LEVEL 6: DIVING AREA
Kills: 34 Items: 27 (31)* plus the M-16, 2 pass
cards, 2 machine chips and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note that the regular pick-ups
here will include the Uzis, automatic pistols, shotgun and
harpoon gun if you didn't get them in the previous level.)
Continue up the stairs to a large, water-filled room.
Don't go in the water yet, or Lara will be sucked into the
huge fan. Instead do a running
jump and grab the ladder on the opposite side of the room.
Climb up and follow the passage to the
switch that turns off the fan. Return to the water
and swim behind the fan and down a tunnel to pick up
2 pairs of grenades. Return to the
main pool. Find the underwater lever
on the left side and pull it to open the door on the landing
ahead. Climb out of the water and follow the passage.
ROOM WITH SWINGING HOOKS: When you enter the room,
two thugs and a
Doberman charge from the left.
Take care of them first, then, if you like, turn your
attention to the two men on the
other side of the pool. The two guys on this side are
carrying shotgun shells and
2 sets of Uzi clips.
(NOTE: If you didn't get the
UZIS in the previous level, you'll
get them now along with one set of clips.)
Cross the water by jumping onto the platforms and
avoiding the swinging hooks.
There's a stairway that leads back to the walkway in case
you fall into the water. One way to get across: Stand at the
edge of the water, facing the right block. Take a standing
jump and grab the edge as the hook begins to swing away.
Shimmy right and pull up out of the hook's way. Turn and
when the hook moves away, do a running jump to the other
platform and grab the edge. Pull up, turn and do a running
jump to the other side. Kill the guys with clubs if you
haven't already, then take the small
medipak and flares.
TOXIC WASTE POOL: In the next room, slide down the
long slope at the center to land in a small opening. Pick up
SECRET #1, the
Silver Dragon. Pull up out of the
opening and slide the rest of the way down, jumping at the
last moment (without grabbing) to land on the platform above
the pool of toxic waste.
(NOTE: This is a difficult jump,
but keep trying; you'll make it.)
Follow the passage to the left to an extremely long
ladder. Climb all the way to the top and continue to a room
with an opening in the floor. Pick up some
auto pistol clips and
2 sets of M-16 clips. Hang and
drop into the opening to slide backwards down the ramp
below. Grab the end, release and grab the ledge below. Pull
up, kill the guy with the gun
who's waiting here and take 2 sets of
automatic pistol clips. (NOTE:
If you didn't get the AUTOMATIC PISTOLS
back in the previous level, you'll get them here in place of
one set of clips.)
HUGE OPEN ROOM/BLUE CARD: Follow the catwalk to
the left until you come to an opening in the railing. From
here, take a running jump to the sloping side wall and slide
to land on the small, square ledge below. Take the
BLUE PASS CARD. Jump to the floor
then climb up into the opening to the left. Follow the
passage up to an opening. Take a running jump to grab the
ladder, then return to the catwalk the way you came before.
BLUE LOCK/LARGE SQUARE HALLWAY: This time, go to
the right to the door with the BLUE LOCK. Use the card to
enter. The next door opens automatically. You're now in a
square hallway that goes around a large central room. Around
the corner to the right are 2 Dobermans.
A guy with a flame-thrower and
2 more dogs lurk around the
corner to the left. I found it easier to run to the right
and take out the two dogs first then turn around and shoot
at the dogs and flame-thrower guy as they approach. If you
try and get the guy first, you may find yourself backing up
into the dogs behind you.
ROOM WITH POOL AND CIRCULAR SAW: The doors to the
central area don't open yet, nor do two of the doors on the
outer rim of the hallway, so begin at the door farthest from
where you came in. Use the wheel
to open it, then head down the stairs. A
thug with a club greets you, so take him out. You're
now in a room with a pool that has a block and tackle above
it and a whirring saw on the
other side. There are 2 goons in a glassed-in office pacing
like caged apes. Go on about your business; they won't come
out until you open the door later on. Push the
movable box to reveal an
ELECTRICAL PANEL in need of a chip, which you'll find soon.
Jump in the water and head for an opening down and to the
left. A scuba diver with a
harpoon gun lies in wait, so either harpoon him back or swim
back to the low ledge at the corner of the pool nearest the
entrance, climb out and take care of him from there.
Take a deep breath and head down that underwater tunnel.
Here's the sequence: enter the passage, swim right, then
keep going straight, hugging the bottom to avoid getting
snagged by the current between
the two grates. Pull the lever
to open one of the grates, reverse, go to the right through
the open grate, right and right again. Pull a
second lever, which opens a
door elsewhere. Press Look to reorient if you need to, then
continue on until you can turn right and right again. This
grate opens automatically as you approach. Swim through,
turn left, left again, and surface where you started.
HELIPAD: Exit the water and go back up the stairs
to the big square hallway. Head to the left to the other
door with the wheel. Enter and go up the stairs.
Three goons try and stop you, so
take care of them and keep going. Unfortunately, you'll just
miss the helicopter taking off. Search the bodies to get
automatic pistol clips,
shotgun shells and a
large medipak.
(NOTE: If you didn't get the
SHOTGUN in the previous level,
you'll get it now instead of the shells.)
Cross the helipad to the control room beyond. Here are
2 burners with a trapdoor
between them. The switch on the
right turns off the first burner, the
button on the left turns off the second. Pull the
switch, run to the trapdoor and drop down. Grab the
M-16 RIFLE and some
clips and hurry back out. Now the
full sequence: Pull the switch, side flip, sidestep, press
the button, side flip, run and jump over the trapdoor, pick
up the MACHINE CHIP at the end of
the passage, roll, run and jump over the trapdoor and out.
ROOM WITH POOL AND YELLOW TANKS: Return to the
room with the POOL AND SAW. Place the chip where it belongs
to open the nearby door. (NOTE:
You'll need to move the crate near the entrance to reveal
the receptacle if you haven't already.) In the
next room, take out 2 thugs—one
with a club and his buddy with the flame-thrower lurking
behind the big yellow tank to the left. (I recommend
getting the flame-thrower first, even if it means taking a
beating from the club guy.) The one carrying the club
has a small medipak and there are
2 bundles of harpoons on the floor
to the left. (NOTE: If you
don't already have the HARPOON GUN,
you'll get it here instead of one of the bunches of
harpoons.)
The silver door across from the entrance opens
automatically when you approach. Go in and push the
button that opens the grate at
the bottom of the pool. Swim down to recover
SECRET #2, the
Jade Dragon.
DEEP POOL WITH SUB: An underwater tunnel leads to
the left. When you enter, 2 scuba divers
appear. Kill them, get some air and follow this passage
until you can surface in a large room. Far below is a small
submersible, which you'll be seeing again before long.
There's one small ledge where you can climb out of the pool.
From here, shoot the 2 goons with
clubs. Climb up behind you and pull the
switch to open the control room
door back in the room with the POOL AND SAW.
Before you jump back in the water, look for another
scuba diver. You may be able to
shoot him from above. (Jumping in and climbing out again may
draw him out.)
BACK AT ROOM WITH POOL AND SAW: Return through the
underwater tunnel to the saw room and take out the
2 angry office workers who are
now running around loose. Get their small
medipak and Uzi clips.
Enter the control room and use the
switch to move the block and tackle. Use the dangling
cement block to leapfrog over to the area with the saw. Note
the red card near the deadly spinning
blade. You'll need this, but part of the circuitry
that turns off the saw is missing. Have patience. Go behind
the crates in the corner and press the
button that raises a duct in the helipad area.
BACK AT HELIPAD/RED LOCK: Return there (up to the
square hallway, turn left), taking out the
2 armed goons and
2 dogs who meet you at the
stairs. Search the bodies for shotgun
shells and Uzi clips.
(NOTE: If for some reason you
still don't have the SHOTGUN,
you'll get it here instead of the shells.) Drop
down into the newly opened area, go through the doorway and
drop down into the room below. A guy
with a flame-thrower and another
with a club do not seem very happy to see Lara. When
they're history, take the MACHINE CHIP.
Note the door with the RED LOCK here.
POOL AND SAW AGAIN/RED CARD: Return to the saw
room and use the chip to turn the saw off. Retrieve the
RED PASS CARD and bring it back to
the door it unlocks (see paragraph above). A
thug with a shotgun awaits below.
When he's dead, continue along the passage until you can
drop down. Here are the guys you (hopefully) killed earlier
from across the water. Take their small
and large medipaks, along with 2
bundles of harpoons left lying on the floor. Exit
through the other door.
Follow this hallway. You'll come to a door that doesn't
open. Follow the water-filled passageway on the left. As you
slog through you'll get a little audio of the evil Bartoli
interrogating a monk, whom you'll meet momentarily. Enter a
room, taking out the 2 guards
from the catwalk. Before approaching the monk in the center
of the room, enter the room to the left, where you'll find
SECRET #3, the
Gold Dragon (and a bonus of
4 sets of Uzi clips if you've
found all three secrets). Approach the monk for a cut scene,
in which Lara chats with the monk while changing into her
wet suit, then makes a harrowing escape.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
Tomb Raider
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