LEVEL 7: PALACE MIDAS
Kills: 43 Items: 23*, including 3 lead bars
Save Crystals: 8 (PlayStation only) Secrets:
3
(*NOTE: One of these pick-ups
can only be had by using the corner bug. See the section on
the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES, below. Also
note that one of the regular pick-ups in this level will be
the MAGNUMS if you didn't find them earlier.)
Objectives: Find the room with the five switches
and use these in different combinations to open four
different doors. Three of the doors lead to areas where
you'll find lead bars. The three lead bars must then be
turned into gold by a magical process, which you must
discover. The fourth door leads to the level exit, where
you'll use the three gold bars to open the final door.
Walkthrough: Keep swimming, surface in a lovely
pool decorated with dolphins and climb out of the water.
There are three side passages leading out of this room at
ground level (and more up above). For now, draw weapons and
head through the doorway on the north side, the same side as
the underwater gate. Kill the crocodile
in the hallway and continue to the base of a stairway. Don't
go up yet. Instead turn right and follow the long passageway
to an open area with a tall building.
ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance
slowly to the left with weapons drawn. Give yourself room to
back up while shooting at the 2 lions
that emerge from the second to last alcove. If you go in
slowly, you can probably draw them out one at a time. You
can also climb up on one of the low blocks near the entrance
where the lions can't reach. When they're dead, continue to
the far left end of the room where it's darker. Kill
4 bats there and pick up a
small medipak on the floor on the
left. The sound of running water here suggests that this
structure is actually an aqueduct. You'll get to the top
later on from above.
Turn around and head back toward the hallway where you
entered. Pass it and continue to the other end of the room.
Behind the building is a narrow alley with a
gorilla and 2
sets of magnum clips in it. Kill and pillage. Then
return through the long passage to the north (the way you
came) to the base of the stairs.
Go up, turn left and continue to a large room.
Three more gorillas there need
your attention. You can probably shoot them from the doorway
by advancing to draw them out then backing up. When all the
apes are dead, enter the room.
ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here
you see a number of tall square pillars, a high platform
with 5 switches, plus several
doors. Note the inscriptions above the doors. Each has a
series of five Greek letters—a different combination of
omegas (W), which
look like horseshoes with the round end up, and upsilons (U),
which look like capital Y's, for each door. Five symbols,
five switches. Omega points up, Upsilon points down. Get it?
(NOTE: If you don't have the
Symbol font installed on your computer, the omegas and
upsilons will read as U's and W's or else as blank squares
in the walkthrough text.)
Before climbing up to the switches, pick up a few items:
Cross to the far right (southeast) corner of the room. Here
you'll find the lowest pillar, which you can climb on. Turn
around and take a running jump to the next pillar. Then turn
left, walk to the edge and take a standing jump to grab the
ledge above the door. Pull up, follow this ledge to the far
end and take a running jump to grab the ledge ahead. Pull up
and retrieve some magnum clips and
a small medipak. Safety drop to
the floor.
Return to the southeast corner and climb onto the pale
tan stone block structure to the right of the switch
platform. Climb up to the second level and position Lara
facing the switch platform, at about a 45-degree angle. (The
correct positioning is shown in this screenshot.

You can check the angle by using the Look button to line
up Lara's head with the second fluted golden column from the
left side of the switch platform.) Hop back and then take a
running jump (without grabbing) to land on the platform.
If you have trouble making that jump, you can go the long
way: Return to the shortest pillar, climb up, take a running
jump to the second pillar and another running jump to the
third. From there, take a running jump to grab the top of
the next pillar. Pull up and take a standing jump to the
fifth and a running jump to grab the last pillar. Now jump
over to the switch platform, which should be on your
immediate right.
Once you've reached the switches that open the side
areas, you can explore them in any order you like. I suggest
you try the most difficult first. Then, if at first you
don't succeed, you can always go on to the other rooms and
try this one again later. Lower the leftmost switch so you
have, from left to right: Down, Up, Up, Up, Up (UWWWW).
The door below near the lowest pillar opens. Go down the
stairs in the middle of the platform and use the
switch there to open the gate.
Now you can reach the switches more easily next time.
(NOTE: See that
large medipak way, way up there on
top of the light stone structure to the left of the switch
platform? You can't get it without cheating, but it can be
done using the corner bug.)
FIRE PILLAR ROOM (FIRST LEAD BAR): Enter the door
you just opened (on the south side of the switch room).
You're now facing a pool and five square pillars with
torches on top. Stepping on the
floor in front of the first torch turns off the flames. You
then have about 10 seconds to get to the other side. Here's
how:
First, kill the 3 rats
swimming in the pool. Then if you fall in—and you probably
will at least a couple of times—they won't start nibbling as
you swim back to the steps. Save your game. (There's a
convenient save crystal here in
the PS1 version.) Position Lara's feet on the brown line in
front of the first pillar, squarely facing the middle of the
next pillar (as shown in this screenshot).

The timer doesn't start until you pass the line, so take
your time getting set up. Now, press Forward, then Jump, and
hold both keys to take a smooth series of running jumps from
pillar to pillar. Use the left and right arrow keys to turn
Lara in the air so she lands on each pillar facing in the
direction she needs to run. At the fourth pillar keep
holding Forward and Jump until take-off then press Action in
the air to grab the edge of the last pillar. Pull up and run
across the burner as quickly as possible.
(NOTE: If you're having trouble
getting across the torch pillars with the method above, try
one of the alternate methods at the end of this
walkthrough.)
Pick up the LEAD BAR—the first
of three you'll need to find to finish the level. (There's
also another save crystal on
this side of the torches.) Jump in the water, swim back
across the pool, climb out on the steps and exit the room.
Another gorilla will be lurking
about. Kill it and return to the switch platform.
SPIKE ROOM (SECOND LEAD BAR): Now arrange the
5 switches to match the
inscription over the door to the right of the entrance:
WWUWU—from left to
right, Up, Up, Down, Up, Down. Descend and enter the room,
taking care to walk through the
spikes. Go through the doorway
on the right and locate the movable
block behind the ramp. Pull it twice then go behind
it and use the switch there to
raise a series of pillars in the room with the spikes.
Go up the ramp and then follow the stairs to the opening
at the top. (PlayStation users get a
save crystal here.) Walk to the edge of the opening
and take a standing jump to the top of the nearest pillar.
Jump from pillar to pillar counterclockwise around the room
(running jumps all) until you're facing the opening to a
small room. Walk to the edge of the pillar, take a standing
jump into the doorway and immediately back flip out onto the
pillar. Kill the gorilla from
safety and jump back over to retrieve the second
LEAD BAR.
Jump back to the pillar, then jump over the
spikes to a clear spot on the
floor. Or, safety drop from the one of the pillar's corners
to land in a safe spot amid the spikes. Return to the other
room and climb back up to the switches.
SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR):
Arrange the 5 switches to match
the inscription over the door to the left of the entrance:
WWUUW—from left to
right Up, Up, Down, Down, Up. Go through the door, around
the pillar at the center of the room and through the doorway
at the back of the room. Turn right and go down the stairs
to the small room at the bottom. Find the
movable block and pull it once
to cause the ceiling to collapse in the room above. Go back
up the stairs then straight ahead up several more flights of
stairs to an opening above the now sand-filled room.
Take a standing jump from the doorway to the flat spot
below and to the right (shown in this screenshot).

It's easy to overshoot the flat spot, so aim to the right
a bit to land on the slope next to it, or press Action as
you jump to shorten the distance Lara travels. From the flat
spot take a running jump to grab the broken pillar. Pull up
and then take another running jump to grab the higher end of
the angled sandy ledge just to the right of the elevated
doorway. Pull up again and jump into the doorway.
TOP OF THE AQUEDUCT: Climb up the rocks on the
right until you come out in a doorway across from a
water-filled aqueduct. (There's a save
crystal here.) Mind the gap
ahead. It's a long way down. You
can see some items in a hole below, but don't drop
down yet.
Kill 2 bats and
2 gorillas from the doorway. You
can probably also target another gorilla
running around in the room below. If you can't kill it from
this height, you may be able to injure it so it'll be easier
to kill later. Jump across to the walkway around the
aqueduct. If you look down, you'll notice you're now high
above the area where you killed the lions earlier.
Two crocodiles swim along the
aqueduct here. You may need to take a dip to draw them out
so you can shoot them from the walkway. When it's safe, swim
through the tunnel at the west end of the aqueduct and
surface in a small cave. Climb out of the water on the
right. Turn left then climb up on the rocks. Walk forward
(with the pool on your left) until Lara won't walk farther.
Jump over the angled block and immediately jump again to
land on the rocks ahead. Lara will slide down to a flat spot
in the corner. Turn left and walk/slide down to the
magnum clips and
small medipak, which are
SECRET #1. (The path to the
secret is shown in these screenshots.)



Swim back through the tunnel and return to the north end
of the aqueduct where you entered this area. Safety drop
down into the hole with the small medipak,
shotgun shells and
Uzi clips. This is
SECRET #2. (This screenshot
shows the spot.)

If you didn't kill the gorilla from above, do it now by
jumping up and down until you get a pistol lock on it, then
continuing to jump and fire until it's dead. Then take a
standing jump out of the hole.
Go into the dark room ahead. It contains many shallow
alcoves. One of these—the second on the right—contains a
small medipak. Grab it and return
to the openings overlooking the area where you killed the
two lions earlier. Jump from the left opening to the
building ahead on the left. Two more
gorillas are hiding ahead—one in the second alcove,
another in the farthest. You can probably kill the first one
from safety by jumping across the gap to get its attention
then back-flipping to the ledge where you started. As you
fight, be careful not to fall off the
high ledge. If Lara survives the fall, you'll have to
make your way back to the ROOM WITH FIVE SWITCHES and
retrace your steps through the SAND ROOM to the aqueduct and
drop down again.
ROUNDABOUT ROUTE TO THE TEMPLE: After dealing with
the gorillas, turn to face the rock wall across the gap.
You'll notice a large medipak in
the long, horizontal crevice in that rock wall. Take a
running jump to grab the flat part of the crevice at the
right end (shown in this screenshot) and pull up.

If Lara won't pull up, traverse a little to the left
where the ceiling is higher and try again. Take the medipak.
Then drop back to grab the edge and traverse all the way to
the left. Drop onto the flat block, roll, draw pistols, and
kill 2 bats.
Take a running jump back across the gap to the dark
hallway that is lit at the far end. Follow this twisty
passage up a series of ramps. Then climb the rough stone
sblocks until you emerge in a cave with a section of
break-away floor. Run across
the tiles to the niche with the large
medipak. Then take a standing jump diagonally to the
right to land on the solid ground beyond. If you fall
through the floor, you'll land in the pool at the end of the
aqueduct and have to climb all the way back here.
Slide down the ramp ahead, drop down into the area below,
then climb down the rocks to emerge on a ledge above the
pool at the level entrance. A lion
emerges from the opening on the opposite wall. You should
have plenty of time to kill it with pistols as it approaches
along the ledge. Follow the ledge around and go through the
opening where the lion came out. Continue to another opening
on the left side where you can climb up then out onto a
ledge.
Be careful not to fall down into the room below
or you'll have to reload your last save or come all the way
back to this point from the switch room. (You can also use
the corner bug to get back up if you don't mind cheating.)
Kill the 2 gorillas from above.
Turn right and take a running jump to the next ledge. Enter
a cave with a pool. If you can get a lock on it, kill the
crocodile in the water with your
pistols before jumping in. Or, swim across the pool quickly,
climb out of the water and either kill the croc or just go
on.
TEMPLE ROOFTOP: Continue to the back of the cave
and climb the rocks to an opening. Kill
2 bats then jump across the gap to the roof of the
temple ahead. Cross the roof and pick up the third
LEAD BAR (plus a
save crystal).
If you're patient, you should be able to kill
2 lions and 2
gorillas from the roof before climbing down. If you
don't want to wait for the gorillas to show, you can dangle
from the roof to draw them near, or drop down then jump on
the rocks at the side of the temple to kill them from
safety. When all is clear, approach the temple door, pick up
the large medipak and enter (the
door opens automatically). Follow the passageway to a
switch and use it to open the
gate to a garden near the pool at the entrance. (PS1 players
will find another save crystal
here.)
Leave the temple and go down the stairs to the next room.
If you like, you can jump up on one of the blocks to kill
the 3 gorillas running around in
here. They can climb but probably won't. Continue on through
the far doorway, turn right at the pool where you entered
the level and go downstairs to the gate you just opened.
GARDEN/MIDAS: Two more
gorillas lurk in the garden. Kill them then find the
switch on the left wall behind
a small tree. (This screenshot shows its location.)

Use it to open the gate a little farther along the left
side of the garden. Enter slowly. When you reach the corner
a pair of chomping blades begin
to work. At this point the chime sounds for
SECRET #3. So you can actually
go only this far and still have the secret count. But if you
want the items, you have to navigate past the trap ahead.
Between the chomping blades
is a section of break-away floor with
spikes below. So you can't pass one set of blades at
a time without falling into the spikes. You'll have to jump
past both sets. Walk Lara up to about arm's length from the
blades. Listen to the sounds they make. There are two
"clangs" as the blades clamp together, then they begin to
separate. Take a standing jump past the blades just as you
hear the second clang (i.e., just as they begin to
separate). Pick up the goodies from around the room—magnum
clips, shotgun shells and a
small medipak. Exit past the
blades the same way you came in. (NOTE:
If you don't already have the MAGNUMS,
you'll get them here in place of the clips.)
Cross the garden to the far right (northwest) corner.
Climb on the low ledge, turn around and walk to the edge.
Then take a standing jump to grab the edge of the roof. Pull
up, take the large medipak and
enter the passageway at the back of the roof. Follow the
passage to a cave with a statue of King Midas, now in
pieces. If you want to, save your game first.
(There's a convenient save crystal
on a ledge near the statue.) Then, just for fun, jump onto
Midas's hand. Reload and this time use the magic hand to
change those LEAD BARS you've collected into GOLD BARS. To
do this, face the side of Midas's palm and "use" the lead
bars as you would use a key.
ROOM WITH FIVE SWITCHES (AGAIN) & LEVEL EXIT: Take
your gold bars and return through the garden, up the stairs,
past the pool, around the corner to the right, along the
hallway where you met the crocodile and straight ahead to
the stairs leading up to the switch room. Reset the switches
to match the inscription over the last door:
UWWWU—from left to
right, Down, Up, Up, Up, Down. Go to that door, which is
below the right side of the balcony at the north end of the
switch room. Enter with weapons drawn and kill the charging
lion.
Climb to the top of the stairs and go out onto the
balcony to pick up some shotgun shells
(and a save crystal). Then come
halfway back down the stairs to the doorway. Enter, place
your GOLD BARS in the niches in the alcoves and exit the
level.
ALTERNATIVE METHODS FOR GETTING ACROSS THE
FIRE PILLARS: The first method involves no cheating.
It's easier than the method I suggest above, but you'll need
to use a few medipaks. The second combines elements of the
first and second methods.
First make sure Lara has full health. (If
you're short on medipaks, you can do some of the other stuff
in the level first, then come back here.) Stand Lara on the
brown starting line with her left foot at the left edge of
the platform. Take a running jump to the left corner of the
first pillar. Take another running jump to the right corner
of the second pillar and then another running jump to the
left of the third pillar. The flames will probably come back
on around now, but that's OK. Hold the
walk button
and step back carefully from the flame to the front edge of
the pillar. Lara will start losing health, but as long as
you keep her away from the flame, she won't catch fire. Keep
an eye on the health bar from this point and pause to use
medipaks as needed. Sidestep to the left of the pillar and
make sure Lara is facing forward lined up squarely with the
left corner of the final platform. Use another medipak if
necessary. Then immediately take a running jump along the
left edge of the pillar and press action to grab the edge of
the last pillar. Before pulling up, traverse to the left to
make sure Lara is as close to the edge as possible. Then
pull up and walk
across the edge of the pillar out of the range of the flame.
(Special thanks to Norman G. for this suggestion.)
If you're playing on the PC or Macintosh
and you make it to the point where you grab the last pillar
and the flames come on as you're about to pull up, try this
trick: Traverse to one corner before pulling up, and
walk across
the edge of the pillar to avoid catching fire. If this
doesn't work and Lara has caught fire, immediately save your
game. Reload and Lara will have taken some damage, but
she'll no longer be on fire. (MAKE SURE YOU SAVE IN A NEW
SLOT in case it doesn't work for you.)

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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