LEVEL 3: ATLANTEAN STRONGHOLD
Kills: 31 Items: 63 Secrets: 2
NOTES: There are several shortcuts in this
level marked with asterisks (and italics in the web and rich
text versions) These item and kill counts are based on
completing the entire level. Also, two of the regular
pick-ups in this level will be the SHOTGUN and MAGNUMS if
you didn't find them earlier.
According to Philip Campbell, the level designer for
Unfinished Business, the Atlantis levels were meant to be
played before Return to Egypt, and Lara was intended to
start with only the pistols. In an interview with Theresa
from tombraiders.com, Campbell explained, "That sets them at
the correct difficulty level (i.e., expert). You have to
start without pickups and only with your pistols. Then, the
shotgun is easy to get, and I provided plenty of shells to
influence the player to use it, and perhaps also influence
the style of play—slow and stealthy. The Uzis are then not
available until the second level, and they are in a special
place (the 'shop window' in the big Lava room). The magnums
are reasonably well hidden in the first level." If you want
to try it this way, restart the game and use the level-skip
cheat to get to the beginning of this level. It makes the
game much more interesting.
Slide down the long ramp. Go up the slope, jumping over
the hole in the floor. At the lava pool
take a running jump to grab the angled block on the other
side of the lava. Pull up and enter the cave on the right
for SECRET #1,
2 boxes of shotgun shells. Exit
the cave and take a standing jump down from the ledge.
Safety-drop into the hole ahead on the left.
Follow the passage. Walk to the edge of the
lava pit and wait until the
boulder has rolled down into the
pit before taking a running jump across. Continue to a room
with a webbed window on the left and a wide opening on the
right. In corner to the left of the wide opening is a small
hole above a lava pit. Stand at
the left side of the hole facing the ledge with the
small medipak. Do a standing jump,
pressing Action to alter Lara's trajectory so she lands on
the ledge. Get the medipak, jump back out and continue
through the wide opening opposite the window.
OPEN AREA WITH SLOPING HONEYCOMB-LIKE STRUCTURE:
Kill the mutant lurking off to
the left. Then go around the corner where the mutant came
from and pick up 2 boxes of shotgun
shells. Go around the right side of the high
building, minding the gap in the floor,
and climb into the raised opening. Jump to the front ledge
(overlooking the honeycomb structure) and prepare to kill
2 winged mutants that rise up
from below. When they're dead, drop down into the center of
the building and pick up a small medipak
and the SHOTGUN.
(NOTE: This will be shotgun shells
if you picked up the gun in an earlier level.)
(Shortcut 1) At this point, it
is possible to avoid most of the rest of the level and
proceed to the exit. To do this, climb back to the top of
the structure and jump to the ledge on the left (left if
Lara is facing out over the honeycomb structure). Slide back
and grab the edge. Traverse to the flat-topped block above
the highest opening in the structure below. Pull up then
back flip, fall then slide down into the opening and drop
into the pool below. Resume the walkthrough at the
* below. (I'm not sure whom to
credit for this, since several people apparently figured
this out independently. I didn't include it here originally.
I figured if you'd want to do it this way, why bother
playing? But if you've been through once, this might be fun
for a change of pace.)
Jump down to the ground at the back (west side) of the
building. Run down and to the left to avoid the rolling
boulder. Continue around the
building and to the left. (The honeycomb structure will now
be off to the right.) When you start up the hill, another
boulder comes down. So run or
jump onto the flat spot to the right of the path. Now
continue up the slope, turn right and take a standing jump
up the slope behind the honeycomb structure. Pick up some
shotgun shells and continue
forward, then down the slope to the right. At the bottom of
the slope, pull up onto the ledge on the left to avoid
another boulder. Climb onto the
lowest of the three stepped, tan blocks ahead. When you
reach the top step, where there are some
shotgun shells, another flying
mutant appears.
Climb down to the ground and head for the gold doors in
the southeast corner of the area. Approaching the left door
triggers the appearance of another
mutant. You can stand on any of the low blocks to
kill it from relative safety. Another
mutant appears when you near the tiled area in the
southwest corner. When you've disposed of it, pick up the
large medipak on the low pedestal
and some shells just around the
corner in the tiled area.
INTO THE PYRAMID: Enter the honeycomb structure at
the bottom left corner. Safety-drop into the room below.
Retrieve 2 small medipaks from the
ledges, taking care not to fall through the
holes in the floor. Before
continuing down to the next level, make sure Lara is at full
health. Then safety-drop from the lowest edge of the opening
to the right of the central structure. If you drop from
another location, the fall is too high, and Lara will die.
(Shortcut 2) If you're looking
for another shortcut to the end of the level, here are two
different methods for dropping down into the pyramid. These
can also be used to finish the level if you experience a
game crash when making the final running jump down into the
pyramid (see below). For the first version, face Lara toward
the hole and the ledge where the medipaks were. Make sure
she's at full health for the drop coming up. Press Forward
and Action to drop through the hole and land on the top of
the pyramid. Then jump into center of the pyramid to land in
the pool on the lower level of the pyramid. (Thanks to Jeff
Reid for this tip.)
Or, try this easier but not exactly
"legal" variation on the fence bug. Position Lara at the
corner where the two windows in front of the center hole
come together. Turn her so her chest is against the left
window. Sidestep as far as possible to the right so Lara's
right foot is in the corner. Pivot 45 degrees to the right
so Lara is facing directly into the corner. Then jump
forward to go through the seam in the corner. Lara
will then land in the pool on the lower level of the
pyramid. (Thanks to Wes D. for suggesting this. I refined
his technique a little.)
After using either of these shortcuts,
resume the walkthrough at the **
below.
LARGE ROOM WITH PYRAMID & SEE-THROUGH FLOOR: This
room has a red webbed floor and a large pyramid structure in
the center. The two green balls are mutant eggs waiting to
hatch. Approach them one at a time and kill each of the
2 mutants separately. Mind the
lava pits. The low pedestals at
the corners have goodies on them: a small
medipak and 3 boxes of shells.
Picking up the box of shells in the northwest corner
(between the two incubators) triggers
another mutant to drop onto the far side of the
pyramid. You can kill it from the pedestal, but stay to the
left to minimize the effects of its attacks.
ROOM WITH ARROW TRAP & WALKWAYS BETWEEN LAVA PITS:
Enter the next room through the wide opening on the south
side, taking care to avoid the lava
pits and arrow trap.
(NOTE: If you enter this room
without first destroying the 2 mutants
that hatch from the incubators in the previous room, they
will hatch as you enter here and sneak up behind Lara. Also,
if you enter this room, save your game, then reload, the
arrow trap will be inactivated until you cross the threshold
again.) I recommend crossing this room to the windows
to hatch the mutant eggs beyond. You don't have to do this,
but it will enable you to kill the mutants from a safer
position later on. Return toward the doorway to the pyramid
room but instead of exiting, go to the left (northwest)
corner and down the stairs. Kill the
mutant you meet in the dark hallway. Continue, noting
the closed door on the left that nearly blends in with the
stone wall.
BI-LEVEL ROOM WITH SIX SWITCHES: The next room
contains 3 more mutants in
alcoves. They don't animate unless you flip certain of the
switches on the upper level or
try and pick up the items behind them. You can avoid them
altogether by using only the switches that open the doors,
but the mutants are easy enough to kill from above.
First cross the room and if you want all the kills in the
game, use the switch to the
left of the window. This creates a centaur mutant in the
room on the other side of the window. You'll wind up there
at the end of the level. (NOTE: If
you don't care about getting all the kills, you can leave
this switch alone and you won't encounter this centaur
later. Thanks to Dafydd C. for this info.)
Next, grab the shotgun shells
on the ground at the foot of the stairs and go up. The
second switch, set on a column
apart from the others, awakens the mutant on the right. If
you go to the other end of the platform, you can shoot at it
as it comes up the stairs. The third
switch (far right when facing the four switches)
awakens the middle mutant. The
leftmost switch awakens the third mutant. Kill them
in similar fashion. Don't forget the
small medipak near the farthest switch. You'll also
need to pull the two middle switches to proceed: The
second switch from the left
opens the stone door in the hallway outside this room, and
the remaining switch opens
another doorway back in the LARGE ROOM WITH PYRAMID &
SEE-THROUGH FLOOR. Pick up 2 boxes of
shells and some magnum clips
from the alcoves where the mutants were.
Go back into the hall, turn left and continue through the
small door you just opened. Climb up on the ledge just
inside on the right. From here you can kill the
2 mutants if you hatched them
earlier. (If not, you'll have to proceed to the eggs and
hatch them now.) Pick up shotgun shells
and a small medipak from the
ledges flanking the ramp, plus magnum
clips, Uzi clips and more
shells from around the room.
Go back down the ramp and through the small door where
you came in. Turn right and return up the stairs to the to
the ROOM WITH ARROW TRAP & WALKWAYS BETWEEN LAVA PITS. Exit
through the opening on the left to find yourself back in the
LARGE ROOM WITH PYRAMID & SEE-THROUGH FLOOR.
RAMP FLANKED BY LAVA POOLS: Go through the opening
on the right (east) side of the room. Kill the
mutant lurking at the top of the
path. Continue to the top. When you reach a spot where Lara
has to climb to get on a low step, climb up, turn around and
pull up to a ledge above. Lava
begins to flow but it stops before it reaches Lara. Turn
around again and take a standing jump, then another, over
more lava to land on a safe
spot. Go up the ramp and kill the mutant
at the top. Pick up the small medipak
and shotgun shells from the ledges
below the ramps. Return to the top of the right ramp (right
when facing up the ramps) and jump from there into the
doorway.
WIDE HALL WITH ARROW TRAPS & ROOM WITH POOL BELOW:
Continue around to the left and go up the stairs. There are
arrow traps beyond, but these
aren't too difficult to pass if you move quickly and
carefully. The next room has a number of water-filled
openings, and 2 mutants lurk
there.
After you've killed the creatures, explore the underwater
area. Pick up a couple of items on the bottom:
shotgun shells in the southwest
corner and a small medipak at the
foot of the submerged steps. Locate the
2 levers. They're both on the
east wall. You face them when the honeycomb structure is on
your right. Pull both levers to open a pair of doors in an
underwater tunnel to the left of the levers (in the
northeast corner). Swim through this passage to find
SECRET #2, a
large medipak,
magnum clips and 2 boxes of
shotgun shells. Return to the surface and proceed to
the next room.
(NOTE: If you don't care about
getting all the kills and pick-ups, you can take a shortcut
in the next area. Instead of messing around with the
mutants, go through the ROOM WITH THE SWITCH ON THE BLOCK
and directly into the room on the right with the
2 switches and the small pool.
Use only the switch on the right (when facing the pool).
This opens the other gold door outside in the main area.
Then swim down to the bottom of the pool and use the
lever there to open the gold
door at the top of the stairs. Climb out of the water on the
lowest step and then climb the stairs to the gold door. Exit
and pick up the walkthrough below where it says "OPEN AREA
WITH SLOPING HONEYCOMB-LIKE STRUCTURE" and "SECOND GOLD
DOOR.")
ROOM WITH SWITCH ON BLOCK & MUTANTS BEHIND DOORS:
Here you'll find a block with a switch
on it and two closed doors beyond. Approach each of the
doors to awaken 2 mutants on the
other side. You'll hear their squealing when they're
activated. Go to the switch, flip it, then quickly hop back
and take a standing jump to the top of the block. From here
you can kill the 2 mutants safely. Pick up
4 boxes of shotgun shells in the
rooms from which the mutants came.
There are two other rooms that connect to the one with
the block. One has a cage with 4 mutants
in it and a switch. The other
has a pool of water, stairs leading to a gold door and
2 switches. Enter this room
first. Go into the water and pick up 2
boxes of shells. Swim farther down to find a
lever that opens the gold door
above. (This is an exit back to the main area near the tall
building and the honeycomb structure.)
Climb out of the water and pull the
left switch first (left when Lara's back is toward
the pool). This opens the other gold door outside in that
main area. Then pull the switch on the
right to release the 4 mutants.
You can rush out and try and fight them all, or take on a
few at a time. Here's my strategy: Pull the switch, then
jump to the stairs. The mutants can't cross the water. One
will shoot fireballs at you, though, so get up to the middle
step, which faces the door. From here, you can shoot the
mutant through the doorway while staying close to the step
on the right for cover. When the fire-shooter is dead, come
down to the bottom step and try and kill—or at least
wound—one of the others before going back into the other
room.
You may be able to get the mutants' attention by jumping
across the water to the doorway, then jumping back to the
step. Or, go into the next room and jump up on the block
with the switch. One mutant may go back into the cage room,
in which case you'll have to draw it out. When all the
mutants are dead, go into the cage room and pull that
switch to open the room beyond.
Here you'll find 2 small medipaks.
Climb the stairs in the room with the pool. Exit through
the gold door into the OPEN AREA WITH SLOPING HONEYCOMB-LIKE
STRUCTURE, turn left and enter through the SECOND GOLD
DOOR. A mutant high on the
left shoots fireballs, so back out if necessary and use the
door for cover as you shoot it. Opposite the entrance is a
third gold door.
Before dropping into the water below, get a few goodies.
Take a running jump aimed diagonally to the left to land on
a flat spot behind the sloping block. Climb to the ledge
above (where the mutant was) and pick up a
large medipak. Hop back down and
take a standing jump, pressing Action to lower Lara's arc so
she lands in the window with the shotgun
shells. Now drop into the pool and retrieve
2 sets of magnum clips on the
bottom. (NOTE: If you have
difficulty with any of these jumps, you can jump into the
water first and climb the steps to the various ledges.)
Climb out of the water on the low ledge. In an alcove
above is the switch that opens
the THIRD GOLD DOOR. Use it. From here, you can take either
of two paths: Going the long way, through the underwater
doors, brings a bit of danger and its rewards. Taking a
shortcut through the gold door gets you to the exit more
quickly, but you miss some pick-ups.
(Shortcut 3) To take the short cut, jump and
grab the ledge opposite the switch. Pull up, climb to the
next block and jump diagonally to the gold doorway. (Pick up
the walkthrough below at the ***.)
Otherwise continue with the next paragraph.
TWO UNDERWATER LEVERS & DOORS: Swim down to the
2 underwater levers. These open
each of two red webbed doors nearby. Pull the lever on the
left first, go through the left door and pick up some
Uzi clips and
shotgun shells. Swim back out to the levers and get
air. Pull the right hand lever next, go through the right
door and follow the passageway. Pick up
shells and magnum clips
from the bottom. The door closes behind you but re-opens
when you round the corner toward the clips. If you have
enough air, continue along the passage to a tan stone block,
above which is an opening. Or go back to the lever room for
air and try again. (Note the location of other underwater
door near the tan block.)
ROOM WITH SWITCH & SPIKES: Climb out of the water
into a room lined with spikes.
Walk through them to the opposite corner, where you'll find
a small medipak and a
switch. This opens the
underwater door you just saw and, naturally, it is timed. If
you've started this level with only the pistols, you'll want
to go after the prize, which will be the
MAGNUMS. (If you already have the guns, it will be
magnum clips instead.) To get
them, flip the switch, press Look, then roll, take a running
jump over the spikes to the low ramp beyond, and then side
flip to the left twice to land on the other ramp then in the
water. Swim to the left through the door and pick up the
guns/clips. (If you're having trouble with the running jump
over the spikes, back up after rolling to make sure Lara's
back is right against the switch before beginning the jump.)
Climb back out of the water and walk through the spikes
to the red and gold raised block on the right. Pull up and
retrieve some magnum clips. Climb
onto the higher block to the right (the tan one with the low
ceiling above it), turn around and jump to grab the alcove
above the horizontal crevice. Pick up more
magnum clips.
[***(3) Continue from
here if you've taken the third shortcut.]
Take a running jump to the opposite ledge. Climb onto the
block ledge above, where you'll find a
small medipak. Drop back down and climb up into the
opening to the left. Take two steps back from the edge, then
do a standing jump to land on the slope ahead and slide onto
the flat spot between the holes in the floor. There are
lava and spikes below, so watch
your step. Take a running jump to the flat area beyond.
Approach the shotgun shells
carefully; there's a mutant
waiting in the alcove on the left. Kill it and pick up the
shells and magnum clips. Taking
the clips causes another mutant
to appear in the opposite alcove. When it's dead, take a
running jump back to the flat spot between the holes, and
then climb up into the doorway on the right.
OCTAGONAL PASSAGEWAY WITH LAVA BLOCKS: Follow this
passage, jumping over the lava,
to a dark cave beyond. Pick up 2 boxes of
shotgun shells. Turn around and walk back down the
path a few steps. There's a raised opening on the right side
amid the black rocks. Climb through it to emerge high above
the open area at the start of the level.
HIGH ROOF ABOVE HONEYCOMB-LIKE STRUCTURE: Jumping
over to the roof triggers the appearance of
2 winged mutants. You can jump
back into the passageway to kill them from safety, but you
may have to dangle Lara from the edge or jump back to the
roof a few times to get their attention. When you've
destroyed them, pick up the large medipak
and shotgun shells. Take a running
jump over to the next ledge to get the
magnum clips. Then jump back to the roof.
Position Lara on the raised corner square with the gold
pattern on it. Angle her toward the dark opening (highest on
the right) in the honeycomb structure. Take a running jump
and press Action to alter Lara's trajectory so she sails
through the hole. Fall and fall and fall some more to land
in a pool.
[BUG NOTE: A number of
people with 3dfx graphics cards have reported game crashes
when doing this final running jump. Jeff Reid has come up
with an alternative method for getting down inside the
pyramid. From the platform with the magnum clips, take a
running jump to the honeycomb structure, avoiding the
openings. Slide down to the ground then follow the
instructions for Shortcut #2, above.]
[*(1) and
**(2) Continue from here if
you've taken one of these shortcuts.]
INSIDE PYRAMID (LOWER LEVEL WITH POOL): Surface to
find yourself in the room below the webbed-floored one you
were in earlier. Shoot the centaur
mutant, dodging its fireball attack.
(NOTE: There will be no centaur
here if you didn't use the switch on the lower level of the
BI-LEVEL ROOM WITH SIX SWITCHES earlier.) Follow the
narrow passage on the north side to a door. Pull the
switch to open the door and end
the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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