LEVEL 5: ST. FRANCIS FOLLY
Kills: 23 Items: 19, including 4 keys
Save Crystals: 5 (PlayStation only) Secrets:
4
(NOTE: One of the regular
pick-ups here will be the SHOTGUN if you didn't get it in a
previous level.)
First, a movie: Lara breaks
into the Natla Technologies building in the middle of the
night. Rifling through a filing cabinet, she locates a
leather-bound book. In it, Lara reads of the tomb of
Tihocan, one of the three legendary rulers of the lost
continent Atlantis. According to the book, the tomb lies
beneath the ruins of a monastery that the writer—presumably
a monk—refers to as "St. Francis' Folly." The book also
reveals that with Tihocan lies his piece of the Scion, a
powerful object divided among the three rulers.
Next, Lara travels to St. Francis'
Folly, apparently somewhere in Mediterranean Europe. She
scales a mountain to reach the building. Outside she finds a
campsite. Picking up an empty can, she remarks, "Pierre, you
litterbug."
Objectives: In the first part of the level, you
need to find the switch that opens the way into the second
area. In the new area you must locate four switches to open
four doors. Behind each of these doors is a key. All four
keys are needed to open the level exit.
Walkthrough: Upon entering the level, draw
weapons, since 2 lions charge
from ahead near the square blocks. I like the shotgun here,
but it takes several shots to bring down each beast, so you
do need to start firing as soon as Lara gets a lock on the
first lion. Or, you can jump up on either of the low
platforms flanking the entrance and take out the lions from
safety with your pistols.
Continue straight ahead and to the right. Beside the
tall, tan blocks there's a movable
block in a groove in the floor containing two squares
marked with the Greek letter omega (W),
which looks like a horseshoe. Slide (pull) the block once
onto the nearest omega. You'll see a camera's-eye view of
the door at the top of the balcony behind you. (You still
need to pull a switch to open that door, but it won't work
unless you've moved this block first.) Then push the block
twice onto the other omega. This opens the door at the top
of the landing ahead. Push the block once more to position
it next to the tall, tan block on the left. (You'll be
climbing up here later.)
GORILLA ROOM: Go to the door you just opened—at
the far (west) end of the room on the low landing. Ready
weapons and take just a step or two into the doorway. Don't
go all the way in yet. Stepping on the
pressure pad with the omega on it will close the door
behind you. You'll hear gorilla sounds from within. You can
probably kill the 2 gorillas from
the doorway if you wait for them to come down the stairs.
When they're dead enter the room. If you hop over the
pressure pad, the door will remain open.
If you stepped on the pressure pad and the door closed,
climb the stairs to the platform on the right. Throw the
switch to open the door.
Pull the switch at the
center of the lower level to open the door on the high ledge
at the far end of the big room outside. This also causes
another gorilla to appear out of
nowhere on the landing above and to the left. Kill it as it
comes down the stairs.
Now exit cautiously to the room with the blocks. Draw
pistols and prepare to fire on Pierre
DuPont, who'll be lurking among the blocks. You can't
kill him at this stage of the game, but you do need to deal
him a certain amount of damage before he'll disappear. To
conserve Lara's health and ammo, use only pistols and try
and use the door for cover, emerging every so often to get
his attention. Or, if you prefer a direct approach, run
right up to him and blast away. You may lose a little more
health this way, but you'll drive him off more quickly. Just
be sure to duck behind cover now and then to break line of
sight, otherwise he won't disappear. You'll encounter Pierre
several times over the next few levels. Then later, at the
end of Level 9 (Tomb of Tihocan), you'll finally be able to
finish him off.
When he's gone, go to the movable
block and climb up on it. (First make sure you've
pushed it as far as it goes toward the gorilla/switch room.)
Take a standing jump to grab the taller stone block next to
it and pull up. Turn left, walk to the edge, hop back once
and take a running jump to grab the next pillar. Pull up.
Walk to the far left corner and line Lara up facing the
ledge in front of the doorway beyond (as shown in this
screenshot). Hop back and take another running jump to the
ledge.

SECRET ROOM: Inside are several angled blocks with
an opening above. You need to do a tricky jump combination
to get up there. To make it easier, I've included a diagram
and a series of screenshots. I refer to areas marked with
letters in the descriptions that follow.
 |
Here's how: As you enter the
room, there's an angled block that meets the floor
on the left (A). Stand Lara in the doorway facing
the angled block, with her left foot on the line of
tiny triangles that spans the doorway. (This is the
red line in the diagram.) Walk forward as far as
possible toward the angled block. Hop back then
press and hold Action. Press Jump + Forward, then
release forward while holding both Action and Jump.
Lara will jump forward onto the angled block (A),
back flip off it onto the angled block behind her
(B), automatically turn to face down the slope and
jump to grab the ledge above. Continue holding
Action as you release Jump and press Forward to pull
up to the middle level. Here
you'll find 2 more angled blocks—a lower one on the
left (C), a taller one on the right (D). Position
Lara facing the middle of the lower block with her
back against the higher block. Hold Action and press
Jump + Forward. Release Forward while holding Jump
and Action, and Lara will jump forward onto the
first block (C), back flip onto the higher block
(D), then jump forward to grab the ledge above (E).
Pull up to the upper level.
 |






This is SECRET #1,
which includes a large medipak and
shotgun shells. Avoid the
break-away tiles in the corner
(F). To get down, safety drop from the ledge where you
climbed up (E).
Exit to the ledge and take a running jump back to the
nearest square pillar to the right. From there, turn right,
walk to the edge and take a standing jump back to the next
lower pillar. Turn left and walk to the edge of this pillar.
(The movable block should be behind you now.) Take a
standing jump to grab the taller pillar beyond. Pull up and
pick up the large medipak. Now
take a running jump to the brownish-gold ledge against the
wall.
Now use running jumps to make your way across the ledges
on the long side of the room to the door on the balcony at
the far end, which you opened earlier. Enter and follow the
hall to a long slope.
(NOTE: If the door here is not
open, it means you missed something in the previous area.
Drop down off the balcony and check that you've slid the
movable block onto the tile with the omega symbol nearest
this door, also that you have pulled the switch in the
"gorilla room" at the far end of this area. Details appear
above.)
LONG SLIDE AND SECRET ROOM: At the bottom of the
slide there's a secret room which can be a bit difficult to
reach. Lara needs to slide down the long slope, drop onto a
smaller slope below it and then jump across a gap to reach
the secret area. If she misses the jump, she'll fall into
the water below uninjured but will then be unable to get the
secret. Since you only have one chance, I recommend saving
your game here if you can. To reach the secret with minimal
effort, slide down the slope facing uphill. Near the end,
press and hold Action so Lara grabs the end of the slide.
Pull up, wait a moment for Lara to slip off the edge and
then press and hold the Jump button. Do not press Jump
before she falls off the upper slope or she will jump from
there and miss the opening to the secret. If you hold Jump
as she falls onto the short slope below, she'll land there
and immediately back flip into the opening of the secret
room. (This sequence is shown in a series of screenshots.
Special thanks to Jimmii M. for suggesting this method.)




Pick up the small medipak and
shotgun shells,
SECRET #2.
(NOTE: If you don't already have the
SHOTGUN, you'll find it here in
place of the shells.)
Go to the small alcove ahead and drop down into the room
below. Don't use that switch yet. (If you
already did, pull it again to return it to the up position.)
Move to the edge of the opening over the water and, if
possible, shoot the crocodile
below. You may have to take a dip to get its attention. Then
climb out of the water to shoot. If you want to, you can
wait to kill it, but then you'll have to outswim it to reach
the next secret.
Jump in the water, turn around to face the switch and
then swim down underneath the switch room and forward to a
small opening in the ceiling (shown in this screenshot).

Climb into the room above and pick up some
shotgun shells. This is
SECRET #3. (NOTE: If
you don't already have the SHOTGUN,
you'll get it here instead of the shells.)
Return underwater to the room with the
switch. Use it to drain the
water and drop down. Kill the crocodile
now if you didn't do it earlier. It's faster on dry land but
also easier to target. Head to the end of the now-dry
passageway and go up the stairs on the right.
VERY TALL ROOM WITH CENTRAL STRUCTURE: You'll
emerge at the top of a 6-story room with many ledges and
landings. (PlayStation users can save the game here with the
save crystal.)
This section of the level is all about finding four
switches to open four different doors—named after Thor,
Atlas, Neptune and Damocles. (If you're not familiar with
the myths involved, you might want to do a little research.)
Behind each door is a trap or hazard, along with one of the
four keys needed to open the exit.
In case you get disoriented or forget to throw a switch,
you can always climb up and down between the different
levels. Here's how the room is laid out: The switches are
all on the central structure, the doors around the
perimeter. Sixth (top) level = Neptune door. Fifth level =
Thor switch. Fourth level = Damocles switch and Atlas door.
Third level = Thor door. Second level = Neptune switch and
Damocles door. First (bottom) level = Atlas switch and exit.
Take a running jump to the structure at the center, where
you'll meet 3 bats. Kill them and
cross to the other side. Drop down and find the
THOR SWITCH at the center near
the small square opening. Use the switch and then hop across
the small square opening so you have a little more room to
maneuver as you kill 2 more bats.
Now hop back to the switch.
PRESSURE PAD & SECRET ROOM: On a ledge across the
gap, is a gray pressure pad.
(It's on the right when you're facing the THOR SWITCH.)
Stepping on this pad opens a secret
door on the bottom level. When Lara steps off the
pad, a timer begins to count down. After about 18 seconds,
the secret door closes. So you really need to choose the
shortest route and go like mad to reach the door in time.
(The path to the secret is shown in these screenshots.)








Take a running jump from the ledge near the THOR SWITCH
to the pressure pad. Until she steps off the
pad, the timer won't start. So take all the time you want to
get her into position: Turn so the central structure is on
Lara's left and her feet are on the back edge of the pad.
Make sure her health bar is at least half full,
since she'll lose some in the process, and save your
game if you can. Now comes the speed run: Hold the
Action key and take two hops back to drop and hang from the
edge. Immediately let go and fall to the ledge below. As
Lara falls, press and hold Roll, so that when she hits the
ledge, she rolls and comes up facing in the opposite
direction. Run forward and fall down to the next lower
level. As Lara falls, again hold the Roll button so she
lands and comes up facing the other way. Run forward along
the long ledge. If you want to, you can draw pistols and
kill the 2 bats that swoop in
from the left. If this distracts you, don't worry about it.
You can get the bats later. Just keep running off the edge
and straight on through the timed door. (Don't jump off the
ledge, since it will actually take longer to stand up and
start running again than it would to just fall down and
continue running.) Inside is SECRET #4,
a large medipak and
magnum clips.
GROUND LEVEL: Exit the secret room (the door opens
as Lara approaches). Kill those bats if you didn't do so
earlier, and go around to the far side of the central
structure to find the ATLAS SWITCH
and pull it.
(NOTE: PS1 users can pick up a
save crystal on the ground
level; however, you may want to wait to use it until just
before you enter the DAMOCLES ROOM later.)
Climb onto the ledge at the top of the steps. Go to the
end, jump straight up to grab the ledge above and pull up.
Walk to the end of this ledge. On the ledge across and to
the right you should see some magnum
clips. Ready weapons, jump across, roll and kill the
bat that flies in. Then pick up
the clips and jump back to the previous ledge.
Return to the far end of the ledge. From there take a
running jump to grab the edge of central structure. Pull up,
then go around the corner to the left to find and use the
NEPTUNE SWITCH. (There's also a
save crystal here in the
PlayStation game.)
Turn around and walk to the outer corner of the central
structure. Jump over to the ledge near the DAMOCLES DOOR
(which is still closed). On the ledge above the door, where
the word "Damocles" is carved, there's a
large medipak. Climb up and get it now, since later
on when you return, Pierre will be lurking about. Hop down
and go up the short flight of steps ahead. Turn to face the
central structure. Walk to the edge and take a standing jump
to grab the edge. Pull up.
You're now on the third level. Go to the far right side
of the platform and take a running jump across to the ledge.
Roll, drawing weapons, and kill 2 bats.
Jump back to the central structure and go forward and to the
right. Take a standing jump from the edge to grab the ledge
opposite. Pull up, turn right and climb up on the next
ledge. Kill 2 more bats and then
jump back to the central structure.
You're now on the fourth level. Climb over the low block
to the other side where you'll find the
DAMOCLES SWITCH. Kill the
bat that tries to mess with
Lara's hairdo, then pull the switch. Turn left. Across the
gap you'll see a small medipak on
a ledge. Jump over to get it then jump back to the switch.
(There's also a save crystal on
this level.)
Climb back onto the block next to the DAMOCLES SWITCH.
Jump up to grab the edge of the opening in the central
structure and pull up to the next level (the fifth) near the
THOR SWITCH, which you should have used earlier. (If you
didn't, pull it now to open the THOR DOOR.) From here take a
running jump to the bottom of the L-shaped stairs below and
to the left of the door through which you entered this area.
(It's the brightly lit one high above on the east wall.)
Kill another bat when you land,
then go to the top of the stairs.
NEPTUNE ROOM: Across the way you'll see the
NEPTUNE DOOR. Make your way over to it and go inside. (Save
your game if you can.) Jump into the pool and swim downwards
as the strong current carries
you that way. When you reach the bottom, swim forward.
There's a gate ahead, but don't go there yet. Instead, look
for an opening on the left at the top of the passage. (It's
shown in this screenshot.)

In this alcove is a lever.
Pull it to open the gate and shut off the current. If you
have plenty of air, turn around and swim out of the tunnel
with the lever then down and to the left. Grab the
NEPTUNE KEY, turn around and swim
forward along the bottom and then up the long shaft to the
pool to surface. If you're low on air after pulling the
lever, turn around and swim down and to the right, then up
to the pool for air. Then dive down again, swim forward to
get the key, then return to the top.
Exit the Neptune room, jump back to the central structure
and drop down two levels. Now that you've started getting
the keys, your favorite sniper, Pierre
DuPont, will start to shoot at Lara as she makes her
way from door to door. Try and stay under cover as best you
can, and if you do shoot back, remember you still can't kill
Pierre yet. So only use pistols so as not to waste ammo.
There are also 2 lions roaming
around down there with him, so avoid dropping down to the
ground until after you've killed them.
ATLAS ROOM: Approach the ATLAS DOOR with weapon
drawn. (The shotgun is a good choice here if you have shells
for it.) Kill the gorilla lurking
inside. Go to the far end of the room and step on the
pressure pad to open the gate.
When Lara steps through, the gate closes. Turn right and
walk toward the base of the ramp. Before you
reach it, the huge boulder at
the top will start to roll down the ramp. Back flip three
times to land in the shallow pit at the end of the hallway
and quickly run forward to the front edge. The boulder will
roll overhead and stop when it hits the wall. At this point
the gate re-opens. Pick up the small
medipak on the floor, climb out of the pit and return
to the ramp. Climb onto the ledge on the left. Pull up to
the next ledge, go to the other end and pick up the
ATLAS KEY. Drop down and exit the
room.
THOR ROOM: Take a running jump back to the central
structure. Go to the left and drop down to the level below.
(Get the save crystal in the
PlayStation version.) Enter the THOR DOOR. Proceed slowly
down the steps until the disco ball on the ceiling begins to
shoot bolts of lightning. To get
through without taking any damage, walk to the right,
staying close to the back wall. Then turn to so the
lightning ball is ahead on the left. Walk slowly toward the
gray floor tile ahead. Stop just before the seam in the
floor so there's one regular floor tile between Lara and the
gray tile (as shown in this screenshot).

Now take a diving roll over the gray tile by holding Walk
and pressing Jump + Forward. Quickly release walk and jump
or run forward into the next room. (NOTE:
The same technique also works on the left side of the room
where the tiles are arranged similarly. Thanks to Ivans Chou
for this tip.)
Now comes phase two. Above is an
enormous hammer. On the floor is a
pressure pad. Stand on the pad
until you hear a crack, then hop back. The hammer will crash
to the ground, along with a couple of large
movable stone blocks. Go to the
block near the hammer and push it over to the ledge so you
can climb up. Pull the second movable block along the ledge
three times. Then climb on top of it. From there, take a
standing jump to grab the tall block in the corner. Pull up
and gets the small medipak. Turn
left and take a running jump to grab the ledge beyond. Pull
up, enter the alcove and get the THOR KEY.
Return to the ledge, jump back to the corner block, drop
down to the lower ledge, then the floor.
Return to the room with the
lightning trap. Step up into the doorway and walk
forward carefully, stopping with one regular floor tile
between Lara and the gray tile near the wall (as shown in
this screenshot).

Dive and roll over the gray tile as you did before (Walk
+ Jump + Forward). Run into the corner and then go up the
steps and exit the room. (NOTE:
This technique works on both the left and right side of the
lightning room.)
DAMOCLES ROOM: Go back across the walkway to the
central structure and drop down to the level below. Jump
over to the steps near the DAMOCLES DOOR. If you didn't
already get the large medipak on
the ledge above the door, you can climb up and grab it now.
Just watch out for Pierre. If he
starts shooting at Lara from below, run inside now get the
medipak on your way out.
The swords hanging from the
ceiling of the Damocles room are not a hazard. . . yet. Pass
through the outer room into the chamber beyond and take the
DAMOCLES KEY. Climb onto the
platform above and get the shotgun shells
and small medipak. Now drop down
and walk very cautiously out through the sword
room. If your console or video card displays the shadows of
the swords on the floor, you can use them to help you
navigate, but only up to a point. The swords don't always
fall exactly where their shadows do. Use the Look button to
check the ceiling, though some of the swords are concealed.
Take a step at a time, listening for the telltale "swoosh"
of the falling swords, and stay close to the walls and
pillars, and you'll make it through.
When you emerge, Pierre will
be ready for some action. Shoot at him with pistols, staying
under cover as best you can, until he disappears. Then kill
the 2 lions from above before
dropping down. Use your 4 KEYS in the locks on the wall and
exit the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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