LEVEL 4: TOMB OF QUALOPEC
Kills: 6 Supplies: 6 Other: SCION
OF QUALOPEC Artifacts: 2 Relics: 0
Rubbing Rewards: 1
NOTE: If you didn't find the
SHOTGUN in the previous level, you'll get it at the end of
this level.
After the first CHECKPOINT,
follow the rough-hewn tunnel to
CHECKPOINT 2, beyond which there is a pit with
vertical poles and a horizontal bar. There are handholds and
a ledge below the rim of the pit on the right. You can use
these to climb back up if you fall, but unless you're
playing the Wii game, there's nothing of interest down
there.
If you are playing on the Wii, drop down into the pit and
go to the far end. There you'll find a
rough section of stone wall with which you can
interact. Lara selects the trowel automatically. Use the Wii
remote to move the tool around the screen. When the tip of
the trowel finds a weak spot, the remote vibrates and the
magnifying glass icon lights up. Press and hold the A button
and wiggle the remote from side to side to work the trowel
under the stone. Flick the remote sharply to pry off the
loose rock. Repeat until the carving beneath is entirely
revealed. This is a RUBBING REWARD
(2/12), called "Fertility God."
The tools then switch to the paper and charcoal. After
making the rubbing, return to the other end of the pit and
climb back out.
To get across the pit, jump to the first perching pole,
then to the horizontal bar. (If Lara grabs one-handed and
starts to swing wildly, press Interact to do a saving grab.)
Swing around and jump to the next vertical pole, then the
third. (Again, press Interact if Lara starts to lose her
balance.) Jump to the corner ledge on the right. Then jump
to grab the other edge of the pit. Pull up and continue to
CHECKPOINT 3.
BIG ROOM WITH BROKEN FLOOR: Ahead is a large room
with a painted floor that has partially collapsed. Ahead and
on the left and right are large, trapezoidal doorways. Jump
across the gaps in the floor to reach the doorway straight
ahead. Start up the ramp and immediately run down and to
either side to avoid the huge boulder
that rolls down from above. The boulder crashes into the
fragile floor, breaking part of it and smashing it to
pieces. After the boulder passes, THREE GATES descend,
blocking the ramp.
Jump to the small, wooden platform between the doorway
and the painted floor and drop from there into the pit
below. Grab onto the base of the tall,
wooden support pillar (the one supporting the wooden
platform from which you just dropped) and pull/push it into
the gap between the painted floor (now ceiling) and the
doorway above on the left (when facing the doorway with the
THREE GATES above). There's a worn patch of ground in
roughly the spot where you want the pillar to go.
Pick up the 50-caliber ammo in
the corner. Now move the smaller
rectangular box/cage toward the handholds on the wall
below the entrance to this area. Use the box for a boost to
reach the lowest handhold and climb back up to the entrance.
Take a running jump from the painted floor to the small
platform on top of the support pillar you just moved.
There's a tempting-looking white stone ledge off to the
right, which Lara could reach from here, but ignore it for
now. Instead, jump to grab the doorsill ahead and pull up.
LEFT HALLWAY: Follow the hallway to
CHECKPOINT 4. Ahead on the
floor is a box of shotgun ammo.
Beyond it there's a dart trap
and a deep pit. Watch the timing
of the flying darts and take a running jump past the trap to
grab the horizontal bar beyond. Swing around and jump to
grab the handhold on the wall ahead.
The next section involves climbing along a series of
handholds and jumping past more dart
traps. For each jump, it's important to climb all the
way to the edge of the handhold. When you hold the direction
key, Lara will lean in the direction she's about to jump.
Doing this before actually pressing the jump button helps
you see where you're headed and allows Lara to jump a little
farther. It's also critical that you time each jump so Lara
doesn't get hit by flying darts. If she does, she'll fall to
her death in the pit below. Note, too, that Lara can only
grab the clean, light-colored stone handholds, not the
mossy ledges. These are too
slippery to grab and she'll fall if she tries.
Here's the sequence: Climb then jump to the left. Climb
then jump to the left again. Then, either climb then jump to
the left past the darts, or drop down, climb to the left
below the dart trap, and then jump up. Climb to the middle
of the ledge and then jump back to grab the ladder on the
opposite wall. Climb to the top and then jump to the right.
Climb then jump to the right. Climb to the middle of the
handhold and then jump back to perch on the vertical pole.
From there, jump to the ledge ahead.
Continue along the hallway. Just around the next corner
there's a small medipack on the
ground. Keep going, pick up another small
medipack and carefully navigate another series of
dart traps lining the walls.
Cross CHECKPOINT 5 and continue
past another set of dart traps
to a room that's seen better days.
MOSSY ROOM WITH BROKEN STAIRS & FIRST GATE SWITCH:
Ignore the grapple point on the ceiling and instead step
down into the room. Cross to the back left corner and jump
up onto the stone base supporting the vertical wooden pole.
Jump again to grab onto the pole. Or, if you prefer, use the
metal ring above to grapple-swing from the entrance to the
broken stairs. Go to the top of the stairs, turn left and
jump to grab the vertical pole.
Climb to the top of the vertical pole and jump to grab
the horizontal bar on the left. Because of the low ceiling,
the camera is a little difficult to control here. It may
help to face the wall, so the stairs are behind Lara, tap
the HUD key to move the camera behind her, and then jump to
the left to grab the bar. Swing around and jump to grab the
handhold ahead. Then climb up onto the wooden platform.
Cross the platform and pick up some
50-caliber clips. Then go to the edge farthest from
the entrance and jump to grab the ledge above the switch.
Drop to grab the switch. Lara's
weight pulls it down, and you see a brief cut scene of the
first of the THREE GATES opening back in the BIG ROOM WITH
THE BROKEN FLOOR. This is CHECKPOINT 6.
Drop down and exit the way you came.
HALLWAY (again): Return past the first set of
dart traps, which are now quite
a bit more active, turn the corner and head down the steps.
Now this hallway has swinging blades
along with the darts that were
there before. If you're not doing a time trial and can take
a few moments, stand to the left or right of center, close
to the dart pipes but not too close, and watch the darts and
blade. When the blade swings away and there's a pause
between darts, run through. Repeat for the next traps and
then continue on.
Just beyond the blades and darts, the squealing of a
raptor sounds. Run up to the
corner to trigger CHECKPOINT 7
and meet the dinosaur. If you do this, you'll have plenty of
room to back up shooting without running into the traps.
Also, if Lara does get killed, the game will reload
after the blades.
When the raptor is dead, continue to the
deep pit. Jump past the
first set of darts to perch on
top of the vertical pole. Jump to grab the handhold ahead.
If Lara grabs the lower handhold, jump up to the higher one.
Climb then jump left. Climb then jump left again. Climb to
the top of the ladder and then press Up + Jump to leap off
and grab the handhold on the opposite wall. Now either climb
and jump to the right or drop down, climb to the right, and
jump back up. Climb then jump to the right again. Repeat
once more to reach the corner handhold. Jump back to grab
the horizontal pole. Swing and jump past the darts into the
hallway beyond. Continue to CHECKPOINT
8.
BIG ROOM WITH BROKEN FLOOR (again): Don't drop
down yet. Instead go to the left along the ledge. Jump to
grab the white stone ledge above and to the right. Jump up
to grab the ledge above, climb to the right and then jump to
grab the lower handhold on the broken column ahead. Climb to
the left, then jump up to grab the top edge and pull up.
From there you can take a running jump to grab the vertical
pole with the gold bands. Climb to the tip and jump to the
ledge above the doorway with the THREE GATES.
SECOND GATE SWITCH: Turn to face out over the
room. Notice the metal ring above. There's also another one
farther out on the ceiling but it's holding up that
big metal gong. Switch to
pistols and shoot the bracket attaching the gong to the
ring. You can use manual aim mode if you like. The target is
a little too far away for the reticule to turn red, but even
with a gray reticule, you should be able to hit it. When you
do, the gong will crash into the floor below, leaving the
metal ring free for grappling.
Now you need to grapple-swing across the room using both
rings. Take a running jump off the edge and quickly press
Grapple to snag the first ring. Press Up to swing back and
forth. When you've got a good swing going, swing forward,
press Jump to free the cable, then quickly press Grapple
again to hook the second ring. At this point you may need to
adjust Lara's position left to right or climb up/down the
cable a bit so that Lara will swing directly toward the
doorway ahead. Get a good swing going then jump into the
doorway. Use the switch to open
the outer gate and trigger CHECKPOINT
9.
Now you're headed for the doorway on the right side of
the room (when facing out toward the doorway with THREE
GATES). The quickest way to get there is to take a running
jump from the switch alcove and grapple the nearest metal
ring on the ceiling. Then swing, jump and grapple the next
ring. While hanging from the cable, turn right and lengthen
the cable as far as it will go. Then swing and jump to land
on the small, uneven ledge to the left of the doorway. From
there, you can jump into the doorway.
Alternatively, hang from the edge of the alcove with the
switch and drop to the floor near the entrance. Climb down
into the pit using the same handholds you used before to
climb out. When the gong fell, it crashed through another
section of floor, freeing a second
wooden support pillar. Now you have two pillars to
work with. Move one of them as close as it will go toward
the doorway above (i.e., the one on the right when facing
the THREE GATES). Then move the other between the first
pillar and the broken edge of the painted floor.
Climb back up the handholds to the entrance. Then jump to
the painted floor and from there to the first small
platform, then to the second, then to the doorway.
RIGHT HALLWAY - ARTIFACT #1: Pull up and follow
the hallway to CHECKPOINT 10.
Ahead the floor has collapsed, leaving another rough pit.
Drop and hang from the right edge. Drop down twice then go
to the other side of the pit to find
ARTIFACT #1 (15/44). It's not hard to locate; you
just can't see it from the rim of the pit. To get out, climb
the vertical pole near the handholds where you climbed down.
Jump to grab the edge of the pit. Watch out for the
darts as you pull up.
Now jump to perch on top of the wooden pole. From there
jump to grab the handhold on the left wall. Climb to the
right and jump past the darts to
grab the next handhold. Climb to the right, drop down once,
climb to the right again and jump back to land on another
vertical pole. Ignore the horizontal bar on the right and
just jump forward to the ledge. Follow the hallway to
CHECKPOINT 11.
ROOM WITH THIRD GATE SWITCH: If you have room for
it in your inventory, pick up the box of
shotgun ammo just inside on the left. Then approach
the switch. When you do the floor
collapses, dropping Lara into the room below. When
she hits the ground, 2 wolves
immediately attack. Take care of them and then go up either
ramp to the back of the room. Pull the
cage out of the small alcove and push it off the
wooden ledge onto the ground.
Move the cage up against the square stone pillar on the
right (when facing the switch above) and use the cage to
reach the handhold on the pillar. Jump up to grab the higher
handhold. Then jump back to grab the vertical pole that
extends from the ceiling. Climb to the top of the pole and
jump to grab the next one. Climb to the top of that pole and
jump to grab the light stone ledge on the square pillar
ahead. Traverse around to the right and jump back to grab
the horizontal bar. Swing, jump and grab the whitish ledge
ahead. Pull up near CHECKPOINT 12.
ARTIFACT #2: Grab the handhold on the wall ahead.
Jump to grab the one above, then climb to the right until
the long vertical pole is behind Lara. Jump back to grab it.
Then climb to the top. Don't jump over to the switch yet.
Instead turn to face the side wall, where you'll see two
square openings. Jump to grab the edge of the nearest one.
Pull up into the small room to find
ARTIFACT #2 (16/44).
To get to the switch from here, hang from the opening
where you just climbed into the room. Climb all the way to
the left side and then jump back to grab the vertical pole
again. Climb to the top and this time jump to grab the ledge
above the switch. Drop to grab the
switch itself and pull it down. This opens the last
of the THREE GATES back in the BIG ROOM WITH THE BROKEN
FLOOR.
Don't drop down to the floor. (If Lara falls
accidentally, climb back up to the switch the same way you
did before.) Instead, jump from the switch to grab the
horizontal bar on the right. Swing, jump and grab the
handhold ahead. Traverse around the corner to the left, jump
up to grab the higher ledge, climb back to the right, then
up into the room above. Go to the other doorway and hop down
into the room below. Exit the way you came, passing
CHECKPOINT 13 on the way out.
HALLWAY (again): There's another
velociraptor around the first
corner. Take it down and continue along the hallway to the
pit. Jump onto the vertical pole and from there to the
handhold ahead. Climb to the left, then up, then left again.
Now you can see another raptor in
the pit below. (Now where did he come from?) Try not to fall
down. Jump past the darts to
grab the next handhold. Climb to the left and jump past the
next set of darts. From the left side of the last handhold,
you can jump directly to the rim of the pit; no need to jump
back onto the pole first.
If you want to, you can shoot the raptor from the edge of
the pit using pistols and manual aim. It shouldn't take too
long, and unless you missed ARTIFACT #1 before, there's no
need to climb down into the pit. Continue along the hall
past CHECKPOINT 14.
BIG ROOM WITH BROKEN FLOOR (again): Hang from the
edge of the floor and drop into the pit. Lara will slide
down without injury. Cross the pit and use the handholds on
the left to climb to the entrance as you did earlier. Hop
across to the painted floor. Then take a running jump to the
doorway where the THREE GATES were. (Or, if you moved the
two wooden platforms, just jump across the tops of them to
the painted floor. Then jump from there to the doorway.) Go
up the ramp and follow the hallway around to either side and
on to CHECKPOINT 15.
QUALOPEC'S THRONE ROOM: Approach the piece of the
Scion hovering above the pedestal.
A cut scene follows, in
which Lara reads the inscription above the throne and gets a
nasty surprise.
After the cinematic, the SCION OF
QUALOPEC is in the items section of your inventory
and CHECKPOINT 16 registers.
The doorway behind you has been blocked by a cave-in.
Tremors rock the tomb, but the
actual danger is minimal, as long as you don't get
distracted by the quaking and fall off a ledge or something.
As far as I can tell, there's no time limit but also nothing
else to do here. So make your way back down the ramp to the
BIG ROOM WITH BROKEN FLOOR. Jump across to the exit, on the
opposite side of the room. Cross
CHECKPOINT 17 and continue along the passage.
Now there's another raptor in
the pit ahead. Jump to the corner ledge and shoot it from
there. Use manual aim if you prefer. Then either jump across
using the poles or drop down, cross the pit and climb out on
the other side. CHECKPOINT 18
is just beyond the pit. Follow the tunnel to the end.
NOTE: There's one more
auto-save, CHECKPOINT 19, just
as Lara reaches the tunnel opening. It flashes past pretty
quickly and then the game goes right into the cut scene, but
if you manage to save manually at this point and then
reload, Lara can continue on into the WATERFALL/MACHINE area
of the Lost Valley without triggering the cut scene. To do
that, you must return to the previous checkpoint near the
pit (where you'll find the raptor
still alive, in case you want an extra kill) or cross the
pool and climb up to the checkpoint in the tunnel leading
back to Vilcabamba. Then return to CHECKPOINT 18 and the cut
scene should start normally.
In the next interactive cut scene
Lara reaches the far side of the pool only to find Larson
waiting for her. He wants the piece of the Scion, but she's
not giving it up. A scuffle ensues and you must use the
controls as they are displayed on the screen in order to
beat him.
- Windows & Macintosh PCs:
Up, Down, Right
- PlayStation 2: X, Circle,
Triangle
- PSP: X, Circle, Triangle
- Xbox 360: A, B, Y
- Nintendo Wii: First, flick
both controllers upward. Second, hold both controllers
level and thrust forward. Third, hold the Wii remote
sideways and punch forward.
NOTE: If you didn't find the
SHOTGUN in the Lost Valley, you'll
get it here from Larson.
A second cinematic shows Lara
breaking into the Natla Technologies building and
discovering the location of the second piece of the Scion.
Apparently Lara is already familiar with St. Francis Folly.
NOTE: Apparently there is a
potential bug in the final cut scene of this level, in which
the cut scene finishes leaving the player in control of
Lara on the roof of the Natla Technologies building.
There's no way out, however. So you'll need to reload an
earlier save and run through the cut scene again. So far I
haven't been able to reproduce this bug myself.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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