LEVEL 1: MEDITERRANEAN SEA - PART 3: THE NORSE
CONNECTION
Health Items: 2 Treasures: 7 Relics: 1
Keys/Puzzle Items: 0
GAUNTLET ROOM GATE: In order to open the gate, you
must solve another puzzle involving pressure pads and
weights. Face the gate and go to the right corner of the
room. Grab the narrow column and climb to the top. Point the
camera toward the hole in the wall and jump to land there.
Drop down into the room beyond.
Here you'll find a health potion,
2 small, carved blocks and
another pressure pad. Pick up
one of the small blocks and stand on the pressure pad, which
opens the door leading back to the gate room. Step to the
edge of the pad nearest the door, face it squarely and then
press the Grenade key to toss the block through the door.
Repeat with the second block. Then stand at the edge of the
pad and roll forward through the doorway before the door
closes.
NOTE: As in the serpent-head
puzzle in The Path to Avalon, the small blocks can be a
little temperamental—at least in the PC game using certain
video cards. If you're having trouble throwing the blocks
far enough, try tapping the Grenade key lightly rather than
mashing it down. Or position Lara at the edge of the pad
angled slightly toward one side of the doorway. Then chuck
each block so it bounces off the doorframe and out into the
room.

Place the 2 small blocks on one of the pressure pads on
either side of the gate. You'll need both blocks on one pad
to weigh it down. Doing this retracts one part of the gate's
locking mechanism. Stand Lara on the other pressure pad to
retract the second part of the mechanism. Move to the edge
of the pad so you can see the gate. Then grapple the metal
ring on it and press Interact to yank the gate out of the
doorway. Now you can go through and approach
THOR'S LEFT GAUNTLET.
Cinematic: Lara reaches out
to touch the glove and it glows blue and disintegrates,
leaving behind a small turtle-shaped device. She places it
on the back of her hand and it extends four straps to
encircle her hand. Faint tracings of blue energy outline the
shape of a phantom gauntlet.
As Lara ponders the connection
between Thor's hammer and Avalon, a squad of mercenaries in
wetsuits sneaks up behind her. They hold her at gunpoint
while their leader takes the gauntlet device. As they make
their exit, the leader plants a bomb and tells Lara, "Amanda
Evert sends her regards." Lara quickly takes cover behind
the pedestal as the bomb explodes, sealing the exit under a
pile of rubble.
When the movie concludes, go toward the Thor statue and
locate the clay jars on the
ledge to the left. One of these holds a
treasure (20/26).
EXITING THE RUINS: With the exit blocked, you'll
need to find another way out. Go through the room with the 2
pressure pads and into the smaller room on the right. Break
the shiny jar on the left to
get the treasure (21/26) inside.
The explosion must have knocked the large stone block out of
the wall, since it wasn't here earlier. Climb onto the block
and vault up into the opening. Then follow the passageway.
Before entering the next room, look for a single
breakable jar in the corner
just to the left of the door. Break it and take the
treasure (22/26) inside.
LONG ROOM WITH BROKEN COLUMNS: Before starting to
climb, run to the far end of the room and locate another
treasure (23/26). It's in one of
the jars in the far left
corner.
Return to the entrance, turn around so the doorway is
behind Lara, and then climb the first column on the right.
When you reach the top, jump to grab onto the next column.
Climb to the top and jump onto the ledge behind Lara. (These
screenshots show the entire column-climbing sequence.)




NOTE: If you're having
trouble jumping from column to column, understand that it
doesn't matter how Lara is positioned on the column where
you start. The important thing is to point the camera toward
the column or ledge where you want her to go. Then just
press Forward + Jump and she'll do it correctly.
Cross the ledge and turn to face out over the room. Jump
forward to perch on top of the broken column ahead.
Jump forward to grab the next column. Climb up a bit and
then jump to the broken ledge beyond. Turn right and take a
running jump from this ledge to grab the broken column
extending from the ceiling ahead. Climb up a bit and then
turn so Lara is facing the broken column ahead. Jump forward
to land on top of it. Jump forward to perch on the next
broken column. Finally, jump from there to the ledge ahead.
PASSAGE TO KRAKEN ROOM: Follow the passage
forward. Duck to get through the low tunnel on the left.
When you emerge from the tunnel and Lara stands upright,
look to the left. One of the breakable jars on the floor
here contains a treasure
(24/26). Take it and continue along the dark hall to emerge
on a high ledge overlooking the KRAKEN POOL.
A brief cutscene shows the
mercenaries leaving the area.
Approach the edge of the ledge and stand facing the metal
ring on the ceiling. Fire your grapple to hook the ring and
then take a running jump off the ledge to swing across. If
Lara has enough momentum, just press Jump as she nears the
opposite ledge and she'll detach the cable and land there.
Otherwise, keep the camera pointing forward and press and
hold the Forward direction key (or push the left stick
forward if you're using a gamepad or controller) to swing
back and forth. When you've built up enough momentum, wait
for Lara to swing forward and then Jump.


Go straight ahead toward the dark area near the wall,
where you'll find more breakable jars,
one of which holds a treasure
(25/26).
OBTAINING THE RELIC: Now go around to the other
side of the rock pile. Pick up the health
potion and then climb to the top of the rocks. (These
screenshots show the path to the relic.)






Jump to grab the horizontal pole sticking out of the
wall. Swing and jump to the next ledge. Go toward the
corner, turn right and slide down the slope onto the ledge
below. Drop and hang from the ledge so the KRAKEN POOL is
now behind you.
Traverse along the ledge above the entrance, jumping to
the right to clear the gaps in the ledge. When you reach the
end of the ledge, pull up. Break the
light-colored jar and retrieve the final
treasure of the level (26/26).
Turn right and jump to the broken ledge ahead. Go forward
and to the right and duck through the low opening. Inside on
the left you'll find the only RELIC
in the level.
NOTE: When you pick up a
relic, it not only heals Lara completely, it also
permanently raises Lara's maximum health. So by the end
of the game, she'll be able to withstand much more damage
than she could at the start.
Exit the small, dark room the way you came. Cross the
ledge to the right and jump back to the ledge where you
found the last treasure. Hang from the edge of the ledge and
drop down to the doorway below.
RETURNING TO THE UNDERWATER ENTRANCE: Go forward
and to the left. When you reach the wide corridor where you
first entered the KRAKEN ROOM, turn right.
NOTE: If you didn't get the
health potion and treasure #13
in the side alcoves here, you can do that now.
Follow the hallway away from the KRAKEN ROOM. From here
on out, you'll be retracing the path you took to reach this
area earlier. Head down the stairs. To traverse across the
two pits, jump up to grab the
handhold on the left wall. Jump up again to grab the
handhold above. Then traverse to the right. Jump the gap tin
the handhold below the torch and continue on to the right.
At the end of the ledge, drop down twice and climb around
the corners to where you can pull up into the low opening.
Continue down the stairs. Climb the rock ledges and jump
onto the ledge that spans the width of the hallway. Drop
down and continue through the puzzle room with the serpent
heads and pressure pads. Continue to the rough stone room
with the pool and ledges. Jump to the small stone ledge on
the left side of the pool and climb up into the doorway.
Climb over the rocks to the pool where you first entered the
ruins (back in the PATH TO AVALON section).
HEADING FOR THE SURFACE: Dive into the pool and
swim down and forward through the big, round hole in the
wall. Follow the twisting underwater passage, avoiding the
stinging jellyfish, until you
reach the puzzle door with the 3 metal circles. Swim up and
out through the doorway ahead. Head for the surface and swim
to Lara's boat.
Cinematic: Lara climbs on
board and spots another, larger boat in the distance. She
uses her camera's zoom feature to scope it out and spots
several armed mercenaries on deck. Never one to be put off
by a few bad guys with guns, she motors directly toward the
threat.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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