LEVEL 10: CITY OF KHAMOON
Kills: 14 (15 in the PlayStation version) Items:
24, including 2 keys
Save Crystals: 4 (PlayStation only) Secrets:
3
(NOTE: One of the regular
pick-ups here will be the MAGNUMS if you didn't get them
earlier.)
First, a movie: Lara pieces together the two
parts of the Scion she has collected, and receives a vision.
She sees a swirl of images suggesting—if we stretch our
imaginations a bit—the ancient civilization of Atlantis with
its golden pyramid and its three mysterious rulers. Each
holds a piece of the Scion which, when assembled, releases a
tremendous rush of power. Following this, Lara catches a
glimpse of one of the rulers using a piece of the scion to
create a hideous creature, followed by two of the rulers
taking the Scion from the third. There is a bright flash
from what may be an asteroid impact (the picture on the tomb
wall also suggests this). Then the Scion is divided and
scattered across the globe. Apparently one piece lands in
Egypt, as this is where Lara goes next. The vision ends and
we see Lara speeding across the desert on her motorcycle.
Objectives: Explore the area near the sphinx to
find the first sapphire key, which will unlock the second
part of the level. Here you'll first need to find the switch
that opens the cat temple, then locate a second sapphire key
to unlock the exit.
Walkthrough: Go forward to the drop-off. Turn
around, drop and hang from the ledge, then drop and quickly
press Action again to grab the narrow crevice just below.
(If you miss the crevice, climb up onto the block to grab
it.) Traverse to the right until you can drop into the
alcove. Throw the switch to
open the door in the trench below. Drop down, enter and pull
the carved block three times.
Go into the opening behind it and retrieve some
magnum clips and a
small medipak.
Climb out of the trench and go to the
second movable block on the
ledge above. Pull it once, go around on top of the first
block and pull the second block over it into the room (three
times in all), then go behind it and push it once so it's
next to the tall square pillar. Climb up the block, then the
pillar. Grab the crevice above, traverse to the right and
pull up into the opening.
Stay on the sandy ledge in the opening to kill the
black panther running around in
the cave beyond. When it's dead, hop down, turn around and
climb onto the ledge above the opening to find another
small medipak and
magnum clips. (NOTE:
If you didn't find the MAGNUMS
earlier, you'll get them here instead of the clips.)
OPEN AREA WITH SPHINX & OBELISK: Drop down and
continue forward toward the opening overlooking the sphinx.
Climb onto the square block at the right side of the opening
and then hop down onto the small ledge just below. Kill your
first mummy from here before
siding down to the area at the base of the sphinx.
Take a little swim in the pool and pick up
2 sets of magnum clips on the
bottom. Climb out of the water in the green area with the
palm trees. Use the low step to reach the top of the wall.
Climb up, go to the left and take a running jump to grab the
top of the tall pillar at the center of the pool. Pick up
the shotgun shells and jump or
dive back into the water.
This time, climb out near the sphinx and get up on the
movable block between its paws.
(No need to move it yet.) Pull up onto the sphinx's chest,
then walk around to the back of the head. Climb up and
retrieve some more shells and a
SAPPHIRE KEY in the little alcove
above (plus a save crystal in
the PlayStation version). Return to the block in front and
pull it out. Behind it you'll find a small door, which you
can unlock with the SAPPHIRE KEY.
AREA BEHIND THE SPHINX: Enter and follow the
hallway to a room with pharaoh statues flanking a narrow
passage. Climb onto the first block on the right (actually
the base of a tall statue) and pick up a
small medipak. Hop over to the next block and draw
weapons to kill a panther that
emerges from one of the alcoves ahead.
(NOTE: It's possible to take a
shortcut here, using the corner bug, to skip nearly to the
end of the level.)
Continue through the room with the statues and into the
sloping hallway on the left. Advance with weapons drawn
until another panther charges.
Either back flip down the hall shooting or roll, run back
into the statue room, climb onto one of the blocks and shoot
from there.
OPEN AREA WITH POOL & CAT TEMPLE: Continue up the
sloping hallway. When you emerge outside, go to the left and
pass underneath an elevated walkway. Approach the edge
overlooking a large room with a pool and a temple. (There's
a save crystal just before the
drop-off.) Kill the crocodile
from above. Then drop down and go forward down the long
passage below where you were just standing. At the end,
you'll find a large medipak.
Exit the hallway and go to the ramp to the right. Run up
the ramp and when you see/hear the
boulder begin to roll down from above, run or side
flip off the ramp. (You need to trip this trap now, since
later you'll be dropping from the roof and don't want to get
flattened.)
Go to the northwest corner of the sandy room, beyond
where the boulder landed. Climb up as far as you can then
take a standing jump up the sandy slope to land just to the
right of the square pillar in the corner. Down and to the
right of the pillar is SECRET #1,
a dark depression containing a large
medipak and magnum clips.
(The entrance to the secret area is shown in this
screenshot.)

POOL & BLUE ROOM WITH MANY LEDGES: Climb out and
head for the pool in the southwest corner of the room. Jump
in and follow the underwater passage to a
lever. Pull it to open the
nearby door, swim through and climb out as quickly as
possible. Kill the crocodile in
the water. Pull up to the walkway above. (PS1 players will
find a save crystal here.) Pull
the carved block twice toward
the steps (east). Climb on it and take a standing jump to
grab the ledge above. Pull up, go to the top of the stairs,
turn around and pull up into the opening above. Use the
switch there to extend a gold
ledge above the pool room.
Climb down to the movable block and push it twice more
toward the steps, go around to the right side and pull it
once, then climb over it and push it once more. Take a
running jump off the top of the block to grab the ledge next
to the second movable block.
Pull up and push this block once to reveal an opening. Enter
the room beyond.
(*NOTE: PlayStation users
should draw weapons because there will be a
mummy waiting inside. Or, after
pushing the block once, hop back several times and safety
drop from the end of the ledge to the ledge below. Climb up
on the other movable block to shoot the mummy from safety.
Then climb back up to enter the room.)
Throw the switch to open the
trapdoor above the gold ledge. (You can also get a glimpse
into the next room through the window opposite the switch.
Inside is another SAPPHIRE KEY on a pedestal.) Return to the
walkway, push the block once more and climb onto it. Take a
running jump to the gold ledge, then pull up into the
opening above. Use the switch
at the top of the low steps to open the trapdoor entrance to
the cat temple below.
LEDGES ABOVE CAT TEMPLE AREA: Walk out to the
opening above the main area. Jump to the L-shaped stone
ledge on the left. Walk to the far end of the L-shaped ledge
and take a running jump to the slightly sloped stone ledge
beyond. Turn right and walk to the base of the stone pillar
to find a set of magnum clips. Get
them and then turn around and walk back along the lower part
of the ledge. Slide down the long slope to the flat ledge
below. Pick up the small medipak.
(NOTE: You may hear the secret
chime when you jump onto the L-shaped ledge, but this is not
it. If you don't continue to the point where you pick up the
Uzi clips, as described below, the actual secret won't
register. This sequence is shown in a series of
screenshots.)




Now turn to face the building you just came from—the one
with the silver )O( ornament in the opening
above. Walk to the corner of the ledge nearest the stone
overhang. Take a running jump to land on the slightly angled
middle block of that stone overhang. Kill the second
crocodile that emerges below,
then take a running jump to the roof of the cat temple
(i.e., the blue roof). Pick up the magnum
clips. Climb onto the angled block at the front right
corner of the roof. If it helps, you can line Lara up with
the silver ornament in the room above. Then take a running
jump without pressing Action to land on the
ledge above the ramp. This is SECRET
#2. Pick up the Uzi clips
and then safety drop onto the ramp. (You did trip
that boulder first, right? If not jump to the side
immediately or it's Lara pancakes for breakfast.)
Alternately, drop from the far left end of the ledge to
avoid losing health from the fall.
INSIDE THE CAT TEMPLE: Go to the temple with the
cat statue and drop down onto the blue block below one
corner of the opening. From there, drop to the floor. The
dark corner with the sand-colored tile is a trap. There's
nothing below but deadly spikes.
Instead go through the other (south) doorway, pick up the
magnum clips in the alcove and
drop down through the opening in the floor. Go around to the
left and pull the switch in the
alcove to open the trapdoor above, letting in some light.
(And get the save crystal.)
Now you can see, and kill, 2 panthers
in the room below. For a better shot, hop down onto the
long, narrow ledge below. When the real cats are dead, get
the magnum clips in the alcove
behind the small cat statue, then safety drop down into the
room below. Ready weapons. (I prefer the shotgun here.) The
door on the right opens as you cross the room and
2 more panthers emerge. It's
generally easier to just keep moving and shooting, but you
can also climb up on the carved block on the far side of the
room.
Pick up the large medipak at
the end of the corridor from which the cats came. Return to
the main room. Climb up on the carved block near the right
wall and from there to the ledge above. Cross the bridge to
the platform around the square pillar. Another
2 panthers come out of the second
door below. It's possible to kill them from the bridge, but
this will take time. It may be easier to go to the back left
side of the platform and take a running jump to grab the
ledge with the cat statue. You'll get a better shot from
here. Or drop down onto the block you used to climb up to
the bridge. This is also a safe spot.
When the panthers are dead, jump over to the ledge on the
left with the cat statue (if you didn't do so already) and
climb into the alcove behind the statue for
SECRET #3, a
box of shotgun shells. (This
screenshot shows the spot.)

Drop down and retrieve a small medipak
from the passageway where the panthers came out. Climb back
up the carved block to the ledge.
LARGE, SANDY ROOM WITH MUMMY: This time enter the
passage ahead. Ready weapons because when you reach the end
of the serpentine passageway, you'll meet a
mummy. I have found the best way
to deal with this critter is to run past it into the large
room beyond. If it gets Lara cornered in the narrow hallway,
she'll take a lot more damage. If you have shells to spare,
use the shotgun. (Three clean shots will take the mummy
down.) Otherwise, just keep firing, jump and roll as needed,
and don't hesitate to pause the game and use a medipak.
SAPPHIRE KEY ROOM: When the mummy explodes, head
for the raised doorway in the southwest corner—the only
other accessible opening out of this room. Follow the
passage to the room above. Here you'll find the second
SAPPHIRE KEY on a pedestal. Take
it and climb to the top of the sand pile. Follow the passage
to emerge above the room with the pharaoh statues where you
were earlier. Hop across the ledges, pick up the
magnum clips, then jump across the
room and climb into the alcove with the
switch. Use it to open a
trapdoor, dumping a load of sand into the previous room.
LEVEL EXIT: Return back across the ledges to the
opening above the SAPPHIRE KEY ROOM. Approach the opening
cautiously. It's a long way down.
To avoid injury, safety drop into the opening and slide down
the slope. Then turn around and go up the slope just to the
right of the one you came down. (See this screenshot if
you're not sure where to go.)

At the top is a room with gold doors. Use the SAPPHIRE
KEY to open them and exit the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
Back to Top