LEVEL 7: ARCTIC SEA - PART 1: HELHEIM
Health Items: 8 Treasures: 29 Relics: 0
Keys/Puzzle Items: 4
Before the level starts, choose
Lara's outfit—Drysuit Light or Wet Suit—and starting
secondary weapon. You'll probably need the spear gun first.
Cinematic: Lara arrives at
the coordinates Natla gave her, apparently not too far from
the Jan Mayen site. She parks the motorcycle at a safe
distance and uses an explosive charge to blow a hole in the
ice, revealing the long-submerged ruins below. Lara then
plunges into the icy water.
SUBMERGED RUINS: Swim down and forward through the
opening in the ice. Head toward the large statues below.
There are several sharks
slowly circling this area. You may not have to deal with
them, but be alert for danger, since they can sneak up on
Lara as you explore. If you want to be really safe, swim
around and take them all out before you start exploring. I'm
not sure if more appear the longer you spend in this area,
but I encountered 6 sharks in
all.
Mjolnir doesn't work as well underwater as it does on
land. Unless you get very close, you'll need to hit each
shark with numerous lightning bolts in order to kill it. I
prefer the spear gun here, but take your pick.
GIANT STATUES AND HELHEIM DRAWBRIDGE: Now survey
the area. Six huge Norse warrior statues, arranged in two
rows of three, face each other across the road that leads up
to the entrance to the ruins. The building itself consists
of a ziggurat-like structure with a large central tower and
smaller towers on each side. The drawbridge is raised,
preventing Lara from getting inside.
The first step is to free the chains that prevent the
drawbridge from moving. These are held fast by the
colossal warriors' swords. Swim to the first statue on the
left (i.e., the one farthest from the building on the left
when facing the building). Behind its head is a small room
containing a health potion and a
shiny metal wheel. Swim close
to the wheel and press Interact to pull it. This raises the
statue's arms, thus pulling the sword out of the huge
drawbridge chain.

Repeat this process for the second statue in this row,
raising its sword and completely freeing the chains on the
left.
The third statue in this row is broken off at the waist,
so there's no mechanism to use. In the small hollow inside
what's left of its body, you'll find a shiny
treasure (1/30).
Swim across the road to the third statue in the row on
the right (i.e., the one closest to the building on the
right side of the road when facing the building). This
statue needs a bit of repair before it will function. Swim
down to the sea bottom between this statue and its neighbor.
There you'll find another health potion
and 2 enormous gears. A blue
glow emanates from the carved runes on the gears when Lara
approaches. This should give you a clue about what to do.
That's right; with her new accessories, Lara is able to
lift the gears easily. Grab the first one by swimming close
to it and pressing Interact. Use the usual swimming controls
to carry the gear to the side of the statue, where you'll
see two shafts missing gears. Maneuver the gear near one of
these shafts and press Interact to guide it into place. Swim
back down for the second gear and place it on the second
shaft. Now swim up to the statue's head and pull the
metal wheel. A cut scene shows
the gears turning and the statue raising its sword.
The other two statues in this row don't need your
attention. One is broken and the other already has its sword
raised. So as long as you've raised three swords, you've
finished here.
If you are not collecting treasures, skip down to
the LEFT TOWER section, below. Otherwise, take a short
detour to grab a few goodies.
TREASURES ON THE SEA FLOOR: Between the statues
and the building, there's a dark trench—presumably the moat
that the drawbridge once spanned. Swim down into this
trench. When you spot the bones of a shark or whale on the
bottom, head to the right. Swim along the bottom of the
trench until you see a shadow on the left wall of the trench
cast by the statue above. Swim toward it and look on the
ground for a shiny treasure
(2/30). It's hard to see in the gloom, so turn on the
Utility Light if you haven't already.
Swim back along the trench toward the whale bones. Just
before you reach them, turn left into a dark cave to find
another treasure (3/30), along
with a health potion.
From this cave, swim back out toward the whale bones and
head to the left along the trench. Follow the right wall of
the trench. Just beyond where it juts out, look on the sea
bottom to find one more treasure
(4/30). Once you have it, swim straight up to emerge from
the trench near the LEFT TOWER.






The next step in opening the drawbridge is to locate
the four power stones, which will provide energy to
operate the bridge mechanism.
NOTE: It doesn't matter
whether you enter the left or right tower first. This just
seemed like the most convenient path from statues to
treasures to ruins.
LEFT TOWER: There's another
treasure (5/30) on the flat ledge at the bottom of
the long flight of stairs leading up to the tower entrance.
The treasure is a bit hard to spot from a distance, but swim
between the bleached rib cage and the stairs and you'll see
it glistening on the sand.

Swim up to the tower entrance, pick up the
health potion in the doorway and
go inside. Inside the left tower, straight ahead there's a
ladder on the wall. To the right is a flooded hallway
leading away from the entrance. For now, swim forward toward
the ladder and up through the hole in the ceiling. Continue
upwards to surface in an air-filled room.
Climb out of the water onto the ledge. The
breakable jars here are all
empty. So ignore them and step up onto the low block in the
right corner. Grab the narrow corner ledge above and pull up
to stand on it. Sidestep to the right (Lara's left) and then
jump to the right to grab the metal beam above. Pull up,
walk to the end of the beam and then jump onto the
perpendicular beam. Jump from there to grab the ladder on
the wall ahead. Climb to the top and then jump (just press
Jump, no direction keys or stick) to land on the ledge
behind.
Here you'll find a HELHEIM POWER STONE
(1/4), the reddish object resting on the circular carving.
There's also a treasure (6/30)
in one the clay jars.
Instead of climbing back down, face the smaller hole in
the floor so the circular carving is on Lara's right. Then
step off to hang from the edge of the hole. Drop into the
water below.

Swim down toward the tower entrance but don't leave yet.
Instead follow the hallway to the left. At the T, first go
to the right to find a treasure
(7/30) tucked in among the rocks at the top of the flooded
staircase. Then turn around and follow the passage in the
other direction, straight on to another room with a ladder
on the wall. Swim to the top of this room to reach another
flooded corridor.
About halfway along this corridor, before you reach the
room with the slit-shaped windows, there's a pair of ladders
on the side walls. Swim up toward the ceiling here. On the
left, there's a treasure (8/30)
resting among the jumble of fallen rocks. On the right, a
short passageway leads to another small room with slit
windows, which face out toward the left tower. Here you'll
find another treasure (9/30).
Swim back down to the corridor, then turn right and swim
toward the small room at the end. This is actually the front
room above the drawbridge. Here you'll find two more
circular carvings, one of which holds another
HELHEIM POWER STONE (2/4) and
another treasure (10/30), lying
on the floor in one corner. The other circular carving is
missing its power stone. You'll have to look for it
elsewhere.
Swim back along the corridor and down the shaft to the
lower hallway. Follow it back to the room where you came in.
Turn left there to exit the tower.
EXTERIOR OF THE RUINS: Be careful when you
re-enter the open water. You may encounter another
shark after exploring inside the
tower.
Just above and to the left of the LEFT TOWER entrance
(i.e., to the left as you exit, to the right when facing the
ruins), there are two small, upright
stones with niches carved in the front of them. Lying
on the floor beside them is another
HELHEIM POWER STONE (3/4). You may have spotted it
earlier.
Pick it up and then place a power stone in each of the
niches. (You can also wait until you've found all four
stones to do this, but placing these two stones now will
save a little backtracking.) Doing this activates part of
the drawbridge mechanism, causing the carved runes on the
face of the building to glow red.
On the flat ledge at the front of the building, between
the carved serpents, there's another upright carved stone.
This one has a metal wheel on
it. The wheel opens the drawbridge, but it won't work until
all four POWER STONES have been replaced. Swim past it for
now.
Before entering the RIGHT TOWER, pick up few more
treasures: On the ledge between the main building and the
tower there is another pair of upright stones with niches,
where you'll place the remaining two power stones. (If you
like, you can place the third one in its receptacle now.)
Behind the upright stones, lying on the ledge is another
treasure (11/30).
Now swim upward between the main building and the RIGHT
TOWER. On the side of the main building is a small room with
slit windows, supported by an angled stone buttress. Some of
the stone window bars are broken, enabling Lara to swim
through. The treasure (12/30) is
inside on the left.
Finally, swim down and around to the base of the long
staircase leading up to the entrance to the RIGHT TOWER. On
this ledge, on the far right side of the building, you'll
find another treasure (13/30).
RIGHT TOWER: Swim back up to the tower and enter
through the doorway at its base. Once inside, swim up to an
air pocket where you can surface and climb out of the water.
Smash the clay jar to get
another treasure (14/30). Then
climb the ladder to the level above. At the top, climb to
the right and traverse along the narrow, stone ledge. Round
the corner, pull up and sidestep to the right edge of the
ledge. Then jump to the right to clear the gap and re-grab
the ledge beyond.
Traverse along the next section of ledge around the
corner. Again, pull up and step to the end of the ledge.
This time jump to the right to grab the metal beam above.
Pull up and walk to the end of it. Then jump to grab the
ladder on the wall ahead. Climb to the top of the ladder and
jump to the ledge behind. (Again, to do this, just press the
Jump key with no direction keys or pressure on the stick.)
The jars on this ledge are
empty. So ignore them and climb the next ladder. At the top
jump to grab the metal beam behind Lara. Pull up to stand on
it. Then jump over to the short beam projecting out of the
wall ahead. Walk toward the wall and jump up to grab the
handhold above. Jump up twice more to reach the wide ledge
at the top of the room.
Claim the final HELHEIM POWER STONE
(4/4) and smash the jar on the
right to find a treasure
(15/30). Turn to face the edge of the ledge. But before you
climb down, hop over to the small, uneven ledge on the left
to get another treasure (16/30)
in one of the breakable jars
there.
Hang from the edge of this ledge and drop onto the metal
beam. Walk to the other end, hang from the left side and
drop into the water below.
EXTERIOR OF THE RUINS (again): Swim out of the
tower the way you came in. Watch out, though,
4 more sharks appear in the open
water after you explore inside the tower. There may be
another one as well, if you didn't kill it after emerging
from the LEFT TOWER.
NOTE: Several players have
reported not encountering these last 4 sharks. I'm not sure
if this is a bug or the result of spending more or less time
in this area.
Swim to the ledge above on the right (i.e., to the right
upon exiting the tower, left if facing the ruins). Place
the remaining power stone(s) in the niches. Doing this
activates the right side of the drawbridge mechanism,
causing the runes on the face of the building to glow red.
You should now have found and placed all four stones.
Swim around to the front of the building and pull the
metal wheel to open the drawbridge. Swim down to the
bridge and into the main building.
FLOODED PASSAGEWAY LEADING INSIDE THE RUINS: The
map below shows the path through the maze of corridors. All
pick-ups are marked, and there are no enemies in this area.

A cave-in appears to block the way in, but there's a
small opening in the top right corner that Lara can squeeze
through. Continue straight ahead along the flooded
passageway. Swim through another small opening in the fallen
rocks ahead. Beyond that is a four-way intersection (marked
1 on the map). To the left is a dead end. Straight
ahead is a gap between the rocks. Swim through and pick up a
treasure (17/30) on the floor beyond. Then swim back out and
go to the left. Pick up a health potion from the floor and
go through the space between the stones above.
Just ahead is another four-way intersection (2 on
the map). Here, cave-ins block all but the left passage. So
continue that way. The passage slopes upward at a broken
staircase. There's a third four-way junction ahead (3).
Two of the passages appear to be blocked, but there's a
small gap near the ceiling on the right. Swim through to
find another treasure (18/30). Return to the intersection
and head forward up another staircase.
At the fourth intersection (4), go through the
opening in the rocks on the left to retrieve a treasure
(19/30). Then swim back out and continue forward past a spot
where the hallway is partially blocked by rocks. Just beyond
these rocks, before the next short staircase, look down on
the right to spot another treasure (20/30) lying on the
floor.
Continue up the passage to the fifth intersection (5).
Straight ahead, through a gap in the rocks near the ceiling,
you'll find yet another treasure (21/30). Get it and swim
back out to the intersection. Turn left and swim past more
broken stairs and through another opening in the fallen
rocks.
At the next junction (6), swim through the opening
in the rocks on the right. Pick up the last treasure (22/30)
in this area and then swim back out to the main passage.
Continue straight ahead, past one more pile of rocks, to a
long staircase that leads up out of the water.
Cinematic: Lara ditches her now-depleted scuba
tank and enters the large room ahead. Glowing red glyphs
decorate the HELHEIM PORTAL, which is flanked by
sinister-looking serpent statues. As Lara takes in the
sight, Natla flies down from above. She uses her special
powers to manipulate the portal's puzzle lock. Then, having
done her part, she gives Lara a half-smile, inviting her to
complete the task. Apparently not wanting to wait around to
get hammered, Natla takes flight once more and disappears.
HELHEIM PORTAL ROOM: Before attempting to cross
the pool to the portal, pick up a few goodies on this side.
There's a health potion on the
floor at the front left corner and 2
treasures (23 and 24/30) in
jars, one at the front of the ledge on the right, one
in the back left corner among some other jars.
Also, take note of the elaborate
symbol carved in the stone on the right outer edge of
the door frame. (It's on the left when facing the door. When
Lara approaches it, it glows blue and emits a resonant
sound, indicating that her Thor powers can activate it.
However, it's not necessary to do that now. This is only one
of a series of symbols you'll need to activate in sequence
later on.
While you're nosing around on this ledge,
Yeti and Viking thralls begin to
rise from the large eitr pool.
These creatures continue to respawn
as long as you stay on the ledge and shortly afterward. To
make your trip across the pool easier, stand near the edge
of the ledge and use Mjolnir to clear out any thralls
lurking below before dropping down. It takes about three
blasts to kill a yeti and only a single hit for each Viking.
If any of the Viking thralls gets stuck beneath the
ledge, try dangling Lara from the edge to draw it out. Then
pull up and blast it. Or step close to the edge until you're
able to get a target lock. Then chuck a grenade. Once you've
taken out a few yetis and any Vikings in the immediate
vicinity, begin making your way across the pool toward the
exit. If you stay here on the ledge, the thralls will just
continue to respawn.
CROSSING THE POOL: Drop down onto the ledge below
the one at the entrance. Smash the
shiny jar to get the treasure
(25/30) inside if you like. (This series of screenshots
shows the path across the pool, along with the locations of
the various treasures.)
Turn around to face out across the pool. Kill any
thralls that have materialized
and then jump onto the fallen column that runs along just
above the toxic water toward the tiny island ahead on the
left. Walk along the column (you can jump forward or press
Sprint to scurry along) and then jump onto the island. One
of the jars here contains a treasure
(26/30), and there's another glowing
symbol on the back of the support column here. Make a
note of its location. You'll be back soon. Jump back to the
column, cross over it and jump back onto the big ledge where
you first dropped down.
NOTE: From this point on, I
encountered no more thralls in this area, but I've heard
from other players that thralls continue to respawn
throughout your explorations here. Maybe this is different
for various versions of the game. I'm playing the PC
version.
Turn away from the wall and jump onto the short, vertical
column sticking up out of the water ahead and to the right.
Turn right to face the low wall and then jump forward to
grab it. Climb along the narrow stone ledge toward the left
end of the wall. Make sure Lara is hanging from the corner
of the ledge before jumping back to grab the narrow,
brownish column behind her. Climb up the column and perch on
top of it.
Pivot on top of the column to face the slightly tilted
platform and jump forward to grab the edge of it. Pull up
and claim another treasure
(27/30). Then jump from the tilted platform to the top of
the next brown column, which sticks up out of the small
island below. Press Crouch to go from perching on top of the
column to hugging it around the middle. Press Crouch again
to let go and drop to the floor. Pick up the
health potion and break the shiny
jar to get the treasure (28/30)
inside.
Now move to the other side of the ledge and carefully
jump over to the next small island. This is a fairly long
jump and it's easy to miscalculate and
slip into the pool. So be sure to start on the right
side of the ledge, where the gap is a little smaller, take a
running jump and hold the Jump key to keep Lara in the air
for that crucial extra fraction of a second. Pick up the
health potion and, again, make a
mental note of the glowing symbol
on the column.
From here, jump to the next small island ahead near the
wall, where you'll find a pair of clay
jars, one of which holds a
treasure (29/30). Get it, jump back to the previous
island, and then carefully make the long running jump back
to the larger island with the column sticking out of it.
Again, try and make the jump on the left side where the gap
is a little smaller and hold Jump to keep Lara in the air a
little longer.
When you reach the larger island, go to the right side
and jump onto the angled column sticking out of the water.
Walk to the upper end of it and jump forward to grab the
edge of the light-colored stone wall. Pull up and walk to
the right end of it. Jump from there to grab the ledge
ahead. Pull up and approach the HELHEIM PORTAL.











Cinematic: With a powerful
pyrotechnic display, Lara uses Mjolnir to open the exit.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
Underworld
Back to Top