LEVEL 7: 40 FATHOMS
Kills: 16 Items: 7 (11)* plus 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note that two of the regular
pick-ups here will be the shotgun and harpoon gun if you
didn't get them in previous levels.)
This level begins with a movie.
Lara hitches a ride on the submersible and winds up stranded
at the bottom of the sea.
UNDERWATER: You had better find some air and fast!
Turn around 180 degrees and swim forward, veering a little
toward the left. Following the trail of junk on the sea
floor to a sunken ship, and avoiding the
great white sharks. At the far left end of the wreck
you'll see the anchor sticking out the top. Behind it is an
opening. Swim inside, surface and get some air.
The sharks will follow you in. You can try and harpoon
them or hurry to the next safe area: Go through the large
underwater opening on the right. Swim up and through a small
passageway on the left. In the next room at the far left is
another small opening. Go through this opening and head for
the back left corner. Pull the lever
that opens the trapdoor in the floor nearby. Go through the
trapdoor, then into the next room where you can surface for
air. (Players of TR1: Note the creepy
recycled Atlantis music.)
INSIDE THE SUNKEN SHIP: Swim through the opening
behind the stack of crates. Pull the
switch, which drains the water from the previous
room. Return and use the crates to climb into the opening at
the top. Drop down into the next room, taking care of the
goon with the shotgun and
avoiding the four center squares,
which are actually a trapdoor into the room below. When the
goon is dead, take his shotgun shells and
SECRET #1, the
Silver Dragon.
(NOTE: If you didn't pick up the
SHOTGUN earlier, you'll get it
from this guy instead of the shells.)
Now drop through the floor, kill the
2 thugs waiting below and grab their
small medipak and
harpoons. Climb the wooden blocks
to get to the opening high in one corner.
TIMED DOORS AND BURNERS: The following area
involves several timed doors and twisting passageways. To
make it easier, I've included a diagram (below). In the
descriptions that follow I refer to areas marked with
letters and numbers, and paths marked in various colors. You
can probably manage without the map, but it may help.
First, go for the secret in the water outside. The
switch (1) on the wall to the
left as you enter this area opens a door at the far end of
the passage and to the left (A). It's the fairly well
camouflaged door on the short side of the wet floor. The
door is on a timer, so flip the switch, press Look, then
roll, and run down the passage, jumping over the floor level
pipes [light blue path on diagram]. Once you're inside the
door, it'll stay open.
At the end of this short passageway is a hole leading to
the outside. Follow the underwater passage to an open area.
SECRET #2, the
Jade Dragon, rests on the sea
floor to the left. (You can see it through the portholes in
the passageway to the right of the area with water on the
floor.) A shark and
3 barracudas stand guard.
Theoretically, you can harpoon them, but I found it easier
to just swim fast and avoid them as well as you can. When
you've grabbed the dragon, return the way you came.
Now you'll need to get past the series of
burners to the door beyond. This
is nasty, so make sure you're well rested. First, the lay of
the land: After returning from getting the Jade Dragon (door
A), turn right into the main hall, then left into a low,
narrow hallway. Continue to an opening in the ceiling. In
the room above is a switch (2)
which opens a door elsewhere (B). You only need to do this
part once, as door B stays open. After opening the door, go
there by dropping down, heading to the right down the narrow
hallway, then turning right at the wide corridor, continuing
past the corridor with the burners, then turning right
again.
NOW THE TIMED RUN: Begin in the room at the end of
the hallway (B). Flip the switch (3) to turn off the first
pair of burners. Press Look, roll, and run like mad to the
burners [yellow path on diagram]. Flip the first switch here
(4) to open another door (C) in the area with water on the
floor. Look, side flip to the left twice, then run like mad
to that door (C) [green path]. Flip the switch here (5) to
turn off the second set of burners, then run back to the
room (B) with the switch (3) that turns off the first set of
burners [pink path]. Flip that switch again. All the burners
should be off now, so run back to the hallway with the
burners [yellow path again] and stop after the last burner.
Now you can breathe deeply and pull the last switch (6) to
exit. Whew!
MY TIPS: Once you know where you're going, press
Look as soon as you flip each switch to get Lara's
perspective back. You can press Roll at the same time, then
immediately start running. Take running jumps through the
low doorways rather than pulling up. Do running jumps down
the straight hallways to cover more ground, and of course do
a smooth series of running jumps over the pipe hurdles.
Lastly, if you've run any leg of this gauntlet successfully,
save your game as Lara is working the switch. Then if you
flub the next run, you won't have to start all over.
STACKED UNDERWATER OPENINGS: The room beyond
contains a pool. Take a dip to draw out a
barracuda, then shoot it from
above. Now comes yet another test of your patience. Swim
down then up through a trapdoor. Head up through the next
two openings. In the top area find the
lever and pull it to open a door at the bottom (and
close your escape to air). Head down into the opening you
just made, and pull another lever
to open the hatch at the very top. In an alcove near the
lever is SECRET #3, the
Gold Dragon. You can get it now, or surface for air
first. Three more barracudas
appear, so swim back to the top, get out of the water and
take care of them. Now return and get the secret if you
didn't get it at first. (NOTE:
The bonus for all three secrets is 4
bundles of harpoons.)
BIG ROOMS FILLED WITH DIRT: Follow the passage
from the water and drop down into a big room full of reddish
dirt. Follow the wall around to an opening in the floor.
Drop down into an even bigger dirt-filled room below. Find
the movable crate in the
corner. Pull it twice and use it to climb into the opening
above. Pull the switch here to
open the trapdoor above and dump a lot of dirt from above
into the larger room. Climb down from the alcove then climb
up the dirt pile to the two small openings in the ceiling
along the left wall. (There are ladders painted on the wall
below them.) Go up through the one on the left. (The one on
the right is where you came down earlier.) From this room,
continue up through an opening in the ceiling. Pull the
switch here to flood a large
room elsewhere. Return to the lowest dirt-filled room and
climb up through the right opening of the two next to each
other. Climb up the dirt pile in this room to the large,
rectangular opening high on one wall. Flip another
switch here to open a door in
the room you just flooded.
Return again to the lowest dirt-filled room and climb
over to the far left wall, beyond the open trapdoors. Enter
a winding passageway and follow it to the end. Jump in the
water and head for the door. A scuba
diver lies in wait. Harpoon him or climb out and
shoot him. Go through the passageway he came from, and climb
out of the water to find yourself under attack by
2 goons with a gun and wrench.
When they're dead, lift a large medipak
and shotgun shells, plus
2 bundles of harpoons lying on the
floor. (NOTE: If you don't
already have the HARPOON GUN,
you'll get it here instead of one of the bunches of
harpoons.) Pull the switch
to open the door and exit the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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