LEVEL 1: MEDITERRANEAN SEA - PART 1: THE PATH TO
AVALON
Health Items: 1 Treasures: 10 Relics: 0
Keys/Puzzle Items: 2
Another cinematic follows
the introductory credits. It opens with Lara's boat floating
on the Mediterranean. The caption reads, "One Week Earlier."
Lara hears a beeping climbs down into the boat's cabin to
activate her laptop computer and speak with her colleagues,
Zip and Alister, over a satellite uplink. She says she
hasn't made much progress yet but thinks she's close to
finding the entrance to Avalon, which her father believed
was nearby. Alister warns her not to lose perspective. After
all, the odds of finding her mother still alive after all
these years are remote at best. Lara agrees but insists she
must still search for the truth.
ON THE SURFACE: You regain control with Lara
standing at the stern of the cabin cruiser. On-screen text
indicates that a journal entry has been unlocked.
NOTE: Lara keeps a journal
in her PDA, which also includes game hints, inventory,
weapon selection and other features. Lara's journal entries
provide additional information, which may be helpful in your
explorations.
SUBMERGED RUINS: Jump off the back of the boat and
swim downward toward the ruins below. Lara automatically
equips her scuba gear. As you explore, you'll encounter
3 or 4 sharks. They won't all attack
at once, but you should keep an eye out for danger. If you
want to, you can swim around the open water a bit to locate
and kill them before you turn your attention to the ruins.
NOTE: Lara's pistols now
work underwater, but she also has a spear gun and sticky
grenades that can help make short work of the sharks. Lara
has instant access to two weapons: her pistols and one
alternate. To change the alternate weapon to the spear gun,
access the PDA, choose Weapon Selection, then choose the
spear gun. When you return to gameplay, you can then press
the Change Weapon key to switch between the pistols and
spear gun. Later, when you want a different alternate gun,
go back to the PDA to equip it. To use a grenade, press and
hold the Target Lock key to target an enemy. When the
targeting reticule turns red, showing the enemy is within
range, press the Grenade key.
Throughout this area you'll want to
make use of Lara's Utility Light. To turn it on and
off press F (PC) or D-Pad Left (PS3, Xbox).
The entrance to the ruins is located within the stone
tower. For players who prefer to cut straight to the chase,
I will first describe the way in. Then, if you want to
explore further and collect the various hidden treasures in
this area, those instructions will follow.
UNLOCKING THE PUZZLE DOOR: Swim to the base of the
rough, vegetation-covered stone tower. Go through the wide
doorway and down into the room below.

Try to avoid the luminescent
jellyfish, as their stings are poisonous. Ahead is an
ornate, metal door mechanism consisting of three
interlocking circles. One of the circles has a wheel-shaped
handle at its center. The other two are missing their
handles.
The FIRST HANDLE is lying in
plain sight on a small stone pedestal just in front of the
door. Swim down to it and press Interact to pick it up. Swim
up to the metal door and position Lara near the center of
one of the circles with no handle. Press Interact to put the
handle in its place, but don't turn it yet. It'll be easier
to solve the puzzle with all three handles present.
If you're not interested in treasures and want to go
straight to the second handle, turn around and swim out
through the door where you entered. When Lara is just
outside the door facing out along the sea floor, ahead and a
bit to the left you'll see an overgrown mound with a small,
rectangular doorway.

That's where you're headed. Skip down to the section
SECOND DOOR HANDLE, below.
If you are collecting treasures, instead of
exiting the puzzle door room the way you entered, face the
puzzle door and swim upward through the opening in the right
side of the ceiling.

Swim up through the rocky tunnel. When you near the top,
turn around and look down to spot the
treasure (1/26) lying on rock shelf. There's an
audible chime as you swim close to it, indicating you've
found something special. Press Interact to pick it up.
Continue upward and out of the tunnel. As you emerge on
the sea bottom, turn right and swim toward the overgrown
mound with the small, rectangular doorway.

SECOND DOOR HANDLE: Swim through the doorway into
the ruined room below. Watch out for the
stinging jellyfish as you swim
forward and downward beneath the jutting rock slabs. At the
bottom of the room, turn right and continue forward. At the
next turning you'll see the SECOND HANDLE
on another small pedestal off to the right and a jumble of
boulders on the left with an opening where you can swim
through.
Swim through that opening into the sandy area beyond.
Turn right and you'll see the treasure
(2/26) lying on the floor near the wall. Take it and swim
back out under the slab and straight on toward the handle.
(These screenshots show the path to the treasure and
handle.)






Pick up the giant handle and carry it back to the puzzle
door within the stone tower.
NOTE: If you haven't already
killed the 3 sharks, watch out
for them as you make your way back to the door carrying the
heavy handle. Normally you can press Crouch to drop an
object, but here that control is used for swimming. So if
you are attacked, just fire your weapons and Lara will
automatically drop the handle. Be sure to note where it
falls so you can pick it up later.
OPENING THE DOOR: Place the second handle in the
empty hole at the center of one of the metal circles. With
all three handles in place, you're now ready to solve the
interlocking circle puzzle.
Examine the carvings on the eye-shaped segments that make up
each circle. Some have flat lines in their centers. Others
have bulls-eye designs. The goal is to rotate the three
circles so that the segments that make up the top center
circle all have bulls-eye designs.
If you haven't turned any of the handles yet, this is not
difficult. First, swim close to the handle at the center of
the top circle and press Interact to turn it once. Then turn
the left handle once. Then turn the right handle twice. When
you've solved the puzzle, the door opens.
NOTE: There's an autosave
checkpoint just inside the door. If you want to go hunting
for treasures before going on, you may want to swim through
and use that checkpoint first. If you don't care about
collecting bonuses, skip down to the section titled ENTERING
THE RUINS.
TREASURE HUNTING: There are a total of six
treasures scattered throughout these ruins (26 in the entire
Mediterranean level). If you've followed this walkthrough so
far, you've found two of them.
The third is located in another underground chamber. Swim
out of the puzzle room through the wide door where you first
entered. Turn right and look for a rough mound overgrown
with seaweed. Behind the seaweed is a doorway. Swim through
it and then down and to the right into the room below.
(These screenshots show where to go.)






NOTE: It's quite dark in
here, so if you haven't done so already, turn on Lara's
Utility Light by pressing F (PC) or D-Pad Left (PS3,
Xbox).
Swim forward through the rectangular doorway. Ahead on
the right you'll see another pedestal, this one empty. It
was probably made to hold the handle that was already in
place when you arrived. Turn around so the pedestal is
behind Lara. Then swim through the opening above the pile of
rocks straight ahead. In the area beyond, there are
3 jellyfish. The
treasure (3/26) is below and to
the right of them. Take it and swim out the way you came.
The next treasure is located on the side of the tall
stone tower. Swim toward it and face the side with the big
doorway.


Now imagine the tower is a huge, elongated head. The
doorway is the "mouth," and partway up the structure on each
side there are two flat ledges that resemble eyes. The
treasure (4/26) is lying on the
ledge on the left.
Turn around so the stone tower is behind Lara. Now swim
out toward the right edge of the ruins and look for a
tumbledown structure with long, rectangular stone slabs. The
entrance is located on the side farthest from the stone
tower beneath those slabs. (You can see it in this series of
screenshots.)



Swim inside and follow the dark tunnel to a room with a
sloping pile of sand. The treasure
(5/26) is lying in plain sight. Grab it and swim back
outside.
The sixth treasure is located on the far side of the
ruins. Swim back toward the stone tower and then past it
toward the right edge of the ruins (i.e., right when facing
the tower). Look for another structure with flat stone slabs
canted above the opening.




Swim beneath the rough archway formed by the fallen
blocks to find the opening. Follow the dark tunnel (again,
use the Utility Light if you need it) to find the
treasure (6/26) lying on the
floor beneath a group of jellyfish.
ENTERING THE RUINS: When you have everything, swim
back to the stone tower and go through the puzzle door. Try
to avoid the jellyfish as you
make your way along the corridor. It twists and turns but
does not branch off, so you can't get lost. Just keep going
forward.
When you come to a place where the passageway turns to
the right and is partially blocked by a jumble of rocks,
swim over the boulders and then turn around and look back in
the direction from which you came. There's another
treasure (7/26) on the floor to
the right.

Pick it up and continue forward until you reach the round
hole with the huge tentacle
sticking out of it. This appendage may swat at Lara but it
shouldn't injure her. Now any normal person would probably
say "no thanks" at this point, but you're Lara Croft, so
swim through the hole where the tentacle went and make your
way upward to the surface.
Climb out of the pool on the low ledge and then vault up
into the doorway. Ahead is a larger room carved out of rough
stone slabs. On the right there's a cluster of
breakable ceramic jars. Stand
near them and press Interact to smash them. The rounded one
contains a treasure (8/26).
On the opposite side of the room there are two step-like
ledges. Climb up and over them to reach the next room.
ROUGH STONE ROOM WITH POOL AND LEDGES: The exit
from this room is on the right, but the ledge there is too
high to reach from the water. So you'll need to find another
path.
First hop into the water and swim down to the far left
corner of the room, where you'll find another
treasure (9/26).

Use the sloping stone ramp to climb out of the water.
Ahead on the left there's a shelf with a
health potion.
NOTE: A health potion works
just like the first aid kit you found in Croft Manor. Stand
near it and press Interact to add it to your inventory.
Then, if Lara needs healing, press the Use Health Pack
button. Keep in mind that Lara heals automatically over
time, so if you're not in any immediate danger, wait and
conserve your health items.
In the corner ahead (i.e., the far right if Lara's back
is toward the entrance), there's another ramp and a series
of ledges. Climb onto the lowest corner ledge and jump up to
grab the handhold on the side of the tall, square block in
the corner. Climb around the corner to the right and
continue climbing to the right until the corner block is
behind Lara.




Jump up to grab the handhold above. Then jump back to
grab the top of the corner block. Pull up to find
2 breakable jars. Again, press
Interact to smash the rounded one, revealing another
treasure (10/26).
There are three wooden poles sticking out of the wall to
the left. You can ignore these. They're just another way up
from the floor below. Instead turn around and jump back
across the gap to grab onto the previous handhold (refer to
the above screenshots again if necessary). Climb around the
to the right until Lara's back is toward the single
horizontal pole. Press the direction key that makes Lara
lean away from the wall or, if you're using a controller, or
push the stick in that direction. (i.e., to the right if the
camera is on Lara's left, Back if the camera is behind her).
Then jump in that direction to grab the pole. Now move the
camera behind Lara and press Forward to swing around the
pole. Just as Lara starts to swing upward, press Jump to let
go and grab the handhold ahead. Climb around the corner to
the right and drop down three times to reach the floor
below.
BIG DOOR WITH PRESSURE PADS AND SERPENT HEADS:
Opening the way to the next area requires a little
ingenuity. The switch on the
low platform in the middle of the room does not function
yet. To make it work, you'll have to depress the
2 pressure pads on the floor
below the serpent head statues.
First, stand facing the serpent head on the right, a
little ways back from the pressure pad. Grapple the metal
ring on the snake's head and
press Interact to pull. You'll need to tap the button
several times to pull the head loose, but when it falls, it
lands on the right pressure pad,
holding it down.
Now locate the 2 small, carved
stone blocks on the floor between the pads. Use
Interact to pick one up. Carry it over to the
left pressure pad and press
Crouch to set it down. Repeat with the second block.
Together, the two are heavy enough to hold down the pad.
NOTE: In the PC version, on
some systems at least, this section is a little buggy.
Sometimes the blocks bounce away crazily when you set them
down. I found it helps to stand Lara on the pad facing the
middle of the room, rather than the wall, when setting down
each block. In any case, just keep trying; it'll happen.
Once you have both pads depressed, climb onto the low
platform and pull the switch to
open the door.
Cinematic: Lara examines the
carvings and finds them to be early Germanic in design, yet
somehow much older. She deciphers the runes: "World of
Mist," which she takes to mean Niflheim, the Norse realm of
the dead.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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