LEVEL 4: KINGDOM
Kills: 24* Items: 45 plus 3 secrets
The level begins with a view of the cage from outside.
Several ape-men are running around outside. (I'm not sure
what the designers' intention was here, but I'll refer to
them as sasquatches—the Pacific Northwest's version of the
Abominable Snowman, also known as "Bigfoot." If you've
played TR2, you'll recognize these as redecorated Tibetan
Yeti.)
CAGE AND THREE CAVES: Slide the
movable box toward the gold
square on the floor and get the flares
underneath. (Watch out for the lit
burner.) Push the box onto the gold square to open
the trapdoor. Pull the switch
to open the cage door. Get up on the blocks. The
3 sasquatches can climb up to
reach you, but this will buy you a little time to shoot them
as they enter the cage and come around the trapdoor to climb
up near the switch. (NOTE: Grenades
work well for the sasquatches, however, I found I got a
skewed kills count when I used them—double the actual
count.)
Before going into the trapdoor, exit the cage and explore
a bit. There are Uzi clips on the
ground near the door, plus more flares
and a small medipak on the rocks
to the left. As you scout the area, another
sasquatch emerges from the cave
on the left. When you've killed it, enter the caves. The
right cave contains a box of shotgun
shells (and a view of the area near the end of the
level). The middle cave has more shells
and a spike pit, and the left
cave, a large medipak. When you
pick it up, you'll need to deal with another
sasquatch who comes down from the
cage area.
Return to the trapdoor in the cage and climb down the
ladder. Drop onto the gold block below the ladder; it's
safe.
UNDERGROUND CAVE WITH POOLS OF WATER AND GOLD: Go
around to the right and jump into the pool of water. Surface
and climb out on the ledge near the gold panel with the
face. Climb onto the ledge to the right of the panel.
Continue into a short hallway where you'll find
Uzi clips, M-16
clips and a small medipak.
Turn around, walk forward and find another ledge on the
right. Climb onto it and follow the passage back around to
the pools of bubbling gold.
Jump to the square ledge jutting into the pool on the
right. From there, take a running jump to the alcove with
the shotgun shells. Take another
running jump back to the ledge. Look into the next room
where there's another pool of molten
gold with several angled blocks in it. Take a
standing jump onto the right side of the rectangular slope,
slide forward and jump to land on the flat spot in the far
right corner.
Go up the ramp, climb onto the high ledge on the left. Go
around the left side of the orange structure, kill the
sasquatch and pick up some
shotgun shells. (From the alcove
where the sasquatch was hiding you can see the gold coins.)
Climb/slide down the rocks on the other side of the orange
structure to the opening. Drop down into another cage.
NETWORK OF CAGES WITH SWITCHES: This section is
illustrated in the diagram below. Each switch is numbered (1
through 6); each door is labeled with a letter (A through
G). When you begin, all gates are closed, all switches in
the up position. Pull switch #1
(in the cage where you start) to open doors A and B. Go
through door A, which you just opened, and pull
switch #2 in the next cage to
open door C (ahead) and close door A. Go through door C into
the next cage and pull switch #3
to open doors D and E, and close door B. If the
leopard in the cage at the far
right (bottom of the diagram) went into the adjacent cage
(bottom left of diagram, with pool) when door B was opened,
it will now be able to reach you.

Go through door D, pick up the shotgun
shells, and pull switch #4
to open the exit door. (If you like, you can wait for the
leopard to go through that door
and close it again to lock him in while you explore.) Go
back through doors D and C, then through door E into the
cage with the pool. Pull switch #5,
which opens doors A, F and G. Use
switch #1 again to open B (it also closes A, but you
can exit through G). Go through door B and pull
switch #6 to open door H (it
also closes F). This lets in the second
leopard if he's not locked behind the exit door. Use
switch #5 again to reopen door
F (and also open A and close G). If you didn't leave the
exit door open, use switch #4
to reopen it. Go through doors H and F, grabbing the
automatic pistol clips from the
pool and the small medipak on the
ground near the exit door.
AREA ABOVE THE CAGES: Go through the exit door and
to the left. Slide down the ramp and jump to grab the
ladder. Climb all the way down to the
spikes. Let go and walk through the spikes to get the
Uzi clips. Climb back up the
ladder and to the left, where you can dismount on a
spiked ledge. Turn around, walk
through the spikes, and take a standing jump over the
opening to the ledge beyond. Now you can get the
flares and
automatic pistol clips you saw through the grates
from below (and another glimpse of the gold coins through
the bars).
Go up the stairs (in the corner near the two floor
grates) and along the hallway to a T intersection. Go left
at the T. Don't jump over the ramp ahead or Lara will land
on the spiked ledge. Instead
take a standing jump up onto the flat spot on the right,
where you'll find the automatic pistol
clips. Hop back down and follow the hallway down the
stairs to SECRET #1—the
gold coins.
Taking the coins opens the trapdoor. Now there's a
sasquatch running around in the
cages below. You may be able to hang from the opening to
draw it out and shoot it from above, but this is time
consuming. When you're ready, drop down into the cage.
Return to the exit door and this time follow the footprints
up the long ramp up to the right.
TREES AND WOODEN BRIDGES: Climb the rocks to the
orange opening. When you take the large
medipak near the skeleton 2
sasquatch charge up the hill. Take care of them, then
jump down to the flat area. Avoid sliding into the
pit of molten gold. Take a
standing jump up to the flat spot in the center of the clump
of trees. Another sasquatch
charges in from the left. (For some reason, he's able to
withstand the heat of the bubbling pool.) You can easily
pick him off as he approaches.
Now walk out onto the wooden bridge. Turn left and do a
tricky running jump across the pool to grab the dark green
ledge with the automatic pistol clips
on it. To line up this jump, position Lara at the back edge
of the bridge with her left hand just touching the bridge
support. Don't get too close to the support or she'll knock
into it when you do the running jump, and she won't make it
to the ledge. Pull up, grab the clips, then go to the back
of the ledge. Take a running jump to the angled stone ledge
against the back wall. Slide back, grab the edge, and
traverse as far as you can to the left. Pull up. Go around
to the left and take a diagonal standing jump to grab the
edge of the next wooden bridge. Pull up and cross the
bridge. (NOTE: If this jump is too
tricky, position Lara at the right side of the doorway with
the bridge on her left. Take a standing jump to the sloped
stone wall and hold the Jump key to land on the bridge.)
Take a careful standing jump to the ledge with
SECRET #2, the
gold bars.
(NOTE: Make sure you give Lara enough
room to jump; it's easy to overshoot this ledge and land on
the ramp behind. Then you'll have to reload or come all the
way back around.) After getting the coins, slide
down the ramp and take a standing jump to the root with the
M-16 clips. Walk up to the peak of
the root. Turn to face the orange opening where you started,
and take a running jump (don't press Action, or you won't
make it) to the green-and-brown ledge.
Jump back up to the ledge between the trees and, this
time, go all the way across the wooden bridge. Look to the
left across the stream of gold to locate the ledge with the
pacing Inuit warrior. Take a
running jump to grab the edge of the ledge. Pull up and
follow the warrior to a barred window with a
small medipak. Take a running jump
back to the path and go to the left to enter the building.
BUILDING WITH GOLD 'X' PATHWAY: Inside is a
hallway with barred windows surrounding a large room with an
X-shaped golden path. Go down the hall to the right. Near
the end you'll find some grenades.
Come back to the entrance. On the way, you'll see a
switch on the right. Pull it to
open a trapdoor in the room with the X path. A
mercenary drops down into the
room.
Continue past the entrance to a
pair of switches. Use the one on the left first. This
opens 3 doors in the X-path room, letting in
3 Inuit warriors. After they
finish off the mercenary, pull the right switch. This opens
the door into the X-path room.
Go in and pick up the large medipak.
Doing this opens the gold door at the end of the hallway
outside, releasing a sasquatch.
Unfortunately the Inuit aren't much help here, but cross to
the far corner of the room from the entrance, you'll have
plenty of time to blast the sasquatch before it reaches
Lara. (Again, just be careful not to accidentally target the
warriors.) Climb back into the doorway to shoot the
sniper in the cage above.
Go down the hall to the right (where the sasquatch came
from), picking up some automatic pistol
clips on the way. Go through the gold door and get
the Uzi clips at the back of the
room. Slide down the ramp with the greenery. Don't rush
forward; it's a long drop.
TREETOPS: The grunting sounds should alert you to
the presence of a couple of sasquatches
in the treetops above. There are a few different ways you
can explore this area. I'll suggest one possible sequence.
Jump to the green ledge ahead, then take a running jump to
the next ledge to get the flares.
Jump back (over the wooden bridge) to the previous ledge.
Walk to the right end and take a standing jump to grab the
shorter wooden bridge. Pull up and walk to the higher end.
If you turn around here and look up, you may be able to
shoot the sasquatches with the M-16 from below. They run
around quite a bit and don't come near the opening often,
but even if you only get in a few shots, they'll be easier
to kill when you reach the top.
Jump to grab the ladder on the tree. First climb down.
Near the bottom, back flip off the ladder to land on the
ledge behind. Take a standing jump from the BACK of the
ledge to the molten gold square with 2
pairs of grenades. This square is safe; the rest of
the pool is burning hot. Jump
back to the ledge, then jump to grab the ladder.
Climb all the way to the top. Kill the sasquatches and
pick up small medipak. Jump over
to the skeleton. There are automatic
pistol clips among the bones of the second skeleton
and M-16 clips nearby. Mind the
gaps; it's a long way down.
Climb down the ladder near the second skeleton to get
another small medipak.
(NOTE: Instead of climbing the first
ladder, you could climb this second ladder from the lower
rope bridge to get to the sasquatches. However, when I tried
this, they almost always reached Lara and knocked her off
the ledge before she could kill them.)
Stand at the right side of the ledge where you got the
medipak facing the ladder. Light a flare and side flip onto
the gold ramp. When Lara lands on the dark slope, slide and
jump the gap to land on another gold slope (perpendicular to
the dark one). Slide to the bottom and pick up the
shotgun shells.
(NOTE: If you begin from the
treetops, stand where you got the M-16 clips. Then jump onto
the gold ramp at the top, near the panel with the gold face,
facing uphill. As Lara slides through the turns, she'll end
up facing downhill. If you miss the jump to the second
golden slope, you'll slide down to the right. Either reload
a saved game or keep sliding, jump and veer to the left at
the very end to avoid landing in the molten gold. You'll end
up at the bottom of the forest near where you got the
grenades. Climb back up the ladder to the top.)
GOLD WALKWAY WITH TRAPDOORS: Stand Lara on the
golden panel with the face, with her back to the slope. Turn
a little to the right and take a diagonal standing jump to
the gold ledge. Follow the walkway with the opening and
closing trapdoors. As you round the bend after the first
trapdoor, 2 sasquatches emerge
from the dark hole ahead. Back up while shooting, taking
care not to step off into the molten
gold. Go into the opening the sasquatches came from.
When you approach the small medipak,
a third sasquatch attacks. You'll
find some shotgun shells and
Uzi clips in the dark areas off to
the sides, but watch out for the spike
pits.
Return to the first trapdoor. If it's not open, hop over
to the ledge near the entrance to open it. Then take a
running jump into the open trapdoor. The gold floor here is
safe. Follow the passage to a ladder. Climb to the level of
the orange ledge, back flip onto the ledge behind, then
climb onto the orange ledge.
ROOM WITH GOLDEN SLOPES AND FOUR GOLD 'WATERFALLS':
In this room, you need to work your way around the golden
slopes counter-clockwise from the entrance to the gold panel
on the opposite side. (NOTE: You're
aiming for the plain, square gold panel between the slopes,
not the ornate gold door in the corner.)
Slide down the ramp to the right to land on a flat spot.
Take a running jump across the flowing
stream of gold to the next flat square. Position Lara
at the MIDDLE of the square and turn about 45 to the left.
Take a standing jump to a more or less flat spot below (at
the lower middle of the golden slope). Turn so the
pool of molten gold is ahead and
to Lara's left. Take a standing jump from the BACK of the
flat square to another flattish spot two squares ahead (at
the bottom corner of the slope). Take a running jump across
the gold stream to the flat block one square higher and to
the right.
Turn right to face uphill. Take a standing jump from the
top edge of the flat square to ledge at the base of the
ramp. (The gold stream will be on the right.) Turn left (the
ledge with the gold door will be ahead and above) and take a
standing jump to the flattish spot above and to the left on
the hillside. Walk to the top of the flat spot and from
there, jump up to the long slope and slide down to the flat
spot near the molten gold stream
with the flat, gold panel above it. Take a diagonal standing
jump onto the ledge in front of the gold panel, and the
panel will shatter.
Inside is a small room with some items lying on the
floor. Be careful only to walk on the squares below the
shiny gold ceiling squares. All the other squares are
burning hot. Walk forward, take
the flares, and kill the
leopard that charges in from the
next room. Get the small medipak,
then return to the square where you got the flares. Turn so
the opening where the break-away panel was is now on Lara's
left. Take a running jump to the safe square near the wall
ahead. Turn left and take another running jump to
SECRET #3, the
gold skull. Jump back from
one safe square to another and enter the orange room with
the stairs.
Go up the stairs to emerge through the gold door above
the gold-hill room. Slide down the ramp ahead (not the one
on the right) to land on the flat spot below. Take a running
jump across the gold stream.
Climb up to the ledge on the left with several small, square
alcoves. In the corner you'll find the exit ramp. Slide down
and you'll land on the gold square with the face at the
bottom of the TREETOPS area. (NOTE: If
you slide facing uphill and grab at the end of the first
slope, you'll avoid a 50% health loss when Lara drops to the
gold slope.)
Again, take a standing jump into the alcove on the right.
Follow the gold walkway with the trapdoors all the way to
the end this time. Climb up the golden blocks then the
ladder.
SLOPE LEADING DOWN TO FINAL AREA: At the top of
the ladder, follow the path around to an open area with a
rocky slope. Two leopards charge
in. Deal with them, then pick up the items inside the
building: M-16 clips and a
large medipak. Taking the medipak
opens a gate outside above a ladder. (You can see this area
through the window.) This gate leads back to the cage and
three caves at the beginning of the level.
(NOTE: Unless you went straight
down the ladder in the cage at the beginning of the level,
without exploring the three caves, you won't need to go back
there now. If you did that and want all the kills and
pick-ups, go to the ledge facing the gate you just opened.
Take a running jump to grab the ladder, climb up, then go
through the gate. You can refer to the section of the
walkthrough labeled 'CAGE AND THREE CAVES,' above for more
info. When you're done exploring, return to the gate inside
the rightmost cave. Turn around and drop back to grab the
ladder, but don't climb down. Instead, back flip from the
top of the ladder to land on the ledge on the other side of
the molten gold stream.)
Instead, head down the slope. Kill another
leopard on the way and continue
down to a wall of ladders. Climb up. At the top is a
receptacle for the MASK OF
TORNARSUK. If you want all the pick-ups wait to place the
mask. First approach the double doors on the right. They
open and you can enter the room beyond. Climb down the
ladder into the pit, walk through the spikes and take the
large medipak in the alcove on the
right, then climb back out.
Now set the mask in place. When you do, the gold
structure behind transforms into a ramp with a room at the
top, and the GUARDIAN emerges.
(NOTE: If you've played TR2, you'll
recognize him as a gilded version of the Guardian of the
Talion.) Stand at the base of the slope, a little
to the side, and as the guardian comes stomping down, get
ready to run. When he reaches the bottom, run up the ramp
into the building (running jumps may be a little faster).
Inside the room, you'll find a large
medipak, grenades and a
switch. If you want the
pick-ups, you'll probably need to run into the room, grab
one item, and run out the other side and back down the hill.
Let the guardian chase Lara down, then run back up for the
next item. Take a third pass to flip the switch. This
re-opens the double doors down below on the right and
extends a bridge over the pit. Run down and across the
bridge with the guardian close on Lara's heels. Pull the
switch on the other side to
retract the bridge. The guardian will either be trapped on
the other side of the gap, or he'll fall into the pit. When
you kill the guardian, the level ends.
(NOTE: You can lure the guardian
across the gold bridge, then pull the switch to retract the
bridge, trapping him on the switch side. You can then either
climb onto the block to kill him, or safety-drop into the
pit and climb out the other side. However, once you pull the
bridge lever, the guardian's building and the ramp leading
up to it disappear. So you won't be able to get the medipak
and grenades unless you do it first.)

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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