LEVEL 2: TRAJAN'S MARKETS
Kills: 5 Items: 26, plus Laser Sight, Crowbar,
Shotgun, Gold Coin, Valve Wheel, Mars Stone, Venus Stone and
3 Golden Rose Secrets.
COBBLED STREET: Enter the first two rooms on
either side of the street. Each contains some tools, a
wheelbarrow, etc., and a small box. Shatter the boxes with
your pistols (crouch if necessary) and pick up the
LASER SIGHT (it's only added to
your inventory if you don't have it already) and
CROWBAR. Both rooms have enticing
ledges above. You can't reach them yet, though.
Continue down the street. The boarded-up door marked
"Pericolo" (Danger) doesn't open. You'll get the goodies
inside from the other side in a moment. Farther along the
street, where it comes to a T, there are several barred
gates. These, too, won't open yet, but you'll be back. For
now, use the CROWBAR to pry open the metal door opposite the
boarded-up door.
ABANDONED BUILDINGS: Enter and shoot the little
box to get the small medipak
inside. Climb the scaffolding. Turn toward the barred window
(behind on the right if Lara is facing the tightrope). Take
a standing jump from the corner of the ledge to grab the
sill and pull up. Take the small medipak
and jump back to the ledge. Walk the tightrope to the other
side of the room. (You'll get the shotgun shells on the
middle windowsill later.) Jump to the ledge below the
windowsill. Climb onto the sill then cross the metal
walkway. Turn right and take a standing jump to the angled
ledge. From there, jump to the metal ledge ahead. Turn right
and take a running jump to grab the sill with the
shotgun shells. Repeat the running
jump-grab to get back to the metal ledge.
Safety drop into the next room (i.e., hang from the
doorway and drop onto the ledge below). Pick up
flares and
revolver bullets. Jump from the top of the coal heap
to grab the square ledge in the corner. (Walk to the edge of
the heap before jumping.) Pull up and enter the next room.
Cut Scene: An array of gears.
GEAR ROOMS: Safety drop from the ledge into an
open area with several doorways, some barred. Take note of
the three high ledges supported by square pillars. Scale the
ladder on the back of the square pillar to the right of the
center doorway. At the top,
climb around the corner to the left, let go and slide onto
the flat part of the ledge.
Turn right (the ladder is now on Lara's left) and take a
running jump to the next ledge. Jump around the column to
the small, square ledge and enter the FIRST ROPE ROOM.
Pull the vertical rope (stand
facing it and press Action) to operate the gear mechanism.
Do this three times.
Cut scenes: Each time you pull,
you see a brief cut scene of one of the gears being raised.
Exit and jump back to the middle ledge (near the ladder).
Position Lara facing the windowsill between the two carved
gryphons and take a running jump into the opening.
(NOTE: To set up this jump,
walk Lara to the corner of the ledge nearest the opening
where you want her to land. Angle Lara toward the opening
then take one hop plus one walking step back. This will give
Lara enough of a run-up. If she takes the running jump with
only a hop back, she'll pause at the crack between the flat
and sloping parts of the ledge and end up doing a standing
jump instead. This will cause her to miss the opening and
fall. The extra step backward will also make it so you don't
need to press Action while jumping in order to land in the
opening.)
Pick up the Uzi clips. Turn
back toward the open area and take a diagonal running jump
to the right to land on the third ledge. Jump around the
column to the small, square ledge and enter the SECOND
ROPE ROOM. Pull the rope
once. If you've pulled the rope in the FIRST ROPE ROOM
(above) three times, the gears will move.
Cut Scene: The mechanism is
activated and the huge, circular door in the room below
rolls open revealing a golden-armored centurion statue.
Pulling the second rope also opens a trapdoor below. This
leads to secret #1. If, after pulling the rope once,
you pull it again, this trapdoor will close. Pull the rope
again to re-open it. The trapdoor is just
below where you entered this area from the ABANDONED
BUILDINGS.
Safety drop to the floor. (Lara loses a tiny bit of
health.) Turn and go straight across the open area (over or
around the low railing) and drop down through the trapdoor
you just opened. Pick up a golden rose
(secret #1, 4/36), plus
regular and
wide-shot shells. Climb back out.
BEHIND THE BIG GEAR: Cross the open area and go
through the middle door. At the top of the small ramp you'll
see where the huge gear rolled aside. To the left, opposite
the edge of the gear, is an opening. Climb up and drop into
a small room with lit torches. Use the CROWBAR to pry out
the GOLD COIN. When you do,
rats swarm out from behind the
grate. Climb back out and run around until the rats
disperse. (Or, run around to the left and climb onto the
ladder where the rats can't reach Lara.) Then approach the
big statue. Pick up a small medipak
and revolver bullets. Then use the
GOLD COIN in the receptacle in the base of the statue.
Cut Scene: A gate opens
elsewhere.
Leave this room and go directly across the courtyard
through the gate that just opened. This leads back out to
the COBBLED STREET. Now the small gate in the white wall on
the left is open. Go through and follow the alley around the
corner. On the left is a room with a pool of water. Before
entering, continue to the end of the street to get some
revolver bullets.
ROOM WITH POOL AND FALLING WATER: Take a swim.
Pick up a small medipak on the
bottom of the pool on the left side. Notice the VENUS STONE
gleaming enticingly on the other side of the gate. Surface
behind the falling water and climb onto the purple ledge. Go
through the doorway and approach the
revolver bullets.
Cut Scene: A machine clanks to
life, setting a mechanical head hovering above a claw-like
base.
FLOATING MECHANICAL HEAD: The
mechanical head shoots deadly
rays from its eyes. If Lara is hit, it means instant
death. There is an easy way to avoid being hit. Do not enter
the room with the head. Instead, position Lara on the seam
between the floor textures just outside the doorway so the
room with the mechanical head is off to the left. Sidestep
to the right away from the doorway. Then pivot to the left
to face into the room. As long as Lara is on the seam in the
floor, the mechanical head won't target her. Equip the
revolver with laser sight and target the robotic head's
eyes. When you shatter both eyes, the head is destroyed,
leaving the MARS STONE behind.
Drop down and pick it up.
Alternatively, enter the room with the head and turn left
or right. Run forward and off the edge of the catwalk. Keep
running around the metal armature surrounding the head and
through the opposite door into the ROOM WITH RED MACHINE AND
PIPES. Lara is safe here as long as she doesn't stand in the
doorway. Use either of the blocks flanking the door for
cover and shoot out the mechanical head's eyes
with the revolver equipped with the laser sight.
ROOM WITH RED MACHINE AND PIPES: Enter the small
side room with the machine. (You will already be here if you
used the alternative method for destroying the head, above.)
Climb onto either of the blocks flanking the doorway and
turn around to face the red machine. Stand at the edge of
the block and jump straight up to grab the metal structure
overhead. Pull up and jump to the top of the red machine.
Here you'll find a golden rose (secret
#2, 5/36). Drop down and return to the room where
the head was.
Pick up the MARS STONE if you haven't already. On the far
side of the room (under the entrance) you'll find
revolver bullets and a trapdoor
with a circular pattern on it. Position Lara at the edge of
the trapdoor facing the orange wedge and press Action to
open the door.
SEWERS: Drop through the trapdoor and follow the
short passage to a T-shaped pool. One of the semi-circular
grates (the one in the far right corner from the entrance)
releases a swarm of rats when
Lara walks past, but you can avoid it easily. At the
junction of the various spokes of the pool, is an underwater
fan. Beyond it, on the bottom of the pool is a
small medipak. There are two
openings on the side walls of the shaft that leads down to
the fan. The current prevents you from reaching the lower
opening.
Make sure Lara's air meter is full. Then swim through the
upper opening. Follow the twisting passage to a SMALL
ROOM WITH A PIPE AND LIT TORCH. Pick up the
shotgun shells and use your
CROWBAR to pry the VALVE WHEEL off
the pipe. Swim back to the T-shaped pool and return the way
you came to the ROOM WITH THE RED MACHINE AND PIPES.
(There's a ladder on the wall below the trapdoor so you can
climb up.)
Press Action to place the VALVE WHEEL on the valve stem
sticking out of the red machine. Press Action again to turn
the wheel. There's no cut
scene, but this turns off the fan back in the SEWERS. Return
through the trapdoor to the SEWERS.
UNDERWATER TUNNELS: You may want to save your
game before this next bit of complicated swimming. Swim
down toward the now-inactive fan. Swim through the passage
just above the fan grating. Continue down and forward. At
the bottom, the passage widens. Head forward and veer left
through the small, square opening. Continue to a small room
where you can get air and a large medipak.
Jump back into the water and when you reach the wider,
hexagon-shaped tunnel, go to the left. Follow the wider
tunnel as it turns right. Ahead are two large fans. There's
a small, square opening to the right of these fans. The
current prevents you from reaching it. Let the current carry
you. At the wall opposite the fans, swim upward until you
can surface.
Climb out of the water and turn the
wheel to deactivate the two fans. Swim back down
toward the fans, then through the small, square opening to
the right of them. Follow this passage through a series of
twists and turns to another pool where you can surface.
Climb out of the water and pick up the
SHOTGUN and some shells.
Start forward.
Cut Scene: A statue of a Roman
centurion comes to life.
ANIMATED STATUE: The gate closes, leaving Lara
trapped with the soldier statue.
He's big and nasty. His sword not only slices but also
shoots energy bolts. You can climb onto the windowsill
(where the statue was). He can't reach Lara with his sword
there, but he can still zap her. I found it easier to just
keep moving around the open area while blasting him with the
shotgun. Shoot him until he falls.
Cut Scene: The window shatters
and the gate in the ROOM WITH THE POOL AND FALLING WATER
opens, so the VENUS STONE is accessible.
Climb onto the windowsill and pick up the
small medipak and
Uzi clips. Climb through the
shattered window and get another small
medipak at the left end of the ledge. Safety drop to
the street.
The ROOM WITH THE POOL AND FALLING WATER is just across
the street. But before going back there, return to the start
of the level. To get there, begin with Lara's back to the
ROOM WITH THE POOL AND FALLING WATER. Head to the right,
around the building, past the palm tree and through the
raised gate. Turn left and continue with the white wall on
Lara's left, past the barred alcove. (The ABANDONED
BUILDINGS you explored at the beginning of the level are on
the right). The gate at the far end of the white wall is now
open. Inside you'll find a golden rose
(secret #3, 6/36).
Return to the ROOM WITH THE POOL AND FALLING WATER. Swim
down and forward, then to the left. Pick up the
VENUS STONE and swim straight on
to the next room. Pull up into the doorway.
Cut Scene: You're back in the
GARDEN WITH THREE GARGOYLE HEADS from the first level, and
Larson is waiting.
GARDEN WITH GARGOYLE HEADS: After the cut scene,
Larson moves to the front of the
building and starts shooting. Return fire until he falls.
When he struggles to his feet another cut scene ensues.
(NOTE: You may want to save the
game as soon as the second cut scene ends. That way you
won't have to fight Larson again if Lara is killed by the
gargoyles. And, if she catches fire, you can reload and not
have to replay much.)
After the cut scene, immediately re-draw weapons and
blast away at the 3 gargoyle heads.
Be sure to keep moving. If the gargoyles' fire breath hits
Lara, she'll ignite. You can jump into the pool where you
entered to put out the fire, but Lara will lose a lot of
health. So you're better off avoiding this altogether.
Positioning Lara just forward of the palm trees and jumping
from side to side while shooting worked pretty well for me
playing on the PC (i.e., hold the Action and Jump keys and
press left, left, right, right, etc.). Use medipaks as you
go (9 and 0 are the PC hotkeys) and run behind the building
if you need to catch your breath. (There's also a
large medipak back there if you
need it.)
Alternatively, run forward and duck behind either side of
the gargoyle building. Lara is safe here from the fire
breath. Position Lara facing the wall of the building and
sidestep toward the front until she's a few steps away from
the corner. Now side flip out from behind the building while
firing. After a few shots, side flip back behind the
building. Keep this up and eventually you'll hear mechanical
clanking as one of the gargoyles explodes. Repeat until all
three are destroyed. You may want to save periodically in
case Lara gets toasted.
When you've destroyed all three gargoyles, pick up the
various goodies around the area. (Don't forget to look
behind the building.) In addition to the medipak, you'll
find 2 boxes of regular and
2 boxes of wide-shot shells.
Place the VENUS and MARS STONES in their receptacles to
open the door. Enter and take a running jump over the
spike pit to grab the ledge in
the middle of the cave. Pull up and take another running
jump to the ledge near the golden sun. The ledge collapses
and Lara slides into the next level.

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Tomb Raider
Chronicles
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