LEVEL 2: TEMPLE OF THE CAT
Kills: 42 Items: 63 (including 7 keys)
Secrets: 4
(NOTE: One of the regular
pick-ups in this level will be the UZIS if you didn't find
them in the previous level.)
HALLWAY WITH RAMP & ALCOVES: Turn around and use
the switch to open the
trapdoor. Drop down and retrieve the 2
sets of magnum clips from the alcoves. Proceed up the
ramp to the openings on the right. Inside are three cages
with a mummy and
2 small medipaks inside. The
switch opens all three doors.
When you pick up the medipaks the mummy awakens. When it is
dead, flip the switch back to its up position to open the
gold door near the bottom of the ramp. Another
mummy lurks inside. Kill it from
the doorway and enter the hallway. This is
SECRET #1. Go to the top of
the passageway but watch your back—2
panthers attack from behind when you reach the
goodies. When they're dead, pick up 4
sets of magnum clips.
(NOTE: As you're picking up the
clips you may notice some more magnum clips floating
inside the wall to the right. Thanks to Barry O. and
Scott C. for pointing them out.)
OUTSIDE NEAR THE PYRAMID: Go back up the first
ramp to the desert above. Follow the path to the right. At
the bend, jump through the gap between the rocks into a
small hollow where you'll find 2 boxes of
shells. Jump back through the gap and continue along
the path. Two mummies are lurking
about the pyramid. Jump up on the carved block on the left
to kill them from safety. (If you jump up on the pyramid,
you may run into a panther as
well.)
Pick up more shotgun shells on
the low block near the greenish rock outcropping. Off to the
left (north) is an area with several
boulders perched above. The first boulder (perched on
the eastern slope) rolls as you pass in front of it. In the
northeast corner is a depression behind the rocks with a box
of shotgun shells. The second
boulder, above this corner, only rolls when you jump to the
slope next to the shells, so you can avoid it if you like.
There are two boulders at the top of the north slope. One
rolls as you run past it along the base of the slope. The
other comes down when you pick up one of the
2 boxes of shells. The last
boulder, on the western slope, rolls when you pick up the
last box of shells. Note that this boulder will roll
through the other one, so even if you have triggered
that boulder first, you still need to jump out of the way.
POOL WITH TIMED DOOR: Go around to the right
(west) side of the pyramid, where you'll see a
movable carved stone block and
some paw prints heading down a path. Move the block and find
some shotgun shells underneath.
Then follow the path to a small pool. Jump in, pull the
underwater lever below and to
the right of the ledge (left if facing the ledge). This
opens a door at the other end of the pool, releasing a
crocodile. Quickly climb out on
the ledge to kill it. Pull the lever again to open the door.
It is timed to close in a few moments, so swim through
quickly. Retrieve the 1st ORNATE KEY
from the bottom (doing so reopens the door), swim up to take
a breath if necessary, and then swim back to the pool. Climb
out on the ledge and return to the pyramid.
Climb up to the first tier of the pyramid and kill a
panther (if you didn't earlier).
Another panther emerges when you
reach the fourth tier. (It's triggered when Lara passes over
the movable block set into the side of the pyramid.) At the
top, near the fence, are a small medipak
and shotgun shells. (If you jump
up on the pedestal near the cat statue, you get a stunning
wide-angle view of the place.) The two
corner blocks below the pedestal move. Pull the left
block out to the side, then push it out of the way so you
can pull the other block out. Behind the second block is an
opening. Safety-drop down into a room where you'll find a
large medipak. The
switch opens the nearby door.
In the next room is the 2nd ORNATE KEY.
Climb up and out, taking some shotgun
shells from one of the window openings before
dropping down to the ground.

INSIDE THE PYRAMID: Cross over the top of the
pyramid to the opposite corner, above the pool where you
killed the crocodile. Use the two keys to open the big
doors. (NOTE: The passageways
leading into the pyramid are laid out fairly simply, but
since it's dark, I've included the diagram at right to make
navigating easier. Turning up the brightness on your monitor
can also help.) Inside the door to the left is a
switch that turns on the light;
don't use it yet. First, go to the right, guns
drawn. You'll meet a panther on
the way. Continue until you come to a lighted area with a
large medipak. This is
SECRET #2. Turning the lights
on closes this door and it doesn't open again.
Now, if you like, go back and switch on the light, or
just proceed to the next lighted room. The trapdoor in the
floor is opened with a switch
in an alcove just beyond the entrance to the room.
Safety-drop down onto a block above a floor full of
openings.
Below are a catwalk (literally) and a pool. To kill the
prowling panther easily from
above, follow the passageway, jumping over the holes, until
you come to a pair of switches.
Shoot the cat through the wide opening near the left switch.
Flip the left switch, then the right one, then drop down
into the water below and swim through the doors you just
opened. (These are timed to close after a little while, but
once you get your bearings, there's plenty of time to get
through. If you don't make it through in time, you can climb
back up to the switches through
one of the openings in the ceiling near the wall and try
again.)
POOL WITH CROCODILES: A pair
of crocodiles wait in the next underwater room.
There's a small opening in the ceiling just past the large
doors. Climb out here to shoot them and pick up
2 small medipaks in the alcoves on
either side and a 3rd ORNATE KEY.
Stand up near the cat statue for a glimpse of the next room.
Then continue underwater to get there. Pick up
2 sets of magnum clips from
underwater alcoves, then climb out of the pool at the
southwest corner.
ROOM WITH TIERED LEDGES AND RUNNING CAT MOTIFS:
Pick up the 4th ORNATE KEY
on the low step with the cat face. Kill the
panther that charges. There are
magnum clips underneath the
movable block on the second
tier. And a 5th ORNATE KEY
is on another step above. It comes with another
panther. The
6th and 7th ORNATE KEYS are on
stone steps on either side of the barred arched window.
2 more panthers guard these, one
above each. They won't climb down from the top tier, so you
can easily shoot them from below. Since you used two keys to
get into the pyramid, you should now have 5 ORNATE KEYS. Use
the 5 keys in the locks on the top level, north side. This
opens the door in the room to the left of the locks.
SIDE ROOM WITH SPIKES: Enter and drop down onto a
flat block, then drop down again. Jump over the
spikes to the alcoves and pick
up shotgun shells and a
small medipak. From the alcove
where you found the medipak, take a standing jump to grab
the horizontal crevice. Traverse to the left, pull up and
slide down into a short passageway with a
switch in a raised alcove.
(Alternately, take a running jump from the flat area in the
middle to the opening at the top of the short ramp. From
there go forward and left to the switch alcove.) Use the
switch to open the gold door in the room above. To exit, hop
down from the switch alcove and go right. Climb up on the
ledge, slide down the short ramp and jump over the spikes to
land on the ledge ahead. Turn around, jump to the ledge on
the left and climb to the room above.

UNDERWATER ROOMS: (NOTE:
Since it's easy to get disoriented here, I've included the
diagram at left. It doesn't include all the barred windows,
just the walls, openings and other major features. The blue
square designated 'hole' is where you jump into the water
from the room above.) Jump into the water and swim
down through a small opening on the left. Pick up the
Uzi clips and get ready to meet a
crocodile. You can get air at the
top of this room, but you can't get out of the water. So
swim back to the small opening where you started, climb out
and shoot it. (NOTE: This will
take some time, and you may need to jump into the water
several times to get the croc's attention. If you don't care
about getting all the kills, you can just avoid the croc
while you finish exploring here.)
Jump back in the water. Swim down and through the opening
on the left again. Swim through the room where you found the
clips earlier and out through a second opening in the far
left (northeast) corner. Turn right and swim along to
another room with more Uzi clips
on the floor. Grab them and return to the room where you got
the first set of clips for air. Swim back down through the
opening in the northeast corner. This time, turn left and
swim along to a corner where you must turn right. Just ahead
on the left you'll see a lever
on the left wall. Pull this to open the next gold door in
the room above. Return to the opening in the ceiling and
climb out. Enter the next room.
ROOM WITH PRESSURE-PAD DOOR & MUMMIES: This room
has pressure pads decorated
with pharaoh faces on the floor. Step on both and the doors
open. There are 2 mummies beyond,
which much be dispatched. When the coast is clear, enter.
Flip the 2 switches to move the
boulder blocking the next doorway and open the other corner
door back in the ROOM WITH TIERED LEDGES AND RUNNING CAT
MOTIFS. Go to the doorway that was previously blocked by the
boulder. Take a running jump from the doorway to the alcove
with the small medipak. This
awakens the hibernating crocodile,
which you can then shoot with pistols from the safety of the
alcove. When it's dead, hop down and pick up the
shotgun shells and
magnum clips.
Exit through the doorway at the end of this room, climb
the blocks and follow the passage to an opening where you
can drop into the pool in the ROOM WITH TIERED LEDGES AND
RUNNING CAT MOTIFS. Climb the ledges to the southwest corner
room (to the left of the barred window).
RAMP WITH MUMMIES IN ALCOVES: Pick up the
Uzi clips from the pedestal.
(NOTE: This will be the
UZIS themselves if you didn't get
them in the previous level.) There are
8 mummies in the alcoves flanking
the ramp. These animate when you reach various points in the
room. Take your time exploring, keep your ears open for
their telltale groaning, and you won't have to fight more
than two at once. You can pick up the goodies on the ledges
near the mummies before or after killing them. In all there
are 4 sets of Uzi clips and a
small medipak.
Head down the ramp to the sandy area and take the left
path. The first 2 mummies awaken.
You can stay up on the flat spot with the
large medipak in the back left corner, or climb up on
one of the blocks on each side of the opening to the sandy
area, and the mummies will not be able to reach Lara.
2 more mummies awaken when you
pick up the Uzi clips in the
opposite corner. Another 2 mummies
animate when you approach the switch
on the other side of the sandy area. The
seventh mummy awakens when you flip the switch. This
opens the gold door near the platform where you found the
Uzis.
BRIGHTLY LIT ROOM WITH WIDE STAIRWAY: Go through
the gold door and up the stairs, but watch your back: this
is when the eighth mummy wakes
up. After killing it, go to the top of the stairs. Walk to
the right corner. Be careful it's a
long drop to the floor below. To land on the flat
block below the corner, take two steps back from the point
then do a standing jump (or just run off the corner but take
care not to keep running once Lara lands). From there, drop
to the next lower block, then take another standing jump to
the ledge across the gap. Jump to the small ledge ahead on
the left, and from there to the yellow block with the
decorative border and Uzi clips on
top. Turn to face the wall and grab the horizontal crevice.
Traverse to the left until you can pull up. Climb up onto
the ledge with the cat statue.
ROOM WITH SWITCH BEHIND CAT STATUE: Enter the room
behind the cat statue. When you do, a golden bridge extends
from the ledge behind you to the top of the stairs. Use the
switch to open the gold door in
the room at the foot of the stairs. Exit the switch room,
but ignore the bridge and take a detour for a secret.
Climb down off the ledge on the right side (the way you
came), drop and hang from the edge, traverse along the
crevice to the right and drop onto the ledge where you got
the Uzi clips earlier. Safety-drop off the left side of the
block (left when facing the crevice) to land on a flat spot
far below. (Lara will lose about a quarter of her health on
this drop.)
SECRET ROOM & DEADLY SANDS AREA: Avoid the
spikes and the
deadly sand out in the brightly
lit area. Instead enter the room on the left to find
SECRET #3,
Uzi clips and a large medipak.
The ramp leads back to the top, but watch out for the
boulders. Run up the ramp to
trigger the first boulder. Then, to avoid it, run through
the small, triangular opening on the left. Do the same for
the second, ducking into the alcove about two-thirds of the
way up the ramp on the left. Continue up the ramp and turn
left into a hallway with stairs. A
panther appears on the ledge above on the left and
runs down the stairs. You should have plenty of time to
shoot it before it reaches Lara. When it's dead, climb onto
the ledge and pick up the shells
and small medipak in the alcoves.
The bars in the other alcoves are now open so head for the
one at the far end of the hallway and go through to emerge
at the base of the stairs. Turn right and continue to the
gold door you just opened.
BEHIND GOLD DOOR - ROOMS WITH GREENERY: Note the
gold trapdoors in the ceiling of this room. For now, take
the passageway at the back right corner. You'll meet a
crocodile on the way. Where the
passage opens into a room with palm trees, there's a
small medipak in an alcove to the
right. Continue to a room with a pool. When you approach the
large medipak
another crocodile appears. A
third croc lurks in the pool. Kill it and use the
underwater lever to open the
two gold trapdoors back in the first palm-tree room. Follow
the passageway back there. Kill the
panther and climb through either of the trapdoors
into the room above.
Stepping on the pharaoh face
at the center opens the nearby trap door. Drop down and pick
up a small medipak and
shells. The next door opens when
you approach.
HALLWAY WITH THREE DOORS FLANKED BY SWITCHES:
There are 6 switches in all;
each pair opens one of the 3 doors. The door in the center
has skulls above it. Open this door first, but don't go in;
it's a trap.
NOTE: If you're after the thrill of
accomplishment, it is possible to get through this room.
Here's how: Enter and climb to the second from the highest
step. Then position Lara at the back left corner of that
step facing down the steps. Back flip to the top step, and
the stairs turn into a slide. The 2
mummies also animate. Press and hold Jump and Left,
and Lara will slide and jump to land on the block on the
left. (Alternately, do the same series of moves from the
back right corner of the step, jumping to the right to land
on the right ledge.) Kill the mummy on this side, backing
into the corner to keep from being knocked off the ledge.
Kill the second mummy from the safety of this ledge. Take a
running jump back to the doorway to exit. Note that killing
these 2 mummies doesn't alter the total kills, since the 2
mummies you would encounter on the blue balcony around the
huge cat sphinx later on do not appear.
There are also some changes in the terrain there after
killing these 2 mummies in the trap room: On the blue
balcony level, Lara can go right into the room near the
steps going up, without having to circle all the way around,
and the cat statue's tongue will already be extended.
(Special thanks to Theresa Jenne for
tips on surviving this trap and Ivans Chou for clarifying
the terrain changes that occur further on in the level and
the total kills count.)
SECRET ROOM WITH TIMED DOOR & MOVABLE BLOCKS:
Stand near the doorway below the skull motifs. Stepping into
the doorway opens a fourth door at the left (north) end of
the hallway. It's timed, so back into the doorway between
the switches, then run/jump down the hallway to get through
the door before it closes.
Behind the timed door is a series of rooms with
movable blocks. It's a rather
complex series of maneuvers to arrange the blocks in order
to get into each of the three rooms beyond the first. I have
included diagrams (below) to illustrate. Each of the movable
blocks is referred to by a letter. The various stages of the
arranging are numbered 1-8. I've tried to make the
description useful without the diagram, but having a visual
aid certainly does help.

(1) When you enter the door, there's a movable block (A)
directly in front of you. Push it forward once, then go
around the side of it and push it again (2). Behind the
first block is a switch, which
opens the exit door. You don't need to use it yet. Next to
the first block is another movable block (B). Pull it once,
then go around to the other side and push it into the
doorway (3). In order to unblock the doorway so you can get
out later, you'll need to move the first block (A) into the
corner on the opposite side of the switch by pulling it
once, going around it and pushing it once. Now, you can pull
the other block (B) out of the doorway and push it into the
corner next to the first block (4). Moving the second block
opens up another room, which also has a movable block in it
(C), (4). Face the block so there are open squares on either
side. Pull it once into the middle of the room, then go
around to the right side and push it once (5). This opens up
a passageway with another block (D) in it (5). Pull this
block 3 times, then go around to the opposite side and push
it against the wall (6). Now move the previous block (C)
against the opposite wall, by pulling it once to position it
in front of the other block (D), then going behind it and
pushing it again (7). This opens up enough space to move the
next block (E), which is in the room beyond (7). Pull this
block once to get it out of the corner, then go around to
the side and pull it 4 times to bring it through the doorway
into the second room. Go around to the left and push it
against the wall next to the other block (C), (8). There is
one more block (F) in the opening to the final room (8).
Pull this block out twice in order to get into the doorway
behind it. This is SECRET #4:
small and large medipaks,
shotgun shells and
Uzi clips. Return to the first
room (with blocks A and B) and use the switch to open the
door so you can exit.
ANTEROOM & LARGE ROOM WITH CAT SPHINX: Return to
the room with the 6 switches.
Depending on your strategy, choose one or the other door
under the cat motifs. For all the kills, choose the right
door. For 2 fewer kills, the left. If you enter via the
right door, 2 mummies attack: One
drops from the ceiling above the stairs; the other appears
just inside the large room beyond. If you enter via the left
door, you don't meet these two.
Go around to the back of the cat sphinx and start up the
steps. A third mummy (or first,
if you entered this room through the anteroom without
mummies) sneaks up from behind. Continue up the steps and
push the movable block. Pick up
the small medipak. Enter the small
room and climb on the block with the cat face. Turn around
and grab the gold ledge above. Pull up, turn around again
and take a running jump to the gold ledge opposite. From
here, take another running jump to grab the light blue ledge
across from the cat sphinx. Pull up.
Head to the left and go all the way around the perimeter
of the room, killing 2 mummies as
you meet them.
(NOTE: If you entered the
trapped room with the skull motifs in the previous area and
killed the two mummies there, you can go to the right here
since there will be nothing blocking your progress. Also,
you won't meet the two mummies on this level.)
(SHORTCUT: You can use the corner bug at the
tall, carved pillar in the northeast corner to jump directly
to the upper level. From the top you'll get a lovely view of
the cat sphinx and avoid a lot of tedious jumping. However,
you'll also miss one kill—the mummy on the upper level.
After jumping to the top of the pillar, pick up the
walkthrough below at the section "ON TOP OF THE CAT
SPHINX.")
Enter the room at the corner, then proceed into the next
room. Climb the steps, drop down to the bottom of the next
room and pick up some Uzi clips.
Then climb to the small opening at the top. From here,
you'll get a nice clear shot at that
panther on guard in the cat sphinx's mouth.
Jump over to the gold block and from there to the gold
walkway. Go to the end, take a running jump to the alcove on
the right, then another to the pillar with the
small medipak on top. From there,
turn left and take a running jump to the next walkway, go to
the end of it and take a running jump to grab the top of the
pillar and pull up. Jump straight up to grab the edge of the
opening above, pull up, and ready weapons to kill the
mummy that approaches from the
west side of the room over the walkway. When it's dead,
follow the walkway over which it came. Climb on top of the
higher carved stone pillar (not the platform where the cat
statue is). (NOTE: This is the
pillar described in the corner bug shortcut above.)
ON TOP OF THE CAT SPHINX: From the pillar, take a
running jump to the flat area in front of the cat sphinx's
left eye. Pull up and take a step or two forward to draw out
the mummy lurking beyond. If
you're low on health, or just want to play it safe, you can
carefully hop back onto the flat spot in front of the eye
and kill the mummy from there. Go to the back of the head
and pull the switch to extend
the cat's tongue. (Again, if you've killed the 2 mummies in
the trap room earlier, the tongue will already be extended.)
Slide backwards down the nose and grab the end. Drop to the
tongue. (Kill that panther now if
you didn't earlier.) Enter the mouth, minding the
gap in the floor, and pull the
switch to open the gold door
opposite. Cross the tongue bridge, go to the edge of the
ledge overlooking the desert and step off to end the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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