LEVEL 8: TOMB OF TIHOCAN
Kills: 8 Supplies: 13 Other: SCION
OF TIHOCAN Artifacts: 2 Relics: 0
Rubbing Rewards: 0
NOTE: If you didn't find the
50-CALIBER PISTOLS in the previous level, you'll get them at
the end of this level.
UNDERWATER TUNNELS:
CHECKPOINT 1 is actually in the MIDAS STATUE ROOM
from the previous level. Jump into the square pool and swim
to the bottom. Then turn around and follow the underwater
tunnel forward, right, left, then right again until you come
to a vertical shaft with light streaming down from above.
Swim upward here to an air pocket where Lara can breathe.
You'll definitely need to tap Interact as you go to make
Lara swim faster or she'll drown
before you reach the air pocket.
When Lara's air meter is full again, swim down then
forward. Go past the tunnel from which you came, which is
now on the left, and continue, following the tunnel to where
it ends in another vertical shaft. Swim upward to the
surface and CHECKPOINT 2.
Push the wooden crate
through the doorway and shoot a rat
in the room beyond. Move the crate beneath the
switch and climb up to pull it.
This opens the trapdoor in the corner.
In the Nintendo Wii game, there's another
cryptex puzzle instead of the
switch. The solution is hidden on a plaque above the small
doorway. Push the crate next to the opening and climb up.
Face the dust-covered carving and press Interact. Use the
brush to clear the dust away and then make a rubbing of the
clue: Sigma (S),
Omega (W), Pi (P).
Hop down, move the crate beneath the puzzle and climb back
up. To solve the cryptex, turn the bottom cylinder once to
the left. Then turn the middle cylinder twice to the right.
The trapdoor on the other side of the room drops open.
Drop down through the opening, kill 2
more rats. If they take Lara by surprise, just crouch
and for whatever strange reason, they won't do any damage.
Once you've dealt with them, go through the doorway to
CHECKPOINT 3.
NOTE: This area will look
familiar to players of the original Tomb Raider. Here, in
Anniversary, the Cistern and the Tomb of Tihocan have been
merged into a single level.
THE CISTERN – UPPER LEVEL: As you enter, Pierre's
voice, commenting on how refreshing the water is, echoes off
the stone walls. Ignore him and take a look around. There
are three levels in this huge room: The UPPER LEVEL, where
you are now, includes various alcoves, ledges, poles and
hooks, as well as a large wheel
mechanism in an alcove on the left wall. The EXIT
FROM THE CISTERN is via the balcony on the right wall.
Naturally you can't reach it yet. The MIDDLE LEVEL has more
ledges and alcoves, a number of circular openings covered by
metal grates and a second wheel
mechanism. The LOWER LEVEL, currently flooded, has a
couple of square trapdoors in the floor, one of which has
something shiny inside. A pair of
crocodiles swim in the pool far below.
As you'll guess if you played the original game, you'll
be using the wheels to flood and drain this area in order to
access different areas. This time it's not nearly as
complicated, though. If you come to this walkthrough
after flooding or draining part of the cistern too soon,
don't worry. You can climb up and down between the different
levels and use the wheel mechanisms as many times as you
need to in order to get everything done. Also, there is no
one correct order for doing things. I've presented what I
hope is a path that gets every kill and pick-up with minimal
backtracking.
Leave the first wheel mechanism on the upper level alone
and the middle level dry for now. (If you already turned the
wheel and flooded the middle level, turn the wheel again to
drain it.) From CHECKPOINT 3 in
the entrance, turn right and take a running jump to grab the
horizontal pole jutting out from the wall. Swing around,
jump and grapple the metal hook on the wall above. Wall run
and jump to grab a handhold above the rough alcove to the
left.
Climb around to the left, drop into the alcove and pick
up a set of 50-caliber clips.
Climb the handholds on the right side of the alcove. Climb
to the right and jump to grab onto the freestanding pillar.
Climb on top of it and pick up your first
mini SMG ammo. Take a running jump back to the
handhold above the alcove (the same one you grabbed after
the wall run). Climb around to the left and jump back to
grab the handhold on the other side of the alcove. Climb to
the left as far as you can, jump and grapple the hook above.
Wall run and jump to the corner ledge on the left.
Follow this walkway, taking running jumps across the
gaps, all the way to the next
corner, where you'll find a box of
shotgun ammo. Turn left and take a running jump to
grab the horizontal pole. Swing and jump to the next pole,
then to the ledge ahead. Push the
wooden crate off the ledge. It falls to the level
below, triggering CHECKPOINT 4.
Grab the handhold on the wall. Jump to grab the handhold
above and climb to the left. Jump to grab the next pole,
swing around and jump to the ledge beyond it. Cross this
ledge and grab onto the handhold on the wall beyond. From
there, jump to grab the next horizontal pole, swing and jump
to the next pole, and finally to the long horizontal ledge
on the far wall. Climb along this ledge to the left and
around the corner into a small alcove. Jump back to grab the
handhold on the opposite side of the alcove. Then continue
climbing around to the left until you can pull up into a
larger alcove with another wooden
crate. Push this one off the edge as well.
The quickest way down to the middle level is by diving
into the pool, but first you must take a running jump across
the jagged gap in the walkway
connecting this alcove and the long perpendicular walkway
ahead. To make this jump, run forward, jump right at the
edge and hold down the Jump key to keep Lara in the air
longer. Otherwise, she'll fall short and plummet to the
stones below. (Alternatively, you can return along the wall
the way you came and climb down the handholds below the
ledge from which you pushed the first crate.)
CISTERN – MIDDLE LEVEL: If you dive into the water
from above, immediately swim away from the
2 crocodiles to the edge of the
pool opposite the wooden fence with the metal bars (i.e.,
near where the second crate landed when you pushed it off
the ledge above). The edge is low enough for Lara to climb
out here. If one of the crocs manages to grab Lara,
alternate tapping the Left and Right direction keys (or
wiggle the left analog stick from side to side) to break
loose. Then swim away, climb out of the water and shoot the
crocs from dry land. Note that you can still hit them with
pistols even if the targeting reticule is gray instead of
red. It just takes a little longer. Using manual aim may
help.
Now turn around so Lara's back is towards the pool and
head for the dark corner ahead on the right, where you'll
find a small medipack. Get it,
then push the wooden crate off
the ledge into the water.
Turn so the pool is on Lara's left and head toward the
far wall (below where you entered the CISTERN). Use the low
stone ramp to climb over the half-wall on the left. Turn the
second wheel mechanism to drain
the cistern completely and trigger
CHECKPOINT 5.
Continue around the perimeter of the room. Pick up a
large medipack beneath the pile of
rocks in the next corner. Climb over the low wall to the
double ramps behind the metal bars. Vault up onto the wall
ahead and shoot the crocodile
below before hopping down. Continue to the left, past the
long ladder, to the spot where the first
wooden crate landed when you
pushed it off the ledge above. Push the crate off this ledge
into the now-empty pool. (There's a gap in the lip
surrounding the pool near the middle of this area.)
To get down safely, climb onto the fallen chunk of stone
walkway, jump onto the wall ahead and drop down in the dark
corner near where you picked up the small medipack earlier.
Head to the left to the first ledge above the empty pool
(i.e., where you shot the crocodiles). Hang from the edge,
drop to grab the horizontal pole sticking out of the wall
below and then drop to the floor.
NOTE: If you have come to this
walkthrough after climbing down to the bottom of the room
but have not yet pushed the crates off the top level,
don't worry. You're not stuck. To get back to the top of the
room, first follow the instructions below for CLIMBING FROM
THE LOWER TO THE MIDDLE LEVEL, use the wheel mechanism to
flood the lower level. Then follow the path described a few
paragraphs below that, in the section titled RETURNING TO
THE UPPER LEVEL. Once on the upper level, work your way
around to each of the crates as described above under THE
CISTERN – UPPER LEVEL.
CISTERN – LOWER LEVEL: Move each of the
wooden crates onto one of the
square pressure pads. One opens
the grating above the wooden platform with the metal ring.
Later, when you re-flood the cistern, this will float to the
surface and you can use it as a stepping stone. The other
pressure pad lowers the metal fence alongside the pool.
There's a shiny spearhead artifact and some ammo
beneath the second square grate, but you can't reach it yet.
CLIMBING FROM THE LOWER TO THE MIDDLE LEVEL: Pick
up the small medipack on the floor
in the corner behind the heap of broken stonework. Then
cross to the opposite corner (i.e., the one directly below
the wheel mechanism on the middle level). Stand facing the
stone ramp and run toward it. Just as Lara reaches the base
of the ramp, jump onto it and quickly jump again. With
careful timing, Lara will leap onto the ramp and instead of
sliding back to the floor, she'll jump and grab onto the
ledge above and behind. Pull up and climb the ledges ahead
to reach the wheel mechanism.
If you're having trouble with the double-jump technique,
you can take a longer but easier way out: Climb onto the
pile of stones in the same corner where you found the small
medipack. Jump onto the ramp, slide, jump and grapple the
hook above. Wall run across to the ledge in the corner to
the left. Jump to grab the next handhold, climb around the
corner to the left, jump to grab the higher handhold, and
then jump back to grab the horizontal pole. Swing, jump and
grab the next handhold. Climb all the way around to the left
and jump to the next horizontal pole. From there, swing over
to the next handhold and climb to the left until you can
pull up onto another chunk of stonework in the next corner.
Turn left, step forward, slide down the slope just a little
and jump to grab or land on the ledge ahead. Pull up and
climb the ledges ahead to reach the wheel mechanism.
CISTERN – MIDDLE LEVEL (again): Turn the
wheel mechanism once more to
flood the lower level and trigger
CHECKPOINT 6.
Before climbing back to the UPPER LEVEL, return along the
perimeter of the room (or swim across the pool) to the
double ramps, which are now accessible since you lowered the
fence using the pressure pad. Use the grapple to pull the
small wooden raft to the top of
either of the ramps. You may need to climb onto the wall
when you first start pulling to get close enough to the
raft. Then drop down and finish the job from the ledge at
water level. Later, when you flood the middle level, the
raft will float upward and you'll be able to use it to reach
the balcony with the exit. Now return to the wheel
mechanism.
NOTE: At this point you may
want to turn the wheel again twice, draining the pool and
refilling it, in order to use
CHECKPOINT 6 again. Then, if Lara falls during the
next climb, you won't have to repeat the business with the
raft. Just be sure to fill the pool before climbing up.
RETURNING TO THE UPPER LEVEL: First climb onto the
inverted stone archway near the wheel mechanism and jump
from there to the wall ahead. Then drop down on the other
side, where you were before. Run up the long, stone ramp and
grab the lowest handhold on the square pillar. Jump to grab
the handhold above. Climb around to the left and jump
straight up to grab the horizontal bar. Climb to the other
side of the bar and face the corner ledge. Swing around,
jump and grab onto it. Pull up and climb the handholds in
the alcove to reach a small ledge overlooking the horizontal
bar.
Take a running jump to grab onto the corner handhold on
the square pillar. It's a long jump, so be sure to hold the
Jump key down for a moment after takeoff. Then press
Interact to keep Lara from slipping when she catches the
handhold. Pull up, grab the next handhold and climb all the
way around to the other side of the pillar. Jump up to the
handhold above and pull up onto the walkway near the first
wheel mechanism.
CISTERN – UPPER LEVEL (again): Turn the
wheel mechanism again to fill
the pool to the upper level. This triggers
CHECKPOINT 7. Now you can
either head straight for the exit on the far side of the
pool (skip to that section below) or pick up a few more
items, including the artifact you saw earlier.
On this side of the pool, there's a circular opening on
the wall between the alcove with the wheel mechanism and the
alcove where the second wooden crate was. Now that the water
level has been raised, you can swim down to that opening and
through the hole at the top of the grating. Get the
large medipack inside and swim
back to the surface.
Now face the opposite wall of the CISTERN. There are two
pick-ups inside similar dead-end pipes on that side:
shotgun ammo in the one between
the far right corner and the balcony with the exit and a
small medipack in the one just
below and to the right of the left corner ledge.
ARTIFACT #1: Swim to the square walkway
surrounding the balcony with the exit. A straight section of
walkway juts out from the square one toward the center of
the pool. Swim down beneath this walkway to find a
lever on the back of the square
support column. Pull that lever to open the grating above
ARTIFACT #1 (25/44). Then come
to the surface. Swim out to the middle of the pool to spot
the artifact on the bottom. Swim straight down to get it and
the 50-caliber clips in the same
compartment. Then return to the surface.
NOTE: You can, of course,
drain part or all of the cistern before going after the
artifact, but you'll have to refill it to reach the exit.
The method I describe just saves time and effort.
CISTERN EXIT: To reach the exit, swim to the
square walkway surrounding the balcony. It's too high for
Lara to pull up, so swim through the gap in the walkway and
climb out on the small wooden platform
you moved earlier.
NOTE: If you did not free
the wooden platform from the compartment at the bottom of
the pool and move it into position before raising the water
level, you won't be able to reach the exit. You'll need to
go back and do that now. Follow the walkthrough above if
necessary.
Hop onto the walkway and then grapple and pull the wooden
platform closer to the balcony. Jump back onto the platform.
From there, jump to grab the edge of the balcony and pull up
near CHECKPOINT 8.
LONG AQUEDUCT: Jump into the pool below the
spouting faces and swim to the bottom. A strong current
pulls Lara through a long pipe and dumps her into a small
pool in an underground cavern. Come to the surface near
CHECKPOINT 9. Climb out on the
small ledge and pick up some shotgun
shells. Then jump back into the pool and swim
downward and to the left. Swim through the tunnel to a
larger pool where you can surface.
THE TOMB OF TIHOCAN: In the middle of the pool is
a wide ledge with the tomb entrance. Swim all the way to the
left to a smaller, rectangular ledge where you'll find more
ammo for the shotgun and
50-caliber pistol.
ARTIFACT #2: Hop back into the pool and face the
ledge where you just found the ammo so the tomb entrance is
behind Lara. Swim down and to the right to find another
underwater tunnel. It's probably a good idea to locate the
tunnel first then swim to the surface to breathe. Position
Lara on the surface just above the tunnel, then swim down
and into the tunnel to get ARTIFACT
#2 (26/44). There's no place to surface so quickly
swim back to the big pool.
Now swim around to face the wide ledge with the tomb
entrance. Below the left side of this ledge is another
tunnel. Swim down and follow it to the end. Climb out of the
water in a small room and pull the
switch to open the door to the tomb and trigger
CHECKPOINT 10. Return through
the flooded tunnel the way you came. Climb out on the wide
ledge and enter the tomb, crossing
CHECKPOINT 11. Approach the pedestal with the
SCION OF TIHOCAN.
Cinematic: Lara reads the
inscription on the crypt. "Here lies the God-King Tihocan,
one of the Triumvirate, keepers of the three pieces of the
Scion, leader of the chosen after the great betrayal caused
Atlantis to be lost beneath the waves. . . . She slides the
sarcophagus lid aside only to find the crypt empty, but
before she can react, she feels a gun at the back of her
head. Pierre DuPont gloats that following her instincts
rather than watching her back has just cost her two pieces
of the Scion. Lara says that's not a price she's willing to
pay, and when Pierre asks if it's worth her life, she says
it is.
Interactive cut scene: In order
to survive the confrontation with Pierre, you must press
the keys that correspond to the on-screen icons to duck
and evade his fire then disarm him. The correct controls are
as follows:
- Windows & Macintosh PCs:
Down, Right
- PlayStation 2: Circle,
Triangle
- PSP: Circle, Triangle
- Xbox 360: B, Y
- Nintendo Wii: First, hold
the nunchuk and remote level and thrust forward. Second,
hold the Wii remote sideways and punch forward.
If you don't press the correct keys or
are too slow, Lara dies and the game reloads at the
beginning of this cut scene. If you succeed, Pierre runs out
of the tomb, only to find that the centaur statues flanking
the doorway are actually undead guardians charged with
protecting the Scion. They animate and move in on the feeble
human who has dared to steal it. Pierre, always good at
thinking on his feet, tosses the Scion to Lara and attempts
to escape. But it looks like Pierre's instincts aren't so
hot either. The centaurs were not built to forgive; they
trample poor Pierre and then turn their attention to Lara.
NOTE: If you didn't get the
50-CALIBER PISTOLS in the
Coliseum, you'll obtain them from Pierre and they'll be
available after this cut scene.
FIGHTING THE CENTAURS:
CHECKPOINT 12 registers at the start of the battle.
Defeating the 2 Atlantean centaurs
requires a multi-part strategy.
First, some defensive tactics:
- The centaurs have several forms of attack:
physically trampling Lara
with their hooves; fireballs,
which do a fair amount of damage if Lara happens to be
right under them when they land; and a
green petrification ray—similar
to the gaze of the mythological gorgon Medusa—which can
turn Lara to stone.
- To avoid the physical attacks, try and keep your
distance from the centaurs as much as possible. I
realize this isn't easy with two of them, so it may help
to concentrate your attacks on one centaur at a time and
just try to stay out of the other one's way. Move in a
wide circle around the open area and if you get too
close to a wall or the water, run back toward the center
or start circling the other way.
- When one of the centaurs tries to
trample Lara, quickly jump
or roll to the side, or crouch on the spot and most of
the time the beast will leap over her rather than
running her down.
- Avoid the fireballs by
running, jumping or rolling away from any spot where one
is about to land. A telltale smoky, yellowish cloud just
above the ground gives you a little warning. If you keep
moving all the time, most of the fireballs will miss.
- Use medipacks as needed. Remember small ones restore
only a fraction of Lara's health, while large ones
restore full health.
- Do not try and swim away across the
pool. If you do, the centaurs will
fire-bomb Lara to death.
- The centaurs only use the
petrification ray when enraged. Like the T. rex
in the Lost valley, these enemies have a rage bar below
their health bar in the top right corner of the screen.
When you shoot a centaur repeatedly, its rage bar will
gradually increase. When it maxes out, the beast will
become enraged. The first time this happens, one of the
centaurs will direct the petrification beam at Lara. At
this point you need to holster your weapons or Lara will
be turned to stone. Depending on which combat mode
you're using, either release or tap the Target Lock key
to holster weapons. Or, just stop running and
crouch. Since Lara can't crouch with weapons
drawn, she'll automatically put them away and the ray
will go over her head. This is especially handy if you
use Advanced Toggle combat mode (below). One PS2 player
also suggested tapping the Triangle (Interact) key
repeatedly to prevent Lara from being petrified if the
green beam hits her.
- If Lara is petrified,
alternate tapping the Left and Right direction keys very
quickly (or jiggle the left stick from side to side) to
break out of the stone shell. Then run away. If you take
too long to break free, the centaur will kick Lara,
doing substantial damage. If her health is low before
she becomes petrified, this can shatter her, killing her
instantly.
You can't destroy the centaurs using gunfire alone.
Instead, you need to provoke their attacks and turn these
against them. Here's the basic offensive strategy
you'll need, along with some optional tactics:
- Use regular pistols with unlimited ammo to shoot at
one of the centaurs. The first time it becomes enraged,
it will use its petrification
attack, as described above. Crouch or simply holster
weapons to avoid being turned to stone. Then, once the
green flash has subsided, lock onto either centaur and
continue firing.
- The next time either centaur becomes enraged, it
will pause where it's standing, rear up on its hind legs
to roar, and then charge at
Lara. Now you must use the adrenaline dodge and
headshot maneuver:
- As the centaur charges, stop shooting but
keep a target lock on it. This is automatic if
you are using Advanced Toggle combat mode;
otherwise, press and hold the Target Lock button.
- Then, as the enemy bears down on Lara and the
screen blurs, keep moving to the left, right or
backward by holding the appropriate direction
key or pressing on the control stick. Then then
press Crouch to dodge.
- If the dodge is successful, you'll see two gray
targeting reticules converge on the centaur. If
necessary, move the camera to keep the centaur in
your sights. Wait until the reticules overlap and
turn red and then fire.
- The adrenaline dodge works a bit differently in the
Wii game. Fire continuously at one of the
centaurs until it becomes enraged. Then stop shooting
but maintain a target lock (Z). When the centaur bears
down on Lara and the screen blurs, begin moving to the
left, right or backward using the control stick and then
EITHER press Crouch (Control Pad Down), as though you
were doing a regular evasive roll, OR, shake the nunchuk
rapidly from side to side. If your dodge is successful,
Lara will then leap out of the way. As she does, you'll
see a red targeting reticule on the centaur's head. Aim
the Wii remote inside that red target and fire.
- After a successful headshot, the centaur will be
momentarily stunned and will slump over revealing the
back of its shield. Quickly holster your weapons and
press Grapple then Interact to snag the ring on the back
of the shield and pull, flinging the shield onto the
ground.
- Continue using regular pistols to attack either
centaur. It doesn't matter which one you target, but try
to concentrate your fire on one enemy at a time. Stay
close to the fallen shield as you shoot but keep moving
to avoid incoming fireballs. When the centaur you're
attacking becomes enraged and starts to stare green rays
at Lara, run to the shield and press Interact to pick it
up. If necessary, press Left/Right to pivot on the spot
and face the centaur. (Lara can't run with the shield,
only pivot.) When you hold up the shield, the
petrification ray will be reflected back at the centaur,
temporarily turning it to stone.
- You only have a few seconds to act, so if you have
ammo available, switch to more powerful weapons during
the brief cut scene that shows the centaur being
petrified. (The 50 caliber pistols work best since Lara
is more maneuverable while holding them and they are
faster to reload, but the shotgun is OK if you can get
close enough.) The first time you petrify a centaur,
Lara automatically drops the shield after the cut scene.
So as soon as you regain control, run toward the
petrified centaur shooting. Try to do as much damage as
you can before it revives. Then switch back to regular
pistols and start the process again.
- The next time you enrage either centaur, the one
that still has a shield will charge. Lock onto it and
repeat the adrenaline dodge maneuver as described above.
Once it is stunned, use the grapple to steal its shield.
NOTE: You don't have to
take both shields, but I do recommend it. You can use
the first shield to petrify either centaur; however, if
you do take the second shield, the centaurs will no
longer charge when enraged. They'll only use the green
ray, so you can petrify and destroy them more quickly
without having to worry about being trampled.
- Once both shields are on the ground, stay close to
either one, target either centaur and keep shooting
until it becomes enraged and powers up the green ray.
Quickly pick up the shield and use it to reflect the
ray. As soon as you see the green flash, press Interact
again to drop the shield and start shooting.
- You may have to enrage and petrify each centaur a
few times in order to do enough damage, but once their
health bars are depleted, the centaurs will shatter into
tiny pieces. When you destroy both of them, the level
ends.
Additional notes:
- For the adrenaline dodge to work, you need an open
space so Lara can roll to the left or right. This can be
difficult when both centaurs are still in action, since
the one that isn't charging will often cross your path
as you attempt to roll away from the one you're
targeting. In this case, dodging backward (i.e. rolling
away from the charging centaur) may work better, as long
as you don't make Lara roll off the edge into the water.
- The centaurs' health gradually regenerates, so it
does help to concentrate on one centaur until it's
destroyed, then move on to the second. This isn't
critical, as long as you're constantly attacking and not
just evading. But if you tend to be cautious and take
your time in battles, this is something to consider.
- Occasionally, even after successfully stunning a
centaur using an adrenaline dodge and headshot, it will
freeze without exposing the back of its shield. This
shouldn't happen often. So just repeat the process and
try again.
- If you do use the shotgun to shoot the petrified
centaurs, be sure to get in nice and close to do maximum
damage. If possible, reload before
provoking the petrification gaze attack. Then Lara won't
run out of ammo and waste valuable time reloading while
the centaur is still petrified. (To reload manually,
draw the shotgun and press Interact without firing.)
- If you get very lucky—and so far I've only been able
to do this a couple of times—you can petrify both
centaurs at the same time. You probably won't have time
to destroy both of them, but you may get in a few extra
shots this way.
If you're having trouble with the strategy above, or if
you just want to try something different, here's an
alternative to direct combat in which you trick the
centaurs into killing themselves:
- When the battle starts, save manually in a new
save slot just in case this method doesn't work for you.
It does not work for everyone, and if it
fails, you will be stuck in a bad spot and unable to
continue without reloading the earlier save.
- Target one of the centaurs so its health bar appears
in the top right corner of the screen. Then run to the
edge of the ledge and jump into the water above the
tunnel that leads to the switch—just to the right of
where the edge of the island forms a little square
notch. Do not jump into the water anywhere else or you
won't be able to avoid the centaurs'
fireballs and Lara will die.
Quickly swim down into the tunnel, using a medipack or
two on the way if Lara does get hit by a fireball. At
the end of the tunnel, climb out of the water on the
ledge with the switch. CHECKPOINT
10 registers again.
- Now just wait and watch as the centaur's health bar
gradually depletes. I can only guess what the two of
them might be doing to each other as they wait and
wonder what happened to Lara, but whatever it is, it's
not doing them any good. While this is going on, you can
take a bathroom break, get a snack, do your nails,
whatever. If its health bar stops moving downward, try
changing position on the ledge or taking a quick dip in
the water. Sometimes this will get things moving again.
It will take a while—at least 10 minutes, maybe
longer—but eventually the first centaur will be reduced
to zero health and die. You'll know this has happened
when the yellow health bar disappears.
- Unfortunately, the other centaur won't do the same
thing until you've gone back out and gotten a target
lock on it. This is the tricky part. You need to swim to
the end of the tunnel and up to the surface. Then very
quickly climb out of the water before the centaur can
fire-bomb Lara to death. You may need to use a few
health packs to do this. Take a couple of shots at the
centaur, so you can see its health bar, and then swim
back to the switch and wait for it to commit suicide.
When it's dead, the cut scene kicks in.
- Alternatively, after killing the first centaur this
way, you can swim to the surface, pick up the shield it
dropped and use it to beat the second centaur. You won't
need to take the second centaur's shield, just enrage it
until it uses the green petrification ray, reflect the
ray back at the centaur to petrify it, and shoot it
until it comes after you again. Repeat the process until
it is destroyed.
NOTE: As stated above,
this exploit does not work in every version of the
game. Some console players report that it works
on the first centaur but not the second. That may still be
enough. If you can get the first centaur's shield, you can
use it against the second centaur. However, several Xbox 360
and PlayStation 2 users have reported that defeating one
centaur this way can result in a bug in which the controls
subsequently freeze up if Lara is hit by the petrification
ray. The only solution for that is to quit and restart. If
the cave strategy doesn't work for you, just reload your
manual save at CHECKPOINT 12
and concentrate on beating the centaurs in the regular way
(enrage, adrenaline dodge, etc.).
IMPORTANT BUG NOTES: Apparently
there are several possible bugs here. Some players are
unable to complete the adrenaline dodge maneuver despite
using the correct controls and timing. Some are unable to
grapple the rings on the backs of the shields. Others can
grapple but not pick up the shields from the ground. So far
I do not know of any definitive solutions to these problems,
but I have included some possible fixes in the footnotes
below.
When you've defeated both centaurs,
the final cinematic for Greece begins. Lara takes the
two pieces of the SCION and fits them together. Their
mystical power evokes some kind of hallucination or
out-of-body experience in which she falls through space and
eventually comes to hover alongside three giant figures. As
they speak, it becomes clear that these are the three
erstwhile rulers of Atlantis. Tihocan, the male on the left,
accuses the crouching female of tainting the power of the
Scion and breaking the sacred triumvirate of Atlantis, as
well as maiming Qualopec, her own brother and fellow king.
Qualopec, the mutated figure on the right, says that
although Tihocan has ended her treachery, it is his own face
that will haunt her nightmares. Tihocan asks the woman if
she has anything to say for herself, but before she can
answer, Lara floats away. She has a brief vision of a third
piece of the Scion moving toward what looks like an
Egyptian-style doorway. Then she falls back to earth outside
Tihocan's tomb. She pulls herself together and picks up the
Scion once more.
Now it's just a quick motorcycle trip
to the Egyptian desert. . . .
FOOTNOTES
POSSIBLE FIX FOR ADRENALINE DODGE
GLITCH: If you're doing all the moves correctly but are
not able to do the adrenaline dodge (i.e., the tutorial
icons And the two converging targeting reticules never
appear—not in the centaur battle and not in the fight with
the T. rex), then I may have a solution. It requires some
effort, though. You'll need to go way back to the beginning
of the City of Vilcabamba level, where the player is first
introduced to the adrenaline dodge in the tutorial with the
bear. If you are able to complete this tutorial correctly
and do the adrenaline dodge and play on from there, the
adrenaline dodge should then work on the T. rex and, later,
the centaurs. Many thanks to pArTyb0y and marcus4hire for
this info. (As far as I know, this only applies to the Xbox
360 version.)
POSSIBLE FIXES FOR SHIELD BUGS: A
number of players have encountered bugs in which they are
unable to grapple or pick up the centaurs' shields. Perhaps
this will addressed in a forthcoming patch, but in the mean
time, here are a few suggestions other players have shared
with me:
- Make sure you are using the adrenaline
dodge technique correctly so the centaur is stunned and
slumps forward revealing the ring on the back of its
shield. The walkthrough above includes detailed
instructions.
- Once you've successfully stunned one
of the centaurs so the back of its shield is exposed,
holster your weapons, make sure Lara is within grappling
distance, face the centaur squarely, grapple the shield,
wait for a full second (this is the
important part) and only then press Interact to pull on
the cable.
- Reduce the screen resolution in the
Options menu. You may need to experiment a little to see
which setting works best for you, but if you have a very
high-res or wide-screen monitor, a lower setting may do
the trick.
- Disable 'Full Screen Effects' in the
Options menu.
- If you encountered a problem while
installing the game in which the installation stalled at
95%, follow the instructions on the
Eidos support site to reinstall. This process fixes
a number of potential bugs that result from an
incomplete installation.
- If all else fails and you're playing
the PC, Macintosh Wii or PSP game, try
downloading a savegame file from
Stella's site, linked below.
SHIELD BUG/LARA FREEZE-UP WORK-AROUND -
UPDATED 12/30/08: Many players who have tried the
alternative method, in which you swim into the tunnel
beneath the combat area and wait for the centaurs to destroy
themselves, have found that this causes yet another bug, in
which Lara freezes and you are unable to control her
at all, requiring you to restart the game.
Here is a new technique, which
incorporates some of the above, along with a fresh strategy
for preventing the Lara freeze-up bug. This comes from
Janine B., who managed to beat the centaurs this way using
the PlayStation 2 game. This may or may not work in other
versions, but it's worth a try. I paraphrase what she wrote
here:
- When fighting the centaurs normally, I
could not grapple either shield. So, I tried the
alternative method—getting a lock on one centaur,
swimming down the underwater tunnel and waiting for its
health bar to disappear completely. This happened very
slowly, but eventually the first centaur did die.
- I then swam up to the surface and
found that, although centaur 1 had disappeared, I could
not pick up its shield. So I began to attack centaur 2
by avoiding his green ray and adrenaline dodging him.
- At this point, the fight music had
stopped, and centaur 2 was still making a throwing
motion at me but with no fireballs being discharged
whatsoever.
- I found that if I stood near centaur
1's dropped shield, centaur 2 did not seem to harm me
(charge me, run me over, etc.). So I did all my
'fighting' with centaur 2 while standing on centaur 1's
shield. Doing this both protected me and avoided the
'loss of control of Lara' bug from occurring.
- When centaur 2 used the green ray
against Lara, I stayed near the shield and crouched to
avoid being petrified by the ray. At first I thought the
loss-of-control bug was activated when centaur 2 turned
Lara to stone if you didn't crouch quickly enough, but
when I used the strategy of staying near the shield, I
did actually get turned to stone once and was able to
break free without activating the bug. So I think the
key is where Lara stands.
- When adrenaline dodging centaur 2, it
was enough to stay near the shield. The shield
was on the left part of the arena near the corner in the
back (as Lara gets out of the water and faces the
flames) and I think staying in the left corner generally
means you can play on without the game freezing. I think
moving to the centre or right side of the arena (as Lara
gets out of the water, facing the flames) might activate
the bug that causes Lara to freeze.
- I thought that, seeing as I wasn't
able to grapple centaur 1's shield, I would not be able
to grapple centaur 2's shield. This was not the case. As
long as I attacked centaur 2 standing on or near the
first shield, I was able to attack normally and grapple
the second shield, eventually killing him.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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