LEVEL 5: OFFSHORE RIG
Kills: 20 Items: 19 (21 and Uzis)* plus pistols,
automatic pistols, harpoon gun, shotgun, 3 pass cards and 3
secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets.)
LOCKUP: You begin this level imprisoned in a room
full of crates. Check your inventory. Though they've kindly
left Lara her flares and ammo, the bad guys seem to have
confiscated all her weapons. Guess you'll have to get them
back.
There's a wall of windows and next to them a locked door.
Fortunately some of these crates move,
revealing a passageway in the back left corner. Here's the
switch that opens the door.
It's timed, so pull the switch, press Look, then roll and
run out. If you have to climb over crates, you won't make
it, so be sure you've cleared a path.
POOL AND UNDERWATER PASSAGE: Alarms will start to
go off and the guards will be here in a moment, so dive into
the water and swim over to the other side of the airplane
before surfacing. Just be careful not to venture too close
to that huge propeller. Any
closer than the barrels on the bottom and you'll get sucked
into the blades. Yes, that's one of the secrets back there,
but don't try and get it yet.
Down on the left side of the fan is a
lever. If you're careful you
can approach it from the side and pull it to open a door on
the other side of the fan. Go around the barrels and stay
close to the wall as you approach. You'll have to swim
holding the right direction key to make it past the fan into
the opening without getting shredded.
Follow the underwater passage until you can surface. On
the wall underwater, just below the opening where you just
came in, is a lever. Pull it to
open a trapdoor back at the end of the tunnel near the fan.
Now you can swim back, go down through it and grab
SECRET #1, the
Jade Dragon.
Return through the underwater passageway to the room with
the lever and climb out. Follow the passageway until you
emerge outside. Head to the right, jumping the gap and
avoiding spending more than a moment in front of those
windows. The guards may see you and attack. Drop down at the
end of the walkway and push the button
on the wall to open the hatch under the plane.
THE SEAPLANE: Swim underneath and climb inside.
Press the button to turn off
the engine. Return via the underwater tunnel to the dock by
the windows. This time, go to the end of the black walkway
with the broken railing at the end. Run and jump off this
walkway to grab the airplane wing next to the propeller.
Pull up and go over the top of the plane. Fall through the
trap door, which opens when you step on it. Grab the
PISTOLS and head up the ladder.
YELLOW CARD AND LOCK: Now you can return to the
landing where you escaped. Come in from the right behind the
wall, so the guards don't see you before you see them. Pull
up and head for the door on your right.
Two guards, one with a club, the other a gun, rush
out. Take care of them and grab a large
medipak and the YELLOW PASS CARD.
Enter the door they came from, avoiding the ramp with the
barrels. They'll come rolling
down if you step on the ramp. Follow the passage to a room
where you can use the pass card in a YELLOW LOCK to open the
door. Enter the room and press the
button to turn off the alarm.
LOUNGE AND BUNKS: Follow the passage to the right.
Turn the wheel to open the
door. Two rig workers with clubs
attack, one from behind, so take care of them. One has a
small medipak. The door at the top
of the ramp closes when you approach, so use the door with
the wheel to enter the bunk
area. Another guy with a club
comes out. Kill him and take his large
medipak. Go into the lounge and pick up
2 bundles of harpoons and
2 pairs of automatic pistol clips.
(No matter how hard you try, you can't pick up the cigs or
coffee...drat!)
Go into the bunk area. The guys have kindly left some
goodies on their beds—AUTOMATIC PISTOLS
and clips for them, a
HARPOON GUN and
2 bundles of harpoons.
There's a trapdoor in the ceiling between the last two
bunks that opens when you push a
button in the first top bunk on the left. It's on a
timer, so you'll have to rush. Push the button, then roll,
run to the last bunk on the right, jump and pull up, roll,
walk up to the edge, jump and grab the opening then pull up.
(Tapping the Look key just after you push the door button
lets you see what Lara sees, instead of the door opening,
and helps give you better control.)
BURNER ROOM: Follow the passage to the slope.
Slide down backwards and grab the edge. Climb down the
ladder to the bottom. There are 2
movable blocks on the left. Pull out the one on the
right and push it over to the other side of the room. Now
pull the other block out, pull it once toward the middle of
the room, then get behind it and push it up next to the
platform with the burners. Do a running jump off the block
and grab the ladder above the flames. Climb to the top.
RED CARD AND LOCK: Follow the hallway, killing the
guy with the club who attacks,
and taking his RED PASS CARD.
Continue until you see a ladder on the left. Climb to the
top and retrieve SECRET #2,
the Silver Dragon. Climb back down
and proceed up the stairs. You'll end up at the small,
water-filled room where you were earlier. Go outside and
re-enter the room where you used the yellow pass card,
shooting out a window to get in.
Go into the next room and this time take the left
passage. A rig worker with a gun
and a Doberman greet you. When
they're dead, take the guy's Uzi clips.
Start up the ramp, jumping off to the side to avoid the
rolling barrels. At the top, use
the card in the RED LOCK to open the door.
As you enter, 3 rig workers
try and stop you, so take care of them and take a
small medipak,
shotgun shells and some flares
for your trouble. Alarms will start ringing, but there's
nothing you can do about them, so just go on about your
business. Climb on the platform to the left. Find the
movable block in the corner and
push it once. Go around to the opposite side and pull the
block out once. Go back behind it and push it once more. Now
you can do a running jump from the walkway near the empty
pool to grab the edge of the block, pull up and jump and
grab the opening above.
TWO POOLS AND GREEN LOCK: When you turn the corner
a thug with a gun starts shooting
at you, so kill him and take his shotgun
shells. Enter the room and use the
switch on the left wall to
flood the first of two pools in the room outside. Notice the
GREEN LOCK here. You'll be getting the key card for that
soon. Go back the way you came, then swim across the pool to
the area with the yellow tank. Jump over the ducts onto the
metal surface. Jump up the ramp and pull the
switch to open the trapdoor in
the room with the green lock.
HUGE ROOM WITH WATER BELOW: Go to the trapdoor and
jump in. Follow the passage, slide down the ramp and take a
look around. You can't see them all from here, but there are
seven bad guys in this big room.
You can fight all of them at close range or only two. I
imagine you can figure out the Stallone way, but here are my
tips for the safer way: Head to the right end of the catwalk
and look around. Draw the pistols because Lara can see the
2 scuba divers in the water
better than you can. She can probably take out both from up
on this catwalk.
(NOTE: If you do decide to
fight the scuba divers on their own level, at least jump in
the water at the left end of the catwalk so you can have a
moment to get oriented before they mob you. You can also
climb out on the cement footing here if you need to. If you
climb on the footing on the right—the one with the gold
dragon—you'll need to deal with 2 more baddies at the same
time.)
Also note the positions of the two guys on the other
catwalks. You can't shoot them from here, but you'll know
what to expect. Now begin making your way more or less
clockwise around the various catwalks. Start at the left end
of the catwalk near the entrance. Do a running jump and grab
the catwalk opposite. Take another running jump to the small
platform ahead and a bit to the left. From there, jump to
the small platform to the right, then to the next catwalk.
Immediately take out the guy with the
gun on the next platform over. Jump over to take his
SHOTGUN and kill the
thug shooting from the next
platform over. Jump over to where his body is, take the
shotgun shells and look for
another thug on the catwalk
beyond. You should be able to get him from here.
GREEN CARD: Do a running jump to the catwalk on
the wall beyond the footings. Note the opening above. You'll
be exiting here later. Run and jump diagonally to the
catwalk where the last bad guy fell. He has no goodies, but
in a glassed-in cabinet on the wall is the
GREEN PASS CARD. Shoot out the
glass and take it.
Jump down into the water (watch out for the scuba divers
if you didn't kill them already.) Climb out on the footing
where SECRET #3, the
Gold Dragon, is.
Two guys with clubs rush you. If
you're low on health, pull up onto the footing to draw them
out, then swim to the other footing, climb onto it and shoot
them from safety. Claim the dragon (plus the
UZIS and 2 sets
of clips if you've found all secrets). You'll also
get a small medipak from one of
the bodies.
Swim to the footing in the far corner of the room. Climb
out and jump to grab the ladder on the wall. Climb up and
make your way back across the catwalks to the exit.
(NOTE: In case you get
disoriented, the exit is an opening high in the middle of
one of the end walls. When facing the exit, the wall with
the entrance and the alcove where you found the green card
is on your right). Climb up into this opening and
follow the passageway up to a ladder. Climb it and continue
until you can drop down. You're now back at the room with
the GREEN LOCK, and a rig worker
with a club and a small medipak is
blocking your way. Take care of him then go in, use the same
switch you used earlier to
drain the first pool and refill the second. Use the green
card to open the door.
Jump into the pool, swim through the opening on the far
side and down a long passage. When you reach the grate, pull
the lever to open it and
continue until you can surface. Head up the stairs to the
next level.

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