LEVEL 2: CITY OF VILCBAMBA
Kills: 17 Supplies: 8 Other:
VILLAGE KEY (also 2 COGS - Wii version only) Artifacts:
1 Relics: 0 Rubbing Rewards: 1
NOTE: If you missed the
relic in the previous level, you can still obtain it now.
See the Mountain Caves walkthrough for info.
ENTRANCE FROM CAVES:
CHECKPOINT 1 registers between levels. Start up the
stairs but get ready to move when a bear
appears in the doorway ahead. Follow the on-screen
instructions for using the adrenaline dodge move.
(Here it helps to move backward, away from the charging
bear, as you attempt the dodge, rather than trying to move
to the left or right in the narrow space between the dart
traps.)
IMPORTANT:
Failing to complete this little adrenaline dodge
tutorial may result in a bug later on in the game, in which
the maneuver does not work correctly when you really need
it. As far as I know, this only happens in the Xbox 360
game, but it merits a warning. Also, no matter which system
you're using, you will need the adrenaline dodge to defeat
certain bosses later in the game. So I do recommend learning
how to use it. If you're playing the Xbox 360 game, and you
fail the tutorial, I highly recommend reloading the
level-start autosave and replaying this section until you
get it right. It could save big headaches later on.
If Lara is injured in the fight, note that medipacks and
other equipment carry over from level to level, unlike in
Legend. So you will probably have a few health packs left
from the caves.
When the coast is clear, return up the stairs and follow
the corridor to a pit with a vertical wooden column. Jump to
grab it, press Down to slide down and then press Crouch to
let go and drop. Go under the ledge to get a
small medipack. To grab onto the
second pole—the one with the stone base—run up the low ramp
and jump to grab it. Alternatively, grab the handhold on the
wall, jump to grab the next handhold to the left, jump up to
the one above and from there, jump to grab the vertical
pole. Climb up the pole and jump to the rim of the pit.
Follow the passage through the wooden doors to
CHECKPOINT 2.
OPEN AREA WITH HUTS & POOL: Go down the steps
toward the village. When you reach the landing above the
last flight of steps, 2 wolves
attack. If you back up the stairs while firing, they
shouldn't follow you very far, though you may have to go
back down and draw them out several times in order to kill
them. When the coast is clear, continue downstairs to
CHECKPOINT 3.
In the Nintendo Wii game, you'll find a
RUBBING REWARD (1/12), titled "Soul
of the Puma," on this landing. If Lara is standing at
the top of the lower flight of steps with her back toward
the village, the panel with the
carving is ahead on the left. Approach it and press
Interact. Then hold the A button and swish the Wii remote to
brush away the dust. When the carving is clean, the tools
automatically change to paper and charcoal. Use the same
controls again to make the rubbing. Later, when you revisit
Croft Manor, you'll see this rubbing on display.
Now head down that final flight of steps toward the
village. As you approach the pool, another
bear emerges near the buildings
ahead. You can confront it or retreat up the stairs and
shoot it from the landing. It won't follow.
Jump into the pool and swim down to the bottom, where
you'll find a small medipack in
one corner. Surface to breathe. Now get ready for a longer
swim through the underwater tunnel. If you're unfamiliar
with the swimming controls, it may help to first scope out
where the tunnel opening is and come to the surface again.
Then position Lara so she's treading water facing the
opening, dive down and swim down through it. Tap Interact as
you go to make Lara swim faster. Follow the passage as it
curves around to the right. Then swim along the top of the
tunnel to pass the log blocking the bottom half. When the
tunnel opens into a small, flooded room, swim straight
across to the opposite wall and press Interact to pull the
lever mounted there. This opens
the grating at the top of the room so you can surface and
breathe. Swim to the middle of the shaft so Lara is directly
beneath the opening and then head for the surface. Climb out
of the water at CHECKPOINT 4.
HUT INTERIOR: Use the switch
on the wall to open the door leading back out to the area by
the pool. CHECKPOINT 4a
registers after you pull that switch. (If you save here and
reload, the game puts Lara in this hut with the door open.)
Go up the wooden stairs and take a running jump to grab the
window of the next hut. Pull up.
If you miss the jump and land between the huts, just go
back through the door you just opened, climb the stairs and
try again. If you didn't open that door, you'll need to swim
through the underwater tunnel again to get inside the hut.
INSIDE THE SECOND HUT: From the windowsill, run
forward across the unstable wooden
platform—on the right side where it juts out a little
bit farther—and jump to grab the edge of the alcove ahead
before the platform collapses. Get the
small medipack and drop down. If you don't make it to
the alcove on the first try, just pull the
cage out of the doorway, push
it beneath the alcove and use it to climb up. To move the
cage, stand next to it and press Interact to make Lara grab
onto it. Then use the direction keys to push/pull. Press
Interact again to let go.
Push the cage through the
small, square doorway into the next room and use it to climb
onto the ledge on the right. Cross over the wooden platform
and pick up a box of shotgun ammo
and another small medipack. Drop
down and get more shotgun shells
and the VILLAGE KEY in the alcove
beneath the platform. CHECKPOINT 5
registers when you take the key.
Pull or push the cage back through the small doorway into
the other room. Shoot the lock
holding the wooden doors closed. Then push the cage out into
the open area, past the next hut and the pool, then to the
right. Push it up against the vertical pole with the stone
base.
PATH TO THE ARTIFACT: Climb onto the cage
and jump onto the base of the pole. Jump again to grab the
pole. Climb to the top and jump from the pole to grab the
jutting section of the ledge to the left. Pull up and shoot
the 2 bats that attack Lara.
If you're unfamiliar with the controls, the jump from the
pole to the ledge can be a little challenging. Try pointing
the camera toward where you want Lara to grab. Then press
Forward + Jump. Alternatively, jump and grab the narrow part
of the ledge against the wall, then traverse to the left to
where the ledge widens and pull up. The bats appear as soon
as Lara touches the ledge, however, so make sure you
traverse and pull up as quickly as you can.
From this ledge, you can spot the artifact across the
valley on a ledge above the pool. That's where you're
headed. There's no direct route, though. So start by jumping
to grab the horizontal bar. Swing around, jump and grab the
ledge ahead. Pull up near CHECKPOINT 6.
Turn left and use the metal ring above to grapple-swing
across the gap to the narrow handhold on the far wall. Climb
to the left then jump to grab the nearest horizontal bar.
Swing, jump and grab the next bar. Then swing and jump to
land on the ledge next to the small pool feeding the
waterfall. Another pair of bats
attacks, though they may get stuck under the ledge. You
should be able to draw them out by walking to the opposite
edge. Pick up ARTIFACT #1
(12/44). To get down from the ledge, jump to the sloping hut
roof and slide to the ground. You can also drop into the
pool, but you'll have to swim through the underwater tunnel
into the hut in order to climb out of the water.
VILLAGE GATE: Go to the wooden gate between the
two buildings where you jumped from window to window
earlier. Use the VILLAGE KEY in the lock on the right to
open the gate, and then go through to
CHECKPOINT 7.
When you step forward, 2 wolves
spring out. Retreat to the open area to fight them. When you
re-enter the dark room with the carved column in the middle,
another wolf comes from the area
ahead on the right. Kill it and continue.
TEMPLE WITH ORNATE FAÇADE AND DOUBLE DOORS: On the
other side of the open area is a large building with big
double doors in the middle and two smaller doorways on each
side. CHECKPOINT 8 registers at
the top of the steps. You'll need to enter each of the side
rooms to unlock the big doors, and it doesn't matter which
way you go first.
In the Nintendo Wii game, the side doors are
closed, and there are gear puzzle
locks beside each door that need to be solved in
order to enter. Approach either lock and pick up the
COG lying on the ground nearby.
Stand facing the lock mechanism and press Interact to bring
up your inventory screen. Select the cog you just obtained
and press A to use it. Now use the A button and remote to
rearrange the cogs on the spindles until they connect the
larger gears on the left and right. Then pull the switch to
activate the mechanism and open the door. You'll need to
repeat the process for the second side door, using another
COG, found on the ground near the
other lock, in order to enter there.
Go through the RIGHT DOORWAY and follow the
hallway past CHECKPOINT 9 to a
pool. Swim to the bottom to collect a
small medipack. Climb out of the water near the
entrance, go up the steps on the left and follow the walkway
around to the end. Take a running jump across the water to
grab the handhold on the far wall. Jump up to grab the
decorative molding. Climb to the left and then jump up to
grab a higher handhold. Climb to the left as far as you can
and then jump to grab the molding on the next wall near the
corner. Traverse to the left and pull up onto the jutting
ledge.
Follow the ramps to the top. Step out onto another ledge
overlooking the same pool and shoot the
2 bats that swoop down from above. Take a running
jump to grab the next ledge. Pull up and go through the
doorway, which overlooks the roof of the temple. Take a
running jump to grab the thick wooden beam that protrudes
horizontally from the door mechanism.
Lara's weight moves the mechanism, unlocking one side of the
double doors. Drop to the roof.
You can't quite reach the ledge jutting out from the room
on the other side of the roof. So instead climb down the
face of the temple. If you drop and hang from one of the
small, straight ledges above either doorway, you can then
drop safely to the ground.
Go through the LEFT DOORWAY and follow the hallway
past CHECKPOINT 10 to another
pool. Go up the steps and around to the end of the ledge.
Take a running jump to grab the ledge ahead; pull up. Jump
to grab the narrow ledge on the wall ahead and to the right.
Climb to the right as far as you can and then jump past the
gap in the ledge to grab on where it continues. Climb nearly
all the way to the corner. Then jump back to grab the ledge
behind. Pull up and go through the doorway.
NOTE:
There is a potential bug here, in which Lara will not
grab the ledge in front of the passageway with the ramp.
I have listed several possible fixes for this problem in a
footnote
below.
Follow the ramps to the top. Step out and shoot
3 more bats. Take a running jump
to grab the opposite ledge and pull up. Go through the
doorway and jump to grab the beam protruding from the
door mechanism, just as you did
before. This time, when the mechanism turns, the doors open
and CHECKPOINT 11 registers.
Drop down via the ledges above either doorway and go through
the doors.
BEYOND THE BIG DOORS: Follow the hall to
CHECKPOINT 12, which is above a
pit. Jump over to the ledge at the top of the ramp. The
on-screen instructions explain how to slide and grab the
pole ahead, but don't do that yet. Instead slide all the way
to the bottom of the ramp and kill the
wolf lurking in the dark area ahead. Then pick up the
shotgun ammo. To get out of the
pit, pull the cage out of the
small alcove and move it under the light-colored handhold on
the wall beside the ramp. Climb back up to the rim of the
pit where you started. Then jump back to the ledge above the
ramp.
This time slide down and, as Lara slides, jump to grab
the horizontal bar. Swing around, jump and grab the ledge
ahead; pull up. The on-screen instructions explain how to
perch on top of a vertical pole. Basically, you
just jump in that direction and Lara lands automatically. If
she loses her balance, just tap Interact once to right her.
Jump to grab the next ledge on the left or right side, not
in the middle where the edge is broken. The easiest way to
jump from the perching position is to point the camera where
you want Lara to go and then press Jump + Forward.
Follow the hallway to the next pit. Take a running jump
to grab the light stone handhold on the far wall. Drop to
the ground. Go to the other side of the pit and climb onto
the chunk of rock on the right. Grab the handhold on the
wall, traverse to the right a bit and then jump back to grab
the horizontal pole. Swing around the pole and jump to grab
the handhold on the opposite wall. Climb to the left a
little and then jump up to the higher handhold.
NOTE: If Lara won't grab the
stone handhold in the section above, try running along the
chunk of rock diagonally and jumping to grab it. Or, skip
the rock altogether and climb onto the stone base below the
horizontal pole. Then jump straight up to grab the pole.
Climb around the corner and continue climbing to the left
until Lara is hanging near the middle of the ledge with the
flying darts above. Rather than
pulling up and risking injury, make sure Lara is positioned
so the vertical pole is directly behind her and then jump
back to perch on it. When making the jump to the next ledge,
aim for the left side, where it juts out a bit farther.
Continue along the hallway. As you near the waterfall
ahead, the air grows misty (a nice design touch). Head
toward the opening to trigger
CHECKPOINT 13 and end the level.
POSSIBLE FIXES FOR GRAB
BUG IN LEFT SIDE OF TEMPLE: A number of players have
encountered a bug in which Lara will not grab the ledge in
front of the passageway with the ramp. Perhaps this will
addressed in a forthcoming patch, but in the meantime, here
are a few suggestions other players have shared with me:
- Reduce the screen resolution in
the Options menu. You may need to experiment a little to
see which setting works best for you, but if you have a
very high-res or wide-screen monitor, a lower setting
may do the trick.
- Disable 'Full Screen Effects'
in the Options menu.
- If you encountered a problem while
installing the game in which the installation stalled at
95%, follow the instructions on the
Eidos support site to reinstall. This may solve
several problems, including this one.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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