LEVEL 1: STREETS OF ROME
Kills: 5 Items: 23, plus the Revolver,
Laser Sight (twice), 3 keys, Saturn Stone, and 3 Golden Rose
Secrets.
Note on Secrets:
There are 36 golden roses in the game. If you find them all,
after the credits you'll be able to access "Special
Features" from the options menu. This is a collection of
storyboards, etc., created during the game design.
Starting Inventory: Pistols (unlimited ammunition),
binoculars, 3 flares, 3 small medipaks, 1 large medipak,
Mercury Stone.
(NOTE: Lara gets new
equipment at the beginning of each episode, so there's no
need to conserve ammunition for any huge final boss. Feel
free to use the more powerful weapons when you find them.)
BACKSTAGE STOREROOMS/TRAINING AREA: Enter the
doorway on the left marked "Opera Backstage." This is a
training area of sorts, in that Lara explains some of her
basic moves as you go. Nothing here advances the plot;
however, there are items to be found, including a secret. So
even seasoned raiders should explore this building.
Follow Lara's instructions and vault onto the
wooden crate. From there, climb to the cement ledge above.
Go to the end of the ledge. Here Lara explains how to do a
standing jump from the metal-grated tile to the metal
tile on the next ledge. Go through the doorway ahead to a
room with a wooden floor. Follow Lara's direction and take a
running jump across the gap in the floor. Before
going on, go around the back of the metal cage. Face it,
jump straight up and grab the edge. Pull up and pick up the
small medipak on top. Take a
standing jump over to the metal scaffolding and pick up
flares and a
large medipak. (You'll need to crawl into the alcove
to get the medipak.) Jump back to the metal cage, drop to
the wooden floor and continue through the doorway to the
next area.
This room contains widely spaced ledges and a crate
dangling from a winch. Here Lara tells you how to do a
running jump and grab to get from one ledge to the next.
Do the jump then follow the elevated walkway around to the
end. Side flip to the left (or just jump) onto the
next ledge. Continue forward through the doorway back to the
dangling-crate room. Jump straight up to grab the overhead
bars and monkey swing across the room. Climb the
ladder on the wall almost to the top, then climb
around the corner to the right and let go. Crawl
through the low opening. At the end, turn right and back up
to the edge. Press Action and reverse to make Lara lower
herself to the floor. Or, a new TR5 move: crawl
forward to the edge of the opening then press Jump to
somersault out of the opening.
Use Action to pull the switch
in the alcove and open the door. Go down the stairs to a
room with a forklift in a storage cage. Go to the far end of
the room, climb the crates and jump to the cement ledge.
Here you'll find a pool to practice swimming.
Swim through the underwater tunnel to another pool where
you can surface. There are two exits: a door at water level
and a square opening on the bottom. Swim down through the
square opening and follow the tunnel to a small room where
you can climb out of the water (Action + forward). Here
you'll find some goodies—revolver bullets,
shotgun shells and a
large medipak. Follow the tunnel
back to the previous pool. Climb out of the water into the
doorway. Continue to emerge on a ledge above the room with
the first pool.
Go through the doorway on the left and practice
tightrope walking across the room. Be sure to let Lara
fall at least once (or climb down the crates) to explore the
room below. Beyond the crates is a room containing metal
shelves. Search the shelves (Action) on the left to find
some flares. Push (Action +
forward) the black shelves in the back right corner to
uncover revolver bullets. Push the
black shelves in the right corner as far as they'll go to
reveal a secret passage. Follow this to a small room with
more shelves. Pick up Uzi clips on
the floor and a golden rose (secret
#1, 1/36) on one of the shelves. Return to the
tightrope room and climb the crates to the upper level.
You'll pass a few more shelves on the way out. The one on
the right has a small medipak.
Keep going to a dead end and pull the
switch to open the door and emerge back where you
started (in the first room with the forklift). Drop down and
exit to the right.
BACK ON THE STREET: Go to the left along the
street where you began the level. Ahead is what appears to
be a dead end. Above on the right is an ARCHED BALCONY,
orange with white columns. You can't reach it yet. Notice
the dark square on the ground and the barred alcove with the
hanging greenery. You'll return soon.
Leave this area and turn left (right if you're coming
from the start of the level) through the narrow alley with
the lamps up above. Continue to an OPEN COURTYARD WITH A
FOUNTAIN. A Doberman attacks.
(I have to wonder at this point—especially having played TR2
as well—whether someone on the design team had a bad dog
bite experience while vacationing in Italy.)
Make a mental note of the locked gate and keyhole on the
left side of the courtyard. Follow the narrow alley on the
right (near the red-and-white striped awning), which leads
past a barred opening to a panel with a carved face. Reach
into the niche carved into the
face (Action) to operate a mechanism that opens a gate
elsewhere.
Return to the FOUNTAIN, turn left into the alley with the
lamps, and follow it back to the street. Turn right into the
area with the hanging greenery up above. Beyond the hanging
greenery is the gate you just opened. Go through and use
another niche mechanism. When
you do, a flock of bats flies
out and tries to mess up Lara's hairdo. You can't kill them,
so either flee or run Lara into a corner and crouch. She'll
take little or no damage that way. When you leave this
alcove, you'll see that you've raised a block that will
enable you to climb to the ARCHED BALCONY.
Climb up but before going on, turn around (to face out
over the raised block) and take a diagonal standing jump
from the left archway to the cement ledge with the
small medipak. Jump back through
the archway and continue up the ramp to a SMALL ROOM WITH
RED FURNITURE. Go through onto a balcony above the
FOUNTAIN. Continue straight across and drop into a hallway
with peach walls and white molding. Shoot the window and
pick up the revolver bullets on
the sill. You're now above another COURTYARD WITH A
CLOTHESLINE. If you want to, turn around and dangle Lara
from the sill (press and hold Action, then press reverse to
drop and grab the edge) to attract the attention of another
Doberman in the courtyard below.
Then pull up onto the sill and shoot it from above.
Follow the peach-colored hallway around to some stairs
leading down. On the way, shoot out two more windows.
There's a small medipak on one
windowsill. The other opens the way to the building next
door, but wait to go there. First, go down the stairs (kill
that dog now if you didn't
before) and push open the blue double doors (Action).
Another dog rushes out. Kill it
then go in and retrieve a large medipak
on the floor and wide-shot shells
on the crate.
Go through the doorway on the other side of the courtyard
(where the first dog came from). Follow the hallway to a
switch, which you can use to
open a gate leading back to the courtyard with the FOUNTAIN.
(NOTE: You don't have to do
this, but it could save you some backtracking if you fall
later on while jumping from ledge to ledge.)
Return back along the hallway to the COURTYARD WITH THE
CLOTHESLINE. Go to the right and up the stairs to the
windows you shot out. Jump across the alley to the
neighboring house. Enter and take the first left. At the top
of the ramp you'll find a GOLDEN KEY.
Backtrack to the end of this hallway and continue up to the
left.
Cut Scene: A panoramic view
of the fountain courtyard, which now contains a barking
Doberman. The camera comes to
rest on the locked door.
Jump over the railing onto the red-and-white awning. Pick
up some flares. Then shoot the
dog before dropping to the
ground. Use the GOLDEN KEY to open the gate on the other
side of the fountain.
COURTYARD WITH PALM TREES AND TIGHTROPE: Enter
cautiously, Larson waits in the
next room, up on a balcony to the left. Let him have it with
your pistols and he'll run off shortly. Pick up a
small medipak in the alcove on the
right. Then go through the doorway below where Larson was
standing. First go left down the ramp to a room with boxes.
Here you'll find a GARDEN KEY
(shaped like a star) on one crate.
Return to the hallway and continue left to the top.
Larson will shoot at Lara again
from the other side of the gap. Again, plug him a few times
to scare him off. Then tightrope walk across to the opposite
balcony. Drop down and, if you like, use the
switch to open a gate leading
back to the FOUNTAIN COURTYARD. (NOTE:
As before, you don't have to do this, but it could save you
some backtracking.)
Head away from the gate toward a WIDER STREET WITH A
GATED GARDEN off to the right. This is where you'll use
the GARDEN KEY, but you need another one first. Go to the
left end of the street and through the small, square
doorway. Follow the hallway, picking up some
revolver bullets in a small room
on the left. Make a mental note of the LOCKED WOODEN GATE
with the small room behind it. This is the location of the
second secret. You'll come back for it later.
Continue upstairs. Be sure to pick up the
REVOLVER on the landing. (You
probably won't miss it because the camera focuses on it so
you're unable to look at anything else.) At the top of the
ramp, push open the blue double doors. Inside this SMALL
ROOM WITH WINE BARRELS you'll find the
LASER SIGHT on the floor to the
left and a padlocked gate on the right. Shoot the padlock:
either use the revolver equipped with the laser sight to
target it, or face the lock squarely and shoot continuously
with pistols while crouching. Lara should hit the lock on
the way down. Behind the gate is the second
GARDEN KEY. A
colony of rats swarms out. Some of these will try to
bite Lara, so if you've gotten everything, run away
downstairs. Or, run out, jump the railing and wait for the
rats to disperse before returning to collect the key.
Go to the far end of the WIDER STREET and through the
doorway on the left. Use the 2 GARDEN KEYS here to unlock
the gate. Return around the corner to the WIDE STREET and
enter the garden.
Cut Scenes: When Lara places
the second key, you see a view of the garden interior,
including a small building with three gargoyles. When she
enters the garden and approaches the gargoyle building,
there's a longer movie, in which Pierre and Larson spy on
Lara from the rooftops.
Go through the doorway in the back right corner, behind
the façade with the gargoyles. Follow the hallway to the
top. You may or may not encounter an extra
Doberman in the hallway.
Cut Scene: A panoramic view
of a temple with a bell hanging at the top.
TEMPLE WITH BELL: In case you missed the subtle
hint in the cut scene, the camera shifts to the bell and
won't budge until you move Lara out of range. There are
three doors here: one on to the left, one top center and one
bottom center of the temple. If you didn't find it earlier
(in the SMALL ROOM WITH THE WINE BARRELS), you can pick up
the LASER SIGHT at the top of the
steps under the bell. There's also a box of
revolver bullets behind the
columns to the right of the upper door.
Combine the revolver and laser sight and target the bell.
When you hit it squarely, the door on the left side of the
temple opens.
Backtrack for secret #2: Go down the ramp the way
you came, exit the garden and turn right. Go to the end of
the street and through the doorway to the area where you
found the revolver earlier. In the little side room (you
picked up some bullets here) the LOCKED WOODEN GATE is now
open. Another Doberman charges
out. Kill it. Then enter and take a large
medipak and a golden rose (secret
#2, 2/36) from the shelves. Return through the
garden to the TEMPLE WITH BELL.
Climb the stairs and go through the door on the left,
which opened when you shot the bell. Take a running jump
across the gap to the next building, pressing Action to
shorten the jump so Lara doesn't bang her head and fall. (Or
use a standing jump from the edge, and press Action to grab
the opposite edge. Then pull up.) Endure the
swarm of bats as you use the
mechanism in the niche to open
the upper door of the TEMPLE (or crouch in the corner until
the bats disperse). Jump back across the gap toward the
temple.
One more side trip before entering the temple:
Climb onto the high stone wall to the left of the temple (on
the right if Lara's back is toward the temple). Follow the
wall around the perimeter of the garden to the far end. Take
a running jump to the orange-tiled roof ahead. Cross the
tiled roof and take another running jump into the alcove
ahead. Here you'll find revolver bullets
and a large medipak.
Enter the temple through the upper middle door, which you
opened earlier. Here you'll find two ravens on pedestals. Go
through the doorway in the back left corner. Use the
switch to shatter the raven
statue, revealing a dove. Stand near the dove
pedestal and press Action to
rotate it. This opens a door elsewhere and sets the
battering ram above swinging. Go through the other corner
doorway and follow the passage to a ledge near the
battering ram. Turn so the
battering ram is on Lara's right and drop back to grab the
edge of the ledge. Traverse around to the right until you
can pull up onto another ledge. Use the
switch in the alcove to turn
the second raven into a dove. Safety drop to the floor. Turn
the second dove pedestal to open the door outside at the
base of the temple.
Exit the temple, but before going through that third
door, retrieve another secret. Turn right and go through the
door you opened earlier by shooting the bell. Jump across
the alley to the room with the carved face niche. Turning
the second dove also opened two small alcoves in this room.
Pick up a small medipak and a
golden rose (secret
#3, 3/36). Jump back across the gap to the
TEMPLE.
Go through the door at the base of the temple and get the
SATURN STONE. Walk back outside to
end the level.
Cut Scene: Lara emerges from
the temple only to be ambushed by Pierre and Larson.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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