LEVEL 8: THE GALLOWS TREE
Kills: 0* Items: 9 plus Rubber Tube,
Pitchfork, Clapper, Wooden Torch and 3 Golden Rose Secrets.
Starting Inventory: TMX watch, 3 small medipaks, 1
large medipak.
FMV: Lara stows away on a
boat in order to accompany Father Patrick to an Irish isle
where strange goings-on have been reported.
THE CHASM: The hole on the right leads down to the
valley you'll be visiting shortly. Leave it for now as
you'll be taking another route and making some pick-ups on
the way down. Instead, follow the path up to the left to the
rim of the CHASM. Take a running jump from the rim of the
pit to the sloping whitewashed ledge on the other side.
Once on this ledge, stand against the cliff wall and grab
the horizontal crevice. Traverse along this crevice to the
left and around the corner. Let go to slide onto the flat
part of the whitewashed ledge beneath. Turn to face the rock
outcropping and the wooden bridge beyond. (There's a lovely
sunset in the distance.) Find the whitewashed slope ahead.
Then look down along the wall of the chasm to spot a small,
greenish misty cave. This is where you're headed first.
Take a standing jump to the whitewashed slope ahead.
Slide backward and press Action to grab the edge. Let go to
drop onto a ledge jutting out of the rock outcropping. Turn
right to face the MISTY CAVE. Walk carefully along
the ledge to the middle of the angled texture nearest the
cave. From there, take a standing jump toward the cave,
pressing Action to lower Lara's arc so she lands squarely in
the cave. A flock of bats fly
out. Don't jump around too much trying to avoid them or you
may slip out of the cave and have to come all the way back.
Instead try running Lara into a corner and crouching. She'll
take little or no damage. At the back of the cave you'll
find a large medipak and a
golden rose (secret
#1, 19/36).
Drop down to the floor of the CHASM. Go around the back
of the rock outcropping (to the right if Lara's back is to
the MISTY CAVE.) There's a small medipak
on the ground. Now make your way to the other side of the
chasm, where there's a square ledge below an opening in the
wall.
Climb onto the ledge and turn left to face the
hollowed-out flat spot in the corner. Stand Lara at the
outer corner of the ledge nearest the hollow. Take one
walking step back from the edge. Then take a standing jump
to a flat area on the rocks. Take another standing jump to
the hollow. Pick up a small medipak.
Return to the ledge and climb into the opening. Climb up
several ledges to emerge back where you started the level.
Follow the path back to the rim of the CHASM.
Repeat the jump to the whitewashed ledge and the traverse
along the crevice to the next ledge. Turn to face the
whitewashed slope. Jump to the slope, slide back and grab
the edge as you did before. Only this time don't drop.
Instead traverse to the right and around the corner until
Lara is hanging above a small, rectangular opening. Let go
then immediately press Action to grab the edge of the small
opening. Pull up and crawl through.
Walk around the rock outcropping to the right. Climb onto
the small, square block underneath the wooden bridge. Jump
straight up to grab the vines on the underside of the
bridge. Traverse across the chasm to the dark room on the
other side. Pick up the large medipak
in the depression on the left. Then slide down the chute.
Enter the area with the gnarled old tree.
Cut scene: Lara enters the
area and is startled by the sudden appearance of a rotting
corpse swinging from the tree by a noose. It speaks to her,
asking her to find its heart.
THE GALLOWS TREE: First, be careful not to step
too close to the campfire. Also,
if Lara goes toward the covered well, she'll trigger the
appearance of a changeling from
inside the barrel. It will follow and attack her, making
exploring the area quite a bit more difficult than it has to
be. To avoid triggering it, stay on the stone steps or the
first row of gray-and-white ground tiles below the steps. If
you do end up with the thing on your trail, just keep moving
and seek higher ground (as described below).
Just to the left of the chute where Lara slid in (left
when facing the chute), is a wall with a sloped top. Set out
a bit from this wall is a tall, square pillar. Position Lara
between the sloped wall and the pillar facing the wall. Jump
up and grab the top of the sloping wall. Pull up and before
Lara can slide down, press Jump to back flip onto the
pillar. Up there you'll find a golden
rose (secret #2,
20/36). It's also a good vantage point for scoping out the
area.
Drop down, face the tree, then head into the shallow cave
off to the right. (Remember, you can avoid triggering the
changeling by staying on the
stone steps and the row ground tiles adjacent.) Inside
you'll see a crawlspace near the bottom and slats running
along the ceiling. Skip the crawlspace for now and jump
straight up to grab the slats. Traverse into the high
opening. You can let go when the dramatic music plays and a
flock of bats appear. Run into
the cave and crouch in the corner until the bats disperse.
Then climb onto the ledge on the left.
THE WELL/UNDERWATER PASSAGES: Walk to the edge of
the high opening. Take a standing jump into the well below.
Swim down the tunnel. When you come to a T, go to the right.
Continue to another T intersection. Go right again. Keep
going along the uneven tunnel. At the next intersection,
turn left. (The passage leading upward is a dead end.)
Continue until the tunnel turns upward and emerges in a MILL
POND. (The small opening on the side of the underwater shaft
near the top leads into the nearby shack. However, the water
level there is too low to climb out.)
MILL POND AND SHACKS: When you surface in the
pond, face the building with the wooden walkway jutting out
and swim to the left. (If you swim to the right, a
swarm of rats appears.) Climb
out on either of the flat rock ledges and jump/walk over to
the wooden walkway.
Position Lara at the end of the walkway with the building
on her left. Take a running jump from the end of the walkway
to the sloped ledge on the far side of the pond. Hold the
Jump button to leap from the slope onto a ledge next to the
shack. Crawl through the hole in the foundation into the
shack. Pick up the large medipak
on the floor and search the drawers for a
RUBBER TUBE. Return to the MILL POND either through
the crawlspace or the water-filled tunnel.
Climb back up to the wooden walkway. From there take a
running jump across the angled wooden wall dividing the
pond. More rats emerge when you
reach the other section of the pond. Climb out of the water
and run through the door at the top of the wooden steps.
This leads through a small cave back to the GALLOWS TREE.
Cross to the far left corner. (Again, if you don't want
to attract the changeling, stay
close to the stone steps on the left.) In the bottom corner
of the wall, there's another crawlspace. Go through.
OPEN AREA WITH BOARDED-UP BELL TOWER: Find the
misty opening below and to the left of the boarded-up
building. Go into this hollow and pick up a broken
PITCHFORK. (If necessary, turn up
the brightness on your TV or monitor to help you see, or
just walk Lara around under the overhang pressing Action
until she finds it.) Climb onto the ledge near the
boarded-up openings. Combine the PITCHFORK and RUBBER TUBE
to make a CATAPULT (more like a slingshot really, but maybe
that's a dialect thing). Use this near the boarded-up
openings.
Cut scene: Lara assembles
her slingshot and uses it to shoot the block anchoring the
chain attached to the bells. The bells begin to ring, then
crash to the ground. Lara jumps aside to avoid the falling
debris.
Enter the bell room and pick up the iron
CLAPPER. Go down through the hole
behind the bells. Follow the tunnel to emerge on a HILLSIDE
PATH WITH OPEN CRYPTS.
Enter the first crypt, just above the tunnel entrance,
and pick up a WOODEN TORCH from
the floor. Follow the path up the hill. The first crypt on
the right is empty. The next crypt, on the left, contains a
small medipak. You'll need to drop
the torch (use the draw/holster weapons key) to pick up the
medipak. Be sure to pick up the torch again afterwards.
Continue up the path. The rest of the crypts are empty.
(NOTE: If you want to, you
can enter the crypt that has a lit torch and light your
wooden torch on it. Stand close and press Action. You can
wait until later to do this, but if your game runs dark, you
may want the extra illumination.)
At the top of the hill is a closed door and a
niche in the stone wall next to
it. You'll return here later.
Find the deep hole next to the crypt at the top of the
path. Throw your torch down the hole. Then climb down the
ladder after it. (Either pick up the torch or make a mental
note of where you left it.)
UNDERGROUND TUNNELS: Walk along the corridor to a
fork. Ahead are some brownish
break-away tiles above a spike
pit. Either run across quickly or detour around the
spikes by going up the ramp to the right. On the other side
of the spike pit is a lit torch. Again, you can light your
wooden torch here if you want to (Action), or if it's not
too dark for you, drop the torch here. Go down the ramp to
the right of the lit torch. A flock of
bats flies out. (Again do the crouch-in-the-corner
trick if you want to.) Continue to where the passage opens
into the spike pit. Walk
through the spikes so Lara won't be injured. Drop the torch
if you have it. Then crawl into the small opening to find a
large medipak and a
golden rose (secret
#3, 21/36). Crawl back out, walk through the
spikes, and return up the ramp to the lit torch.
If you haven't done so already, light the WOODEN TORCH
using the lit torch on the wall (Action). Follow the passage
back toward the spike pit. Go to
the right and up the ramp to the ROOT ROOM. Stand
directly underneath the root ball and press Action to use
the lit torch to burn the roots. The hanged man's
HEART drops out onto the floor.
Step away from the center of the room to throw the torch
(otherwise it lands right next to the heart). Then pick up
the HEART.
Cut scene: A nearby door opens
and Lara enters to find Father Patrick performing exorcism
rites above the rim of a deep pit. The important information
is the Father telling Lara to meet him on the other side of
the bridge, and to use iron to ward off any evil creatures
she may run into.
Be careful not to fall in the deep
pit. Start out the way Father Patrick went, picking
up the small medipak on the floor
near the chute. This chute leads back down to the GALLOWS
TREE. It's quicker to exit the tunnels the way you came. Go
back into the ROOT ROOM. Then exit through the other door.
Follow the hallway back to the spike
pit. Skirt the pit by going up the ramp to the left
then down the other side. Continue to the ladder. (You must
drop the torch here because Lara can't climb with it.) Climb
the ladder to the HILLSIDE PATH WITH OPEN CRYPTS.
(NOTE: If you do exit the
ROOT ROOM by sliding down the chute, cross the GALLOWS TREE
area to the far left corner. Go through the crawlspace to
the BELL TOWER. Climb up to the bells, drop through the hole
behind them, then follow the tunnel to the HILLSIDE PATH
WITH OPEN CRYPTS.)
At the top of the path, place the HEART in the
niche to the right of the door.
Cut scene: Eerie laughter
echoes through the area as the door slides open. changelings
emerge from the crypts along the hillside and come up the
path toward Lara.
Go through the door you just opened. Depending on whether
or not you picked up the CLAPPER in the BELL TOWER, you'll
see one of two possible cut scenes here.
Cut scene - If Lara doesn't have
the clapper: Lara tries to slide back the stone blocking
the exit, but the changelings overpower her. They disappear
(maybe dispelled by her metal belt buckle?) but she's ends
up outside the room again. (This cut scene repeats every
time you enter the room until you get the iron CLAPPER.)
To get the CLAPPER, run down the hill (jumping over the
changelings) to the opening at
the bottom. Crawl through to the BELL TOWER. The CLAPPER is
on the floor behind the bells. Return to the exit with the
clapper.
Cut scene - If Lara has the
clapper: Lara enters the room and tries to slide back
the stone blocking the exit. The changelings enter the room
and she uses the iron CLAPPER to repel them. Then she throws
it on the floor near the entrance. Now she is able to move
the stone and open the exit.
Go through the tunnel you just opened. Follow the tunnel
climbing several ledges to reach the WOODEN BRIDGE. After
meeting another flock of bats on
the bridge, pick up the large medipak
and continue across. Climb a few more ledges. Then go up the
ramp to the next level.
*Note on Kills: The changelings are not
technically kills, since without weapons Lara can't actually
kill anything.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
Chronicles
Labyrinth
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