LEVEL 13: RED ALERT
Kills: 18 Items: 16 plus Grappling Gun, 2
Key Bits and 3 Golden Rose Secrets.
IMPORTANT:
Like all good final levels, this one is difficult. And,
unlike previous Tomb Raider games, you have neither your
unlimited-ammo pistols nor the luxury of accumulating
equipment for many levels beforehand. So be sure to
conserve ammo and medipaks, or you may not finish.
Whenever possible, I have described ways of handling things
that are least damaging to Lara.
Also, there are a
few serious potential bugs. These appear to be
activated by saving your game in certain spots and can
make it impossible to finish the game. I have made notes
about all the bugs I have found, but I may not have
discovered everything. I recommend saving frequently and
in different slots as you go along. That way, if a bug
occurs, you'll be able to reload an earlier save and not
have to replay too much. I apologize for making this walk so
long and for including some spoilers in the bug notes,
but I'd rather give too much detail and leak a few surprises
if it means helping people finish the game.
Cut scenes: Between the
previous level and this one, we see Von Croy and an
associate talking to a guard. After watching their intruder
on a security monitor, Von Croy is able to identify Lara.
Then there is a second brief cut scene of a helicopter
hovering alongside the building shooting rockets.
OUTSIDE STAIRCASE: You begin the level on the
outside stairs. Before taking a step, equip the HK rifle in
sniper mode, pivot to the right and shoot the
guy in the armored suit on the
landing above. Remember, aim for the open faceplate. As long
as you don't move from the starting position, he won't
notice Lara. When he falls, he takes out a section of
staircase.
Don't go downstairs. When you approach, the
stairs collapse. Go up the
broken stairs to the landing where the armored guy was
standing. Turn right, take a running jump to grab the next
landing and pull up. Go up to the next landing amid blasts
from the hovering helicopter.
Start up the next set of stairs, which then
collapse. Quickly press Action
to grab the broken stairs as Lara falls. If you fall, jump
straight up to grab the end of the broken stairs and climb
them like a ladder. Climb to the left into the opening with
the twisted metal bars. Here you'll find a
golden rose (secret
#1, 34/36). The fire is harmless. To exit, take a
standing jump from the right side of the opening to grab the
broken-stair ladder. Climb to the landing above.
(Alternatively, safety drop from the opening, jump up to
grab the end of the broken stairs and climb up.)
When you reach the landing above the ladder, another
blast from the helicopter destroys more of the stairs. Jump
from the short section of broken stairs up to the next
landing. From there, take a running jump to grab the next
higher landing. Pull up.
Turn to face the next section of stairs (just below the
landing with the jagged crack in the wall). When Lara passes
over the top section of these stairs,
the stairs collapse; however, the bottom half is
safe. So either walk halfway up the stairs and then take a
standing jump over the unstable section to land at the top,
or stand at the back of the first landing and take a running
jump (or two standing jumps) to reach the landing. (Again,
the fire is harmless.)
ROOM BELOW GRATE: Press Action to kick open the
cracked wall. Crawl through to a small room with a grate in
the ceiling. The badly placed fixed camera complicates
things, so stay in the crawlspace for a minute and use your
ears. You'll hear a soldier
patrolling above. When he moves off, go to the right side of
the room so Lara isn't directly under the grate. Notice the
one section of grate with a handle. This is a trapdoor.
Watch until the soldier moves away again. Then stand under
the trapdoor, jump up and grab the handle. Move back to the
side again and wait for the soldier to return. Unless Lara
is standing right under the grate, he won't notice her.
You'll still need to use the HK's burst mode to shoot him,
since the fixed camera prevents you from using the scope.
Climb out through the trapdoor and go toward the crates.
Voiceover: Zip warns Lara of
danger ahead and advises her to use the infrared setting on
her shades.
HALLWAY WITH LASERS: If you take Zip's advice and
equip the headset then press Action for infrared, you'll
notice the hallway to the right is crisscrossed with
5 sets of invisible lasers. (The
scope on the HK also reveals them.) Before attempting to get
through, pick up some HK and
grappling gun ammo on top of the
crates. To make passing the lasers easier, equip the HK in
sniper mode and shoot the red valve
on the pipe at the end of the hall beyond the lasers. Steam
escapes, making the lasers visible on one side.
Approach the lasers carefully. The lasers are not in
synch, but each has a distinct pattern: on, off, on, longer
off. If you watch the pattern you can run past each one in
turn on the long-off phase. You can also use the white lines
on the floor as a guide. After you pass each laser, don't
approach the next white line, because that's where the next
laser is. For the last line of lasers, be sure to move to
the right to run through the doorway when the laser goes
off.
FIRST ELEVATOR: In the next hallway there are some
crates to the left. You'll find a large
medipak on top. When you go toward the other end of
the hall, the ELEVATOR doors open and a
soldier comes out. Kill him, go into the elevator,
and press the buttons to take a
ride. Ready your weapon and turn around. The doors on the
other side of the car open and there's
another soldier waiting. (NOTE:
To conserve ammo, use sniper mode on both of these
guys—or burst mode as long as you don't have a heavy trigger
finger. Don't use the scope at close range, since it makes
Lara an easy target. Just auto-aim and hop away from each
soldier while firing.)
SHOOTING RANGE: Across from the elevator are two
glass doors. These lead to the shooting ranges. The one on
the right doesn't open yet, so go through the door on the
left. Pick up the HK clips on the
shelf and get ready for some target practice.
(NOTE:
Save your game before beginning
each of the
shooting ranges. You have only one try to complete each
perfectly. You may want to save in a separate slot before
you start the second range, in case you change your mind.)
You must complete the first range in order to open the
ARMORY and proceed in the level. As long as you destroy all
the targets, this will happen. Completing the first range
under the time limit will also open the door to the second
shooting range. Completing the second range is optional but
will enable you to get secret #2.
For the first range, press the
button to activate the targets. Ready the HK (use
sniper mode to conserve ammo) and use the scope to aim. In
order to open the second shooting range, you need to destroy
each target before it crosses the line on the floor nearest
the window. So shoot them in this order: center, left,
right, far left, far right.
(NOTE: Some players have
informed me that the order for the first target range is
center, left, far left, right, far right. I don't know if
this is different on some versions of the game or if they
just found it easier to shoot the targets in this order. Try
both and see which works for you. Also, if you have extra
ammo, you can use burst or rapid mode. It burns ammo more
quickly but gives you a greater chance to hit each target.
Just be sure not to waste bullets, since you'll need them
badly later in the level.)
Once you enter the second range you'll be unable to
exit until you complete the range flawlessly.
Poison gas begins to leak in as
soon as you activate the targets. So if Lara doesn't destroy
all targets before they cross the middle line, she
dies. The first seven targets pop up one at a time in this
order: center, left, far right, right, left, far left, far
right. If you shoot all of them, the last three targets pop
up together. Shoot them in the order: center, left, right.
If you don't see the last three targets, it means you made a
mistake and need to reload your saved game. You can pick up
more HK ammo on the shelf before
or after completing this range.
(NOTE: Yes, this sequence is
extremely hard. It took me about 40 tries.)
ARMORY: After completing the shooting ranges,
exit, turn right and go to the far end of the hall. The
secret room is on the left. If you were able to open it,
enter and pick up some HK clips
and a golden rose (secret
#2, 35/36). Avoid the weapon racks with the
deadly red lasers. In the room
across the hall there are more HK clips
on the floor and a GRAPPLING GUN
on the rack with the green lights. When you take the weapon,
a soldier comes in. Kill him
quickly. Again, avoid the racks with the
red lasers. At the back left
corner of the room is a shelf with some
grappling gun ammo.
Once you take the grappling gun and the soldier comes in,
the door through which you entered is sealed. You'll need to
exit through the other door, which leads into a storeroom.
WELL-LIT STORAGE ROOM: Enter with your weapon
drawn. Advance just until you hear dramatic music. A
soldier emerges from behind the
crates. He's wearing a helmet with a faceplate; so going for
a head shot won't work. Shoot him in the chest about four
times.
Climb up to the tallest crate to get some
HK clips. Equip the GRAPPLING GUN
and use the scope (Look) to aim for the grate where the
vents converge on the ceiling. (The light in the center of
the scope turns green when you're aiming at a viable
target.) Shoot a grappling hook into the vent. Hop down to
the lower crate and take a standing jump to grab the
rope. Swing toward the
crumbling blue-black section of wall. Jump from the rope to
grab the faint horizontal crack in the wall. Traverse to the
metal duct on the right.
Go through the duct but before sliding down the chute,
ready the HK in sniper mode. Two guys in
armored suits are coming up the hall from the
ELEVATOR. Shoot them through their open faceplates. Return
to the elevator and press the button
inside to return to the previous floor.
BACK AT THE HALLWAY NEAR THE LASERS: There's
another soldier waiting near the
crates at the end of the hall. If you set the HK set on
sniper mode and walk carefully along the left wall, checking
your scope every few steps, you can kill him with a
well-aimed head shot before he notices Lara.
Return past the 5 laser traps
as you did before. Continue to the grate with the trapdoor,
drop through, and go back through the crawlspace to the
OUTSIDE STAIRCASE.
Use the GRAPPLING GUN to target the lowest portion of the
twisted, dangling stairs. (The light in the scope will turn
green when you sight the correct spot.) Shoot a hook into
the metal. Position Lara on the broken stairs so she's
facing the dangling rope squarely. Take a standing jump from
the edge of the broken stairs to grab the rope. Swing toward
the opening with the twisted metal bars on the other side of
the stairwell. Jump from the rope into the opening, slide
down the slope and jump near the end to grab the ledge above
the fire. Pull up. (If Lara
slides into the fire, she'll die.)
STOREROOM WITH SOLDIER: Crawl through the duct to
an opening overlooking a small storage room. If you press
the draw-weapons key, Lara will kneel, giving you a better
view of the room below. If the soldier
standing below notices Lara, he'll press a button on the
wall activating a gun turret. If
this happens, Lara will take a lot of damage before she can
pull the switch that opens the
exit and escape. To avoid that, crawl to the right edge of
the opening and angle Lara to the right, facing the crate in
the corner below. Press Jump to somersault out of the
opening onto the crate. Equip the HK in sniper mode and take
out the soldier with a single head shot. Drop down, pick up
the large medipak in the alcove
and use the switch to open the
door.
(BUG NOTE: Avoid saving your game
between finishing the STOREROOM and exiting the LOBBY. If
you save here, you may find that after riding the elevator
down, the doors won't open, preventing you from entering the
LOBBY, or that the metal doors at the top of the LOBBY don't
open, preventing you from going on from there. If you do
choose to save, use a new slot in case you activate the bug
and need to reload.)
Go to the right and press the
button to call the SECOND ELEVATOR. Enter and
press the button inside to
descend to the LOBBY. Approach the doors and they
should open automatically.
When you exit the elevator, 2
swat-team guys descend from the ceiling on ropes. Hop
back into the elevator while shooting. You can use sniper
mode, but the guy on the right has a protective faceplate,
so shoot him four times in the chest. Shoot the guy on the
left once in the head.
Notice the DOOR TO THE HELIPAD with the white key
receptacle at the top of the stairs. You'll need to find a
key for this. To exit the LOBBY, walk to the top step, turn
so Lara's back is to the helipad door and line her up facing
the rope on the right. Take a running jump from the top step
to grab the rope. Swing to the top of the stacked pink
crates. Stand at the middle of the crate and jump straight
up to grab the handles of the angled metal doors to open
them. When the doors open, 2 more
soldiers appear, one in the duct above and one down
below near the door. You may want to take out the one up
above, climb into the duct, then shoot the one below from
relative safety.
(BUG NOTE: I
found that these doors wouldn't open, but I was able to
climb through them by grabbing the lower edge of the
opening and pulling up. In this case, the second pair of
soldiers does not appear. If you aren't able to do either,
try reloading an earlier save and this time don't save
between finishing the STOREROOM and exiting the LOBBY
through the angled metal doors.)
Go through the duct toward a button.
The floor drops out from under Lara before she can press the
button. Slide down the chute and turn around. Before hopping
down from the duct into the hallway, take note of the ladder
on the wall ahead. You'll be exiting here later.
(BUG NOTE:
This next section also has a potentially serious bug. Do not
save your game between sliding down the chute from the LOBBY
and destroying the first cyborg. And be sure to destroy the
cyborg using the method that involves shooting the valve,
described below. Otherwise, you may be unable to complete
the level. If you do choose to save, use a new slot in case
you activate the bug and need to reload your previous save.
If you're already stuck with the bug, see the FIRST POSSIBLE
BUG FIX, at the end of this document.)
The next area is illustrated in the diagram at right. The
various colored arrows show paths you'll take later on in
the level. You can ignore them for now.
Continue to a FOUR-WAY INTERSECTION. The doorway
you just came through has no sign. The door to the left has
a yellow "Caution" sign, the door straight ahead has a red
"Danger" sign, and the door to the right has a yellow "H"
sign, for Helipad. Lasers bar
the "Caution" and "Danger" doorways. Go through the door on
the right. Just beyond there's another
laser-trapped doorway to the left and a crawlspace to
the right. Go through the crawlspace, climb the slats and
continue through the metal duct. When you approach the end
of the duct, the grating swings open.
CYBORG ROOM: Walk to the end of the duct and allow
the camera to shift to face Lara. You should see a
cyborg lurking below. This
room should be dry. If there is water on the floor when you
first enter, the savegame bug has been activated and you'll
need to either reset the area (as described in the FIRST
POSSIBLE BUG FIX below) or reload an earlier save and try
again.
Run off the right corner of the duct onto the pink crate
below. If you're low on ammo, pick up the
HK clips. Otherwise, wait until later to minimize the
damage Lara takes from the cyborg. (NOTE:
More ammo will appear here if
you run out.)
While standing on the crate, turn around and use sniper
mode to target the red valve on
the back wall (below and a little to the right of the duct).
Shoot the valve to burst the pipe and flood the room. You
should see water gush out of the pipe, and the floor will
now be covered with water. Shooting the valve should also
open the vent high up on the opposite side of the room from
the duct. Take a standing jump back into the duct and move
away from the opening. Once you shoot the valve, you can try
saving your game. Just be sure to save in a new slot in case
you activate the bug and need to reload. If you don't
see the red valve, or if the vent doesn't open, that means
the savegame bug has been triggered. You'll need to either
reset the area (as described in the FIRST POSSIBLE BUG FIX
below) or reload an earlier save and try again.
DESTROYING THE FIRST CYBORG: Once you have shot
the red valve, as described above, you can stay inside the
duct and shoot at the cyborg from relative safety. Position
Lara near the edge of the duct and use sniper mode—or burst
mode as long as you don't lean on the trigger. If the cyborg
looks up at Lara, hop back from the opening so he can't
shoot at her. Then walk forward and keep plugging away at
him each time he walks past. This requires a great deal of
patience, but it helps conserve health for the difficult
tasks ahead.
As the cyborg takes damage, his robotic skeleton will
start to show. When his metal arm and leg are showing and he
starts to crackle with blue electricity, he's nearing death.
A few more shots and he'll short out and collapse.
Alternatively, when you first enter the room, you can
draw out the cyborg by dangling Lara from the edge of the
duct then pulling up. Shoot the cyborg until he starts to
spark, then hop down to the crate and shoot the valve. If
after flooding the room the cyborg doesn't short out and die
immediately, hop back into the duct and shoot him until he
does.
Once the cyborg is destroyed, you can save your game.
(Again, I recommend saving in a new slot in case anything
else goes wrong.)
Do not hop down into the water near the dead
cyborg or Lara will be electrocuted.
Instead, carefully line up a running jump from the top of
the crate to the black metal grate just to the right of the
duct where you entered. Start by walking Lara to the edge of
the crate facing the sloped silver ducts. Position her in
the middle of this edge. Then pivot her a little to the left
to face the black metal ledge. Use the Look button to check
the angle. Hop back once, check the angle again and adjust
with left/right keys. Now take the running jump. Do not
press Action or Lara will fall short and be killed. Instead,
tap the left direction button in the air to pivot her toward
the grate.
Alternatively, you can do a more complicated series of
jumps off the angled steel ducts along the side wall:
Position Lara on top of the crate facing the middle of the
lowest duct, which is on the right. Take a running jump from
the crate and continue to hold the Jump button. If you've
set up the jump correctly, Lara will land on the sloping top
of the first duct, jump off and land on the second duct,
jump again and land on the third, then jump once more to
land on the flat top of the second duct.
Pick up the grappling gun ammo
at the back of the black grate. Equip the GRAPPLING GUN and
shoot a hook into the grate on the ceiling. (Again, the
light in the scope will turn green when you sight the right
spot.) Climb on top of the duct, walk to the front edge,
then hop back once. Take a standing jump to grab the rope.
Swing into the open grate at the top of the room. Go to the
back of the alcove and use the switch
to drain the room below.
(BUG NOTE:
Do not save your game again after using the switch. If you
reload, the room will be flooded and you won't be able to
get the key bit. If you have already done this, try swinging
to the switch and using it again. If that doesn't drain the
room, you'll need to reload an earlier save. Resetting the
area, as suggested below, won't work here because the
grating over the duct prevents you from getting back to the
four-way intersection.)
Take a running jump from the opening past the dangling
rope to the top of the duct. Pick up another
grappling hook, which has
mysteriously appeared on the black grate. Then drop to the
floor. Pick up the large medipak
and the KEY BIT the cyborg
dropped.
Pulling the switch to drain the room also closed the
grating over the duct, so you'll need to swing back up to
the alcove and pull the switch
again to re-flood the room and re-open the duct. (Remember
to avoid the electrified floor
now as well.) Again, take a running jump from the opening to
the top of the duct. Now hop down onto the crate and jump
from there into the duct. Or, hang from the top edge of the
duct, let go and press Action again to grab the bottom edge,
then pull up.
Follow the duct to the end, hop down and return through
the crawlspace. The lasers that were blocking the doorway
opposite the crawlspace are now deactivated.
(BUG NOTE: There is another
potential bug in the next section. Avoid saving your game
between beginning the first run past the helicopter and when
you trap the second cyborg. I was able to save at the button
behind the bar and still complete the level, but others have
reported not being able to do this. When this particular bug
is activated, the second cyborg falls into one of the pits
and is trapped there. You can't kill him, so you can't get
the second KEY BIT and finish the level. If you do choose to
save at any point during this tough section, use a new slot
in case you activate the bug and need to start over. If you
have already activated the bug, see the note on the SECOND
POSSIBLE BUG FIX, at the end of this walkthrough. If that
doesn't work, revert to an earlier save.)
GLASS-WALLED HALLWAY AND LOUNGES: As soon as you
enter this hallway, the hovering helicopter lets loose a
storm of machine gun fire.
Before starting, notice the open doorway ahead on the left.
You'll be returning here on the way back.
There may or may not be several yellow fuel storage tanks
lining this hallway. This is one of the elements that
changes depending on whether the savegame bugs have been
triggered. Note that there are no pits in the floor here
yet. When Lara runs along this hallway, the
helicopter begins shooting at
her. This makes the yellow tanks
explode, if they are present, creating a series of
pits in the floor. Lara will take damage and possibly catch
fire if she is next to one of the tanks when it blows, but
if you sprint along this hallway, you should be able to keep
ahead of the helicopter. Do not use the HK to destroy
the tanks before beginning the run past the helicopter.
Doing this creates the pits and leaves a
flame that will cause Lara to
catch fire if she runs over it.
If you have saved the game and reloaded, the yellow tanks
may be missing and the pits may already have appeared in the
floor. This shouldn't prevent you from finishing the game,
but it does make the run past the helicopter more difficult,
since you must then jump the pits as you go. If the pits and
flame have already formed and there are still some tanks
remaining, you might want to explode them first using the HK
to prevent Lara from taking additional damage.
[NOTE: You're certainly
welcome to try it, but I don't recommend using the FIRST
POSSIBLE BUG FIX (below) at this point. It will cause all
but the first tank to reappear; however, it won't restore
the floor above the first two pits or put out the flame if
it has already formed. Lara will also take damage from the
exploding tanks as she runs past them. So either continue
without the tanks, or reload an earlier save and replay this
section without saving in the "bad" spots noted.]
Some tips for the run past the helicopter: The first run
(toward the bar) is indicated by light blue arrows in the
diagram above. If the yellow tanks are present and there are
no pits, just run straight through, pressing Sprint for
extra speed. Lara should then be able to stay ahead of the
helicopter and the explosions. If the tanks are gone and the
pits already formed, don't sprint. Just run normally,
jumping the pits as you go. If there is no flame between the
first and second pits, stay toward the left side of the
ledges. Then you can do two running jumps in a row to clear
the first and second pits. If there is a flame, stick to the
middle-right of the ledges. To clear the first pit, use a
running jump, taking off a step or so before the edge, in
order to give Lara enough room to run a few steps along the
second ledge before jumping. She'll then need to grab the
opposite ledge and pull up. Then take another running jump
across the third pit and a standing jump across the fourth.
Run into the little corner lounge to catch your breath.
There are several large medipaks
concealed in the pits; however, I found that Lara loses more
health getting them than they're worth. If possible, get to
the end of the hall in one smooth run. Lara will lose a lot
of health if you hesitate for any reason.
(NOTE: Again, if you save in
the corner room, be sure to do it in a new slot in case you
activate the bug.)
The helicopter turns the corner and will continue to
shoot at Lara when she enters the next room, a
GLASS-WALLED BAR. Things are further complicated by the
loss of the Look button here. (Yes, it's fun to watch a
helicopter destroy the glasses on shelves behind a bar, but
not after your fifth or sixth death.) Run into the room,
cutting to the left. Run behind the bar and immediately
duck. Or, take a running jump onto the bar, run off the
other side, and immediately duck. Crawl to the far end where
you can stand and press a button.
Voiceover: Zip's dialogue
over the headset is largely unintelligible due to the noise
of the helicopter. If you escape to the inventory, you can
hear him much more clearly. He tells Lara he's found an exit
but his instructions are cut off by static.
Pressing the button opens your way out. However, this is
not the helipad door just around the other
side of the bar. This door malfunctions and can't be used.
Instead, you'll need to go back the way you came. Crawl to
the gap in the bar, stand up and either jump over the bar or
run around it into the corner lounge. A
second cyborg is waiting here for Lara.
(NOTE: As before, you can
try saving your game before making the second run across the
pits. But be sure to save in a new slot in case you activate
the next bug and need to start from an earlier position. I
found that saving near the bar didn't cause the bug, but
saving during the run across the pits did.)
Now make another run across the pits under
heavy fire from both the
helicopter and the
cyborg. In reverse, the sequence
of jumps is: standing jump, running jump, running jump and
grab (or, if there's no flame on the ledge ahead, aim for
the grating on the right side and there will be no need to
grab and pull up), running jump.
As mentioned above, several large
medipaks are hidden in the pits, but unless you're
desperate I recommend leaving them. Lara will most likely
lose more health retrieving them than she gains.
TRAPPING THE CYBORG: Because you pressed the
button in the bar, the doorway straight ahead (leading to
the FOUR-WAY INTERSECTION) is once again blocked by
lasers. So run through the
doorway on the right, up the ramp and down the other side.
Sprint along this straightaway if possible. You'll pass over
a grate with a small room below containing a
switch. Continue through a room
with a window on the right, exiting through the door on the
left. Turn left at the next corner, then left a third time
down a ramp to the small room with the switch. If you've
done everything right, you should be able to look up through
the grate and see the cyborg entering the room above. Use
the switch to trap him there.
This run (from the bar, past the helicopter, and down to the
switch) is indicated by dark blue arrows in the diagram
above. The room where the cyborg is trapped is marked with a
black X.
If you succeed in trapping the cyborg, you should
definitely save your game. I'm not aware of any other bugs
from here on out, but if you want to be extra-careful, save
in a new slot just in case. If you were too slow and the
cyborg manages to corner Lara in the switch room, your best
bet is probably to reload and try again. If you wait at the
switch and the cyborg never shows up, then the savegame bug
has been triggered and the cyborg is stuck in one of the
pits. Either try the SECOND POSSIBLE BUG FIX at the end of
this walkthrough, or reload an earlier save and try again.
GAS CHAMBERS: The diagram above shows the path
you'll take to kill the cyborg with green, orange and pink
arrows. First go up the ramp from the switch to the hallway
(green arrow). Turn left and follow the hallway to the
FOUR-WAY INTERSECTION. Go through the door on the left with
the red "Danger" sign. (It's the only other doorway not
blocked by lasers.) This passage
leads into a room with poison gas
jets. Lara will hold her breath as long as she can. (You'll
see the blue oxygen bar, just as you do when swimming.)
She'll lose some health just from breathing the gas, but you
can crouch and crawl along the floor to replenish Lara's
oxygen.
From here to the first switch, continue along the path
marked in green in the diagram: Run straight through the
first poison-gas room and out the other side. Run through
the second room and out the door on the left. Inside the
third room, look to the right near the floor for a
crawlspace containing the final golden
rose (secret #3,
36/36, marked with a green S on the diagram). Crawl in to
get it, and take some deep breaths while you're at it. Crawl
back out, jump onto the low platform and pull the
switch.
From the first switch to the second switch, you're
following the path marked in orange in the diagram: Roll and
run straight across the room and through the door where you
entered. In the next room, either 1 or 2
soldiers will try to stop you. Take them out, or just
run past them through the door on the right. In the next
room, go through the door on the right, which was previously
locked. Jump up on the platform and pull the
switch to pump the poison gas
from this room into the next room, killing the
cyborg. You can see this happen
through the window on the left.
When the cyborg is dead, flip the
switch again to clear the gas from the other room. It
will start to fill up the room you're in, so run out
following the path marked in pink in the diagram. That is,
roll and run through the door opposite the switch into the
next room. Then exit through the door on the right, which
takes you back to the FOUR-WAY INTERSECTION. Go through the
doorway on the right (with the yellow "Caution" sign). Take
the next right down the ramp to the
switch under the grate. Use this switch again to
re-open the doors above.
Go up the ramp and turn right, then right again, to reach
the room where the cyborg died. Pick up the
KEY BIT he dropped. You should now
have two halves.
At this point, there will be lasers
blocking the door between this room and the FOUR-WAY
INTERSECTION. So exit through the hallway that passes over
the grate above the switch (following the path marked in
yellow in the diagram). Run up the ramp and down the other
side. Then quickly run to the right to avoid the
helicopter. Turn right before
the crawlspace and you're back on the other side of the
FOUR-WAY INTERSECTION. Go into the passageway on the left
(the one with no sign). Continue to the low ledge, climb up,
turn around and jump to grab the ladder leading up the
shaft. Climb into the duct above. The trapdoor should be
open. Follow the duct back to the LOBBY. (If the angled
metal doors are closed, try dropping through them.)
Voiceover: When Lara drops
down from the duct into the lobby, Zip congratulates her on
a job well done and advises her to get out.
Climb down. Combine the two KEY BITS to make the
HELIPAD KEY and use this to open
the big door. Go up the ramp to end the level and the game.
Final FMV: Lara makes a
daring escape. Back at Croft Manor, her friends toast her
memory. And, in Egypt Von Croy finds a clue.
FIRST POSSIBLE BUG FIX - RESETTING THE AREA: If
you accidentally activate the savegame bug preventing you
from destroying the first cyborg (in the flooded room), try
this in-game fix: Return to the FOUR-WAY INTERSECTION and
enter the hallway with no sign. Climb onto the ledge, where
you slid down from the LOBBY earlier, and then hop back down
again. This should reset certain features in the surrounding
areas: The first cyborg room should be dry (if you have not
already shot the valve) and the yellow tanks should reappear
in the hallway where you run past the helicopter. If this
doesn't work, you'll need to reload an earlier save. Be sure
not to save in any of the spots noted in the other bug
notes.
SECOND POSSIBLE BUG FIX: If you
accidentally activate the savegame bug that causes the
second cyborg to become trapped in one of the pits, you may
want to try this in-game fix. It's fairly complicated, but
it might allow you to finish the game if you don't have a
convenient save from which to try again.
The goal is to get back to the FOUR-WAY
INTERSECTION to reset the level, as described in the FIRST
BUG FIX, above. However, the way is currently blocked by
laser traps. In order to clear a path, you need to complete
the GAS CHAMBERS sequence as you would if the cyborg were
trapped. You can save your game throughout this sequence;
since the bug is already activated, you can't make things
worse. Follow the instructions for the GAS CHAMBERS (above)
up to the point where you re-enter the FOUR-WAY
INTERSECTION. You won't be able to kill the cyborg or get
the key bit yet, but you want to use all the switches as
described to deactivate certain of the laser traps.
Back at the FOUR-WAY INTERSECTION, enter
the passageway on the left (the one with no sign). It should
be OK to save here before climbing onto the ledge, but don't
save again until you have trapped the cyborg. Climb onto the
low ledge, turn around and jump back down. This should reset
the area. Exit the FOUR-WAY INTERSECTION through the doorway
on the right (with the yellow "H" sign). Then turn left. The
yellow tanks at the far end of the hallway should have
reappeared. Use the HK set on sniper mode to blow them up.
This should also get the cyborg moving again, so immediately
sprint up the hallway to the left. Run through the room with
the window, out the door on the left, left again at the
corner and then left once more down the ramp to the switch.
(This path is indicated by dark blue arrows on the diagram.)
If the bug fix worked and you ran fast enough, you'll be
able to look up through the grate and see the cyborg
entering the room above. Use the switch to trap him.
Now you'll have to redo all the business
with the switches in the GAS CHAMBERS in order to kill the
cyborg. Follow the walkthrough again if necessary. Once you
have the second key bit, continue to the exit as described.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
Chronicles
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