LEVEL 4: TOMB OF QUALOPEC
Kills: 8 Items: 8, including one piece of the
Scion
Save Crystals: 3 (PlayStation only) Secrets:
3
(NOTE: One of the regular
pick-ups here will be the SHOTGUN if you didn't get it in
the previous level.)
Objectives: Find three switches to open the gates
barring one of the doors. Enter through this door to find a
piece of the Scion. Exit the level the way you came.
Walkthrough: Follow the passage to a large room
with ornate wall decorations. There are three other doorways
leading out of this room: The one to the left has a series
of three gates blocking it. You'll need to find switches to
raise each of them. The one to the left is closed for now.
Cross the room and start up the sloped passageway
straight ahead. After you've taken about 5 steps up the
ramp, the gate at the top closes and a
boulder drops from the ceiling and rolls down the
ramp. Quickly roll and run down the ramp. At the bottom, run
to either side to avoid being flattened. The boulder will
roll across the room and into the passageway through which
you entered. If you approach the gate at the top of the
sloping passageway, you can see into the room beyond, but
you can't get inside yet.
Return to the room at the bottom of the ramp. Find the
switch on the wall to the left
of the passageway where the boulder went. Pull it to open
the nearby door, then immediately roll and draw weapons (I
like the shotgun here) to dispatch the 2
velociraptors that charge out.
FOUR-WAY INTERSECTION: Follow the hallway the
raptors came from to a 4-way intersection. (There's a
save crystal here in the
PlayStation version.) Note the pictures over the doors: To
the right a face, ahead a sun, to the left a bird. Each door
leads to one of the switches that raise the gates in the
passage leading out of the big room near the start. You can
explore these side areas in any order. Here I'll start with
the right door (face).
DOOR WITH FACE PICTURE ABOVE: Follow the hallway
until you see an area on the left wall that looks different
from the rest. Push this movable block
twice and you'll see another movable
block to the left. Push the second block once to open
up the passage beyond. Run across the
break-away tiles without pausing. When you reach the
other side you'll see the deadly spikes
those tiles had been concealing. Pull the
switch to raise one of the
three gates. Turn around and walk to the edge of the spike
pit. Take a standing jump over it and return to the 4-way
intersection.
DOOR WITH BIRD PICTURE ABOVE: Now, go straight
ahead through the door with the bird picture. Follow this
hallway to a room with a switch.
Don't pull it yet. (If you already did, pull
it again to return it to the up position.) There's also a
closed door to the right of the switch. The switch to open
it is elsewhere. Leave it for now; you'll return here later.
Drop down into the next room, which contains a pair of tall,
movable blocks with bird motifs
on them and a spiked area on the
floor in one corner.
Go through the doorway to the left (south) and climb the
stairs to emerge on top of one of the tall blocks. (To
distinguish between the two, I'll call this block #1. It's
the one near the spikes, shown in this screenshot.)

Once on top of block #1, turn right, walk to the edge,
then jump and grab the opening ahead. Climb up into the
passageway above and follow it until you reach an opening in
the floor. Drop down twice. Then climb down to the left
(west) until Lara is standing on top of block #2. (The
right/east passage leads back to the entrance with the
switch you didn't pull earlier.) As you climb down, you can
hear the sound of a door opening elsewhere. (This is the
door near the switch you didn't pull.) Once on top of block
#2, walk to the right edge then jump and grab the opening
ahead. Pull up and proceed until you come to a
switch. Use it to move block #1
out into the room (as shown in this screenshot).

Then return to the room with the blocks and drop down to
the floor. Climb up into the doorway where you first entered
this room (above the low ramp). Now, throw that
switch you didn't use earlier
to move block #2 (as shown in this screenshot).

To the right of the switch is the door you heard opening
when you were in the passageway above. Go through it and
climb over the ledge ahead to the raised alcove near block
#2 (which moved when you pulled the second switch). Take a
running jump onto that block. From there take another
running jump to block #1. Now you can take a final running
jump over the spikes to the
doorway. (This sequence is shown in another screenshot.)

Inside you'll find the switch
to open the second gate in the set of three. Use it. Then
jump from the doorway over the spikes to the clear floor
beyond.
Climb back up into the room with the switch above the low
ramp. Another velociraptor will
attack from the hallway beyond. Kill it, dropping back into
the block room for safety if necessary. Then follow the
hallway back to the 4-way intersection.
DOOR WITH SUN PICTURE ABOVE: Go through the
remaining door—the one on the left with the sun picture over
it. Proceed to an alcove with a
break-away floor and a switch
on the wall. The switch is useless so don't even bother
trying to pull it. Instead step into the alcove and quickly
hop back. The floor will fall in. There are
3 wolves in the room below below.
So turn around, drop and hang from the edge of the opening.
Let go and as you drop, draw your weapons, so Lara lands
ready to fight.
When all the wolves are dead, climb onto the ledge at the
top of the ramps. Find the movable
block set into the middle of the wall. Pull it once.
Then go around to either side and push it to reveal a
passageway behind. Go up the stairs. Partway up there's a
hole with a small medipak in it.
Continue climbing until you reach another
switch. Use it to raise the
third gate. Pick up another small medipak
in the corner. Then drop down through the opening across
from the switch. Head south to the 4-way intersection.
THROUGH THE THREE GATES: Continue straight ahead
to the main room (with the ramp/boulder trap). Cross the
room and follow the hallway, passing under the 3 gates you
raised. (PlayStation users will find another
save crystal here.) Around the
corner is a dart trap. Take a
series of running jumps (or dive and roll—Walk + Jump +
Forward) to safely pass through the darts.
Before continuing up the stairs, take a detour for a
couple of secrets. (The path is shown in this series of
screenshots.)






Stop on the second step. Face left and step down just to
the right of the dart pipe. Pull up into the alcove above.
The door behind the statue opens automatically. This is
SECRET #1. The floor is made
of those break-away tiles and
there are spikes below. But
there's a solid platform in the far left corner. Run across
to it and pick up some shotgun shells.
(If you didn't get the SHOTGUN in
the previous level, you'll get it here instead.)
Drop back and hang from the edge of the ledge. Traverse
until Lara is right next to the wall, then drop and she
should land safely between the spikes. Pick up the
magnum clips, which count as
SECRET #2. Then walk
through the spikes to the area below the doorway. Sidestep
into a clear spot, walk Lara right up against the wall and
then pull up into the alcove (Action + Forward). Drop down
on the other side, avoiding the darts.
QUALOPEC'S TOMB: Continue up the stairs to the
tomb proper. In the center, on a pedestal, is a piece of the
artifact you've been looking for. The
mummy on the left will not harm Lara, but it does
count as one of the kills if you shoot it until it falls.
Take the PIECE OF THE SCION and
the ceiling begins to collapse.
Head toward the gate on the east side of the room, which
will open as you approach, and run down the ramp. Keep
running across the big room and into the opposite hallway.
Sidestep past the boulder and go up the passageway toward
the lake. (PS1 users will find a save
crystal in the passageway.)
BACK AT THE LAKE: Larson
(Jacqueline Natla's blond minion from the opening movie) is
waiting on the other side of the lake, and he doesn't seem
very happy to see Lara. If you aren't bent on getting all
the pick-ups, you can snipe at him from the relative safety
of the doorway. If you want everything, start by taking a
swim.
Down and to the right is an underwater tunnel. (It's
shown in this screenshot and, no, it wasn't there when you
played the previous level.)

Inside is a small room where you can surface to breathe
and pick up SECRET #3, a
large medipak and
magnum clips.
The final pickup of the level is only for the truly
obsessed. Swim back to the lake and surface on the left near
where Larson is. Run past him (using a medipak on the way if
necessary) and jump up and over the rocks as if you were
going to return to the valley. Larson won't follow. Keep
going to the steep wall, climb up and find a
large medipak near where the
skeleton and medipack were in the Lost Valley level. You
can't go any farther since the tunnel is now collapsed. So
return to the cave opening, from which you can shoot at
Larson until a cut scene ensues. (He apparently counts as a
kill, even through it's really more of a K.O.)
Cut scene: Lara confronts
Larson, who informs her that the piece of the Scion she
holds is just one of several. Natla has hired one Pierre
DuPont to find the rest of the artifact. Larson refuses to
cooperate any further and, when he goes for his gun, Lara
knocks him out and goes looking for answers on her own.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider 1
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