LEVEL 17: THE DRAGON'S LAIR
Kills: 11 Items: 23 plus 1 Mystic Plaque and the
Dagger of Xian (no secrets)
Pick up a large medipak and
2 sets of Uzi clips from the
ground. The petrified guard will
not awaken if you follow these instructions, so he can be
ignored. Just slip by into the next room.
(If you want all the kills, you can use
the grenade trick to soften him up. See the Floating Islands
walkthrough. However, I recommend saving about 15 grenades
for the dragon itself.)
The stone guard on the
opposite side of the room awakens as you enter, so take care
of him. If you have grenades to spare, use the grenade trick
on the remaining two as well. Ignore the
switch on the far side of the
room unless you want all kills. This awakens the first guard
without opening any doors. Do pull the
switch on the side of the door through which you
entered. This animates the 2 guards
on the sides and opens the exit door.
After you've killed the guards, advance carefully into
the next room. It's dark and there are many pillars in here.
Six cult members are lurking in
the shadows. You can draw them out one or two at a time by
advancing slowly into the room, weapons drawn, then backing
out as they emerge from hiding. When all 6 are dead, recover
their stuff: large and small medipaks,
6 sets of Uzi clips and a
MYSTIC PLAQUE. Use the Plaque to
open the door and enter the Dragon's Lair.
Bartoli's body lies on a low platform at the center of
this huge room. When you step within the area marked off by
the pillars, he magically transforms into a huge
dragon. You need to bring it
down, then pull the DAGGER from
its belly. If you don't get the dagger in time, the dragon
revives and the whole ordeal starts again.
There are a number of holes in the floor leading to a
water-filled room below. Down here are 10
sets of Uzi clips and 2 large
medipaks in case you need backup. If you're really
short on ammo, I'd recommend going into the water through
one of the holes at the edge before the dragon appears,
then picking up only the stuff at the perimeter of the
underwater room. If you get too close to the center, you'll
see a flash of light as Bartoli transforms.
There are many ways of killing the dragon. My favorite
(i.e., the easiest and least dangerous) is to approach the
center of the room from the left, keeping behind the pillar.
When the dragon rouses, edge toward the right until you're
able to target it from behind the pillar. Use your weapon of
choice. I prefer the grenade launcher. It will take about a
dozen grenades to bring it down, and it won't come around
the pillar if you're positioned correctly. (As far as I
know, this was first suggested by Brat on the
alt.games.tombraider newsgroup, though I've seen it
elsewhere as well.)
If you want to go head-to-head with the beast, I'd
recommend using the Uzis. Keep firing, dodging the dragon's
fiery breath and stomping feet the best you can, while
trying to avoid falling into the holes. Staying behind the
dragon is a good way not to get set on fire, but it makes it
more difficult to get in front of it to grab the dagger.
If you do get lit up, either restart or drop into one of
the pools. It's hard to climb back out of the water without
getting toasted. To do this, surface then immediately swim
under to the opposite side of the room to climb out. The
dragon may not be able to get there as fast as Lara can.
Once the dragon is down, run to its belly and use the
Action key to pull out the dagger. If you're having trouble
doing this, try sidestepping so Lara's right arm is directly
in front of the red spot where the dagger is. Or, jump
straight up to land a little closer to the dragon and try
again. Also, you can try saving your game as soon as the
beast goes down. That way, if he revives, you can reload and
try for the dagger again.
When you've got the dagger, the exit door opens and the
place starts to collapse. If you like, you can now go into
the water underneath and pick up all the goodies. They won't
be of any use to you, since you begin the next level without
them, but if you're after a perfect item score, it's
possible. Now, run through the exit door and down the
passageway to end the level.
Next, there's a movie sequence in
which Lara runs from the exploding Wall and is knocked to
the ground. She awakens some time later and presumably heads
for home.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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