LEVEL 4: SOUTHERN MEXICO - PART 3: THE MIDGARD SERPENT
Health Items: 14 Treasures: 20 Relics:
0 Keys/Puzzle Items: 5
ENTRANCE ROOM WITH SPIKE PIT: Along with this
room's main feature, the large pit lined with spikes that
almost killed Lara earlier, there's a
switch near one wall. This is missing a part,
however, and doesn't work yet.
LONG HALLWAY WITH THREE PITS: Hop back on the
motorcycle and follow the skull-decorated hallway. At the
bottom of the first flight of stairs, continue along the
hallway as it turns left, right, right again and then left.
At this fourth turning there's a clay
jar containing a treasure
(29/50). Get it and continue down the next flight of stairs.
The passage now continues straight ahead for quite a
distance, but there are several spike
pits you have to jump using the motorcycle. (There
are some poles sticking out of the wall between the first
and second pits, but you can ignore these for now.)
BUG NOTE:
If you come to the first pit only to find the ramps
collapsed, preventing you from jumping across, you've
encountered the infamous Midgard Serpent bug. This is fixed
with PC Patch v1.1 available from the main Underworld page.
After jumping the first two pits, slam on the brakes or
try the stylish power slide (Crouch) to stop short of the
third pit, where the
ramps are collapsed. Hop off the
bike and pick up the health potion.
Then, to raise the ramps on
the third pit, first grab the lower of the two horizontal
poles. Climb in toward the wall and turn to face the left
side of the alcove. Jump straight up to stand on top of the
pole. Then jump toward the left side support column and
quickly jump again to leap off the column and grab the pole
above. Use the upper pole to swing, jump and grab the
handhold on the right side support column. Lara's weight
pulls part of the column down,
raising the ramps above the pit.




Three enormous spiders crawl
up out of the pits. You can probably shoot them one-handed
while hanging from the column, though you may need to climb
around to the front of the column, depending on where the
spiders are. They will try and climb the wall to reach Lara,
though. Shoot to knock them off the wall and then riddle
each one with bullets as quickly as you can. If you do fight
them on the floor, stay away from the edges.
When the coast is clear, position the motorcycle facing
the ramp as far back as you can get without backing into the
other pit. Again, use the speed burst—hold the brake (Jump),
rev the engine (Forward) and then release the brake—to race
up the ramp and clear the third pit.
Continue along the passage as it turns to the right. At
the next left turn pick up another health
potion near the corner to the left, then a third
health potion on the right at the
bottom of the next flight of stairs. Drive down the stairs
to the large room below. Go forward to trigger a cut scene.
Cinematic: Lara walks to the
center of the room and checks out the seated statues. She
speaks into her camera's audio recorder: "The lords of
Xibalba were said to kill visitors for sport by sending them
into devious trap rooms." Hmm. . . sounds right up Lara's
alley.
BUG NOTE:
There is another potential bug in this room. These involve
the wooden clubs mentioned below in the section on
OPENING THE FOUR CORNER ROOMS. A few players have found that
after picking up one of these clubs and then dropping it in
another location, the club then becomes stuck in the floor
or otherwise unusable. After reloading the game, the club is
missing entirely, so the level cannot be completed. I
highly recommend not picking up either club until you are
ready to use it and then doing so immediately.
LORDS OF XIBALBA STATUE ROOM: The
door where you entered closes, trapping Lara in this room
with 2 giant spiders, along with
several small ones. When fighting
giant spiders in a safe, open area, try and keep your
distance while firing constantly. This is also a good spot
to use the enemy vault maneuver: get a target lock on
one of the spiders, run toward it and jump. Lara will leap
over the spider and land behind it. So you can continue
firing without immediately being knocked down. Also,
consider using the spear gun here. It's surprisingly
effective at penetrating tough chitin. When dealing with the
small spiders, switch back to pistols to conserve ammo.
Before going on, make a few pick-ups around the room:
There's a health potion and a
breakable jar with a
treasure (30/50) just to the
left of the entrance (i.e., left when Lara's back is to the
door). And, to the right of the staircase on the opposite
side of the room, there's a health potion
on the floor and 2 more health potions
on the low ledge just to the right of the first.
If you want to, you can also obtain another
treasure (31/50) by climbing to
the alcove directly above the entrance. Grab the small stone
handhold to the left of the door. Jump straight up twice to
grab the long, narrow ledge that runs along above the door.
Climb to the right, jumping to the right to get past the
broken part of the ledge just above the door. Continue
climbing to the right and then jump up to grab another small
handhold above. Climb to the left and jump left to grab the
edge of the alcove. Pull up and take the treasure. Then hang
from the edge of the opening, but don't drop down directly.
It's too far. To get down without losing any health, go back
the way you came. Or, if you don't mind taking a little
damage, drop from the lower handhold to the right of the
door.
OPENING THE FOUR CORNER ROOMS: Now it's time to
figure a way out. Notice the 4 colored
niches on the floor at the center of the room and the
2 square pressure pads near the
exit. These are all part of the mechanism that opens the
exit. You'll need a key for each of the niches, and in order
to get those keys, you'll need to open the 4 doors at the
corners of this room.
Pick up the gold-tipped club
lying at the feet of one of the seated statues. Stand in
front of the statue and press Interact to replace the club.
Then go to the top of the long staircase that leads up to
one of the corner doors (it's the only staircase that's
completely intact) to find a second
club. Return to the circle and give the club to the
other statue that's missing one. When you do this, an
octagonal, table-like structure rises up in the center of
the room; the 4 statues seated with their backs to the
corners lay their clubs across their laps; and the bands
securing these statues to their bases retract, enabling them
to rotate.
Go to each of the 4 movable statues
in turn, stand in front of it, grab its club and rotate the
statue to face away from the stone table and toward one of
the corner doors. Each time you do this, a door opens. Open
all four of them now to save backtracking later.
It doesn't matter which door you enter first. You'll need
to go through all four eventually. Here is one possible
sequence.
RATTLING HOUSE KEY: Climb the intact stone
staircase (i.e., the one where you found the club earlier)
and enter the room at the top. Six sets of
enormous pounding blocks stand
between you and the artifact on the pedestal ahead. Getting
through them from this side is not too hard. Just stand at
the center of the aisle, where the two sets of blocks meet,
as close to the first set of blocks as possible. When they
begin to open, sprint forward and you should make it through
before they start to close again.
Take the RATTLING HOUSE KEY from the pedestal and turn
around to face the blocks. Several giant
spiders enter after you take the key, but it's
unlikely they'll manage to get through the trap without
getting squashed. Still, you may want to wait until the
spiders stop coming before you proceed.
To get out of the rattling house, again stand close to
where the first set of blocks meet, facing straight down the
aisle between the blocks. When they open, grapple the shiny
metal ring on the stone block
above the doorway. Pull it down and drag it along the aisle
between the pounding blocks. If the cable comes loose, just
wait for the pounding blocks to open and grapple the ring
once more. Keep tugging the block toward Lara until it stops
in the groove between the nearest set of pounding blocks.
Now climb on top of the block with the ring. As long as
you don't step off the edge, it's safe. Stand at the right
side of the block facing left. Just as the pounding blocks
are about to come together, chimney jump between the blocks,
so Lara grabs the top of the block on the right. Pull up to
stand on top of the block and make your way toward the right
wall. As long as you stay near the wall, Lara will be able
to cross over the tops of the blocks safely.
When you reach the farthest block, walk to the end of it
but don't drop down. Wait for it to move toward the center
of the room and then jump into the alcove with the
treasure (32/50). Pick it up.
Then step to the edge of the alcove. As soon as the blocks
start to separate, drop down and run out of the way. Follow
the short, dark passageway to the exit.
When you emerge in the LORDS OF XIBALBA STATUE ROOM,
another giant spider and several
small spiders are waiting. You
can probably kill most of them from the stairs. If not, go
down to the floor to take care of them, or they may bother
you during the next climb.
CLIMBING TO THE FLAME HOUSE: From the top of the
long staircase outside the RATTLING HOUSE, facing
downstairs, turn left and Step out onto the small ledge with
the carved animal head. Jump from there to grab the
yellowish metal beam ahead. Pull up, walk to the end of the
beam and jump to grab the narrow ledge on the square pillar
ahead. Climb around to the left, either by traversing or by
pulling up and sidestepping along the ledge. From there,
jump to grab the narrow cylindrical column ahead. Point the
camera toward the rough stone handholds on the nearby wall
and jump to grab them.
Climb the rough handholds around the corner and down to
the right. Position Lara as high and as far to the right as
you can and then jump back to grab the first of two
horizontal poles. Swing and jump to the second pole. Climb
to the left a bit if necessary and then jump up to squat on
top of the pole. Jump forward to grab the narrow corner
ledge ahead.
Climb around to the right and jump to grab the next
skinny column. Point the camera toward the narrow ledge on
the square pillar ahead and jump to grab it. Pull up and
sidestep around to the opposite side of the column, or
traverse around to the other side and then pull up.
While standing on the narrow ledge, jump straight up to
grab the horizontal pole with the hooked end. Climb hand
over hand to the end of the pole. Continue pressing the same
direction key (or press on the control stick) as though you
were still climbing along the pole. Lara's legs will start
to swing back and forth, toward and away from the next pole.
When her legs swing toward the pole, press Jump to leap from
the first pole and grab the second. Climb in toward the next
column and drop to grab the narrow ledge below.
Climb around to the left and stand on the narrow ledge.
Jump from there to the yellowish metal beam jutting out of
the wall. (It's a little hard to see the beam from here, but
if you just stand Lara at the middle of the ledge and jump
away from it, she should land on the beam with no problem.)
Then jump from the beam to the doorway. Break the
clay jars on the threshold and
get 2 treasures (33 and 34/50).
Just inside the room, before the traps, there's another
breakable jar, which also holds
a treasure (35/50).









FLAME HOUSE KEY: Observe the various
flame jets in order to suss out
the safe path to the key. Stand to the right of center
facing the traps. When the first two flames, emanating from
the gargoyle heads on the side walls, go out, run forward to
the safe spot between the gargoyle on the floor and the
right wall. Jump straight up to grab the pole above.
If you are collecting treasures, then turn around so Lara
is hanging facing the entrance. (Otherwise, continue facing
the key and skip the rest of this paragraph.) Jump up to
stand on the pole and then jump forward to grab the next
pole. Climb hand over hand to the right end of the second
pole and then pull up to stand on it. Jump forward to grab
the edge of the alcove with the
treasure (36/50). When you have it, hang from the
edge and drop to the floor. Then return past the first flame
jet on the right to the first horizontal pole.
Hang from the first pole facing left and then press Jump
to crouch on top of the pole. When the flame jet from the
gargoyle on the floor goes out, quickly walk to the left end
of the pole. Lara will be safe from the flame here.
Now watch the flame on the floor beneath the next pole.
When it begins to subside, jump to grab the pole, climb to
the right (i.e., away from the wall and the flame jet) and
pull up to crouch on top of the pole. Turn toward the wall.
(Lara should stand up on the pole when you tap the direction
key or press on the stick.) Wait for the flame below to go
out. Then quickly walk along the pole until Lara is standing
beneath the shorter pole above. Jump up to grab it.
Turn toward the key, swing and jump to the next pole and
then to the platform ahead. Take the
FLAME HOUSE KEY.
To get back to the entrance, begin by grabbing the
horizontal pole on the left wall (i.e., left when Lara is
facing the entrance), pull up onto it and jump up to grab
the longer pole above. Climb hand over hand to the right,
onto the next pole and on toward the wall. Turn so Lara is
hanging facing the entrance. Wait for the upper flame jet on
the right wall to go out, then swing, jump and grab the pole
beyond it. Wait for the flame jet on the floor below to go
out. Drop to grab the pole directly below and quickly climb
to the left end of the pole. Now, either pull up onto the
pole or just dangle. Wait for the flame jet on the floor
ahead to go out and then swing, jump and grab the pole above
it, and then, as Lara swings forward, jump again to land
near the entrance. Follow the short hallway back to the
STATUE ROOM and drop down to the floor.
CLIMBING TO THE JAGUAR HOUSE: Cross the room to
the wall opposite the entrance. Grapple the metal ring on
the ledge above and climb up. Grab the
health potion at the right end of the ledge. Then go
to the left end and turn to face out toward the open room.
Jump to grab the flat top of the fallen column ahead. Pull
up and turn right.
Slide down the side of the fallen column and jump just
before the end to grab the edge of the doorsill ahead. Pull
up and smash the jars on the left to obtain a
treasure (37/50).
JAGUAR HOUSE KEY: Follow the dark passageway to a
jumble of fallen rocks. Roll through the low opening.
There's a treasure (38/50) on
the floor just to the right. Along with the
JAGUAR HOUSE KEY on the pedestal,
you'll find a health potion and
another treasure (39/50) in a
jar on the platform.
If you're not treasure hunting, simply go out the way you
came. But if you want the next treasure, climb the rocks to
the right of the low opening. Position Lara at the middle of
the ledge, near the back edge, so she'll have the longest
possible run-up to the edge. The name of the house should
give you a clue as to what's required here. Sprint,
like a jaguar, and jump to grab the edge of the alcove
containing the treasure (40/50).
Note that a normal running jump won't work here; you must
sprint (Forward + Shift on the PC, L1 on the PS3, LB on the
Xbox 360). Once you have it, drop down to the floor and exit
the way you came.
A giant spider meets you on
the way out, and there are 2 more giant
spiders out in the STATUE ROOM. Deal with them as you
have the others and then head for the final challenge.
CLIMBING TO THE RAZOR HOUSE: After exiting the
JAGUAR HOUSE, go to the right, onto the low platform with
four tall columns adorned with skeletons. (This ledge is on
the left side of the LORDS OF XIBALBA STATUE ROOM if Lara's
back is toward the entrance.) At the back of this low
platform is a narrow alcove. Chimney jump up the sides of
the alcove to reach the narrow stone ledge about halfway up
on the right.
Jump up to stand on the narrow ledge and then jump
forward to grab the nubby stone handholds on the other side
of the alcove. Climb up to reach the narrow, corner handhold
above. Climb around the corner, but don't go all the way to
the left. Instead, jump to the right across the alcove to
grab onto the rough handholds on the wall beyond. Climb down
and to the right as far as you can and then jump past the
area with no handholds to grab onto the wall to the right.
Climb diagonally upward and to the right as far as possible.
Then jump to the right to grab the skinny column.
Climb up the column. Then, if you want the
treasure (41/50) on the ledge to
the left, jump across to get it. (Stand on top of the column
and jump from there, if that's easier for you.) Then jump
back to the skinny column and climb all the way up to stand
on top of it. Point the camera toward the next
skeleton-adorned column and jump to grab it. Climb up the
column a little if necessary and then jump to grab the next
column. Climb down a little toward the spikes and then jump
from this column to perch on top of the fourth one. From the
top of the fourth column, jump to grab the narrow ledge
running around the square pillar ahead. Either pull up and
sidestep or simply traverse around the pillar to the other
side.
NOTE: If you're having
trouble jumping from column to column, understand that it
doesn't matter how Lara is positioned on the column where
you start. The important thing is to point the camera toward
the column you want her to grab. Then just press Forward +
Jump and she'll do it correctly.
Jump straight up to grab the horizontal pole above. Climb
hand over hand to the end of the pole. Continue pressing the
same direction key (or press on the control stick) as though
you were still climbing along the pole. Lara's legs will
start to swing back and forth, toward and away from the next
pole. When her legs swing toward the pole, press Jump to
leap from the first pole and grab the second. Climb in
toward the next column and drop to grab the narrow ledge
below.
Now, pull up and sidestep around the corner to the right,
or traverse around the corner and then pull up. Jump from
there to the yellowish metal beam jutting out of the wall.
(It's a little hard to see the beam from here, but if you
just stand Lara at the middle of the ledge and jump away
from it, she should land on the beam.) Then jump from the
beam to the doorway. Go inside and follow the dark corridor
to the trap room.
RAZOR HOUSE KEY: This next bit looks much more
difficult than it is. To get past the series of
spear and blade traps, start
near the middle of the room a few steps back from the
first set of spears. When they
retract, step forward past the groove where they emerge from
the floor. Immediately stop moving forward and crouch. At
this point, a situational adrenaline sequence begins
and a set of slicing blades
whips back and forth above Lara's head. The camera shifts to
one side, making it difficult to maneuver, but it's OK. As
long as you stay low, there's no need to move at all. The
blades won't touch Lara. Then, when the blades stop moving,
you'll have control of the camera again, and you can stand
up and walk forward toward the second
set of spears. When they go up, run under them, stop
and crouch again. As time slows and a
second set of blades does the slice-and-dice thing
above Lara's head, just stay still and low. When the blades
stop moving, stand up, walk around them and approach the
third set of spears. Wait for
them to retract and run through.
BUG NOTE:
It's possible to get past the first set of spears and then
accidentally jump back toward the entrance (e.g., when the
camera goes wiggy due to the adrenaline sequence). Since the
spears remain extended once you pass them, you're then stuck
outside, unable to get the key. If this happens, do not
go back outside, since this can trigger another
checkpoint. Just save the game manually and reload, or, quit
without saving and reload the autosave. This will place Lara
at the entrance with the traps reset and ready to go.
Once you make it past the traps, take the
health potion in the right corner
and the RAZOR HOUSE KEY from the
pedestal.
To get out, and get a treasure in the process, turn
around to face the entrance and go to the right wall. Climb
the rocks from bottom right to top left. Then jump over the
spears to land on top of the nearest inverted blade. Walk to
the end of it and jump to the next blade. Jump from this
blade to grab the next; pull up. Then walk to the end of the
third blade and jump to the fourth. From there, you can jump
to grab the alcove above the entrance, where you'll find a
treasure (42/50). When you have
it, hang from the edge and drop to the floor. (If you don't
want the treasure, just drop down from the fourth blade.)
Return through the dark hallway to the LORDS OF XIBALBA
STATUE ROOM. Another giant spider
and a large number of small spiders
come out of the stonework to bug Lara. You can shoot most of
them from the ledge, but keep an eye out for stragglers
after you drop to the floor.
OPENING THE EXIT: At this point, you should
have all four keys. If you're missing any of them, check
the walkthrough above for details. Go to the octagonal table
at the center of the room and place each key in its proper
niche. Each time you insert a key, part of one of the four
corner thrones unlocks. When you've unlocked all four, go to
the front of each throne in turn and push it toward the
center of the room. When you've moved all four, the door
where you entered this room opens. But that's not where you
need to go.
To open the way to the lower areas of the ruins, return
to the motorcycle and drive it onto one of the
2 pressure pads near the
entrance. Hop off the bike and stand on the other pad. This
raises the octagonal table, revealing a passageway below.
LONG, DARK TUNNEL: Get back on the bike and drive
down the ramp into the hallway below. Continue down several
flights of stairs. When you come to the bottom and are about
to go up stairs for the first time, stop the bike and get
off. In a clay jar near the
right wall you'll find a treasure
(43/50).
At the top of the stairs is what looks like an impassable
pile of rocks, but if you start at the bottom of the stairs
and rev the engine before taking off, you can use the stone
ramp on the left to jump the motorcycle over the rocks. Stop
the bike on the other side and get off. Turn around to find
another treasure (44/50) in a
jar to the right of the rock pile.
Get back on the bike and continue to the next cave in, a
short distance ahead. As you approach, you'll see a close-up
of a carved animal skull lying next to a real human
skeleton. Dismount and pick up the carved skull. This is the
XIBALBA KEY. You'll need it later
to leave the ruins.
Climb up the rocks, duck through the low opening and drop
down on the other side. Again, look back toward the rocks
through which you just came. There's another
treasure (45/50) on the right.
Get it and continue along the hallway toward the light
ahead.
Cinematic: As Lara passes
through a section of the hallway lined with carvings, she
interprets the pictures. "The Midgard Serpent, Jörmungandr,
that lies on the bottom of the ocean, encircling all the
world," she speaks into the recorder. "The coming of
Ragnarök. . . . Jörmungandr thrashes beneath the sea,
flooding the land and vomiting its deadly poison into the
air."
She moves along the wall to a
carving of a figure with a huge war hammer battling the
serpent. "The final battle of the gods. Thor kills
Jörmungandr with his hammer, Mjolnir, but then he retreats
only nine steps before he succumbs to the serpent's venom."
After the cut scene finishes, turn around to find another
treasure (46/50) in a jar on the
right at the bottom of the stairs. Get it and continue down
to the room with the blue water.
Cinematic: Lara examines the
area, noting that ancient sites such as this must have been
the inspiration for various underworld myths, perhaps
because they were protected by the walking dead.
MIDGARD SERPENT POOL – UPPER LEVEL: Lara's
observations turn out to be quite accurate. Even though they
aren't real serpents, the impressive statues do spew
toxic vomit, so
stay out of the water. And keep
your eyes open as you explore. The first undead creature, a
panther thrall, rises from the
pool on the far side of the room and races around the
perimeter toward Lara. If you shoot at it as it approaches,
backing up the stairs when it gets closer, you should be
able to kill it easily with pistols. Just be sure to stomp
on its bones (stand close and press Interact) so it doesn't
reanimate.
Pick up the health potion
beside the pool near the entrance and head to the right. On
the right side of the pool there's a crack in the walkway
where a small stream of poisoned water
crosses the walkway. As you approach, a
human thrall rises up from the stream and attacks.
These skeletal remains of ancient Mayans are not too
powerful, but they do spit poison
from a distance. If you run forward and blast a thrall with
the shotgun as it materializes out of the water, it will
fall back into the pool and dissolve. (Thanks to harel for
that tip.) Otherwise, either stay back out of range while
shooting or rush in, plant a flying kick to knock the
skeleton down (run toward target and press Interact), and
then blast it with the shotgun a few times before it can get
up. Just take care as you fight not to accidentally slip
into the deadly pool. And unless
you knock the human thralls into the pool, or destroy them
with explosives or an adreanline head shot, you'll need to
smash their bones to prevent them from rising up again.
After you've dealt with the first one, jump across the
gap in the walkway and head to
the left. Four more Mayan thralls
rise from the pool. Again, if you run right up to the pool,
you can use the shotgun to destroy the thralls before they
get a foothold. If you don't get there in time and end up
fighting the whole group, try tossing a grenade or two into
the crowd and then run like hell. They don't move fast, so
you may be able to kill several of them at once this way. If
any of them survive, finish them off with pistols, SMGs or
the assault rifle from a distance. Just be sure to stomp the
bones of any thralls that weren't destroyed by grenades or
an adrenaline head shot.
When the first group has been destroyed, another
3 human thralls emerge from the
pool. Deal with them as you did the others.
FIRST SERPENT'S HEAD: When the coast is clear, go
all the way around the edge of the room to the back of the
shorter serpent statue. Climb
up on its right side and jump to grab the horizontal pole
sticking out of its nostril. Lara's weight pulls the head
down, closing the serpent's mouth and causing the water
level in the pool to recede.
Do not grapple the ring under the serpent's chin. Doing
this re-opens the mouth, refilling the pool. Instead turn
around on the pole, swing and jump back to the ledge beside
the head. Hop down on the other side and turn right. Climb
the rocks and grab onto the narrow horizontal ledge ahead.
Climb around to the left as far as you can go and then jump
back to land near the entrance.
CLIMBING DOWN TO THE MIDDLE LEVEL: At the edge of
the ledge overlooking the pool, opposite the stairs and near
where you found the health potion earlier, there's a flat
section of the ledge on which Lara can hang.
While hanging here you can see several flat handholds on
the side of the column below. Drop down three times to grab
the lowest of the handholds. The third
drop is a long one, so you'll need to press Interact
to do a saving grab. This brittle
handhold immediately starts to crack under Lara's
weight, so quickly traverse around the corner of the column
to the right before the handhold crumbles, dumping Lara in
the toxic pool. Continue to move quickly, as the handhold
breaks off behind Lara. Traverse all the way around to the
opposite side of the column from where you started. Climb
all the way to the right and jump to grab the next column.
Again, the handhold begins to crack,
so quickly climb to the right and jump to the flat ledge
beyond.




MIDGARD SERPENT POOL – MIDDLE LEVEL: Turn right
and climb the rough stone ledges. At the top turn right and
jump straight up to grab the metal beam; pull up. Walk to
the right along the first beam. Turn and walk along the
longer beam that runs parallel to the wall. About halfway
along, the beam starts to crack.
Don't hesitate here or Lara will fall into the pool. Either
cross the weak section quickly using the walkover maneuver
(Forward + Duck) or step back onto the safe part of the beam
you've already crossed and then, when the beam breaks, walk
to the end and jump the gap. On the other side of the broken
section, continue along the tops of the beams toward the
corner of the room, and then drop down to the floor.
Turn right (so the pool is on Lara's right) and go
forward cautiously. A pair of Mayan
thralls emerges from the pool ahead. When you've
destroyed them 2 more thralls
rise up to take their place. When you've dealt with the
second pair of thralls, go forward to the gap in the walkway
and jump to grab the handhold on the square pillar above the
toxic stream. Climb around the corner to the left and pull
up to stand on the narrow ledge. Chimney jump between the
two columns to grab the handhold higher up on the second
column. Climb around the corner and on to the left as far as
you can go. It's difficult to see from here, but there's a
beam behind Lara. Jump back to land on it. Walk along the
beams until Lara is above solid ground. Then drop to the
floor.




Head toward the next corner and turn right to spot a
health potion on top of a large
stone block. Climb up and take it. Then walk to the end of
the block and you'll see a metal ring on the ceiling ahead.
Grapple the ring and then jump forward off the ledge. (Be
sure to jump instead of just stepping off, or Lara will end
up in the pool.) Adjust Lara's angle on the cable so she's
squarely facing the stone block on the opposite side of the
pool. Swing back and forth to build up momentum and then
jump to grab the edge of the block. Pull up.
The gap in the walkway ahead is too wide to jump. So,
while standing on the same block that you grabbed after
swinging across the pool, turn to face the big statue of
Thor. Grapple the metal ring on the side of his
shield and pull to move the
shield toward you. Keep tugging until the shield is parallel
to the walkway on the left. You may have to adjust Lara's
position on the stone block to get the leverage you need to
pull the shield into place.

Now jump to grab the horizontal crevice on the front of
the shield. Climb to the left along the shield. Then jump
back to grab the column behind. Climb to the left all the
way around the column. Position Lara at the corner of the
column so the ledge is behind her and jump back to land
there. Once Lara reaches the corner of the column, you want
to move quickly, because 2 Mayan thralls
emerge from the pool at the far end of the ledge. If you
jump back right away, you'll have plenty of time to kill
them before they're upon Lara. Just take care not to
accidentally back up into the crack in
the floor. When they fall, 2 more
thralls emerge.
After you've destroyed all four walking dead, pick up the
health potion and
treasure (47/50) lying on the
floor near the spot where Lara first landed on this ledge.
SECOND SERPENT'S HEAD: You can't reach the
horizontal pole on the second
serpent's head from the brownish stone block between
the columns, as you did for the first. So instead, climb the
handholds on the column directly behind the serpent's head.
Climb around the corner to the right end of the upper
handhold and jump from there to grab the pole. Again, Lara's
weight closes the serpent's mouth, lowering the water level
further, revealing a platform in the middle of the pool that
had been submerged before.
While still hanging from the pole, turn around and swing
back to the ledge. Hang from the edge of the stone block
between the two columns and climb to the right, onto the
handhold beneath the serpent's neck. Then drop down onto a
small, square ledge at water level.
MIDGARD SERPENT POOL – LOWER LEVEL: Hop over to
the central platform and fight 2 Mayan
thralls that rise out of the pool. When you've
destroyed them both, head for the far right corner of the
platform (i.e., far right if Lara's back is toward the
small, square ledge where you first touched down on this
level). Jump from the outer corner of the platform to the
small stone ledge ahead and climb up onto the block to
retrieve another treasure
(48/50). Jump back to the big platform.
Stand near the massive carved screw
at the center of the platform and grapple either of the
metal rings on top of it. Pull on the cable to turn the
screw. If it doesn't move, adjust Lara's position so she's
pulling from the other direction. As you pull, the screw
turns, going deeper into the floor. When you can't turn it
any farther, leave the grapple attached, walk to the other
side of the screw and pull some more. Repeat this until
you've turned the screw all the way down to the floor.
At this point a brief cinematic
shows the Thor statue raises its head and opens its arm,
revealing a small hollow inside its chest. If you look
closely, you can see THOR'S BELT within.
To get there, climb the short column next to the screw.
Grab the health potion on top and
then turn around jump to grab the foot of the steps leading
up to the hidden compartment. Pull up and approach
THOR'S BELT.
Another cinematic shows Lara
reaching for the belt, only to have it disintegrate in her
hand, leaving a similar device to the ones that powered the
gauntlets. As she examines the belt device she notices a
blue glow emanating from the gauntlets in her pack. So she
tries on all three artifacts together and, voilà, nearly a
complete set.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
Underworld
Back to Top