LEVEL 4: SOUTHERN MEXICO - PART 4: LAND OF THE DEAD
Health Items: 0 Treasures: 2 Relics: 1
Keys/Puzzle Items: 0
BUG NOTE:
Thre is are a few major potential bugs in this area. I'm not
sure exactly where the trigger point is, but some players
have found that if Lara dies and the game reloads during
this level, THOR'S BELT and/or the XIBALBA KEY
and possibly any health items they have collected
throughout the level disappear. Without the belt or the
key, the level cannot be completed.
GROUNDWORK FOR GETTING THE RELIC:
As you probably noticed during the earlier cut scene, the
RELIC in this level is one of the Thor statue's eyeballs.
Getting it is a bit complicated but well worth the effort.
First drop back down to the central platform and return to
the big screw. Grapple either
of the rings on it and turn it back to its original
position.
You'll know the screw is all the
way up when you see a cut scene of the Thor statue
lowering its head and moving the hand holding the hammer
back toward its chest.
Now go to the ornately carved
pillar on the other side of the screw. With Lara
wearing the belt and gauntlets, it glows with blue energy.
Use your Thor strength to push the huge column along the
groove in the floor until it stops in the depression at the
end. With the column positioned here, you'll be able to use
it later to jump across to the hammer and get the relic.
CLIMBING TO THE MIDDLE LEVEL: Climb back on top of
the column where you found the health potion earlier. Turn
away from the Thor statue toward the
serpent's head and grapple the ring on its chin. Jump
off the column to hang from the cable. You need to move fast
now, since Lara's weight on the cable opens the serpent's
mouth, causing toxic water to
flow back into the pool. If you don't get off the cable
before the rising water reaches Lara, she'll be killed.
So quickly retract the cable until Lara is hanging just
below the serpent's head. Turn on the cable to face the
column. Do not swing back and forth. This will take Lara
right into the cascade coming from the serpent's mouth.
Instead just jump forward off the cable to grab the handhold
ahead. Climb to the left and pull up onto the brownish stone
ledge between the columns.
IMPORTANT: If Lara dies
before reaching the next checkpoint, the game will reload,
and the screw and column will still be in their original
positions. Be sure to raise the screw and move the
column again before going on. Otherwise, you won't be
able to get the relic later. If you forget to do this,
you'll have to lower the water level again and drop down to
the central platform to rearrange the screw and column.
MIDGARD SERPENT POOL – MIDDLE LEVEL (again): When
you pull up onto the brownish stone block beside the
serpent's head, 2 Mayan thralls
rise out of the pool at the right end of the ledge. Another
pair of thralls takes their place
when they fall, but after you've dealt with them, it's safe
to move on.
Go to the end of the ledge and jump across the
gap in the floor to grab the
lowest of the stone handholds on the wall. Climb up the
three stacked handholds and along the top ledge to the
right. From there, jump across the water to land on the
rough stone ledge to the right. (This is the same ledge you
climbed earlier after crossing the crumbling handholds on
the square columns.)
Jump up to grab the metal beam and pull up. Cross the
beams as you did earlier, this time jumping the gap where
the crumbling section was before. Drop down on the other
side.
Turn so the pool is on Lara's right. Another
4 Mayan thralls—first two, then
another two—rise up from the pool ahead. Destroy them all.
If you still have some grenades left, you may want to jump
out to the pillar in the pool, as described in the next
paragraph, and blow up the thralls from safety.
OBTAINING THE RELIC: Climb onto the rough stone
block that juts out over the pool. Jump from the end of the
block to the top of the column you moved earlier. Turn left
and jump to the top of the next column. From there, jump to
grab the edge of Thor's hammer. Pull up, step up onto the
highest part of the hammer and press Interact to take the
RELIC that is Thor's right eye.
NOTE: If you can't get
the relic because you didn't realize you needed to move
the pillar and hammer, you can still do that now. Just
return to the other side of the MIDDLE LEVEL and lower the
water level again. Then climb down to the platform in the
middle of the pool. Loosen the big screw and move the column
with the blue runes. Then climb back up here to retrieve the
relic.
CLIMBING BACK TO THE UPPER LEVEL: After taking the
relic, step back down onto the lower part of the hammer.
Grapple the metal ring beneath the first
serpent's head. Then jump off
the hammer to dangle from the cable. Lara's weight pulls the
serpent's mouth open, so the pool
starts to fill again. So go quickly now before Lara
drowns in poisoned water. Climb the cable until Lara is
hanging just below the serpent's chin. If necessary, turn on
the cable so Lara is facing the stone block just to the left
of the serpent's neck. Swing forward and jump to grab it.
Pull up. Now Lara is safe from the rising water and you can
take your time.


Hop down on the other side of the block. Climb the rocks
on the left. Then climb along the narrow handhold around the
corner and on to the left. When you can't climb any farther,
jump back to land near the entrance.
MIDGARD SERPENT POOL – UPPER LEVEL (again): Before
leaving this area, pick up the last two treasures. With the
stairs that lead out of here on Lara's right and the pool on
her left, run forward to the corner. There's a
carved block here that you
passed earlier. Only now, with the belt and gauntlets, the
runes on it glow. Pull the block away from the corner to
reveal 2 treasures (49
and 50/50).
RETURN TO THE SURFACE: Now that you have all the
treasures and the relic, head for the exit. Follow the
stairs up to the first cave-in. Climb through the opening in
the rocks and drop down on the other side. Pick up the
XIBALBA KEY from the floor here if
you didn't get it earlier. Get back on the motorcycle and
follow the passage to the next cave-in.
Dismount and push the carved block
on the left forward as far as it will go. Now you can drive
the motorcycle through the gap.
Then continue up the stairs to the LORDS OF XIBALBA
STATUE ROOM. There are 3 giant spiders
here now. If you want to, you can stop and kill them or try
and run them over. Or, just ignore them and drive on.
Continue up the stairs and along the twisting passageway.
Jump the first 2 pits using the
log ramps and then stop the bike to avoid sliding into the
third pit. To raise the
ramps, first jump to grab the
lower of the horizontal poles on the right. Climb in toward
the wall and pull up to crouch on top of the pole. Then wall
jump up to the higher pole. Pull up to stand on top of it
and walk to the end. Jump to grab the pole on the other side
of the hallway. Climb in toward the wall, turn right, swing,
jump and grab the light-colored handhold on the support
column ahead. Lara's weight pulls part of the
column down, raising the ramps
above the pit.
Get back on the bike and use the speed burst to get
across. Follow the hallway back to the entrance room with
the large spike pit. Dismount
here and place the XIBALBA KEY in the empty spot to the
right of the switch. Then pull
the switch to open the exit.
Position the motorcycle facing the exit. Again, use the
speed burst—hold the brake (Jump), rev the engine (Forward)
and then release the brake—to race forward, jumping the
deep pit in the doorway and
landing on the ramp beyond.
Cinematic: Lara emerges
through the Xibalba gate and it begins to close behind her.
She stops to phone Zip and report on her progress and have
him send the hammer's coordinates to her PDA. Lara also asks
if he's made any progress on his "other project." Zip says
he hasn't tracked them down yet, though it's not clear at
this point to what or whom he is referring. Lara says she'll
call again when she reaches her next destination, Jan Mayen
Island, in the North Atlantic between Norway, Iceland and
Greenland.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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