LEVEL 9: TOMB OF TIHOCAN
Kills: 17 Items: 26, including 4 keys and a
piece of the Scion
Save Crystals: 5 (PlayStation only) Secrets:
2
(NOTE: One of the regular
pick-ups here will be the MAGNUMS if you didn't get them
earlier.)
Objectives: Find your way through a series of
rooms and passageways to the tomb itself. The path is fairly
linear, but you will need to take a few detours and
flood/drain several areas to proceed. When you find
Tihocan's tomb, you can finally kill Pierre DuPont and take
his piece of the Scion (the second of three). Lastly unlock
the tomb to find clues to your next destination.
Walkthrough: Swim down and forward through a long
tunnel. When you reach the silver grate, swim down past it.
At the bottom turn around and swim forward to a
lever. Pull it to lower the
water level, turn around again and swim back up to the
surface. Climb out on the ledge and use the
switch to open the door to the
right.
(NOTE: The most common problem
in this area is confusion between the T-shaped switch, which
can only be used on dry land, and the broom handle-shaped
lever, which can only be used underwater. First you want the
lever then, after the water is drained, the switch.)
ROOM WITH FLOATING BLOCK: Draw weapons and proceed
along the hallway and through the door you just opened. Kill
the crocodile in the next room.
Notice the block that looks
like it should move but doesn't? It actually moves up.
Here's how: Climb the stairs to the top and hop down on the
other side. Take a running jump from here to the greenish
ledge next to the square block at the top center of the
room. Pull up onto this block at the right corner.
Darts begin to shoot out from
the walls and across this block. As long as you stay near
the corner, Lara will be safe.
Turn right and take a standing jump from the corner of
the block to the small, square ledge ahead. From here, take
a running jump to the ledge just beyond the dart pipe. Climb
into the alcove and use the switch
to raise the water level again. The previously immovable
block floats up to the opening above. Swim down to where the
block was and retrieve a small medipak,
then climb onto the block and enter the passageway beyond.
Follow the passage to an opening and swim down and
forward, then down again to another silver grate on the
bottom. Swim forward past the grate to another the
underwater lever. Pull this to
lower the water level once again and speed up the water
current. If necessary, return to the opening above to
breathe, then swim down and forward through a very long
passageway. With the current working in your favor, Lara
will be swept along to a room where she can surface.
TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb
out of the water and kill a rat.
Pull the movable block once and
use it to climb up to the ledge above. Then climb onto the
square ledge above, then the rectangular gray block. There
are 2 doorways at the top of this room. Take a running jump
to grab the edge of the doorway on the right and pull up.
(NOTE: If you have the
PlayStation, game you may want to jump over and use the
save crystal before doing this
next bit.)
Draw pistols and proceed into the passageway.
Pierre DuPont will be waiting in
the passage ready to do some damage. Shoot him a few times,
preferably with the shotgun so you'll do more damage in a
short time, then back up into the doorway. He should vanish
when you do. If not, try hanging from the edge of the
doorway.
Continue down the stairs where Pierre went. Go cautiously
to avoid running into the chomping
blades ahead. Stand as close to them as you can
without getting cut. Listen to the sounds they make and on
the second "clang" (i.e., when they start to separate), run
or take a standing jump through them.
ROOM WITH CROC & PRESSURE PADS: Continue down the
stairs to an opening in the floor. Drop down and kill the
crocodile in the room below. Pick
up some magnum clips and
2 boxes of shotgun shells. Now
take a close look at the floor. There are 3 squares that
look different from the others—two in the northeast and
southwest corners and one near the steps. These are actually
pressure pads. Step on all
three, in no particular order, to open a door concealing
SECRET #1.
Inside is a small room with a slope that meets the floor,
3 angled blocks and a small ledge above. Position Lara with
her back to the ramp and her chest against the side of the
lowest angled block. Back flip onto the ramp and hold the
Jump key, and Lara will spring off the ramp then jump
forward onto each of the 3 angled blocks in turn, landing on
the ledge above. Pick up the reward: a
large medipak and a box of shells.
(This sequence is shown in a series of screenshots.)



Drop down and return back up the stairs, past the
blades, to the doorway at the
top of the room where you met Pierre before.
TALL ROOM WITH LEDGES AND SWINGING BLADE (AGAIN):
Hop down onto the square block below the doorway. Turn right
and take a running jump across the gap to grab the edge of
the alcove with the shotgun shells.
Pull up and get the shells. Whether or not you've already
triggered the swinging blade on
the left side of the alcove, it shouldn't be a problem. Turn
so Lara is facing the doorway above. Adjust her position so
she's fairly close to the wall of the alcove but still has
room to get past it (as shown in this screenshot).

Then take a standing jump to grab the doorsill and pull
up.
(NOTE: If you haven't yet
retrieved the save crystal here
in the PlayStation game, you can get it without triggering
the blade. Start from the ledge opposite the crystal and
take a running jump across the gap to grab the ledge with
the crystal. Pull up and use it. Jump back to the previous
ledge, then to the square block, then to the ledge with the
shotgun shells. In any case, it's not too difficult to
get past the swinging blade if you do trigger it. Just
stand facing the blade and the raised doorway beyond it.
Position Lara just forward of the faint line between the two
floor tiles nearest the blade. As soon as the blade begins
to swing to the left, take a running jump past it to grab
the doorsill ahead.)
Follow the passage to a gap above a mossy room. (The room
below is where you found secret #1.) Turn around and drop
back to grab the edge of the floor. Traverse to the right
until you can pull up. Go down the short passageway to a
switch and pull it to flood the
room below. Drop down into the water and surface right
there. Don't bother swimming through the underwater opening.
That just takes you back to the hallway with the chomping
blade where you were before. Instead, swim along the surface
to the other end of the rectangular opening, climb out of
the water and kill a rat. Go to
the end of this short hallway and jump into the water again.
Swim down, then up again through a twisty passage until you
can climb out of the water in a room with
spikes on the floor.
ROOM WITH LION, GORILLAS & SPIKES: Stay on the
step at water level until you've killed the
lion lurking in the room. In the
U-shaped passageway on the side of the room opposite the
spikes you'll find a switch.
Use it to open a door above and awaken 2
gorillas. Return to the spike room and climb into the
alcove opposite the spikes. You should be able to kill the
apes from the higher ledge in the alcove. (There's also a
save crystal here in the PS1
game.)
When they're dead, take a standing jump to grab the floor
above and pull up. Stand at the edge of the hole above the
spikes. Take a standing jump to
grab the crevice to the left of the doorway and traverse
right until you can pull up. Enter the room and pick up a
large medipak and a
GOLD KEY. Jump from the doorway
back over the hole with the spikes below. Go to the other
opening in the floor and drop down.
GOLD KEY LOCK: Climb into the alcove then out the
other side, where you'll find the keyhole your GOLD KEY
fits. Use it to raise a series of blocks in the pool. Take 3
running jumps and a standing jump to get across. Pick up the
small medipak to the right of the
door before going in.
(NOTE: In the PC game the
secret chime sometimes rings when you use the gold key. It
doesn't count as a secret, though.)
ROOMS WITH MOVABLE BLOCKS & LOCKED DOORS: This
area contains a locked door with two keyholes straight
ahead, two closed doors on the right and another room to the
left beyond some square pillars. That room has two more
closed doors at floor level and a higher door. There are
also 4 dark squares on the floor with writing on them (pressure
pads) and a movable block
between two of the pillars. Pull the block twice to position
it on top of one of the dark squares. Hop back and jump onto
the block. One of the doors in the other room opens,
releasing a gorilla. Kill it from
above and then go to the room you just opened to get some
magnum clips and
shotgun shells.
Pull the block twice more until it is on the dark square
below the high door. Again, jump on the block. The door high
on the wall opens, along with the second door in the other
room, which lets out another gorilla.
Shoot it from the block. When it's dead, turn and take a
standing jump from the edge of the block to grab the high
doorway. Pull up and enter cautiously. Another
chomping blade trap is in the
way. Go past it as you did the last one, and take the
large medipak and
RUSTY KEY. Coming back you won't
be able to jump through the blades without banging Lara's
head, so run through instead.
Drop down and go around the other side of the block. Pull
it twice onto the dark square, hop back and jump on top of
the blocks to take out the 4 rats
that come swarming out of the room on the left. Jump down
and enter to find a small medipak.
Go back to the block and move it onto the last dark
square. This opens the remaining door. Walk forward into the
doorway. Don't be tempted by the small
medipak on the floor. If you try to get it now, Lara
will be squashed by a pair of rolling
boulders. Instead, take a running jump across the
room and into the alcove ahead. The boulders roll past
harmlessly. Pick up the second RUSTY KEY,
then the medipak, and return through the block room to the
room with the locked door.
Don't forget to go into the other small room you opened
to get some more shotgun shells.
Then use the two RUSTY KEYS to unlock this door. Here you'll
find a long ramp leading down to an underground lake.
(There's also save crystal here
in the PlayStation game.)
LONG CHUTE AND SECRET ROOM: Before sliding down,
pick up a secret. Save your game. If you miss
this secret, you'll have to reload in order to try again.
Position Lara at the right side of the doorway facing down
the slope. Turn her about 30 degrees to the left. Then take
a standing jump forward onto the first low block beyond the
higher angled blocks on the left side of the long slide
(i.e., the first one that slopes down toward the slide).
Keep holding the Jump key, and she'll back flip off that
block and then take a series of forward jumps along the
right side of the slope. On the third jump, she'll spring
back across the slope to the left side. At that point,
release the Jump key to slide down the last slope and land
in a doorway. (This sequence is shown in a series of
screenshots.)



Ahead is a rectangular room with 5
break-away tiles jutting out from the two sides—two
on the left, three on the right—and an alcove at the far end
opposite the entrance. Stand in the middle of the doorway.
Walk to the edge and then walk one step back. Then do the
following series of jumps to land on the tiles: standing
jump forward, side flip to the left, jump forward, jump
forward, side flip right, and jump forward to land in the
alcove. If you fall through you can climb out easily, but
you'll have to reload a saved game to try for the secret
again.
If the jumps are too tricky, try this alternate method:
Stand in the middle of the doorway, walk to the edge and hop
back once. Take a standing (not running) jump forward to
grab the edge of the first break-away tile. As long as Lara
hangs there, the tile won't start to collapse. Pull up and
immediately take a running jump to grab the edge of the tile
straight ahead near the alcove. Pull up and run into the
alcove before the tile breaks. (Both methods are shown in
these screenshots. Thanks to Mark R. for this alternate
strategy.)





Once in the alcove, pick up SECRET
#2, clips for the magnums
and Uzis. Drop down, cross the
room, climb out and continue down the slide to the lake.
UNDERGROUND LAKE: There's a
crocodile in the water, so swim forward without
hesitating. On the far side of the lake is a square gray
ledge on which you can climb out. Kill the croc and then
turn around and enter the passageway. Climb the rocks until
you reach a gap high above the lake. On the far side you'll
see a switch. Take a running
jump across the gap to the square block below the switch.
Climb up and use the switch to open an underwater door.
Drop into the water. Face the small, flat ledge at
water-level (to the north). Swim down through the underwater
tunnel just below that ledge. It takes several twists and
turns and eventually emerges on the other side of the lake.
Surface and face the door of Tihocan's tomb, which is
flanked by two centaur statues.
Before climbing out of the water, find the switch to open
that door. It's behind the small door you just opened, at
the end of a well-concealed underwater passage beneath the
right side of the building. If Lara is treading water facing
sandy ledge near the centaur statue on the right, the
passage is below, ahead and just a little to the left.
There's a pointy, light-colored rock overhanging the opening
(shown in this screenshot).

Swim into the passageway, through the door you just
opened using the switch above, and into a room where you can
surface. Pull the switch here
to open the door of the tomb. (And use the
save crystal.) Swim back to the
lake but don't climb out right at the entrance. Instead, go
to the left side and climb out onto the sand (in the area
shown in this screenshot).

Draw weapons and cautiously approach the door. The
centaur statue on the left comes
to life and begins to hurl fireballs.
Back flip onto the flat sandy area. When you see it launch a
fireball, side flip out of the way. Keep shooting and
eventually it will explode. Alternately, run past the statue
into the building. It will animate as you pass, then you can
kill it from inside, using the doorway for cover.
(NOTE: In the PlayStation
version, you can use the save crystal
in the sandy area near the tomb building before or after
destroying the centaurs, and if you run past the statues
into the tomb both will animate at once. In the PC and
Macintosh games, the statue on the right won't come to life
yet.)
TIHOCAN'S TOMB: Once inside the tomb, prepare for
your final showdown with Pierre.
This time you can use the magnums, if you've got them, to
take him down fairly quickly. When he's dead, relieve him of
a GOLD KEY, the
SECOND PIECE OF THE SCION that he took from the
pedestal at the center of the room, and his
MAGNUMS. (You won't have two sets
of magnums if you've already got them, but the pick-up will
be added to your total.)
Now, if you haven't done so already, you can go back
outside and take on the second centaur.
Once you awaken it, it's easy enough to kill it from the
safety of the doorway. It won't come inside. Just get a lock
on it, hold that Action key and be sure to side flip out of
the doorway whenever it launches a fireball.
Use the square blocks to climb onto the ledges on the
sides of the Scion room to pick up 2 sets
of magnum clips. Then jump over to the balcony at the
back of the room. Pick up the large
medipak at the left end of the balcony. Use the GOLD
KEY you lifted from Pierre in the lock up here to open the
door below. Lastly, drop down and enter Tihocan's tomb to
finish the level.
A cut scene ensues: Lara enters the crypt. She
examines the hieroglyphs on the wall and reads aloud: "Here
lies Tihocan. One of the two just rulers of Atlantis, who,
even after the curse of the continent, had tried to keep
rule here in these barren other lands. He died without
child, and his knowledge has no heritage. Look over us
kindly...Tihocan."

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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