LEVEL 16: FLOATING ISLANDS
Kills: 26 Items: 26 (34)* plus 2 Mystic Plaques
and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets.)
BEGINNING OF LEVEL/GOLD LATTICE BUILDING: Move
forward to the end of the walkway and take a look around:
ahead and below is a Mystic Plaque on one of the small,
green "floating islands." Off to the right on the roof of a
building, is the Jade Dragon. You'll get to these soon. As
you stand there, a flying warrior
approaches very slowly from the right. You'll meet a number
of these guards during this and the next level. They are
deadly at close range, but you can often take them out from
a distance. This one can be killed as it moves through the
air toward you. You can even do it with pistols if you start
firing as soon as Lara gets a lock on it. When it explodes,
turn around and head back toward the level's entrance and to
the right. On the ground is a small
medipak.
Now, return to the end of the flat walkway so you're
facing a green island shaped like a double ramp or an
upside-down "V." Jump to the left side of the ramp, slide
forward and jump to the angled green block ahead, then from
there jump to grab the edge of the gold latticework
building. If you miss this grab, Lara will slide down to the
stone ledge below. A petrified guard
will come to life on the next island over. (Listen to the
sounds it makes when this happens so you'll be alerted next
time.) Kill it while it's in the air. (Pistols will suffice
if you get a lock on it as soon as it animates.) Use the
rocks on the right of the guard's alcove to climb back to
the top to try that jump again.
Once inside the latticework building, throw the
switch, which opens a trapdoor
on the underside of the building where you saw the Jade
Dragon, as well as a gate at the end of the building you're
in now. (NOTE: You can now go
through this gate and slide down to the island with the Jade
Dragon, or follow the route described below, which I found
more effective.)
SMALL ISLAND AND FIRST MYSTIC PLAQUE: Return to
the ledge where you entered this building and drop down to
the slope below. (If you made the jump to the gold building
perfectly and the petrified guard below didn't awaken, he
will do so now and you'll need to kill him.)
Now you can take a shortcut if you like. Turn to face the
slope and you should be able to see the small island with
the FIRST MYSTIC PLAQUE ahead
through the gap. Take a carefully angled running jump to
land on the stone ledge ahead on the right—just before the
island with the plaque. Jump over to the plaque.
(Alternatively, if you can't make
it to the plaque using this shortcut, climb up the rocks to
the right of the petrified guard's alcove to the top near
where you started. Return to the double ramp you jumped on
earlier to reach the GOLD LATTICE BUILDING. This time, jump
to the left side, facing uphill, to slide down the ramp and
grab the edge. Drop to the ledge below, then jump across to
the small island and take the PLAQUE.)
LARGER ISLAND WITH ELEVATED BUILDING AND THREE GUARDS:
Jump across the green rocks to the island with the building
on it. This will awaken one of the 3
stone guards. You can jump back to the green rocks,
and he won't be able to get Lara as you shoot him. When he's
dead, jump back across to the building.
(**) Now, here are some TRICKS
FOR DEALING WITH THE PETRIFIED GUARDS: Fire 3 grenades
at each of the stone guards on the platform before they
awaken. This will weaken them considerably, so that when
they do animate, it will only take a single grenade (or far
fewer bullets than normal) to kill each one. This works for
all of the guards you'll encounter during this and the next
level. Also, be careful to use only 3 grenades, not 4, as
the extra one seems to cause the game to crash—at least in
the PC version. Apparently this trick doesn't work on every
system, but it's certainly worth trying. PlayStation players
may find that using 4 grenades is even better. When the
guards animate they immediately explode. This was first
suggested by Guillaume Cormier on the alt.games.tombraider
newsgroup. (Iris S. suggested a variation on this technique:
If you have leftover harpoons, use about 25 to "tenderize"
each petrified guard. Then when they animate, they'll
explode immediately.)
Pull up through the trapdoor into the room above. Here
you'll find some 2 sets of Uzi clips,
flares, a large
medipak and a second MYSTIC PLAQUE.
Taking the plaque awakens another of the
guards below. Use the pistols to shoot him through
the opening or drop down and finish him off. Or, run to the
other end of the island, jump over to the small, green
island and shoot him from safety.
Climb up on the rocks to the left of the guard platform,
near the small tree. From here you can jump and grab the
edge of the roof. Pull up and cross to the other side to
pick up SECRET #1, the
Jade Dragon. Drop back down to the
ground.
If you want all the kills, you'll need to revive the
remaining stone guard. This guard
is set to awaken when you come down the stone slide from the
GOLD LATTICE BUILDING. So if you've gone the other way (as I
suggested) you'll need to jump onto the slide to activate
the guard. Head to the right side of the island (the right
when Lara's back is to the guard platform) and locate this
stone ramp. Draw weapons and back flip onto the ramp, so
Lara will slide down facing forward. The guard will awaken
and you can quickly dispatch it. If the grenade trick
(described above at the **) isn't working for you, awaken
the guard, then run to the right and jump over to the small,
green island to kill it from safety.
(NOTE: If you slid down the
ramp to reach this island, you should retrieve the other
MYSTIC PLAQUE from the small island before going on. You'll
need both to unlock a gate ahead.)
LARGER ISLAND, LOWER LEVEL: Now face the guard
platform and head toward the right side of the island. Drop
and hang from the edge, then let go and grab the green ledge
below. Pull up, go to the left and pull the
switch to lower the gate in the
opening opposite so you can walk on it.
SMALLER GREEN ISLANDS LEADING UP TO MYSTIC PLAQUE
GATE: From there, take a running jump to the green
island ahead. Jump to the flat area at the top and from
there to the next island on the left. Follow its "L" shape
to the end, then take a running jump to grab the small,
square island beyond. From here, leap across to grab the
lowest step of the 4-tiered island beyond.
(NOTE: If you don't want all the
kills, you can skip the next paragraph and instead jump
directly from the bottom step to the large island with the
gate flanked by 2 petrified guards. They will not awaken.)
To get all the kills, climb to the top of the 4-tiered
island then walk across to the roof of the GOLD LATTICE
BUILDING. One of the 2 petrified guards
on the island opposite (with the big doors and ornate carved
base) will awaken when you reach the top green step. The
other will awaken when you step on the gold roof. Activate
them one at a time and they'll be easier to shoot as they
approach. Once the guards have exploded, go back down to the
bottom of the green steps and take a running jump across the
gap to grab the edge of the island where they were.
MYSTIC PLAQUE GATE AND GARDEN BEYOND: Pick up
2 sets of Uzi clips and use the
plaques in the receptacles to open the gate. Shortly after
you enter, a flying guard rises
up from below the bridge on the left. You'll have time to
kill him in the air if you're waiting for him. After he's
dead, pick up 2 sets of automatic pistol
clips on the ground to the right.
Climb up the rocks behind the small tree next to where
you found the clips. Here you'll see an opening at the top
of a slope. Turn around, position Lara at the left side of
the base of the slope, as close to it as possible, and take
a standing jump, holding Jump and Forward even after Lara
takes off, to jump into the passageway at the top of the
slope. Alternately, back up to the base of the slope and
back flip to land inside the opening. Follow the passage to
SECRET #2, the
Silver Dragon. To get back, turn
around and take a diagonal standing jump into the tunnel
opening. Then follow the tunnel back to the little tree.
Cross to the opposite side of the courtyard and
climb/jump up to the green boulder. Position Lara's back to
the boulder and back flip over it. Slide down the slope
ahead of the rolling boulder,
then hop back and grab the ledge as the boulder sails
overhead. Keep hanging as a second
boulder falls down behind you. Only then pull up.
Turn and jump across the gap.
(NOTE: If you accidentally
slide all the way down to the gray-floored area at the
bottom, you can either reload a saved game or kill the
petrified guard who animates
above. Then climb back up to the boulder slope. The section
of the walkthrough below at the *** describes how.)
Go up to the flat area near the top of the ramp where the
second boulder rolled down. Take a running jump to the
island with the zip line handle.
When you land, slide back and grab the edge, traverse to the
right and pull up. Now ride the zip line, dropping off on
the lower bridge.
LOWER BRIDGE/ROOM BELOW GARDEN: Enter the room and
kill the first of 3 stone guards,
who animates as you arrive. If you like, give the others the
3-grenade treatment (described above at the **). Then pull
the switch between them. This
awakens them. It also resets the zip line and raises the
gate at the bottom of it. When the guards are dead, go
through the other door to the left of the entrance. There
you'll find a second zip line.
Ride it down, keeping the Action key pressed, to grab the
lattice on the opposite side. Climb to the top of the
lattice, then up a second lattice and over to the right
side, where you can dismount.
At the green doorway, hang and drop, traverse left, then
drop to the ground. Drop down through the opening to the
floor below. (***) Kill the guard
who awakens above near the top of the zip line. Take the
small medipak lying on the ground,
then return up through the opening. Climb the green block
and pull up onto the roof, then jump over the slanted roof
to land on the green slide where the boulder trap was.
(NOTE: If you're having
trouble killing the 2 guards in the switch room, or want to
conserve ammo, you can pull the switch to awaken them, then
run/jump like mad to the top of the zip line. Ride it down
and continue back up to the GARDEN. You can then go on
without killing these two if you like. Or, for all the
kills, go back to the opening where you found the Silver
Dragon, dangle Lara from the edge to draw the guards out
onto the lower bridge, then kill them from here.)
LAVA ROOM AT THE BOTTOM OF THE ZIP LINE: Return to
the top of the first zip line.
This time, ride it all the way to the end. When you land,
turn around. Jump to the flat area on the right side of the
gap with lava below. Mind the
shooting blade traps as you
explore this room. A flying guard
sails in from the left (through the opening in the flames).
A second guard follows if you
cross the gap to the other side, but you don't have to do
this. After you've killed the guard(s), arrange the
movable block so you can climb
to the platform above. Or, pull up on the angled wall to the
right of the opening where the cable comes in and back flip
onto the platform. Pull the switch
on the column to drop a block into the gap below, making a
bridge.
(BUG WARNING:
Some people have experienced a bug in which pulling this
switch more than once causes Lara to get stuck inside
the block when she lands on it. Be sure to pull the switch
only once.)
Climb down and safety-drop into the gap onto the
block/bridge. Flip the switch
to open a trapdoor in the lava above. Climb up out of the
pit by jumping from the block/bridge, over the lava, to grab
the block to the left. Pull up and climb out of the pit,
taking care to avoid the shooting
blades. Climb back up to the switch platform and from
there onto the wall, where you'll find 2
sets of M-16 clips. From here, take a running jump,
pressing Action while in the air, to sail through the
opening in the lava and land in the water below.
(NOTE: You can also use a running
swan dive here: Set up the running jump as usual, then run
forward and tap Walk just before jumping. This is a bit more
difficult than the running jump-grab, but it's fun to
watch.)
Pick up some shotgun shells
from under the water. Cross the room and pull a
switch, which raises a gate
above the lower end of the zip line. Return to the deeper
water, then swim down and to the left, through a narrow
passage. Surface, then climb into the dark alcove above to
pull another switch, which
turns off the slashing blades.
Climb to the top of the tiered wall, again taking care to
avoid the shooting blades.
Head to the right, then jump back to the flat area on the
right. Move the green carved block
into the corner near the opening you just came from. Jump
from the top of the block into the opening above the zip
line handle, using Action to lower Lara's trajectory if
necessary. Follow the passage, past a black gate, to a room
with a spiked floor. Take a
running jump and grab the crevice in the opposite wall.
Traverse to the right, pull up and flip the
switch to open the black gate.
Take a running jump from this alcove back to the upper
opening in the opposite wall (again hold Action to get the
arc right).
Walk forward to the gate you just opened. (There are
2 petrified guards in this room.
They don't animate until you return to this area later. You
can give them the 3-grenade treatment, as described above at
the **, but there are other hints for killing them easily
below.)
THE CAGE: Slide backwards down the slope through
the opening in the floor. Grab the end of the slide and drop
into the cage below. There are 4
knife-throwing cult members and 4
stone guards in the area beyond the cage. Here's one
way of taking care of them all fairly easily:
Flip the switch to raise the
cage, roll, then run to the wall and pull up. The cultists
are pretty relentless, but they will not climb up after you.
You can use the column for cover and snipe at them until all
are dead. Once the human foes are out of the way, take out
the stone guards one at a time. First, if it works for you,
blast each from a distance using 3 grenades (as described
above at the **). Then approach each one in turn to awaken
it, and finish it off. If the grenade trick doesn't work or
you're short on grenades, awaken them one at a time and
climb back on the wall to kill them from safety.
When the coast is clear, recover some goodies from the
bodies: 3 sets of Uzi clips,
3 boxes of shotgun shells, and
one of each size medipak. Then
flip the 2 switches in the
alcoves where the guards were. One opens the exit gate, the
other a door in the room above. Go up the stairs, killing
the cult thug who tries to stop
you, and taking his large medipak
and automatic pistol clips. There
are also 2 pairs of grenades on
the stairs.
At the top of the stairs is the
switch that opens the doors and awakens the
2 stone guards beyond. If you've
grenaded them earlier, they'll be fairly easy to pop off. If
you have no grenades and you're desperate, you can use one
of these tricks: Pull the switch then immediately pull it
again to close the doors. The guards will awaken and start
thrashing around, but you can shoot them through the doors
using your trusty pistols. Or, pull the switch, run past the
guards and jump through the opening in the floor that leads
back down to the cage. Slide down the ramp and climb up onto
the wall again. The guards will come down the stairs after
you. You may have to jump down to the floor once or twice to
get their attention, but you can kill them with pistols.
When they're dead return to the room at the top of the
stairs.
LADDERS ABOVE SPIKES AND LAVA: Enter the room with
the lattice walls and the lava/spike
floor. Climb up the lattice. Position Lara's feet on
the sixth rung from the top (i.e., the rung with no filigree
above). Jump off and twist in the air, then grab the lattice
behind (Jump + Roll...Action). Climb to the left, then up to
the red-and-green area of the lattice. Position Lara's feet
on the bottom of the red area. Again, jump off, twist and
catch the lattice behind. Climb to the top, and get as far
to the left as possible. Pull up and back flip, then
immediately side flip to the left to land on the flat area.
Avoid the shooting blade trap
and immediately draw weapons to kill the
cult goon who's waiting here. Take his
shotgun shells.
Position the movable block
below the zip line and in the
way of the shooting blades and jump to the rocks on the
left. Walk to the far end, then jump across the gap to the
lower flat area. Take a running jump back across the gap to
the opening below the spot from which you just jumped.
Follow this passage to SECRET #3,
the Gold Dragon. (This is the last
secret of the game and carries a bonus of
8 pairs of grenades if you've found all three secrets
in this level.) Return to the opening above the lava. Run
and jump straight across the gap to grab the angled block
next to the flat area. Pull up and back flip onto the ledge
behind. From here, jump into the doorway to finish the
level. (Or if you prefer the Indiana Jones approach, climb
back to the top and ride the zip line in.)

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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