LEVEL 28: UNDERNEATH THE SPHINX
Secrets: 1
HALL WITH BULL GUARDIANS AND HIEROGLYPH BUTTONS:
Enter the hall.
Cut scene: A panoramic view
of the area, including the two dozing bull guardians, the
cages to the left and right, and the gate closing ominously
behind Lara.
[BUG NOTE:
It is possible to avoid waking the bulls by following the
perimeter of the room and going around them to the left or
right to reach the puzzle. They only awaken when you walk in
front of or between them. HOWEVER, some players have
reported bugs later on in this level (specifically in the
water maze section) which may be linked to not dealing with
the bulls. I'll post more info as I get it, but for now,
it's probably best to complete this section.]
First get the lay of the land: two
bulls, two cages. There's a certain symmetry there.
Each cage has a switch outside which lowers and raises the
bars. Approach one of the bulls at a time to awaken it. Run
back to one of the cages with the bull hot on Lara's tail.
Run inside the cage and stand just inside the doorway,
facing the wall with the door in it, and standing on the
opposite side of the door from the switch. The bull will paw
the ground outside then charge in. Then you can run out to
the switch and quickly use it to trap him. Repeat the
process for bull number two.
Return to the area where the bulls had been sleeping,
near the hieroglyph buttons.
Off to the left are the remains of another explorer (perhaps
someone who didn't have this walkthrough). Pick up the
flares and
SCRAP OF PAPER he or she dropped. The paper is
apparently supposed to be a clue to the hieroglyph button
puzzle, but it's a bit obscure—at least to me. The three
buttons, from left to right, show: two reeds (equivalent to
the letter I, according to the clue); a shape that looks
like a right triangle with the top point lopped off, which
represents a sandy slope in hieroglyphs (perhaps the letter
Q, according to the clue); and a bird (perhaps the letter A
in the clue). So we have I, Q and A. What to make of this?
If we arrange them in alphabetical order by the Western
alphabet (which the ancient Egyptians of course couldn't
know), we have A, I, Q—bird, reeds, sandy slope. And, in
fact, this combination opens the gate you want.
You must first press the buttons in
the correct sequence (bird, reeds, sandy slope) in order to
open the west gate and gain access to the clues to the
puzzle. If you press any other combination before
doing this, you will only open the northeast gate. You'll
then have to go through the TRAPPED HALLWAY to use the
switch that resets the puzzle. (See that section of the
walkthrough below, which includes a
bug note.) After opening the west gate to access
the clues, certain other combinations will work to open
gates besides the northeast one.
WEST GATE/ROOM WITH METAL STATUES AND CHUTES WITH
COLORED LIGHTS: Press the hieroglyph buttons in the
order bird, reeds, sandy slope (right, left, middle). The
gate at the west end of the hall opens. Follow the tunnel
taking a running jump across the deep
pit. Kill a couple of bats.
Then continue around the corner to a
second deep pit. Jump across and enter a small room
with two metal statues, where you'll need to kill
a few more bats.
The statues don't move. The gate doesn't open yet. The
clues you want are inside the chutes high on the side walls.
Each chute is lit with a different color (red, green, blue
and purple). Use your BINOCULARS to look up each chute,
pressing Action to turn on the flashlight. Inside each chute
you'll see an inscription showing a different combination of
hieroglyphs, corresponding to the puzzle buttons back in the
other room. The table below shows each possible combination
of buttons along with what it does.
After noting the clues, return through the cave, jumping
over the two deep pits, to the
HIEROGLYPH PUZZLE. You can then explore the other areas in
any order you like.
| Hieroglyph
Combination |
Gate Opened |
Color Light &
Stone |
Stone Found in
Area |
| bird, reeds, sandy
slope |
west |
Must
use this combination first to access the clues |
| bird, sandy slope,
reeds |
northwest |
red |
Stone of Maat |
| sandy slope, reeds,
bird |
southwest |
green |
Stone of Khepri |
| reeds, sandy slope,
bird |
east |
blue |
Stone of Re |
| sandy slope, bird,
reeds |
southeast |
purple |
Stone of Atum
POSSIBLE BUG (see below) |
| reeds, bird, sandy
slope |
northeast |
traps only, no stone
POSSIBLE BUG (see below) |
| bird, reeds, sandy
slope |
no action, puzzle
resets automatically |
NORTHEAST GATE/TRAPPED HALLS: There is no artifact
to be found in this area, so you can avoid it completely if
you find and follow the button-combination clues in the west
room. If you press any other combination before discovering
these clues—or if, after opening the west gate and getting
the clues, you press the combination reeds, bird, sandy
slope—you will need to go through this area to use the
switch that resets the puzzle.
(BUG NOTE:
Some PlayStation players have reported a bug here, in which
the hieroglyph puzzle will not reset even after pulling the
switch in the trapped halls area. PS1 players should
especially consider avoiding this area entirely. If you
encounter this bug, you will have to revert to an earlier
saved game or use the cheat to skip the level. And if you
skip the level, you won't have the 4 HOLY SCRIPTURES, which
you need to finish the game.)
When you enter the cave beyond the northeast gate, the
gate closes behind. You'll need to kill a
couple of bats before continuing
through the cave. Jump across the deep
pit at the left side. Go through the doorway
surrounded by carved skulls and down the ramp. (The diagram
at right shows the next area.)
It doesn't matter whether you go left or right at the
first intersection. In either case, when you round the next
corner, you'll come to a trapped hallway. You'll be safe if
you crawl slowly along the hall close to either wall. First
comes a spiked ball, which drops
down from a trapdoor in the ceiling. The next square of
floor contains concealed blades.
If you crawl slowly forward, the blades will pop up but
won't cause Lara any damage. Stop and wait until they recede
before crawling on. The square beyond that has another
spiked ball dropping from above.
After this, you can stand up.
Continue forward to a T intersection. Which path to take
now depends on whether you prefer the concealed blades in
the floor or the circular blade traps (like the ones you
encountered in previous levels). If you take either of the
outside hallways, you'll need to go through two of the
circular blade traps. If you go through the center hallway,
you'll need to go past two sets of concealed blades in the
floor and one circular blade trap. All three of these
north-south hallways also have
converging horizontal blades, which are triggered
when Lara reaches the middle of the each hall. These will
cut her down at the waist if she walks through them, but
she's perfectly safe crawling. To get past the
concealed blades in the floor,
follow the tips in the previous paragraph. To get through
the circular blade traps, stand
Lara as close as possible without injury, position her at
the center of the blades facing into them, then roll as they
begin to open.
When you reach the four-way intersection with circular
blades on three sides, you want to head north. Go through
the circular blade and pull the switch
to open the gate back up in the cave and reset the
HIEROGLYPH PUZZLE—and the traps. Return back through the
trapped hallways (follow the map if necessary) to the ramp
at the south end. Go back up the ramp to the cave. At the
deep pit, carefully line up a running jump close to the
right wall to grab the block ahead. Pull up and return to
the main hall and the HIEROGLYPH PUZZLE. All that effort for
nothing...sigh!
NORTHWEST GATE/CAVE WITH MAZE OF CRAWLSPACES:
After getting the clues in the west room (see above), press
the hieroglyph buttons in the order bird, sandy slope,
reeds. The gate at the northwest end of the hall opens. When
you enter, the gate closes behind you. Kill
a few bats and follow the tunnel
to a deep pit. Proceed on the
right side of the pit. Take a standing jump up the slope,
but be sure to stop short at the top or Lara will go over
the edge. Jump to the flat ledge on the opposite side of the
pit, turn around and jump back across the pit to the flat
ledge a bit farther on. Jump up the slope into the cave.
Kill another bat or two.
This cave and network of tunnels is illustrated in the
diagram below. There are three low tunnels leading out from
the left (north), right (south) and straight ahead (east).
It doesn't matter which you explore first. You'll probably
need to use flares here (or turn up your monitor all the
way). As you go through the tunnels, avoid the boarded-up
sections of floor, most of which conceal
deadly spikes. There is one
section that hides a secret. This is noted below.
(NOTE: When you need to
light another flare while crawling, first press the
draw-weapon key so Lara comes up on one knee. Then press the
flare key twice, once to throw the spent flare then again to
light a new one.)

NORTH TUNNEL: Crawl in and take the first left.
(If you continue on ahead, you'll come to a
spike pit.) Continue straight
past a short passage to the right, which only leads to
another spike pit. Turn left a
little farther on and you'll find the
STONE OF MAAT. Crawl back out the way you came.
EAST TUNNEL: Crawl forward a short distance to
where the passage forms a T. Avoid the left branch, which
leads to a spike pit. Instead,
turn right. Crawl onto the boards and fall through to find
secret #1 (64/70), the
GRENADE LAUNCHER (or
normal grenades if you already
have the weapon). Crawl back to the cave the way you came.
SOUTH TUNNEL: Crawl into the tunnel and
immediately turn left (east) to avoid a
spike pit ahead. Make the next right (south). (If you
continue on ahead, you'll come to another
spike pit.) Continue south,
following the passage past an opening on the right with
another spike pit. At the end of
the tunnel stand and pull the switch,
which opens the gate at the other end of the cave. Crawl
back out of the tunnel.
Return across the deep pit:
First slide down to the flat ledge on the right side. Then
turn left (to face the torch-lit area near the gate) and
take a running jump to the ledge near the left wall, aiming
for the left side. (The right side is slippery and if Lara
lands there, she'll slide into the pit.) Continue through
the gate back to the HIEROGLYPH PUZZLE.
SOUTHWEST GATE/SQUARE POOL WITH ISLAND: After
getting the clues in the west room (see above), press the
hieroglyph buttons in the order sandy slope, reeds, bird.
The gate at the southwest end of the hall opens. When you
enter, the gate closes behind you. Kill
a few bats and follow the tunnel, jumping across the
deep pit on the left side. Draw
that shotgun in a hurry because 4
crocodiles rush toward Lara from the pool at the base
of the hill.
(NOTE: You can jump back
across the pit to safety if necessary, but you need to take
a carefully lined up running jump from the triangular ledge
at the right side of the pit to grab the ledge on the other
side. If you take the time to line it up correctly, Lara
could lose a few toes.)
After dispatching the crocs, go around the edge of the
pool, activating the mechanisms inside each of the
4 niches and pulling the
switch on the wall opposite the
cave entrance. The switch opens the exit gate. The niche
mechanisms open the trapdoor in the middle of the square
island. Drop through that opening and take the
STONE OF KHEPRI.
Watch out for 2 more bats in
the tunnel on the way back to the pit
and gate. Jump the pit on the right side (see the note
above) and return through the gate to the HIEROGLYPH PUZZLE.
EAST GATE/SECOND HIEROGLYPH PUZZLE: After getting
the clues in the west room (see above), press the hieroglyph
buttons in the order reeds, sandy slope, bird. The gate at
the east end of the hall opens. When you enter, the gate
closes behind you. You'll need to kill
several more bats between the gate and the
deep pit. Jump across the pit
and continue to a small room with another hieroglyph puzzle.
Again, I'm not sure about the logic of this one. The only
thing that made sense to me—as a complete Egyptology
novice—was to reach into the two niches labeled with the
mirror-image snake symbols (rightmost niche on north side
and rightmost niche on east side). Inside one of these
niches is the STONE OF RE. Inside
the other is the mechanism that
opens the gate so you can exit. Every other niche contains a
swarm of beetles. If you're
reading this, then you can avoid reaching into the beetle
niches altogether.
Return across the pit and through the gate to the first
HIEROGLYPH PUZZLE.
SOUTHEAST GATE/WATER MAZE: After getting the clues
in the west room (see above), press the hieroglyph buttons
in the order sandy slope, bird, reeds. The gate at the
southeast end of the hall opens. When you enter the gate
closes behind you. Continue to the deep
pit. (No bats this time.) Take a standing jump down
to the ledge inside the pit on the right. Take a running
jump to the ledge ahead (south), then a standing jump out of
the pit.

SMALL ROOM WITH TWO METAL STATUES: What follows is
a complicated sequence involving swimming through an
underwater maze. You must swim to each of five openings and
pull a switch at each one to open the door to the next one.
The diagram at right provides a visual to go with the text.
It's easy to get disoriented and drown poor Lara, so you
probably want to save your game after each
successful swim.
(NOTE: You may notice that the
hieroglyph tiles near each opening come in alphabetical
order based on your SCRAP OF PAPER clue. However, since
there are a few different paths to some of the doors, you
may not even pass one of these "clues" on your way.)
[BUG NOTE: You may
want to be careful about just when you save your game in
this area. A few people have reported a bug whereby they
completed the entire maze then returned to the hieroglyph
puzzle and the buttons weren't reset. One player suggested
saving before pulling each of the switches in the
maze. This may work.
START TO ROOM #1 (blue path in
diagram): Stand Lara at the opening above the first
water-filled tunnel facing toward the two statues. Jump in
and swim down to a three-way intersection. Here you have a
choice to go forward, left or right. Turn right and follow
the tunnel forward and down. At the bottom, you can turn
left (east) or right (west); turn left. At the next
intersection you have a choice of right (west) or forward
(south). Continue forward. The tunnel slopes downward then
descends sharply. At the bottom you must turn right (west).
Continue straight on to a tile with a bird symbol on it.
Then follow the tunnel upward (the only choice) to ROOM
#1, where you can get some air. Pull the
switch between the two statues
to open the trapdoor to the next switch room (#2 in the
diagram.
ROOM #1 TO ROOM #2 (light green path): Now, on to
the next room. Stand Lara at the tunnel opening facing east
(switch behind her). Jump into the water and swim down then
forward (east), up then left (north). Up to this point there
are no choices; you're just following the tunnel. At the
first intersection you can go left (west) or straight
(north). Go left. The tunnel slopes up and you'll pass a
tile with a snake on it and a passage leading straight up.
Don't go up; instead continue on straight (west). Follow the
tunnel as it slopes down then turns right (north). At the
next turn the tunnel goes up and you'll pass a tile with a
hand symbol on it. Continue upward, passing a tunnel leading
off to the right (east), to surface in ROOM #2. Pull
the switch to open the trapdoor
to the next room (#3 in the diagram).
ROOM #2 TO ROOM #3 (dark pink path): This time,
stand Lara at the tunnel opening facing south (switch behind
her). Jump into the water and swim down. Halfway down the
shaft you'll pass an opening on the left (east). Skip this
and continue to the bottom. Pass the hand symbol at the bend
and continue forward (south). A little farther along you
must turn left (east) as you follow the tunnel. You'll come
to a tile with a snake symbol on the left. Here you can
either continue forward (east) or up. Swim up to surface in
ROOM #3. Pull the switch
to open the trapdoor to the next room (#4 in the diagram).
ROOM #3 TO ROOM #4 - VIA START (cyan path): The
swim to the next room is a long one, so you'll probably want
to stop off for air at the room where you started (in the
cave). Position Lara facing south at the opening (the switch
is behind her). Jump in and swim down to the snake tile.
Here you'll have a choice to go left (east) or right (west).
Either one is okay, but I'll only describe one route. Turn
left and swim down a short slope to a T-intersection. Here
you can go left (north) up a slope or right (south) down a
slope. Turn left. At the next intersection you can go left
(west) or up. Go left. At the next intersection you can go
up or forward (west). Go up. Continue to follow the tunnel
as it turns north. At the next intersection you can continue
forward (north), turn right (east) or go up. Swim up to
emerge in the SMALL ROOM WITH TWO METAL STATUES where you
started.
Take some deep breaths and dive back down (you're still
facing north at this point). At the three-way intersection
at the bottom you have a choice to go forward (north), right
(east) or turn around and head south. Go forward. The tunnel
slopes up then goes straight up in a vertical tunnel. At the
top there's a dead-end alcove on the left (west) containing
a small medipak. (Grab it now or
continue upward for air first.) Continue east toward a tile
with reed symbols on it. Then head upward to surface in
ROOM #4. Pull the switch to
open the trapdoor to the last room (#5 in the diagram).
ROOM #4 TO ROOM #5 (orange path): Face west (with
the switch behind Lara). Swim down and forward (past the
reed symbols). At the dead end, swim down then left (south),
following the passage. At the next intersection you can go
up (to the room where you began the maze), forward (south)
or left (east). Unless you're really low on air, go left.
The tunnel slopes upward. At the next intersection you can
go up or right (south). Go up. Follow the tunnel upward
through a few turns and past a snake symbol. Climb out of
the water in ROOM #5. Use the
switch to open the exit gate back in the cave, and
pick up the STONE OF ATUM on the
opposite ledge.
ROOM #5 BACK TO START (dark green path): Returning
to the first room is fairly easy. Position Lara facing west
at the opening (the switch is behind her). Jump in and swim
down past the snake tile. Keep going forward (west) through
all turns. When you reach the last intersection (where you
can go left, right or up), swim up to surface in the SMALL
ROOM WITH TWO METAL STATUES where you started.
Slide down to the ledge on the left side of the
deep pit. Take a running jump to
the ledge ahead on the left, or jump to the slope, slide
back and grab the edge, then traverse to the right and pull
up. Be extra careful when jumping out of the pit; it's very
easy to slide in. You need to line up a running jump along
the long (outside) edge of the triangular ledge to get up
the slope. Go through the gate (which should be open if you
used the switch in ROOM #5, where you got the STONE OF
ATUM). Return through the hall to the HIEROGLYPH PUZZLE.
When you have all four stones—Maat, Re, Khepri and Atum—
return through the west gate to the ROOM WITH METAL STATUES
AND CHUTES WITH COLORED LIGHTS. Place each of the stones in
the niche below the chute with its corresponding color and
hieroglyph clue. When you place all four, the gate opens.
TRAPPED ROOMS LEADING TO THE EXIT: Follow the
short hallway to a deep pit. Use
the bars on the ceiling to traverse across the pit. Drop to
the ledge on the other side and kill a
couple of bats.
When you enter the next room, the gate closes and
drill-like blades begin to
descend from the ceiling. You'll need to run around to the
four alcoves on the side walls to collect each of the
4 HOLY SCRIPTURES before the door
will open. I recommend making your last pick-up one of the
figures nearer to the exit door. Then you can get out more
quickly.
Continue up the short ramp to the next room. Here you'll
find concealed blades in the
floor. There are only four sets of blades—none in the
corners or the center of the room. So you can either jump to
the center then from there to the exit, or crawl slowly
forward, triggering the blades, waiting for them to recede,
then crawling on.
Ahead is another deep pit
with monkey bars overhead. Traverse across the pit, drop
down and kill 2 more bats.
Continue through the cave to the next level.

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other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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