LEVEL 9: LABYRINTH
Kills: 0* Items: 6 plus Bone Dust,
Bestiary and 3 Golden Rose Secrets.
CHAPEL: Turn around and approach the wrought iron
gate behind the pew.
Cut scene: A skeleton in
dark robes appears. It passes Lara and goes through the
wrought iron gate, turns the jeweled newel on the back of
the pew in the side chapel, then disappears through the
wall.
Find the three carved square tiles
at the front of the chapel. Press these in the order:
middle, left, right.
Cut scene: The pews move
aside and the wrought iron gate to the side chapel opens,
revealing a skeleton with a sword lying in a niche in the
wall.
Now make your way carefully back to the side chapel,
avoiding the 5 phantom skeletons.
These appear when Lara moves close to them and they try to
hack her with their swords. If you follow the path shown in
the diagram at right, she won't get hurt. Enter the side
chapel. Pick up the small medipak
on the floor near the skeleton with the sword. Then approach
the jeweled newel on the back
pew. Press Action to examine it.
Cut scene: Lara twists off
the newel and removes something from inside.
You now have a small sack of BONE DUST
in your inventory. Return through the chapel, again avoiding
the phantom skeletons, to the
front where the carved tiles are. Approach the
font on the left and use the
BONE DUST there. A flame flares up in the container.
Cut scene: The phantom
skeletons are destroyed.
Now the wrought iron gate at the back of the chapel
stands open. Go through this gate, but before sliding down
the ramp, climb onto the ledge ahead. (It's just above if
the ramp is on Lara's left.) Pull the
switch to open the wrought iron gate in the side
chapel near the skeleton with the sword. Behind the gate
you'll find a large medipak and a
golden rose (secret
#1, 22/36). Return to the top of the ramp and
slide down.
SMALL ROOM WITH HOLE AND WOODEN BEAMS: Enter and
dodge the bats. Through the
wooden beams on one side of the room, you can see another
SMALL room with coffins beyond. Safety drop through the hole
in the floor into a small pool of stagnant water far below.
(NOTE: Don't just step off the
edge or Lara will take damage when she falls to one of the
ledges below.) Climb out of the pool.
Cut scene: Lara looks up
into the tower overhead and gasps. The hooded skeleton moves
through the area above. It is showing Lara the way out.
Notice he's coming through a doorway flanked by carved faces
wearing ram helmets, crossing a platform with a book on it,
and walking out through a doorway flanked by a triple-face
symbol. (This all comes into play in the following
sections.)
THREE-STORY PUZZLE WITH ROTATING BRIDGES: In this
next area there are three rooms, one on top of the other.
From bottom to top they are: LAVA POOL ROOM, GAS JET ROOM
and SPIKED FLOOR ROOM. Each of these rooms has a rotating
central structure with one or more bridges jutting out from
it like spokes. Each has four doorways leading to each of
four towers. The four doorways, and the towers they lead to,
are marked with carvings: A face with a ram helmet, two
figures fighting, a lone figure carrying a spear or a face
with three noses (I refer to this as the "triple face"). The
object of the puzzle is to use the switches to rotate the
bridges so they meet the correct doors, enabling Lara to
exit.
[NOTE: At first I
experienced a bit of confusion with this puzzle since the
cut scenes don't seem to match what actually happens. I'll
try to explain step by step. It's easier than it seems, as
long as you only pull the first switch, as I direct. If you
use a switch by mistake, just use it again to return the
bridge(s) to their original position.
RAM-HELMET TOWER: The pool of stagnant water,
where Lara begins, is at the bottom of the RAM-HELMET TOWER.
Go up the spiraling wooden ramps to the first landing that
has an open doorway. Enter here and follow the passage to a
LARGE ROOM WITH A LAVA POOL below. Pick up a
small medipak on the landing just
before the LAVA ROOM.
Before crossing the bridge to the central structure, go
after a secret. Turn left to face the break in the railing
just inside the entrance. From here, take a running jump
across the lava pool to grab the
ledge in the corner. Don't pull up into the alcove. Instead
traverse around the corner to the right and pull up into the
next alcove. Turn around to face the ledge extending from
the triple-face doorway. Position Lara at the right side of
the alcove, where the ceiling is higher, and take a running
jump, pressing Action to lower Lara's arc a bit so she lands
on the ledge. Go through the door and follow the passage to
the golden rose (secret
#2, 23/36).
Return to the ledge above the lava pool. Turn right take
a running jump to grab the edge of the alcove, traverse back
around the corner to the left and pull up into the other
alcove. Turn around and take a running jump back to the
bridge. Now follow the bridge to the central structure. Pull
the switch once.
Cut scene: The central
structure in the LAVA ROOM rotates one quarter turn
counter-clockwise. Next, we see the central structure in
another room rotate one quarter turn counter-clockwise. The
pictures on the doorways shown in the cut scene don't match
the state of things after the switch is used, but ignore
that for now. (See the note at the bottom of the page for
more info on this.)
Follow the bridge, now to the right of the switch,
through the door into the TWO-FIGURES TOWER. Go up the
spiraling wooden ramps to the first landing that has an open
doorway. Enter here and follow the passage to a LARGE
ROOM WITH GAS JETS below. (If Lara falls off the
walkway, she'll slide onto the gas jets,
which will then ignite.)
Cross the bridge to the central structure but don't
pull the switch.
Instead turn right, cross the other bridge and enter the
SPEAR-CARRIER TOWER. Go up the spiraling wooden ramps to the
very top. Here you'll find a crawlspace with a
small medipak. Walk back down to
the topmost landing with an open doorway.
(BUG NOTE:
In the original Macintosh version of the game (v 1.0),
pulling the switch in the gas-jet room can cause the game to
crash. The simplest solution is just not to pull it.)
Go through to a LARGE ROOM WITH A SPIKED FLOOR.
(The spikes are retracted. All
you see are star-shaped holes. But if Lara slides down, the
spikes will come up and kill her.) The bridge should be in
position so Lara can cross from the spear-carrier door to
the central structure. Pick up the
BESTIARY.
Take a running jump from the opening where you picked up
the book to the ledge in front of the TRIPLE-FACE TOWER.
Enter the tower. There's a large medipak
on the floor at the bottom.
You can follow the dancing lights
up to the top of the tower, but be sure to stop along the
way for a secret. Climb or jump from the wooden step to the
uneven corner ledge. Position Lara at the top edge of this
ledge and angle her a bit to the left. Take a standing jump
to grab the middle of the ceiling with slats. Traverse
forward until Lara is hanging right against the wall facing
the crawlspace. Let go and immediately press Action again to
grab the edge of the opening. Pull up and crawl in. Crawl
backwards into the spike pit,
taking care not to let go and drop. Traverse around the rim
of the pit and pull up into the crawlspace on the other
side. Crawl on to get another golden rose
(secret #3, 24/36). Crawl
back out to the tower the way you came.
Climb back up to the top end of the wooden corner ledge.
This time, instead of traversing to the crawlspace, take a
standing jump to grab the flat wooden ledge to the left of
the crawlspace. Pull up. Turn around and jump to the next
higher ledge. Follow the ramps to the top of the tower.
Slide down the next ramp and follow the dancing lights to
the surface.
THE MAZE: The next area is a labyrinth with
various holes in the floor. When you enter a
monster comes out of the passage
on the left. The easiest way to get through this is to just
follow the dancing lights, jumping over the holes as you go.
If you fall into a hole by mistake, just follow the passage,
always keeping the wall on either Lara's right or her left,
and you'll eventually come to an opening low enough to grab.
Climb out here to begin again at the beginning of the maze.
The lights will be there again to guide you.
On the other side of the MAZE, slide down the ramp into
the SMALL ROOM WITH COFFINS. (This is the room you
saw through the beams from the top of the RAM-HELMET TOWER.)
Pick up the large medipak in the
depression on the floor. Approach the open coffin.
Cut scene: Lara goes through
the coffin and tumbles down a ramp. She meets Father
Patrick, whose hair has gone white. They converse briefly.
She offers him the bestiary, but he declines and he tells
her to stay where she is for now. She agrees.
NOTE ON ROTATING-WALKWAY ROOM PUZZLE
AND CUT SCENES: The cut scene after pulling the first
switch (to the down position) shows the bridge rotating one
quarter turn counter-clockwise, from the door with the two
figures to the door with the spear carrier. In Lara's
reality, the bridge does move a quarter turn
counter-clockwise, but it goes from the door with the ram
(where you entered) to the door with the two figures.
The second part of this same cut scene
shows a single bridge rotating a quarter turn
counter-clockwise in a room with gas jets on the floor. It
is shown moving from a spear-carrier door to a triple-face
door. In Lara's reality, the room with gas jets has two
perpendicular bridges. These apparently don't move at all
when you pull the first switch. They are pointing to the
spear-carrier and two-figure doorways before and after the
cut scene.
The third room, which has a spiked
floor, can be accessed by going to the third floor of the
ram-helmet tower (where you begin). At this point, you find
the bridge in the spike room pointing toward the
spear-carrier door, and you are unable to reach the switch
in the center. After pulling the first switch, this walkway
is still pointing toward the spear-carrier door. So,
apparently this walkway also doesn't move when the first
switch is pulled.
You don't need to pull the second
switch (in the gas-jet room) to solve the puzzle, but if you
do, the cut scene seems to reflect what actually happens.
So, the bottom line is that,
regardless of what is shown in the cut scenes, each switch
rotates only the tower to which it is attached. In order to
solve the puzzle, you need only pull the first switch (in
the lava room).
*Note on Kills: The labyrinth monster is not
technically a kill.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
Chronicles
The Old Mill
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