LEVEL 5: JAN MAYEN ISLAND - PART 1: GATE OF THE DEAD
Health Items: 5 Treasures: 6 Relics: 0
Keys/Puzzle Items: 0
Before the level begins choose
Lara's outfit—snow heavy or snow light—and initial secondary
weapon.
Cinematic: Lara arrives by
motorcycle near her destination on the snow-swept crags of
Jan Mayen Island. She pauses to have a long-distance
conversation with Zip, who informs her that Amanda has
another ship, the Tisiphone, anchored off the coast of
Thailand. Apparently Amanda and her crew are still one step
behind Lara. She thanks him for the update and tells him to
take a well-deserved rest. He signs off with the sarcastic
comment, "When you see Amanda, give her my regards."
Lara then spots an opening in the
mountainside ahead and makes a death-defying leap across a
wide chasm to reach it. Once inside the cavern, she stops
the bike to have a look around.
LONG, DARK TUNNEL: From the starting position,
turn around to find a health potion
on the ground near a few empty jars.
Get back on the bike and drive down the serpentine tunnel to
a set of big, carved doors at
the bottom. Dismount, grab the door and use Lara's super
strength to slide it open.
Walk or drive through to trigger a
cut scene showing a bird's-eye view of the long,
corkscrew path leading to the ground far below.
XBOX 360 ACHIEVEMENT: To
unlock the Xbox 360 Speed Demon II achievement, you must
drive from the top of the ramp to the bottom (from cut scene
to cut scene) in under 50 seconds. You probably won't be
able to do this and get the health and treasure at the top
of the ramp. So you may want to try going for the
achievement first, then reloading the level-start autosave
in order to get the goodies. Also, note that in order to
unlock all four Speed Demon achievements, you must complete
each of the speed runs in order during the same
play-through.
OPEN AREA WITH TOWER AND SPIRAL RAMP: After this,
look to the right near the top of the path to find a
health potion and a
treasure (1/30), which you'll
find in a shiny, breakable jar
sitting near two dull brown empties.
Now deal with the Viking thrall
crouching on the block a short way down the path. From this
distance, it's easy enough to step forward, get a target
lock (with the targeting reticule still gray) and do quite a
bit of damage with the pistols before the thrall can even
reach Lara. Back up while shooting if necessary. Then, when
it falls, run in and stomp on it by pressing Interact. As
with the other thralls you've encountered, undead Vikings
will get up again if you don't destroy their corpses.
Get back on the bike and head down the ramp. Watch out
for holes and gaps as you go.
These tend to be on the right side, near the edge, if they
don't span the entire path. So stay to the left side of the
path, for the most part, except where the various blocks and
support pillars jut out from the wall. Where that happens,
steer around the blocks and then move back toward the left.
The gaps that span the entire path
are too wide to jump. So speed up and drive along the
sloping left wall to get past them.
On the way down you'll encounter 3
more Viking thralls. You can run them over if they
happen to be in the way, but don't steer out of your way to
do it. Just concentrate on avoiding the obstacles in your
path. You won't return this way, so it doesn't matter if you
don't kill all of them. All of the
breakable jars on the spiral path are empty, so
there's really no reason to stop, unless you just want the
satisfaction of getting all the kills.
When you reach the bottom, approach the elaborate gate.
Cinematic: Lara takes out
her camera and examines the ornate carvings. "Hall of the
Slain. . . Valhalla. . . Odin's hall, where the warriors who
died in battle came to feast and prepare to fight in the
final battle of Ragnarök. That makes this Valgrind, the Gate
of the Dead."
"'Old is that gate, and how to
unbolt it, few now know,'" she quotes the Eddas and then
muses, "Where are the Valkyries when you need them?"
No such luck today. Instead of beautiful handmaidens of
Odin, 4 more Viking thralls
approach, ready to usher Lara to Valhalla. Now would be a
great time to plant a couple of grenades in the group and
sprint away. Or, if you prefer, get back on the motorcycle
and race around the base of the tower, mowing down undead.
Another alternative is to sprint back up the spiral ramp a
little ways and hop up onto the stone block on the right.
The thralls can't reach Lara here, though they'll still try
and spit vile goo at her. Shoot
them until they fall. Then hop down and stomp on their
corpses to prevent them from reanimating.
When you've destroyed all of them, make a few pick-ups
before moving on. There's a health potion
near the low wall at the base of the spiral ramp. Also, a
treasure (2/30) in a
breakable jar tucked in the
alcove beneath the ramp and another
treasure (3/30) in a jar
to the left of the gate, when facing it.
MECHANICAL TOWER: The huge, cylindrical tower in
the center of this area has many interesting poles and
niches, but before you can climb very far, you'll need to
turn it on. There are 3 small, carved
stone blocks on the ground near the tower. Pick up
each one and place it in one of the niches on the side of
the tower. When you do, the various rings that make up the
structure begin to rotate.
Run around the base of the tower until you find the
carved panel that lights up
when Lara touches it. Grab onto it and walk to the right
(you could go left, but the other way round the circle is
shorter), rotating the entire base of the tower, until a
brief cut scene shows a beam of light shining down from
above and striking the pattern on the ground in front of
the gate. This indicates that the first part of the
4-part mechanism has been
unlocked.
CLIMBING THE TOWER - GROUND TO FIRST TIER: Now
start climbing. Grab one of the lowest handholds on the side
of the tower. Wait for the ring above to rotate so there's
another small handhold directly above and then jump up to
grab it. Again, wait for the rings to rotate until one of
the horizontal poles comes around and then jump up to grab
it. Jump up to stand on the pole and walk inward along the
pole so Lara is facing the tower. Wait for a handhold to
pass overhead and jump up to grab it. Jump straight up to
stand on top of the handhold and wait for another pole to
swing by overhead. Jump up to grab it and climb hand over
hand out to the middle of the pole. Pull up to stand on top
of it and then walk in toward the tower. Jump up to grab the
edge of the circular ledge and pull up.








Once Lara is standing on the first level of the tower, go
carefully around the walkway and pick up a
health potion. Then find the
panel with glyphs that glow
when Lara touches them. Grab onto it and walk to the left,
rotating this entire section of the tower, until a second
beam of light strikes the ground, indicating that the
second part of the gate lock
has been opened.
FIRST TO SECOND TIER: Resume your upward climb.
First, grab one of the small handholds and jump up three
times to climb the stacked handholds (here the rings on the
tower aren't moving) and reach the group of three small
handholds above. Climb to either side as far as Lara will go
and then jump to grab the nearest horizontal pole. Jump up
to stand on the pole. Then, when another horizontal pole
passes above, jump straight up to grab it. Pull up onto this
pole and turn to face the tower. Walk inward along the pole
and when a small handhold goes past, jump up to grab it. On
the next ring, there are more widely spaced small handholds.
Wait for one to approach and jump up to grab it. Next, wait
for a horizontal pole to pass overhead and jump up to grab
it. Climb hand over hand toward the end of the pole. Then
pull up and walk inward along the pole toward the tower.
Jump up to grab the circular ledge and pull up.






One of the breakable jars on this level contains a
treasure (4/30). Get it and then
find the panel with the glowing runes.
Grab it and rotate this section of the tower to the right
until another cut scene shows a third beam of light
reflected down toward the gate, showing that the third part
of the locking mechanism has
been opened.
SECOND TO THIRD TIER: Now comes the most
challenging part of the climb. First, grab one of the
handholds just above the circular platform. Wait for one of
the handholds on the next higher ring to approach and jump
up to grab it. The next ring has many closely spaced
handholds, so you should be able to jump up right away to
grab one of them. Jump up to stand on top of this handhold.
Wait for this ledge to move beneath one of the horizontal
poles and jump up to grab it.
Here's where things start to get tricky. Along with the
moving handholds and poles, you'll have to contend with
steam vents that emit puffs of
hot air that can scald Lara and
knock her off balance. The first
set of steam vents is on the rotating ring just above the
first set of horizontal poles. While hanging from this pole,
wait until one of the steam vents passes overhead and then
jump up to stand on the pole. Turn to face the tower and
quickly jump to grab one of the many small, light-colored
handholds on the ring above. (If you've taken a little too
long and you see another steam vent coming, drop down to
hang from the pole and wait for it to pass. Then climb back
on top of the pole and grab the next handhold.)
Then, while hanging from one of the light-colored
handholds, wait just long enough for one of the steam vents
on the next higher ring to pass. Then jump up again to stand
on top of the handhold. The poles above and below move in
sync with the ledge on which Lara is now standing. So just
jump straight up once more to grab the pole above before the
next waist-level steam vent reaches Lara. (If the vent does
blast Lara off the ledge, she'll drop down to the pole
below. You may need to do a saving grab to keep her from
losing her grip. Then climb back up to stand on the small
handhold and once again grab the pole above.)
Once Lara is hanging from the higher pole, wait for the
next steam vent on the ring above to pass, and then pull up
before the vent below reaches her. Turn to face the tower
and jump up to grab one of the small handholds on the next
moving ring. Watch the steam vents above and below and jump
up to stand on the handhold as soon as the next vent on the
ring above moves past. This should happen before the next
vent below reaches Lara. As soon as Lara is standing on this
handhold, jump up to grab the pole above and climb hand over
hand away from the tower. The vents at this level can still
hurt her, so pull up to stand on the pole as soon as you
can. Once Lara is standing on the top pole, she's safe. Walk
along the pole toward the tower, jump up to grab the edge
and pull up onto the upper level.






Go around the circular walkway and pick up a
health potion and
2 treasures (5 and 6/30), one
inside a breakable jar, one
just lying on the ledge. Then grab the
panel with the glowing carvings and rotate this
segment of the tower to the left. When the fourth beam of
light strikes the ground, the locks on the Valgrind gate
open.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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