (Note the door with the face at the
top of the stairs on the right of the cave opening. You'll
return here a bit later on.) Now, prepare for another
leopard-fest. When you drop down, 2
leopards charge you. Four more
leopards—2 from ahead, 2 from behind—emerge when you
approach the doorway on the right. You won't have to fight
them all at once if you go cautiously. Kill the first pair
of leopards before approaching the opening to the next area.
Then, either run into the next area and immediately climb
onto the rock outcropping just inside on the left; or go in
slowly, drawing out the leopards two at a time.
OPEN AREA WITH WALL OF ICE: Once the leopards are
out of the way climb onto the rock outcropping just inside
the opening between the FROZEN POND and ICE WALL areas.
(You'll already be in the right place if you killed the
leopards from here.) On the other side of these rocks is a
small cave with a pool of water. Swim down and pick up a
second TIBETAN MASK.
(NOTE: Through a grate under the
water you can see a bright object. You can also see it under
the ice in the next room. This is a GONG HAMMER, which you
won't be able to get until the next level.)
When you climb back up, 2 thugs
will be waiting. Kill them from the rocks if you can, then
take their small medipak,
Uzi clips and 2
sets of automatic pistol clips.
Return to the main area with the buildings and rope
bridge and go around the back of the building with the red
trim. Climb the ladder at the back and retrieve
2 pairs of grenades from the
ledge. Descend and use the MASK to open the door below.
PITCH-DARK ROOM WITH YETIS: There are
4 Yetis in this very dark room.
Fortunately they're in cages and can't get out until you
free them. Enter the room and head to the far left corner.
Jump across the gaps to the center platform where there's a
burner and a switch. When you
pull the switch, the lights go on, the Yeti cages open and
grates appear in the gaps between the platforms (i.e., they
can get to you). You can try and run for the exit, or just
tough it out and shoot them in here. If you haven't killed
all as they charge up, jump down to the ground and get them
as they stupidly take the stairs down. One may lurk inside
one of the cages. If so, you'll have to go in and draw it
out. When they're all dead, claim your reward: Downstairs in
the cages you'll find 2 large medipaks,
2 pairs of grenades and
2 sets of Uzi clips.
Go back to the top of the stairs and pull/push the
movable block into the first of
the small doorways with the gates above. There's a
pair of grenades on the floor in
one of the other doorways. (This will be the
GRENADE LAUNCHER if you've somehow
missed it thus far.) In the room beyond is a
switch. Pull it to open the
door with the face in the cave opening near the FROZEN POND
AND FIREPOT area. This switch also closes the four gates,
which is why you need to move that block.
DOOR WITH FACE AND WOODEN BRIDGE: Head back
outside to the ramp, then up to the door you just opened. On
the way, you'll run into 3 bad guys
who would try to stop you. If you're low on health or ammo,
you can run back to the doorway to the yeti room and shoot
them from relative safety. They're carrying
2 boxes of shotgun shells,
2 sets of automatic pistol clips,
Uzi clips and
small medipak. (If you don't yet have the
AUTOMATIC PISTOLS, you'll get them
here instead of clips.)
When you get to the door above the opening in the rocks,
run up the wooden bridge and duck to the left beyond the
doorway to avoid the rolling snowballs.
Continue to the end of the bridge, turn right and take a
running jump to catch the ladder. Climb up to a room with an
opening over water.
SERIES OF ICY POOLS: Drop through into the pool,
climb out of the water quickly and kill the
3 fish that would try to nibble
on Lara. Swim through the next cave. (Don't bother getting
out on the icy bank, since there's nothing there but
falling icicles.) Climb out on
the rocky ledge on the right side of the opening into the
third cave. Turn around and you'll see a ladder above you.
Jump up to grab it, climb nearly to the top, then do a back
flip off the ladder to land on the ledge behind you.
(NOTE: This can be a tricky jump.
Position Lara's feet five rungs below the top of the ladder
by climbing all the way to the top then backing down one
rung. Then press Jump to make the back flip that will land
her on the ledge.) Here you'll find
SECRET #2, the
Jade Dragon. Slide and jump to
grab the ladder, then descend.
Continue into the last cave. The large doors are closed.
Climb up on the block in front of them. Do a running jump to
grab the bottom of the ladder hanging from the cave ceiling.
Climb up and back flip to land on a ledge behind you. Here
is the switch that opens the
doors below.
Enter the room and kill the charging
leopard. Then pull the switch
on the side of the block to open the main doors back at the
BUILDINGS AND RAMP. To get down, walk out onto the ledge on
the right side of the firepot. Take a running jump to land
on the slanted blocks below and slide to the ground.
MAIN DOORS AT THE TOP OF THE RAMP: Return to the
main doors at the top of the ramp. The gap in the floor
leads to a room below, where 3 leopards
lurk. You can ignore them, or try and shoot them
through the opening (dangling from the edge or jumping from
one side of the opening to the other may draw them out).
Or, if you're feeling brave, ready guns and jump. When
they're dead, retrieve some grenades,
a large medipak, and
3 sets of M-16 clips scattered
around the room. Flip the switch
to open the side doors and release a
fourth leopard.
Return to the top of the ramp, go through the doors and
jump across the pit. Note the snowballs
perched on the hilltops ahead and to the left. You'll need
to bring these down in order to proceed. First, jump up the
ramp on the left to set the snow rolling. Slide back down,
then immediately side flip to the right. This will trigger
the other avalanche. Slide down and either jump over the
snowballs as they roll past or run a few steps forward
(you'll be facing the pit now) and side flip to the left.
(You can also jump into the pit below through the openings
on the sides, but you'll lose a bit of health—quite a bit if
you haven't taken care of those leopards first.)
SPIKE ROOM AND EXIT DOORS: The following sequence
is illustrated in the diagram below. Enter the room opposite
the first ramp, where the snowball ended up. Here you'll see
two floor tiles that don't match the others. These are
pressure pads that open the
doors. First, step on the pad to the left to open the door
in front of it. Enter the room, and look to the left. Notice
the ledge above and the area of wall that looks different
from the rest. You can climb up this wall (or the area on
the opposite wall near the other door) like a ladder to get
SECRET #3, the
Gold Dragon (and a bonus of
2 pairs of grenades and
2 sets of M-16 clips if this is
your third secret). Descend and walk carefully through the
spikes to the door on the right.

The remaining door in this room leads to the level exit,
so you'll need to get through it. The "how" is a bit
complicated: The pad on the left opens the door in front of
it. You've been through it already. The second door, leading
back to the pad room, opens when you approach it. It closes
when you step on the floor in front of it (in the
pressure-pad room). The other pad (near the snowballs) opens
the exit door (inside the spike room beyond the second
door). The first and last doors are on timers, so walking
through the spikes is too slow. There are several different
ways to get the job done. Quick but dangerous: Face the two
doors and the snowball. Run over the pad near the snowball
(to open the exit door), veer left and run across the other
pad (to open the left door), jump into the left doorway,
veer to the right, taking a running jump over the spikes and
dash through the exit door.
Much easier: Stand in the spike room just behind the door
leading back into the pressure-pad room. (It won't close
unless you step on the floor in front of it.) Jump out of
the doorway to clear the area of floor that closes the door
(either onto the barred ledge or onto the floor). Stand in
the doorway where you first entered the pressure-pad room,
facing the right pad and snowballs. If you position Lara
carefully (on the spot marked with a red "X" in the
diagram), you can then press Forward and Jump to take two
smooth running jumps. The first will take Lara over the
snowballs (opening the exit door in the process). The second
will land her in the doorway (pulling up is too slow). Then
run straight on through the exit.
Once inside the timed door, take a running jump to the
ladder, climb down and follow the passage to the end of the
level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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