PROLOGUE: CROFT MANOR
Health Items: 1 Treasures: 0 Relics: 0
Keys/Puzzle Items: 0
Cinematic: The game begins
with a huge explosion that leaves Croft Manor in flames.
From the starting point, move forward along the hall and
around the next two corners, avoiding the
open flames, which will injure
Lara. Jump up to grab the low wall; jump again to pull up to
the level above. Continue up the stairs. Stand near the
electrical box and press
Interact to throw the switch opening the nearby door. Go
through.
Go to the right and roll through the low opening under
the fallen beams. (To roll press Forward + Crouch.) Go
around to the left and climb onto the flat-topped pile of
stones. Step to the edge of this ledge and face the wooden
door with the metal ring on it. Press the Grapple key to
fire Lara's grapple at the ring. Then press Interact to pull
the door off its hinges. Hop down and go through the
doorway.
There's a first aid kit on the
floor just ahead. To pick it up, stand over it and press
Interact. This item will be stored in your inventory until
you need it. If Lara becomes injured, press the Use Health
Pack key to heal.
NOTE: In this game there is no
limit to the number of health items Lara can pick up;
however, Lara's inventory is reset at the start of each new
level. So don't bother hoarding health packs, except in the
later levels, where you may need them toward the end for
more difficult encounters.
Stand at the edge of the hole in the floor facing the
narrow light-colored band of molding on the wall ahead.

Jump across the flaming pit
to grab onto the molding. Climb to the left and then jump up
to grab the strip of molding above. Climb to the left some
more until Lara is hanging above another strip of solid
molding. Press Crouch to drop and grab it. Continue climbing
to the left. When you can't go any farther, press and hold
Back to lean away from the wall, and then press Jump to leap
off and land on the solid floor behind.
Stand next to the ornate lacquered
chest and press Interact to grab onto it. Use the
direction keys or left stick to push it forward toward the
wall. Then climb on top of it and jump to grab the
horizontal molding on the wall. Climb to the right as far as
Lara will go. Don't worry about the flames inside the wall.
They won't hurt Lara. Jump to the right to land on the safe
floor ahead.
As you approach the next door, the
floor collapses, leaving another
flaming pit. Take a take a running jump across to the
doorway. Continue forward into the main hall of the manor.
Go left to the end of the balcony and turn right to face
out over the flaming staircase.
Position the camera behind Lara so you can see the metal
ring on the ceiling above. Press the Grapple key to fire the
grapple, anchoring it to the ring.

Run and jump off the edge and Lara will swing across the
flames. If she has enough momentum, just press Jump as she
nears the far balcony and she'll detach the cable and land
there. Otherwise, keep the camera pointing forward and press
and hold the Forward direction key (or push the left stick
forward if you're using a gamepad or controller) to swing
back and forth. When you've built up enough momentum, wait
for Lara to swing toward the far balcony and then press Jump
to land there.
NOTE: You shouldn't need to do
it here, but if you find that Lara is hanging too low or
high on the cable to make the jump, you can adjust the
length of the cable by holding the Interact button and
pressing Up or Down. Later this will come in handy for
rappelling.
Turn right and move along the balcony to the gap in the
railing. Step off to grab the edge and then drop to the
floor.
In the ensuing cinematic
sequence, Lara spots Zip and Winston near the main entrance.
Zip aims a gun at Lara and fires. Winston tries to
intervene, but Zip seems determined to stop Lara from
following them. Apparently he knows or suspects something
that neither Winston, Lara or we, the players, do.
NOTE: If you're having trouble
understanding the dialogue, you can turn on subtitles
in the Audio/Visual section of the Main Menu.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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