LEVEL 13: NATLA'S MINES
Kills: 3 Items: 30, including, pistols,
magnums, shotgun, Uzis,
3 fuses and a key
Save Crystals: 7 (PlayStation only) Secrets:
3
Objectives: The initial goal is to recover your
weapons from the nasty men who took them. The first step in
doing this is to locate 3 fuses to activate some machinery
that will help you obtain your pistols. Then it's a matter
of making your way through the mine and confronting each of
the bad guys. Finally, locate the key that will get you into
the pyramid.
Walkthrough: Swim forward and surface in an
UNDERGROUND LAKE. To the left (east) is a ledge with
some wooden crates. Ahead on the left (southeast) is a
larger ledge with some barrels and crates. There's also a
small boat moored there. To the right (west) is a small
waterfall. Swim under and behind the waterfall. Surface and
follow the passageway until it widens, but don't bother
climbing into the raised tunnel yet. (It's a dead end at the
moment.) On the near left wall is a
switch. Pull it to open a wooden door elsewhere.
SOUTHEAST LANDING WITH BARRELS, BOXES & BOAT:
Return along the passageway to the LAKE and swim across to
the landing with the boat and barrels. Follow the tunnel to
a room with a mine car blocking another tunnel on the right.
Go to the left side of the rock pile ahead and pull the
movable crate out. Climb over
it and enter the passage behind. Here you'll find the door
you just opened and, beyond it, another
switch. Use it to open another
wooden door. Then return to the LAKE the way you came.
Jump into the water and swim behind the waterfall again.
Follow the passage past the switch you already used, climb
into the opening and continue through the now open door.
When you reach the ledge above the lake, take a running jump
to the ledge with the red-and-white barricades. Continue
along a twisty tunnel to a room with a small building
suspended from the ceiling.
CAVE WITH GLASSED-IN ROOM & DANGLING BUILDING:
Lara will look up as you pass, indicating that this is
important. Pick up the large medipak
on the ground. Don't worry; the building won't come down
yet. In the glassed-in room on the left, there are 3
receptacles on the wall. You need to find 3 FUSES to fit
them. Also inside this building is a set of
magnum clips (and a
save crystal in the PlayStation
game, which you can use now but might want to save for after
you find the fuses).
CAVE WITH BOARDED-UP BUILDINGS, TIRES & OTHER JUNK:
Continue through the (west) opening opposite where you
entered. Here you'll find 2 boarded-up structures, piles of
discarded tires and other debris. The brown
wooden crate is movable. Pull
it under the opening in the ceiling. Then climb onto the
crate and take a running jump to the roof of the building.
Drop through the broken tile in
the back corner and follow the tunnel to an alcove with a
switch. Throw it and the
boat back at the LAKE moves
toward the other ledge. Continue to the end of the passage
and drop down onto the crate you just moved.
(NOTE: If you didn't move the
crate under the opening, you can still drop down, but Lara
will lose a little health.)
TRACKS WITH BARRICADES & BOULDER TRAPS - FIRST FUSE:
Now follow the tracks on the floor to the wooden door
opposite the entrance. It opens automatically and the tracks
continue into the tunnel beyond. Striped barricades block
the track and warn of boulder traps
ahead. You can choose the easy or hard way through this
area. (1) The hard way: Walk forward to the first barricade
to trigger a boulder that rolls across the tracks ahead
without harming Lara. Then back up and take a series of 3
running jumps over the barricades. On the last jump, veer to
the right to land on the ledge and dash into the passageway
to safety. (2) The easy-as-pie way: Go forward to the first
barricade to trip the boulder
that rolls in from the side. Turn right and grab the ledge
that runs along above the track. Don't pull up yet.
Instead traverse to the left above the shallow pit.

Now pull up. As long as you don't go toward the
boulder on the right, it will
not roll. Turn left and follow the ledge, jump the gap, and
continue to the end. Avoid the lava pit
on the left and enter the tunnel on the right, where you'll
find FUSE #1 lying on the ground
(along with another save crystal).
(NOTE: If you accidentally
trigger the boulder trap and manage to jump out of the way
in time, you can still continue. Two different ways of doing
this are described in the TRACKS WITH BARRICADES & BOULDER
TRAPS - ALTERNATIVE METHOD note at the end of this
walkthrough.)
SLOPE WITH ROLLING BOULDERS: After picking up the
FUSE, continue along the passage as it slopes upward. Where
it opens out and slopes up to the left, step forward
cautiously and then quickly hop back to avoid a
rolling boulder. Turn left and
stand under the angled ceiling with the boulder behind and
to the right. Side flip to the right to trip the
second boulder, then side flip
back to the left to safety. Go up the slope and continue to
the opening in the floor. Drop down. You're now where the
first (side-to-side) boulder originated. Walk forward to
where the two tracks cross, then to the right. This will
trip the first boulder above.
You can then climb up onto the ledge and follow it to where
that boulder originated (above and to the left of the wooden
door). Enter the tunnel on the left and follow the passage
to an opening where you can drop back down into the CAVE
WITH BOARDED-UP BUILDINGS.
In this cave there's another tunnel beyond the pile of
tires (on the south wall). This leads to a CONVEYOR BELT
where you'll find another FUSE. You can't get at it yet,
though.
STOREROOM (MINE CAR SWITCH): Return to the LAKE by
following the wide tunnel boot the east, beyond the tracks.
Continue through the CAVE WITH THE DANGLING BUILDING and out
the other side. When you reach the ledge with the
red-and-white barricades, drop into the water below. Swim
across and climb onto the small boat, which you moved
earlier. Take a running jump to land on the ledge with the
wooden boxes. Climb over the one on the left.
Here you'll find a small room packed with "Natla
Technologies" crates. Pick up the magnum
clips in the alcove. Find the
movable crate (it's slightly darker than the others)
and pull it once. Go around to the right and push it into
the alcove where the clips were. There's another
movable box behind the first.
Pull it twice. Go around it to the right and pull it again
to open up the passageway behind. Enter and use the
switch to move the mine car.
SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) -
SECOND FUSE: Return to the LAKE, swim to the left and
climb out on the ledge with the barrels. Follow the passage
to the mine car, which you just moved so it's no longer
blocking the tunnel. Go into the tunnel beyond it. Push the
Natla box twice. Go around it
and enter the tunnel beyond. Where the passage widens, walk
forward carefully and pick up FUSE #2,
which is lying on the ground. Don't go any farther or you'll
attract the attention of the cowboy
in the room beyond. Turn around and go back to the Natla
box. Climb onto the box and pull up into the tunnel above.
Pick up the Uzi clips and throw
the switch to open the door
near the CONVEYOR BELT.
To get back there, drop back down onto the Natla box, go
through the room with the mine car and out through the
tunnel on the left (north) side, which leads back to the
LAKE. Swim across and behind the waterfall. Follow the
passage back past the DANGLING BUILDING to the CAVE WITH
BOARDED-UP BUILDINGS, TIRES, ETC. Go through the opening on
the left (south) wall beyond the stack of tires.
CONVEYOR BELT: Follow the dark, twisty passage.
When you reach the conveyor belt itself, go around its left
side and through the door you just opened. Here you'll find
some Uzi clips on the ground and a
switch. Throw the switch to
activate the conveyor belt, dumping FUSE
#3 on the ground in front of it. Take it and return
through the tunnel to the CAVE WITH BOARDED-UP BUILDINGS.
Exit on the right (east) side.
CAVE WITH DANGLING BUILDING (AGAIN): Place the
FUSES in their proper spots in the glassed-in room, and the
winch will activate, lowering the small building. Inside
you'll find the PISTOLS.
(NOTE: The first time you use
the pistols again, you'll need to select them from
inventory. After that the draw-weapons key will work again.)
PASSAGEWAY TO SECRET #1: After getting the guns,
climb onto the roof of the building. Take a running jump to
grab the edge of the opening ahead and pull up. Start up the
slope and then climb into the raised opening on the right.
Continue to a wooden door, which opens as Lara approaches
and then closes behind her. Ahead is a
lava pit with sloping sides and a collapsing trapdoor.
The cave with the secret is above the trapdoor on the left.
Turn around to face the wooden door. Slide down the slope
and grab the edge as the trapdoor opens beneath Lara. Pull
up and the trapdoor will close again so Lara can stand on
it. Climb into the opening and drop down into the room
beyond. This is SECRET #1—a
large medipak and
Uzi clips.





Pull the switch to open the
wooden door out in the passageway. Drop down onto the
trapdoor, then take a standing jump up the slope. Go forward
and hop down into the lower passage. Turn right and follow
the tunnel to a ledge above the LAKE. (PS1 players get a
save crystal here.) Drop down,
swim across the lake and once again climb out on the landing
with the barrels.
SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - FIGHT
THE COWBOY: Follow the tunnel to the room with the mine
car. Enter the passage on the right and go past the Natla
box to the area where you got FUSE #2. Now that you're
armed, you can take on that cowboy.
As you enter the cave he starts talking. Then he emerges
from behind the pillars on the right with magnums drawn. Get
a lock on him and keep shooting as you advance and withdraw
into the doorway. If you rush into the room with the pillars
be careful not to jump around too much or you may fall into
one of the lava pits. When the
cowboy is dead, take back your MAGNUMS.
LAVA RIVER: Go to the far right (southwest) corner
of the cave to a drop-off overlooking a
lava river. Down below is a small square ledge
jutting out from the wall.

Safety drop down to it. (In the PlayStation game, there's
a save crystal here.) Still
facing the wall with the lava river behind Lara, drop and
hang from this ledge. Let go and quickly press Action again
to grab the ledge below. Pull up and pick up a
small medipak.
Grab the crevice in the rock wall and traverse to the
right as far as you can. Drop to the block below. Go around
the corner to the right and grab the next crevice. Again,
traverse to the right to the end and drop onto the block.
Turn right and examine the wall beyond. A horizontal crevice
runs along below an angled ledge. Take a running jump to
grab the angled ledge. Let go and grab the crevice below.
Traverse to the right until you can drop onto a flat spot.
Follow the passage uphill and continue to a steep
downward slope. Slide down, turn right and emerge near the
lava river. Walk to the left
side of the ledge and take a standing jump to the
rectangular block in the middle of the lava falls. Move to
the end of this block and take a running jump to the square
pillar on the right. Take another running jump to the next
block. Turn right and take a final running jump into the
opening in the cave wall.



SIDE AREA WITH SECRET #2: Lara can stand just
inside the opening without triggering the
boulder that rolls in from the
left. But as soon as she steps toward the
wooden crate, the boulder
starts to roll. So run forward and immediately push the
block into the room beyond. If you move the box quickly
enough, Lara will be in safe space where it had been by the
time the boulder reaches the end of the tunnel.
(NOTE: If instead of pushing
the crate you trigger the boulder and then hop back so Lara
doesn't get crushed, you can still get into the secret room.
See the ALTERNATIVE METHOD FOR SECRET #2 at the end of this
walkthrough.)
Go around the crate to enter a small room. This is
SECRET #2. Pull the crate once
to the side to reveal an opening in the ceiling. Climb up
through it to find a large medipak
and Uzi clips in the room above.
Jump over the opening in the floor and follow the passage.
Drop down and walk along the tracks toward the boulder. On
the way you'll find more Uzi clips,
a SHOTGUN and another
large medipak.
Follow the tracks to the end and squeeze Lara between the
boulder and the left wall. (The low ceiling prevents you
from getting past the boulder on the right side.) To do
this, stand facing and touching the left wall with the
boulder on Lara's right. Then side flip to the right
repeatedly until Lara squeezes through into the room with
the crate. Then either repeat the process to get past the
boulder to the exit or climb up into the secret room and
drop down through the opening on the other side of the
boulder. Or, if you can't get past the boulder this way,
just return along the tracks to the raised opening, climb up
and follow the passage back to the room above the crate.
Jump the gap in the floor and drop down through the opening
on the far side of the boulder.
LAVA RIVER (AGAIN): Take a running jump from the
doorway to the nearest tall, square pillar in the
lava river. Turn right and take
a running jump to the next pillar (the one on the right).
From here, take another running jump to the next pillar, and
a third to the last pillar on the left. Hop down and go
through the doorway.



Slide down the slope and land on a small ledge above a
pool of lava. Take a standing
jump to grab the opposite edge. Pull up and continue to the
next room, where you'll find a number of boxes marked "TNT".
CAVE WITH TNT BOXES: The
darker box in the far right corner moves. Pull it
away from the others. Then maneuver it through the doorway
into the next room, position it near the opening high on the
left wall and use it to climb up into that opening. Go to
the top of the slope (nabbing a save
crystal on the way) and climb up the rocks.
Carefully approach the lava pit
with the four sloping sides. Don't try and jump all the way
across. The opposite slope is too steep to stand on. Instead
take a running jump to either angled side ledge. Wait there
for a boulder to roll down the
slope into the pit. Then take another running jump to land
on the other side of the pit.
Follow the passage and you'll soon emerge on a ledge
above the lava river opposite
where you killed the cowboy earlier. Turn right and follow
the ledge up and around to the top. Pick up the
magnum clips on the ground and
throw the switch. This will
detonate the explosives you saw earlier.
Return along the ledge and through the passage to the
lava pit with sloping sides. Cross it the same way you did
before: by jumping to one of the side ledges then to the far
side. Continue down the slope, which is now caved in. Back
at the TNT room, you'll see broken boxes and a pile of
rubble on the left where there had been a wall. Climb up and
over this rubble.
SKATE PARK - FIGHT THE KID: Ready weapons. There's
a skateboarder waiting in the big
room ahead and he's armed with your Uzis! If you prefer not
to go head-to-head, you can use the same basic tactics I
suggested for the cowboy: Advance into the room, get a lock
on your target, and hop/flip back firing. When he skates
past, advance again. Again, there are
lava pits on either side of the entrance so watch
where you're jumping. Alternately, you can run ahead to the
SECRET AREA (description below) and shoot the skate punk
from the opening above. When he is dead, reclaim your
UZIS.
There is a secret in this area. To find it, starting from
the entrance, go to the left and follow the wall, taking a
running jump across the lava pit.
Pick up the Uzi clips lying on the
ground in the (northeast) corner. Turn right and continue
on. About halfway up the left side of the room you'll find
one pit filled with water instead of lava. Jump in and swim
down and forward, through the wooden door, which opens
automatically. Pick up small and
large medipaks plus some
Uzi clips from the bottom. This is
SECRET #3.






Leave the way you entered, but instead of swimming all
the way out, go through the wooden door and immediately swim
upward to a small room where you can surface. Climb out onto
the ledge and then follow the tunnel to an opening above the
big room with the ramps. (Shoot the skateboarder from this
opening if you didn't already.) Drop down and get the
Uzi clips lying on the ground just
below the opening. There's also one more
Uzi clip pick-up about two-thirds of the way up the
west side of the room near one of the square columns. The
exit is opposite the entrance, at the top of the ramps.
(PlayStation users get another save
crystal in the passage beyond.)
YET ANOTHER BOULDER TRAP: Exit the skate park
area, follow the passage to a T and turn left. At the top of
the slope ahead are 3 boulders
waiting to roll. Walk up the center and, as the first
boulder comes rolling down, side flip to the right. The
second boulder will then start to roll, so side flip to the
left. This will set off the last boulder. Side flip back to
the right to avoid it. Walk as you approach
the top of the slope to let a fourth
boulder roll past in front of you. At the top, go to
the left, through the opening from which the boulder came.
TALL, NARROW ROOM WITH LEDGES: At the top of the
ramp turn left and pull up. Now you're in a small but
high-ceiling ed room with a number of blocks and ledges. One
is low enough to climb on. From the top of this block, it's
a series of four standing-jump-and-grab combinations to
reach the block below the opening above. Climb up through
the opening into a small room with sandy-colored walls.
LOW-CEILING ED ROOMS WITH MOVABLE BLOCKS: This
next area involves pulling and pushing
several movable blocks in order to access
switches and open doors. To
make it a little easier, I've included a diagram (below).
The diagram follows the sequence of actions more or less
clockwise from upper left.
The opening leading down into the room with the ledges is
(A). To one side of this opening is a
movable block (1). Push this block twice into the
next room (to position 2a). To the right is an opening in
the ceiling (B). Climb up through it into the room above.
Here you'll find another movable block
(2). Pull it once, then go around to the left and push it
once so it ends up next to the hole in the floor (at
position 2a). Go through the opening where the block was.
Here is another small room with an opening in the floor (C)
and a gold door (D). Drop through the opening in the floor
into a small room with yet another
movable block (3). Pull this block once (to position
2a). This will make space for you to move the first block
back in the room where you entered. Return there by climbing
up through the opening in the ceiling (C), then going into
the next room and dropping down through the opening in the
floor (B).
Now push that first block
once more (to position 5b). This will open up an alcove on
the left with a switch and a
gold door (E) beyond. (PS1 users can save their game with
the save crystal near the gold
door.) Pull the switch to open
the gold door (D) in the room above. To get back to it,
climb through the opening in the ceiling (B), and go through
the doorway into the next room. The door is on the left.
Go through the gold door (D) and turn right. At the end
of the passage, take a left and go down the steps to another
movable block (4). Push this
block once (to position 2a). This will give you access to a
hallway with alcoves on one side and a gold door (F) at the
end. This door opens when you step on a certain spot in the
floor but quickly closes. Ignore it. Instead, go to the
alcove near that door and use the
switch there to open the gold door (E) near the first
switch. Return there by going back up the steps, along the
hallway and through the gold door (D). Ignore the hole in
the floor just ahead (C). Instead go through the doorway on
the left into the next room and drop down through the other
hole in the floor (B). Across from this opening, beyond the
switch, is the door you just opened.

OUTSIDE NEAR THE PYRAMID - FIGHT THE BALD DUDE:
Draw weapons and proceed through the door. The
big bald guy is waiting outside
with a shotgun. You can climb on the roof of either of the
small buildings and try and shoot him from there, but this
takes a while. I've found it easier to just run past him
into the open area near the pyramid and shoot at him while
jumping from side to side. He's not extremely hard to kill,
but that broomstick packs a punch so watch out, and don't
hesitate to use a medipak in the middle of the fight if
necessary. When he falls, take his
SHOTGUN. (If you already have a shotgun, you'll get
shells instead.)
Go down to the pyramid and climb onto the ledge above the
door. Now take a series of standing jumps up the flat spots
on the left side to the top.

Jump to the left and slide down the side of the pyramid
and land in front of the opening in the cave wall. Go in and
use the switch to open two gold
doors back in the area where you fought the bald guy.
Slide down the pyramid to the ground and return to the
small buildings. The gold door on the left (F on the map)
leads back into the movable block rooms. You don't need
anything there now. Go through the gold door on the right
and pick up some Uzi clips and a
large medipak in the doorway. Go a
little farther in and you'll find the
PYRAMID KEY. Take it and return to the pyramid door.
Unlock it and enter to finish the level.
TRACKS WITH BARRICADES & BOULDER TRAPS - ALTERNATIVE
METHOD: If you accidentally trigger the boulder trap on
the way to get the FIRST FUSE and manage to jump out of the
way in time, you can still continue. Follow the ledge down
to where the boulder landed. Be careful not to fall into the
lava pit on the left. Face the
wall with the boulder on Lara's left. Step forward so Lara's
chest is against the wall and then sidestep to the left as
far as you can. Then side flip to the left toward the
boulder. You may need to adjust Lara's angle slightly a few
times (turning a little to the right may help) but, with
repeated side flips, you should be able to gradually squeeze
her through the crack between the boulder and the wall and
into the doorway.
SECRET #2 - ALTERNATIVE METHOD: If
you trigger the boulder trap near secret #2 and hop back out
of its way, you can still get into the secret room.




Face the wall on the right, so the boulder
is on Lara's left. Adjust her position so she's flat against
the wall. Then side flip to the left toward the boulder. You
may have to adjust Lara's angle and repeat the side jump
several times but eventually Lara will squeeze between the
boulder and the wall. Continue to side flip to the left
until she reaches the corner behind the boulder. Turn to
face the wooden crate. Use the Look button to make sure Lara
is flat against the crate and facing it squarely. Then side
flip to the left again as many times as it takes to work her
into the space between the crate and the boulder. Now you
should be able to push the crate into the room behind it and
access secret #2.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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