LEVEL 1: MOUNTAIN CAVES
Starting inventory: Dual pistols (unlimited ammo),
2 small medipacks
Kills: 14 Supplies: 5 Artifacts: 3
Relics: 1 Rubbing Rewards: 0
CLIFFSIDE & CAVE ENTRANCE: The level begins with a
CHECKPOINT. Head straight
forward toward the back wall. Run up the snowy rock and jump
to grab the narrow horizontal ledge on the wall ahead.
Traverse to the right until you reach a break in the ledge
and Lara won't go any farther. Press Right + Jump to clear
the gap and grab on where the ledge continues. Climb around
the corner and continue to the right. Near the end of the
ledge, press and hold the direction key that makes Lara lean
away from the wall (i.e., Down if the camera is behind her
or Right if the camera is on her left) and Jump to grab the
whitish stone plateau behind her. Pull up.
NOTE: Most of the controls
in this game are the same as the ones in Legend. If you
haven't played that game, try and follow the on-screen
prompts, take a few minutes to review the instruction
manual, or practice a bit in the Croft Manor level.
Turn left and take a running jump across to the
light-colored, tiered ledge ahead. Turn left and climb the
ledges and handholds to the flat area in the corner above.
Turn left once more so the big doors are below on the right.
The on-screen instructions explain how to
grapple-swing. Take a running jump off the ledge and
quickly press and release Grapple (no need to hold the key
down) to attach the hook to the metal ring above the doors
and hang from the cable. If you don't press Grapple quickly
enough, Lara will land on the ledge below. Turn around and
jump back to the light-colored, tiered ledge, which is now
ahead on the right. Climb back up and try again. If you're
having trouble with this, try releasing the Jump key once
you've made the running jump and Lara is in the air. Then
quickly press Grapple.
NOTE: The double-jump
technique used for grapple-swinging in Legend no longer
works in this game.
While hanging from the grapple cable, keep the camera
pointed toward the ledge on the other side of the door.
Press and hold Up to swing back and forth. The longer you
hold the key the higher Lara will swing. When she's level
with the ledge, swing toward it once more and press Jump to
release the cable and land on the ledge. This is actually
the end of a broken bridge that once spanned the chasm. Turn
right and head up the steps to
CHECKPOINT 2.
A brief cut scene shows the big
doors at the entrance to the caves.
If you approach the Peruvian guide
and press Interact, Lara will talk to him. He mentions an
inscription above the door.
Climb the rocks to the left of the doors and jump to grab
the flat ledge against the wall ahead; pull up. Use the
metal ring above the doors to grapple-swing across to the
ledge on the other side of the doors. Face the wall and grab
the lowest handhold. Jump up to grab the next. Climb to the
left. Then jump to the left to grab the ledge above the
door. Pull up. Stand near the button
and press Interact to use it.
Cut scene: The huge doors
swing open and the guide stares into the darkness. A few
moments later, a pack of wolves rushes out and attacks the
man. Lara leaps to the rescue and kills the wolves.
Unfortunately it's too late for the guide. Lara enters the
cave and the doors close behind her.
CAVE INTERIOR – DART TRAPS:
CHECKPOINT 3 registers after the cut scene. Follow
the passage to a large carved stone
pressure pad on the floor. Stepping on it activates
the dart traps ahead. You can
now choose whether to proceed past the traps or deactivate
them. You may be able to run straight on past the traps
without Lara taking any damage, but if you're not in a
hurry, go carefully, stopping before each trap and waiting
for a pause between darts before quickly moving past, and
Lara won't be injured at all. You can also roll under the
traps that have no floor-level darts. (Press Crouch while
moving forward to roll.)
If you prefer to deactivate the traps, approach the first
one and turn left. Grab the lowest handhold. Jump up to grab
the next higher handhold. Then climb around the corner. Jump
up again then jump up once more to grab the
switch. After Lara's weight
pulls it down, tap Crouch once to drop and grab the handhold
below the switch. Jump back to grab the handhold on the
other side of the pressure pad. Climb to the left around the
corner. Drop and grab the second
switch, deactivating the dart traps. Drop to the
ground and continue along the passage and around the next
bend to CHECKPOINT 4.
CAVE WITH STEPS & BROKEN BRIDGE: Go up the steps
on the right. Follow the walkway around to the left, take a
running jump across the gap and grab the wooden platform
ahead; pull up. Continue around to the left. Jump the next
gap to grab another higher wooden platform and pull up.
ARTIFACT #1: The obvious path is to the left but
ignore that for now. Instead, take a detour to pick up an
artifact. Turn around and take a running jump to grab the
stone ledge above the gap you just crossed. Pull up. Go to
the end of the ledge and jump to the next one. Turn to face
out over the broken wooden walkway and jump to the next
ledge ahead. Follow the path under the rock overhang. At the
end, turn right. You can see the artifact in the dark cave
ahead. Between the ledge Lara is standing on and the cave
with the artifact is a small whitish ledge with a manmade
edge of darker stone. Take a running jump to grab that edge.
Pull up. Step to the far edge but be careful not to slide
down the slope accidentally. If you do, Lara will
fall to the ground below, taking
some damage, and you'll have to repeat the climb to this
point. When you're ready, step onto the slope and, just as
Lara starts to slide, jump and grab the ledge ahead. Pull up
and take ARTIFACT #1 (9/44) by
standing over it and pressing Interact. Hmmm. . . looks like
a T. rex's tooth. ;)
NOTE: Special items like
artifacts and relics do not appear in your regular
inventory. To see how many you've collected press
Escape/Pause and choose "Level Statistics" from the menu.
Continue forward past where the artifact was. Take a
running jump across the gap (above where you walked earlier)
to grab the handhold on the wall ahead. Traverse to the left
around the corner and drop into the cave opening. Enter the
caves and cross CHECKPOINT 5.
BAT CAVES: Three bats
fly toward you from the tunnel straight ahead. Shoot them.
Before going on, enter the small cave on the left. There's a
raised opening in the far right corner but it's too high to
reach. So climb onto the rounded, whitish rock and take a
running jump to grab the edge of the opening. Pull up and
get a large medipack. Drop down,
return to the main passage and continue to the left.
There's an opening in the ceiling ahead where light and a
few snowflakes filter in from outside. Around the next bend
you'll encounter 3 more bats.
Kill them and continue to CHECKPOINT 6.
LARGE CAVE WITH CENTRAL COLUMN: From the entrance
you can look down over this large cave. You may notice
another artifact off to the left on a high ledge. Ahead is a
long slope with a metal ring above. If you don't want the
artifact, just slide down the slope to the ground and skip
the next 5 paragraphs.
ARTIFACT #2: To get the artifact, you must
grapple-swing to the other side of the cave. Start to slide
down the slope. About halfway down, press Jump then Grapple
to leap off the slope and snag the metal ring on the celing
with your grappling hook.
If you don't manage to grapple in time and Lara slides
down the ramp, shoot the 2 bats
that fly toward you and then climb back up to the entrance
using the rocks to the right of the ramp and try again.
When you have grappled the ring successfully and Lara is
dangling from the cable, hold Interact and press Up to climb
up the cable a bit. If necessary, adjust the direction Lara
is facing by tapping the Left/Right direction keys. Swing
back and forth until Lara is level with the handhold on the
wall ahead. When you get enough momentum going, swing toward
the handhold and jump to grab it.
Climb to the left and jump straight up to grab the next
handhold. (You can also grapple-swing directly to the higher
handhold but that's a little trickier for beginnners.) Climb
to the middle of this ledge and then jump back to grab the
ledge behind you on the fat column in the middle of the
cave. Climb to the right, drop down once, climb around the
corner and continue to the right as far as you can go. Jump
back to grab the edge of the ledge behind. Pull up and take
ARTIFACT #2 (10/44).
To get down, carefully move to the point of the ledge. If
you shift the camera outward, you can see a light-colored
handhold below. Step off here and grab the edge. Drop once
more to grab the handhold. Then drop to the ground.
Immediately draw pistols to kill the
2 bats that flutter down from the ceiling. Go to the
side of the cave opposite the long slope, drop down into the
shallow pit and use the switch
to open the nearby door.
In the Wii version, this is a two-part puzzle:
First go to the wall opposite the switch and press Interact
to examine the carved panel.
Press and hold A and then sweep the Wii remote up and down
to use the brush to whisk away the dust obscuring the
carving. When the image is clean, the archaeological tool
kit automatically switches to the paper and charcoal. Hold
the A button to wield the charcoal and use the remote to
take a rubbing of the carving. Now go to the
switch mechanism and press
Interact to access the puzzle lock. Use the remote along
with the A button to rearrange the three cylinders so the
pictures match the ones you found in the carving: face, bird
and crouching figure, from top to bottom. When you've solved
the puzzle, the locked door opens.
Go through the door and follow the passage past
CHECKPOINT 7 to a new area.
ROOM WITH WOODEN BRIDGES & WOLVES: Follow the
ledge around to the start of the
rickety wooden bridge. A pair of
wolves appears below. You can take a few steps onto
the bridge if you want to, but don't go too far out. If you
do, the bridge collapses, dumping Lara
into the wolf pit.
To shoot the wolves from above, approach the edge of the
stone ledge or the bridge. The wolves will move in below
Lara, making it hard to target them. Press and hold the
Target Lock key to keep a lock on one wolf. Even though the
wolf is out of your line of sight, Lara can still see
it. Fire until it's dead. Then release and re-press Target
Lock to target the second wolf. If you're playing the Wii
version and want to target the wolves down below, instead of
pressing Target Lock, just hold the camera control button
(C) and move the remote until you can sight on the wolves.
Aim with the remote and fire when the targeting reticule
turns red. If necessary, change positions on the ledge for a
better vantage point.
If you fall down by accident, there's a low rock step
where you can climb out of the pit. It's located between the
entrance and the bridge.
If you choose to drop down and confront the wolves, note
the on-screen instructions: Tap the Jump key to recover
if Lara gets knocked down. If one of the
wolves bites Lara and won't let go, tap the
Left/Right keys in rapid succession (PC), shake the nunchuk
back and forth (Wii) or waggle the control stick (other
consoles) to break free.
Once the wolves are dead, if you didn't already do so
accidentally, step out onto the bridge and allow it to
collapse. Pick up a small medipack
in the little cave beneath one end of the second, higher
wooden bridge. (There's a second small
medipak in the other dark cave in the Wii game. Use
the flashlight—control pad Left—if necessary to see into the
dark hollow.)
There's also an artifact glowing in a raised opening on
one side of the pit, but you can't reach it yet. You'll get
it later from the other side. For now, use the dangling end
of the broken bridge as a ladder to climb up out of the pit
to CHECKPOINT 8.
Notice the small medipack in
the raised alcove on the left. To get it, first turn right
and begin to climb up toward the higher bridge, but don't
pull all the way up. While hanging from the top ledge, climb
to the right as far as possible. Then jump back to grab a
handhold on the square pillar behind. Climb around the
pillar to the right. (The broken bridge will now be on
Lara's right.) Jump up to grab the handhold above. Then jump
back to grab onto the second square pillar. It's a long
jump, and you'll see a message on screen reminding you that
when Lara grabs with only one hand, you should press
Interact to do a saving grab so she doesn't fall. Do
that now to make the message go away. Climb around to the
right as far as you can and then jump to the right to grab
the edge of the alcove. Pull up, get the health pack, then
drop down, cross the ledge and climb the handholds leading
up to the second bridge.
This bridge is safe to cross over. On the other side,
head to the left and climb up to the next room.
BEAR PIT: Turn right and approach the edge of the
pit with caution. CHECKPOINT 9
registers near the dangling rope. A huge
brown bear lurks in the pit below. Climb down the
white stone handholds on the right wall. There's a rough
stone step at the bottom where you can stand and shoot the
bear. As long as she stays there, it can't reach Lara. If
the bear won't come out of the dark passageway, try climbing
back up the handholds, approaching the middle of the ledge
and then climbing back down into the pit. That should get
its attention.
Alternatively, you can climb down the handholds to
trigger the bear's appearance, then climb back up and take a
running jump from the edge of the pit to grab the
dangling rope. Then swing
across to the far side of the pit to shoot the bear from
above. Or, while hanging from the rope, turn to the left to
face the alcove with the large medipack.
(Press the J key/L2 button to center the camera behind Lara
to check that she's pointing in the right direction.) Climb
down the rope a bit (by holding Interact then pressing
Down), then swing and jump into that alcove. Get the health
pack and shoot the bear from here.
ARTIFACT #3: When the bear is dead, drop down into
the pit and follow the passage to a door and the
switch that opens it. Go
through and continue to ARTIFACT #3
(11/44). The door closes behind you, so hop down from the
cave opening into the area where you fought the wolves
earlier. Climb back up the end of the broken bridge, cross
CHECKPOINT 8 again and climb up to the higher bridge. Cross
the bridge and return through the passage to the bear pit
and CHECKPOINT 9 again.
If you didn't already get the large
medipack in the raised alcove on one side of the bear
pit, do that now, either using the rope (as described above)
or by taking a running jump along the ledge near the wall to
grab the edge of the alcove. Once you've obtained the
medipack, drop back down into the pit, climb back up the
handholds to the ledge and once again jump to grab the rope.
BEYOND THE BEAR PIT: Now swing across the pit to
the other side and go behind the columns on the left to find
another large medipack. Continue
down the ramp, up a set of stairs and on to a shallow pit
with greenery and a broken wooden structure. Take a running
jump to grab the horizontal pole jutting out of the left
wall. Position the camera behind Lara and then press Forward
to swing around the pole. Just as Lara reaches the bottom of
a swing, press Jump to leap from the pole and grab the
opposite ledge. Climb up and follow the passage up the
stairs to CHECKPOINT 10.
LARGE ROOM WITH SLOPING SIDES AND DART TRAPS: With
good timing, it's possible to run past the
dart traps and take little or no
damage. But if you want to be really safe, approach each
trap in turn, stopping just before the grooves in the floor
that mark each trap. Watch the way the darts fly and run
through just after a dart (or group of darts) passes.
Beyond the dart traps is a square
pressure pad on the floor. Stepping on this will open
the huge doors ahead, but you'll need to unlock them first.
NOTE: An on-screen message
explains how to use Lara's journal to find clues
about her current predicament. Press Tab/Select to go to the
inventory screen. Press Down to see the Items section of the
inventory. Press Left/Right to rotate through the items
until Lara's journal is selected. Then press Enter to access
the journal. In this case, all it says is that the doors
need to be opened. Not too helpful. ;)
Turn left and climb the handholds to the ledge above. A
wolf's howl warns of an enemy
ahead. Step forward cautiously, turn left and get ready to
fight. If you immediately run forward to get a lock on the
wolf and then jump back shooting, you should be able to kill
it before it reaches Lara. When it's dead, turn around to
face the huge counterweight
hanging from a rope against the wall. Grab onto the handhold
in the corner to the left. Jump up to grab the handhold
above. Climb around the corner to the right and then jump to
grab the counterweight. Lara's weight pulls it down,
unlocking one side of the big doors.
Both counterweights are on timers. Once the
first weight has been lowered, you have a little less than 2
minutes to get to the second counterweight, lower it, and
then drop down and step on the pressure pad before the first
counterweight returns to its original position. If you don't
make it in time, you can try again. A low thumping sound is
audible as the first weight gradually moves upward. When the
sound stops, time is up.
Turn around and go through the small doorway from which
the wolf emerged. At the end of the corridor, turn left and
take a running jump to grab the first of three horizontal
poles. Swing around and jump to grab the next pole, then the
next, and from there, jump to the opposite ledge.
Again howling sounds warn you to proceed with caution.
There's a second wolf ahead on
the left. You can use the same technique as you did with the
first wolf: run forward to get a lock on it and then jump
back shooting. When it's dead, approach the small doorway to
draw out a third wolf. Kill it
the same way. Then go through the small doorway and follow
the corridor to the end, where you'll find the second
counterweight holding the doors
closed.
Climb the handholds in the alcove to the right. Jump back
to grab the horizontal pole,
which then swings around toward the counterweight. Adjust
Lara's position left to right if necessary so she's squarely
facing the counterweight. Swing around and jump to grab the
counterweight, which then descends, unlocking the other side
of the big doors. Drop down near the doors and step on the
pressure pad to open them and
trigger CHECKPOINT 11.
The second counterweight is also timed to retract after a
little less than 2 minutes. It too makes a thumping sound as
it retracts. If you've already lowered the first weight and
it hasn't retracted yet, you should have time to drop down
and step on the pad. If the first weight has already
returned to its original position, climb up the handholds to
the left of the doors once more and lower the weight on that
side again. Then drop down and step on the pad. If this
doesn't work, wait for both weights to return to their
original positions and repeat the whole procedure. If you
need extra time, lower the counterweight to the right of the
door first, then the one on the left.
HIDDEN RELIC: Once you've opened the doors, don't
leave yet. There's still treasure to be had. Climb back up
the handholds to the left of the big doors. Turn left and
follow the corridor to the end, just as you did before, only
this time no wolves. Swing across the three horizontal poles
to the other side and follow that corridor to the end, where
the second counterweight is.
Climb the handholds on the left. Move the camera directly
behind Lara and jump back to grab the horizontal pole. Don't
wait for Lara to swing around the pole. Just keep holding
the Down key and immediately press Jump to leap off the pole
before it swings all the way to the side. If you time it
right, Lara will grab onto the narrow stone ledge on the
wall to the left of the counterweight. If you miss, just
climb back up the handholds and try again.
Once Lara is hanging onto the narrow ledge, traverse to
the left as far as you can and jump to grab the horizontal
pole sticking out above the big doors. (Note that you
cannot do this before the doors are opened because the poles
are not extended.) Move the camera behind Lara and check
to make sure she is squarely facing the small stone handhold
on the wall ahead. Climb laterally along the bar if
necessary to make sure she is. This is important because the
right side of that narrow stone ledge is broken off so she
won't be able to grab there. Swing around and jump to grab
the handhold. Jump straight up to grab the handhold above.
Move to the right a bit and jump to grab the higher
horizontal pole behind. Swing, jump and grab the handhold on
the opposite wall. Then jump straight up to grab the top of
the ledge. Pull up to find a RELIC
(1/8), the Killer Whale Bottle.
In the Wii version the relic is hidden behind a
section of crumbling wall.
Approach it and press Interact to use your archaeological
tool kit. Lara automatically selects the pickaxe. Swing the
Wii remote to hack away at the rock to reveal the treasure.
Then pick it up.
BUG NOTE:
There is a potential bug here in the Wii game. If you
don't obtain the relic the first time through the level, you
may not be able to get it. If you return to this area after
the next level loads, or if you reload a save from the Caves
after completing the level, you may not be able to interact
with the section of wall where the relic is hidden.
To get down, drop and hang from the long side of the
ledge. You should now be above the narrow stone ledge you
grabbed after swinging around the moving horizontal bar.
Drop to grab that ledge then drop to the floor, taking no
damage. Climb back down to the floor and go through the big
doors to end the level.
IMPORTANT:
At the end of each level, the game will ask if you want to
save your progress. Be sure to do this. In fact, I
strongly recommend saving manually at least a few times in
each level. Then if you miss something, decide to replay
a section to do something differently or encounter a bug in
the game, you can choose from several saves instead of being
stuck with only the autosave.
If you missed the relic, don't
worry. You can still retrieve it after the level finishes.
When the next level begins, Lara is still in this same room,
and the relic should still be in place. Just follow the
walkthrough above to get it. Then proceed up the stairs and
continue with Level 2. You can also obtain any missed
artifact or relic by loading an earlier save. This may
not work for this particular relic in the Wii version of the
game, however, due to the bug described above.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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